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Scythiak Usurpation Archive
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Sons of Taurus: 2012 League
Posted on May 9, 2012 | No CommentsA semi-local store (Gaming Underground in High Point) is ramping up miniatures gaming, after having primarily been a card game (read: MtG) shop. They’re taking a pretty serious stab at it, making lots of terrain, starting armies of their own, planning events and so forth. One of the things... -
Sons of Taurus: What’s Black and White and Red all over? Battle Report: Scythiak vs. Black Templars
Posted on December 13, 2011 | No CommentsIn the second of my games at our local Games Day, I played Alex and his Black Templars, always a fun and tough opponent. We rolled up a five-objective Seize Ground with Pitched Battle deployment. With only two troops choices, could the Templars stem the Scythiak tide of bodies? The... -
Sons of Taurus: Snow Monkey Fight! Battle Report: Scythiak vs. Inquisition
Posted on December 12, 2011 | No Commentshttp://fun-gallery.com/pictures/animals/snow-monkey-snowball-fight-2005/ At our local Games Day, my first game was against a fellow allegedly named “D.C.” who posts over at Assault Phase. I brought in the Scythiak, he pulled out his Inquisition (Grey Knights henchmen) army and we played a 1500pt Annihilation/Spearhead match. The Inquisition brought a psyfleman dread, a... -
Sons of Taurus: Battle Report – Trenchant Criticism – Scythiak Usurpation vs. Pilgrims of Rust
Posted on November 13, 2011 | No CommentsI decided to blow off schoolwork for a bit and headed down to Hobbytown for a rare Saturday excursion. It was great seeing and chatting with some folks I rarely get to hang out with, and got a game in with Aaron of Skies of Flies Ground of Rust .... -
Sons of Taurus: Battle Report: Minotaurs and Treants and Elves? Are you sure this is 40K? Scythiak vs. Tree-anids
Posted on July 28, 2011 | No CommentsTuesday I played a game vs. Aaron and his “Living World” army. He started making an army out of sprue bits and foliage, making an army of tree-folk, using the Tyranid rules. At this stage he also subs in some other models while he makes more woodlings. I broke out... -
Sons of Taurus: Army Profile – The Scythiak Usurpation
Posted on July 22, 2011 | No CommentsI always liked the Lost and the Damned army from the old Eye of Terror campaign book, and really like the different Chaos cults and various renegades that show up in the background. After redoing my loyalist Imperial Guard into a very straightforward force, I knew that I wanted to... -
Sons of Taurus: Battle Report: Scythiak Usurpation vs. Ultramarines – Capture the Dawn
Posted on June 29, 2011 | No Comments
Had a game with Josh and his Ultras earlier. He had recently worked up a rifleman dread (see left). I think it's a neat way to make extra arms for a dread - two square bases glued together on the hollow sides, hole drilled in one side big enough to slide over the dread arm tab. Some extra IG autocannons and done. Only downside IMO is the need to have one set upside down due to the ammo drums.
We threw down with 1850pts, Capture and Control, Dawn of War.
I pulled out the Scythiak, and used some of my more recently-painted models and some things that didn't see use lately with all the league games.
HQ: Astrakenor the Accursed (Straken), Standard, 2xflamers
(HQ) : Priest, Eviscerator
Elite: Khonan (Marbo)
Troops: Vet squad, 3xmelta, powerfist
Troops: Platoon HQ PF/2flamers
grenade launcher squad
grenade launcher squad
lascannon HW squad
mortar HW squad
heavy bolter HW squad
Troops: Platoon HQ power weapon, 2flamers
meltagun squad
meltagun squad
missile launcher HW squad
Fast: 2xspawn riders (scout sentinels) w/missile launchers
Fast: 10xRough Riders, sgt has meltabombs
Heavy Support: Phobos pattern battletank (Leman Russ, lascannon hull)
Josh took:
Captain, artificer armor, relic blade, storm bolter
5xTerminators - pw/stormbolter, 3xpf/stormbolter, 1xcyclone/stormbolter/powerfist
8xSternguard, heavy flamer, rhino
tac squad sgt pf/combimelta, flamer, lascannon
tac squad sgt pf/combimelta, flamer, heavy bolter
Dread two twin-linked autocannons
Dread assault cannon, stormbolter/dccw
Landspeeder heavy bolter/typhoon missiles
Predator autocannon/lascannon sponsons
4xML dev squad
Thunderfire cannon
Combat squad with heavy bolter up in ruins holding objective.
