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Fail Father?

Ku'Gath Plaguefather, the lover of Nurglings, still doesn't have a model to represent his massive description, and the same can go for his current rules.

The problem with Ku'Gath is a classic Games Workshop conundrum of a special character who cannot compare to the alternative basic character (Great Unclean One) equivalent.

Ku'Gath has changed quite a bit from the 5th edition version; here is a side by comparison to illustrate.

(Click to Enlarge)

Ku'Gath Plaguefather Rules 2013

Ku'Gath Plaguefather Rules 2008

 

 

Compare &  Contrast

  • Decrease in points 300 to 260 points
  • Changes to Nurgling Infestation
  • Changes to Necrotic Missiles
  • More Wounds & Attacks
  • From Gifts to Psyker

 

--Points for Pus--

Ku'Gath got slimmed down a bit going from over-costed Greater Deamon to slightly over-costed Greater Deamon. Sure, Ku'Gath has a few tricks, but he lost a whole host of powers that made him palatable. When you compare for just 20 points more, a fully tricked out Great Unclean One is just so much better.

--Less is pus is Better?--

The previous version of Nurgling InfestationAt the start of each of your turns, one Nurgling within 6 inches regains a single Wound lost in earlier in the battle wasn't all that good, but did provide a full Nurgling base when Nurglings were pretty good. Now Nurgling InfestationAt the start of each of your turns, one Nurgling within 6 inches regains a single Wound lost in earlier in the battle just gives the Nurglings you aren't taking a wound back, if Nurglings were still Eternal Warrior you might have something, but as it is this is pretty much a total waste.

--Pungent Puss--

The only change to Necrotic MissilesRange 24 inches, S - AP3 Heavy 1, Large Blast, Poisoned +4 also happens to be one of the most damning. In the quest to remove AP2 shooting from armies that need it the most GW decided Necrotic MissilesRange 24 inches, S - AP3 Heavy 1, Large Blast, Poisoned +4 in their old form was just too broken. Now Necrotic MissilesRange 24 inches, S - AP3 Heavy 1, Large Blast, Poisoned +4 are AP3, the good part is as a poison weapon it can still hurt almost anything.

--Fatty Fights--

GW did give Ku'Gath a bit of stat boost that fits his special place as big brother for all Great Unclean Ones. Still, I would rather just have a better saving throw since Ku''Gath cannot get any Greater Rewards. Ku'Gath's little bonus are really inconsequential in the grander scheme of things.

--All I get is this stinking pus Popsicle--

The design team thought it was fair to trade Breath of Chaos, Noxious Touch, and Aura of Decay for being a level one Plague only Psyker. Sure, Ku'gath gets a little better psychic defense, but now he has one random roll to sorta get one power he lost back.

Ku'Gath Plaguefather, the lover of Nurglings, still doesn't have a model to represent his massive description, and the same can go for his current rules.

Putting it all Together...

Ku’Gath the Plaguefather is in a thankless and tricky spot. He isn’t cheap enough as a cost efficient choice and he isn’,t so expensive, you cannot see where the points are coming from. Ku’Gath problem is other Great Unclean Ones. Great Unclean Ones are just so good for the points; they are more cost-effective and have greater choices.

A 280 point tricked out Great Unclean One is more survivable and better equipped to handle most situations. Ku’Gath on the other hand is really sunk, gimpy against poison heavy armies, where with the right Greater Rewards a Great Unclean One has a chance. Ku’Gath really only needs a few minor adjustments, starting with T8 and Feel No Pain coming stock.

So, if you extract Ku’Gath from comparisons and fantasy, what do you have to work with? With Ku’Gath you know at the very least what you are getting, there is no chance rolls with rewards or psychic powers for the most part. Ku’Gath has shooting that most Daemon armies lack, too bad Necrotic MissilesRange 24 inches, S - AP3 Heavy 1, Large Blast, Poisoned +4 were changed to something cheaper and better on a Soul Grinder.

Ku’Gath fluff charm is also wasted with the new Nurgling InfestationAt the start of each of your turns, one Nurgling within 6 inches regains a single Wound lost in earlier in the battle, one wound healing on another useless unit is hardly a recipe for fun or competitive play. The best way to get anything out of Ku’Gath is going total fluffy and running with it. That means at least three units of Nurglings and double down on AP3 goodness with Soul Grinders. Rotate wounded Nurgling bases with single wounds for healing and try to confuse your opponent.

Ku’Gath must take advantage of being a Daemon of NurgleDaemons of Nurgle have Daemon, Hatred Daemons of Tzeentch, Shrouded, Slow and Purposeful, and defensive grenades, meaning keeping him in cover for a better than 5+ save. Surround Ku’Gath with the new Nurgling models if you cannot get him in enough board cover. Ku’Gath being only a level one Psyker means he has a 50% chance to get Plague WindWitchfire Range 12 inches, S1, AP2, Assault 1, Large Blast, Poisoned +4, couple that with Necrotic MissilesRange 24 inches, S - AP3 Heavy 1, Large Blast, Poisoned +4 and you have potential for some wound allocation nonsense. If not default to primaris Stream of CorruptionWitchfire Template, S -, AP3, Assault 1, Poisoned 4+, because you want to double down on shooty if you take Ku’Gath.

Try to blanket the board with models, but more importantly, wound intensive models, stuff you opponent must grind down before he can get to Ku’Gath or Soul Grinders.

That means Beasts of Nurgle, Plague Drones, along with Nurglings are exactly the kind of units actually hard to finish off. 

Other than that, you really are better off with so many other HQ choices, it just sad that Ku’Gath could have been something, but he is just too limited for his own good.

 

--Ku'Gath Plaguefather Sample Lists--

Ku'Gath Sample List 1

Ku'Guath Example List 2

Ku'Gath Example List 3

Ku'Gath Example List 4

 A Word about Allies

Ku'Gath not only makes a poor choice for a regular Daemon army, but as an ally you are throwing away a lot of points with little return. The only place for Ku'Gath is in a Nurgle theme army with Palanquin modeling goodness.

Remember unlike other Battle Brothers Daemons ICs cannot join with Chaos Space Marine units under any circumstance.

Final Thoughts...

Overall, Ku'Gath is a sad reminder of what could be. It is good that GW didn't waste resources making a model to only have it stink up the battlefield. If only Ku'Gath could do something fun, like make Nurglings scoring, then you would have something special and fluffy, instead we're left with a big pile of goo.

Warning

It's Like Tactics is rated theory hammer because these are general observations and assumptions based on only few tested games.