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Codex Review Archive
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DUKE'S INFERNO: Codex Review: Space Wolves’ Heavy Support
Posted on March 13, 2012 | No CommentsAs we have said before, March is Space Wolves month, and with that we are going over the codex section, by section. Bring on the heavy support! What army would be complete without the thunder of tanks and destructive hell fire of heavy weapons? The Space Wolves are no different,... -
Claws and Fists: If it looks broke, maybe it ‘aint.
Posted on February 27, 2012 | No CommentsThere’s a lot of moaning about underpowered codices at the moment and, to be honest, for as long as I can remember there always has been. A couple of blogs have been posting articles recently on fixing certain armies, but I’ve just got to pipe-up and say “Stop it!”. You’re... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VIII – Final Thoughts
Posted on November 11, 2011 | No CommentsSo after everything we’ve covered I’d like to go over my final thoughts on the new Necron codex. First, let’s get a list of what we’ve gone over so far: 1) Wargear and Rules 2) Generic HQs and Retinue 3) Named Characters 4) Troops and Transports 5) Elites 6) Fast... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VIII – Final Thoughts
Posted on November 11, 2011 | No CommentsSo after everything we’ve covered I’d like to go over my final thoughts on the new Necron codex. First, let’s get a list of what we’ve gone over so far: 1) Wargear and Rules 2) Generic HQs and Retinue 3) Named Characters 4) Troops and Transports 5) Elites 6) Fast... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VII – Heavy Support
Posted on November 10, 2011 | No CommentsHere we are, the heavy hitters. Last time we looked at the Fast Attack choices available, and while you may think that the Heavy Support is full of slow-crawling powerhouses, the Necrons are significantly faster than they once were. The options available in the Heavy Support FOC slots are extremely... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VI – Fast Attack
Posted on November 9, 2011 | No CommentsWelcome back for Part VI where we’ll be looking at the Fast Attack choices available to the Tomb Kings in Spaaaaace! Out of all of the FOC slots, Fast Attack is the smallest aside from Troops, but carries with it what I consider to be one of the most important... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part V – Elites
Posted on November 8, 2011 | No CommentsKeeping pace with the Necron’s FOC section, we’ll be going through the Elites next. Last time we took a look at all of the Troops and Transports available to the robot zombies, and this time we’ll look at some fairly more powerful selections to protect those Troops and Transports. Of... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part IV – Troops and Transports
Posted on November 7, 2011 | No CommentsThe posts just keep on comin’. Last time we looked at all those spiffy special characters the Necrons have access to. In Part IV we’ll be taking a peek at the two Troop options and the three transportation options for the Necron army. While the Troops section is pretty underwhelming,... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part III – Named Characters
Posted on November 6, 2011 | No CommentsWelcome back. In Part II we took a look at the generic options for HQs and Retinues which will help segue into Part III; special characters. The previous faceless Necrons didn’t have any options for an inexpensive special character, but not anymore! The Necrons, along with their new fluff, now... -
Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part II – Generic HQs and Retinue
Posted on November 5, 2011 | No CommentsHopefully by now you all have your own codex and can follow along. If not, no worries! We’re going to keep trucking along. In Part I we covered Army-wide Rules and Wargear that will help dissect the rest of this codex. With Part II, we’ll go over the unnamed ICs...


![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VIII – Final Thoughts So after everything we’ve covered I’d like to go over my final thoughts on the new Necron codex. First, let’s get a list of what we’ve gone over so far: 1) Wargear and Rules 2) Generic HQs and Retinue 3) Named Characters 4) Troops and Transports 5) Elites 6) Fast...](http://bloodofkittens.com/40kblogs/files/2011/12/NCR+final+thoughts-115x115.jpg)
![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VIII – Final Thoughts So after everything we’ve covered I’d like to go over my final thoughts on the new Necron codex. First, let’s get a list of what we’ve gone over so far: 1) Wargear and Rules 2) Generic HQs and Retinue 3) Named Characters 4) Troops and Transports 5) Elites 6) Fast...](http://bloodofkittens.com/40kblogs/files/2012/03/NCR+final+thoughts-115x115.jpg)
![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VII – Heavy Support Here we are, the heavy hitters. Last time we looked at the Fast Attack choices available, and while you may think that the Heavy Support is full of slow-crawling powerhouses, the Necrons are significantly faster than they once were. The options available in the Heavy Support FOC slots are extremely...](http://bloodofkittens.com/40kblogs/files/2011/12/NCR+heavy+support-115x115.jpg)
![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part VI – Fast Attack Welcome back for Part VI where we’ll be looking at the Fast Attack choices available to the Tomb Kings in Spaaaaace! Out of all of the FOC slots, Fast Attack is the smallest aside from Troops, but carries with it what I consider to be one of the most important...](http://bloodofkittens.com/40kblogs/files/2011/12/NCR+fast-115x115.jpg)
![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part V – Elites Keeping pace with the Necron’s FOC section, we’ll be going through the Elites next. Last time we took a look at all of the Troops and Transports available to the robot zombies, and this time we’ll look at some fairly more powerful selections to protect those Troops and Transports. Of...](http://bloodofkittens.com/40kblogs/files/2011/12/NCR+elites-115x115.jpg)
![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part IV – Troops and Transports The posts just keep on comin’. Last time we looked at all those spiffy special characters the Necrons have access to. In Part IV we’ll be taking a peek at the two Troop options and the three transportation options for the Necron army. While the Troops section is pretty underwhelming,...](http://bloodofkittens.com/40kblogs/files/2011/12/NCR+troops+and+transports-115x115.jpg)
![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part III – Named Characters Welcome back. In Part II we took a look at the generic options for HQs and Retinues which will help segue into Part III; special characters. The previous faceless Necrons didn’t have any options for an inexpensive special character, but not anymore! The Necrons, along with their new fluff, now...](http://bloodofkittens.com/40kblogs/files/2011/12/NCR+named+characters-115x115.jpg)
![Miniature Wargame Conversions: [Lantz's Corner] Necron Codex Review:Part II – Generic HQs and Retinue Hopefully by now you all have your own codex and can follow along. If not, no worries! We’re going to keep trucking along. In Part I we covered Army-wide Rules and Wargear that will help dissect the rest of this codex. With Part II, we’ll go over the unnamed ICs...](http://bloodofkittens.com/40kblogs/files/2011/12/NCR+HQ+and+retinue-115x115.jpg)