Feb 1, 2012
Before going into detail I have to say this idea is hardly original and in fact I am straight up stealing it from a local player (Will don’t hurt me) that might have found a possible way to defeat Draigowing easily. What makes this dirty trick that much more sneaky is the codex you would have to use to pull it off.
Daemons anyone?
I know, I know how could a Daemon army stand up to such annoying list like Draigowing with all the re-rolling and Daemonbane running around? Not to mention Warp Quake if you take some normal Grey Knights. So what is the hidden nugget that every Daemon player should be using ASAP?
The answer is Flesh Hounds of Khorne!
Personally, I am Seeker man myself when it comes to Fast Attack slot of the Daemon codex. So when I saw my friend fiendishly assembling Khorne Dogs one day I had to ask why would one do such a thing with Seekers being so much better? His answer was simple, “Blood for the Blood God”. If you are confused let me explain.
All Khorne Dogs get the Khorne gift Blessing of the Blood God, so what does that do?
Blessing of the Blood God
The Damon Wears a heavy studded collar or similar ornamnt as a symbol of Khorne’s protection against magic. The Daemon has a 2+ invulnerable save against wounds caused by psychic powers or force weapons.
This was an OMG revelation. Take for instance a squad of 17 Khorne Dogs with Karanak for a cool 300 points. With that you can tie up any Draigo Paladin unit indefinitely. In simple terms any sizable squad of dogs that can get into assault with Paladins will be getting a 2+ invul against all their attacks.
Now let us dust off a few things about Khorne Dogs: they are Beasts, so chances you hitting the Draigo Wing before it can shoot you to death is high if you know what you are doing. As well, being Beasts means you can safely stay clear of any Warp Quake bubble and still get a charge off the next turn. Khorne Dogs also have str 5 on the charge and often go ahead of non-halberd wielding units. Of course the point is to tie up any Draigowing for most of the game. There is even snowball’s chance of getting lucky and winning a combat and cause the Paladins to break.
I would even go as far to say that I think Khorne Dogs should be mandatory for any Daemon list at this point. If you plan on playing them in a tourney you will face Grey Knights.
The best counter to the Dogs is shoot them dead besides that it becomes a sliding scale of bad options. The most amusing option is Purifiers hoping psycannon models can cause enough wounds.
I should have seen this coming last year; after watching a Khorne Daemon army at WargamesCon tearing shit up with blessings on Bloodthirsters, it just never occurred to me that all Flesh Hounds got that gift.
Haha, yes I was fiendishly make those flesh hounds. I’ll have them done just in time for the Broadside Bash if all works out:. With the abundance of grey knight players out there I had to switch out my seekers for them.
Very old news in the GK circles, this came up a few times when the codex first came out…
Solution? Shoot stuff to death.
Slightly harder with the low body count of Draigo armies, but nothing a balanced army can’t handle.
There was also some argument about being able to chose to attack without your NFW’s, but I can’t remember whether it was legal or not.
If you have multiple CCWs you can choose which to lead with, but I’m not aware of any interpretation that would allow you to choose not to use any weapon at all.
WOW!!! Really???
Duh!
People bring this up a lot, but they tend to forget that even Draigowing is bringing non-ignorable shooting to the table. Your seventeen doggies are going to eat a turn of S5 Storm Bolters and be down an awful lot of bodies, and if they have other units to support them, they can reasonably expect to wipe out the Hounds before they ever arrive (or weaken them to the point where they’re just free kills, even with the 2++.)
Eee Librarian with Dark Excommunication and bang puppies are dead… For the EMPEROR!!!
As above with Harry, I had used hounds in a tourney and charged Draigo and friends including a Libby with Dark Ex – and there goes your 2+ save
I was thinking about this earlier the chances of encountering Dark Excommunication against Draigowing seems highly unlikely with all the points tied up with everything else. Coteaz would be my biggest worry since he is cheap and has it.
Also what about Fateweaver and the dogs? Hide dogs in cover and re-rolling 4+ should stop most shooting easily.
Nemesis force weapons do not cause wounds by force weapons unless or until they are activated. If the squad doesnt activate their NFW, then they are just PWs. Ergo, no 2+
Cool story bro. But they still are making attacks with a force weapon. Even If it is not activated, it is still a force weapon.
If the wound would not causse ID on a non EW model then it isn’t a force weapon.
I would have to disagree since the weapons are called “Nemesis FORCE WEAPONS” which are described as force weapons. It doesn’t matter if they cause ID or not, but what kind of weapon they are.
Then you add Fateweaver and it is a 2++ with a reroll! 1/36 to kill any of them.
Draigowing is out of play at that point with even a handful of Doggies.
Dark excommunication!!! Wake up people it costs only 5 points… and after this article every GK army will have it
You rarely see it, but yeah, that is true.
Gah, Matt Wad, you are such a douche nozzle! Why, oh why did you write this book the way you did?
Better to ask why the Daemons book was so shittily written- it’s competing for the “worst current book” award, and it’s a strong contender.
Two items that have the potential to destroy the hounds:
rad grenades and psycotroke grenades
/thread
though Kenny Boucher did beat Goatboy and his pallies with Deamons.