Rhino with other half of combat squad, and Scythiak deployment - missile launchers in hexagonal bunker on left, lascannons and command squad on right.
Turn one, stuff trudges on both sides. Marbo, sentinels, and rough riders in reserve.
Same stuff from other end.
View showing more of the UM stuff. Devs and Thunderfire take up positions on the ridge.

UMs unleash firepower into the traitor lines.

Scythiak heavy bolters open up on the objective holding demi-squad, netting five wounds. Armor saves and...
Ouch.
Thunderfire removes Straken's squad, so he goes downstairs to join the traffic jam moving towards the loyalist objective. Russ is immobilized by the Predator and plugs away, without much effect.
Rough Riders show up to make a Balaclava-inspired assault on the ridge line guns, but run afoul of the Sternguard, who wipe them out with heavy flamer and magic bullets.
Sentinels outflank and knock the stormbolter off of a Rhino. The rifleman dread dakkas them into oblivion soon afterwards.
Khonan kicks off his papier-mache rock concealment and chucks his demo charge into the thunderfire cannon, destroying it.
Techmarine moves to take Khonan out and protect the dev squad. Khonan manages to avoid the plasma pistol, but gets tagged by the flamer. The techie assaults, with Khonan's rune blade pinging harmlessly off of the artificer armor. Khonan's flak armor is not as effective at stopping servo arms.
Marines close in on the heretic objective.
While on the other side, the forces of Chaos advance on the marine objective.
Turn five - dread and rhino unable to get quite close enough, so speeder zips over to contest.
Shooting proves unable to down the speeder, but a frag grenade manages to stun the crew. I guess it landed in somebody's drink and made a terrible mess.
Traitors advance. Rhino wrecked, most of demi-squad shot up.
2 on 2 game that started up next to us, with some nice looking stuff. I had to keep telling myself "not my game" in the face of overhearing/seeing very dodgy rules "interpretations", like moving DE raiders 24", then passengers getting out and assaulting. Aside from the interesting rules, some rather heated exchanges between the players in the game.
"Not my game."
Thankfully. I am eternally grateful for the quality players I do get to play with, and also for demonstrations that show me who to avoid. Sorry you got caught up in that mess Aaron!
Back to the main event!
(combat sounds)
Terminators run off the Ogryn, but shooting and an assaulting platoon command squad take out the terminators and wound the captain. Traitors try to get to the objective in time.
Speeder blows turret off of the Chaos tank; marines secure traitor objective.
Captain engages cultist squad, dread wrecked, meltavets melt marine on top of ruins, Astrakenor takes on other half of tac squad.
Marine objective cleared, but not held.
Traitor objective held by tac marines. Oh, why did I remind him to keep them nearby?
Curses, foiled again!
Ultra victory 1-0 at end of 7th turn.
I had a good time, and it was closer than I expected going in, with trying to slog across through the firestorm. In retrospect perhaps I should have had the RRs come in turn one to try to cross the field earlier (although if had come in later, like turns 3-5 could have turned the tide on my objective, and perhaps reserved the platoon designated to my own objective, since could just walk onto it, saving some time getting shot up.
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Sons of Taurus: Scythiak Usurpation – Army Shots
Posted on June 19, 2011 | No CommentsIt didn't feel right signing off of the painting for the Scythiak project without a complete army pic, so here you are:
The total horde:
HQ
Company Command Squad - Astrakenor (Straken), 2xflamers, regimental standard, lp/ccw
170
HQ
Primaris Psyker
70
(HQ)
3xPriests with Eviscerators
180
Elites
10xOgryn
410
Elites
Khonan/Marbo
65
Elites
Sorcerer Coven/Psyker battle squad x10
110
Troops
Infantry Platoon
Platoon command squad Power Fist, 2xFlamers
2xInfantry Squads, power weapon, grenade launcher
185
+
Mortar squad
60
Heavy Bolter squad
75
Lascannon Squad
105
Troops
Infantry Platoon
Platoon command squad power weapon, 2xflamers
2xInfantry Squads, power weapon, meltagun
190
+
Missile Launcher squad
90
Troops
Veteran squad 3xmeltaguns, power fist, demolitions
145
Fast Attack
3xSpawn Riders (Scout Sentinels) with Missile Launchers
135
Fast Attack
10xRough Riders, sgt with meltabombs
110
Heavy Support
Leman Russ, lascannon hull
165
Total: 2265 I could bump it up a bit with a different Russ variant or adding more melta/krak grenades to squads, or trim it down easily of course.
