My Tactics pledge: I am not the greatest player, nor a seal pup. I will endeavor to speak from my experience and always be honest. Never will I assume to know better than anyone else... unless I must call out ego or pretension.

Well that took longer than I expected!

Finally, the complete tactical review of the Daemon codex is finished!

A lot has happened in past year; amazingly this codex still stands tall as one of the most competitive in the game. The flying circus is still in full swing and Fateweaver at the top of his chicken games. Briefly competitive players toyed with the Screamer Star only to find better Stars existed to make them obsolete. Now, with 7th edition out by the end of May 2014, we have to wonder how the Daemon codex will fare? Well, it cannot get any worse for assault heavy armies, and with the Ally matrix changing to neuter the broken combos plaguing the game currently, we can assume Daemons could become even more powerful.

At release the biggest codex fears were the random elements. It is a testament to Phil Kelly, with all those random tables to not overwhelming the codex, by a miracle he struck the right balance.

There is so many good items and units in the codex (compared to the last one) it makes all the Chaos Gods happy. The core troops and Fast Attack options are the highlights, with almost every single one being better than other codex counter parts. The weak spot, like most codexes is the Elite section, by virtue of the heavy Bloodcrusher nerf and the other units being too expensive for most situations. Daemon Princes overshadow Heavy Support, but the Skull Cannon and Soulgrinder are very powerful.

The Daemon codex also complements the Chaos Space Marine codex well, providing units without varying options the Chaos Space Marine lack. Now that with the 7th edition Daemon discipline for Psykers expect Daemons to play an even greater role across all armies.

Daemons have powerful list options, you can either play a balanced army, monster mash, assault rush and still dominate. If only they had more shooting, but then again that just doesn't seem like Chaos, nor easily done when the entire model line has to work for both Fantasy and 40k.

Anyway, since it took a year to complete this project, how did my feelings changed for the individual units? Let us compare my first list with my new one.

  • All the basic Heralds
  • Karanak
  • Daemonette
  • Flesh Hounds
  • Seekers of Slaanesh
  • Soul Grinders
  • All the Greater Daemons
  • Kairos Fateweaver
  • The Masque of Slaanesh
  • Skulltaker
  • Bloodletters
  • Plaguebearers
  • Fiends of Slaanesh
  • Chaos Furies
  • Screamers
  • Burning Chariot
  • Skull Cannon
  • Skarbrand
  • Ku'gath Plaguefather
  • The Changeling
  • Daemon Princes
  • Nurglings
  • Beasts of Nurgle
  • Flamer of Tzeentch
  • Plague Drones
  • Seeker Chariots of Slaanesh
  • Pink Horrors
  • The Blue Scribes
  • Epidemius
  • Bloodcrushers
  • Hellflayers of Slaanesh
  • Exalted Seeker Chariot of Slaanesh
  • Kairos Fateweaver
  • Flesh Hounds of Khorne
  • Daemon Prince
  • Seekers of Slannesh
  • Great Unclean One
  • Pink Horrors of Tzeentch
  • Deamonettes of Slaanesh
  • Herald of Tzeentch
  • Herald of Nurgle
  • Herald of Khorne
  • Herald of Slaanesh
  • Soul Grinder
  • Skull Cannon of Khorne
  • Fiends of Slaanesh
  • Plague Drones of Nurgle
  • Screamers of Tzeentch
  • Bloodthirster
  • Keeper of Secrets
  • Plaguebearers of Nurgle
  • Bloodletters of Khorne
  • Beasts of Nurgle
  • Chaos Furies
  • Skarbrand
  • Lord of Change
  • Skulltaker
  • Flamers of Tzeentch
  • Ku'Gath the Plaguefather
  • Epidemius
  • Bloodcrushers of Khorne
  • Nurglings
  • The Changling
  • The Blue Scribes
  • The Masque
  • Exalted, Seeker, Hellflayer Chariots of Slaanesh
  • Burning Chariot of Tzeentch

As you can imagine a lot of unit opinions can change in a year. Most of the movement was due to not fully understanding how the 6th edition meta would develope, and missing out on some of the combos presented in the codex. Overall, most of the units are usable, and the bad ones are so obviously terrible you don't have to bother.

So what is next?

Well, with 7th coming, we could use some minor updates to the old tactical articles, but for the most part I am going to wait for the Ork codex to come out. Orks are my favorite army behind the ruinous armies. The Ork codex should be the first out of the 7th gate, with my biggest hope the Foot of Mork making a glorious return.


It's Like Tactics is rated theory hammer because these are general observations and assumptions based on only few tested games.