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Sons of Taurus: Scythiak Usurpation – End of the Revolt
Posted on June 19, 2011 | No CommentsFor now at least. It's been over a year since I officially started the revolt and it was even further in coming, with ideas and collecting figures. But for now, I'm calling them done and will be moving on to other projects.
There's still lots to do for the Scythiak, but it will have to wait for more favorable times. The second squad of rough riders, various tanks, and some extra infantry to sub for the Ogryn points-sink from time to time will have to bide their time.
But here's the last to be done this wave; some priests and Astrakenor with his command squad. My RPG group had arranged a few weeks ago to come over this evening, but apparently they all forgot so I had some extra time and finished these folks off instead.
Priests with ceremonial eviscerators. Of course, when your "ceremonies" include sacrificing your opponents in battle, they can be rather functional too.
3x(6+2d6) = wrecked walkers
The man himself, Astrakenor. I'm not terribly happy with him, which is the main reason I kept putting him and his squad off. But he's serviceable, and will do until inspiration strikes me some day to strip him and start over.
Company command squad - laspistol/ccw and flamer.
Regimental standard (rebroadcasting the Word of Astrakenor to stiffen resolve) and another flamer.
The Scythiak aren't going away - I'll still be playing them, but the building and painting for them is going on indefinite hold. Many thanks to everyone who's been along for the ride with these guys, especially those who commented and/or "adopted" particular figures. If anyone has a particular favorite Scythiak figure, most of them are still up for grabs to have them named after you.
I still owe t800a a "Franz Scorpus", but maybe he'll like to take the priest in the middle.
The involvement and feedback has kept me going on this army longer than I may have in a vacuum; thanks tons for that!
I'll be starting on another project soon, but more on that next time.
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Sons of Taurus: Scythiak Usurpation – Battle Report – Chaos vs. Angels of Death – Part 3 – The Reckoning!
Posted on June 17, 2011 | No CommentsIf you're just joining us, you can find part 1 HERE
When last we checked in, the Imperials had a rough turn, losing a vindicator and a terminator squad. Now the Baal Predator with flamestorm cannon shows up and joins the Dark Angels speeder in bedeviling the Scythiak heavy weapons section.
The Librarian dread pods down near the Ogryn, the Death Company get out to attack the rough riders, and their Rhino tries to tank shock the Ogryn off the table but they hold firm.
Death Company Attack! They hit the Rough Riders and the CSM survivors, wiping both out.
Chaos Terminators combi-melta the Land Raider into oblivion, but then are smacked around by the Deathwing. They manage to take down Belial himself, but his squad carves the traitors up.
More Chaos reserves arrive, spearheaded by the Chaos Dreadnought, whose multimelta fails to hit the Librarian dread. Behind him comes the cultist platoon and the psyker battle squad. The Ogryn assault the Libby dread to try to tie him down until the Chaos Dread can arrive.
Elsewhere Khonan climbs out from under the piece of rubble he was hiding under and chucks his demo charge at the librarian biker and attack bike, killing both. The Daemon Prince assaults the Death Company. An assault squad jumps up and takes out Khonan with a meltagun.
The Chaos Dread gets vaped by the Devestator squad, and the battle continues on the far left.
Finishing the Death Company off, the Chaos forces move up towards the fuel depot.
The Death Company Rhino tries to tank shock a series of units, but a brave cultist with meltagun slags it, though the explosion takes a number of cultists along too.
End of the game:
Dread in combat with techno-barbarians in the ruins, contesting objective.
The cultists end up in assault with the Predator, but don't manage to kill it, leaving the objective on the lander contested.
The Prince fails to finish off the remaining Deathwing, leaving them in range to contest at the fuel depot.
And an assault squad hanging out on the far end holds the intersection, securing a 1-0 victory for the loyalists!
Good game, a lot longer than I had originally expected leaving me pretty wasted the next day.
I'm kind of tired of the Ogryn being so useless against walkers; I think I may bypass the second RR squad and stick a Priest or two in with the Ogryn. They can't benefit from the Priest's rerolls, but some Eviscerator attacks would make dealing with Dreads a lot more likely. Expect to see some Chaos Repentia soon.






















































