Adeptus Custodes 8th Edition Codex: Leak Compilation

Jan 15, 2018

Time for another leak and rumor compilation, this time for Warhammer 40k 8th edition Adeptus Custodes codex rumors and leaks. As with the other compilations the Warhammer 40k 8th edition Adeptus Custodes codex will feature both Games Workshop community info and any other Internet leaks and rumors as they come!

Check back everyday as new leaks and rumors for Warhammer 40k 8th edition Adeptus Custodes Codex will be added, without notification.

Pre-orders Jan. 20th Release Date Jan. 27th:

  • Adeptus Custodes Codex: $40
  • Datacards: $15
  • Adeptus Custodes Dice: $20
  • Adeptus Custodes Allarus Custodians: $50
  • Captain-General Trajaan Valoris $35

Army Wide Abilities: 

  • Aegis of the Emperor: +5 Invulnerable and 6+ On save mortal wounds in the psychic phase
  • The Emperor’s Chosen: Bikes and Infantry get +1 to all invulnerable saves to max of 3+
  • Sworn Guardians: Always has highest model count for controlling objectives.

Unit Information:

  • Vexilla Ancient: Banner with Imperium keyword Fearless bubble, +1 Attack or -1 Hit bubble as well
  • Venerable Land Raider: Feel no Pain 5+
  • Dawneagle Bikes: -1 AP Hurricane Bolters
  • Captain-General Trajann Valoris: 250 points
  • Allarus can move 6″ – 84pts each with axe
  • Shield Captain – 122pts with spear, 160pts on Dawneagle
  • Balistus Grenade Launcher – Assault d3 S4AP-3 1D
  • Dawneagle 90pts. 105pts with salvo launcher
  • Wardens are 61pts with axe
  • Vexillus Praetors allow reroll of morale for Imperium infantry or bikers AS WELL as the choice of banner bonus
  • Allarus 3-10, 70pts
  • Guard 3-10, 40pts
  • Wardens 3-10, 49pts
  • Shield Captain – 110 pts
  • Allarus Shield Captain – 130
  • Dawneagle Shield Captain – 150
  • Venerable Dread – 130
  • Venerable Raider – 283
  • Vertus Praetors 3-10, 80 Vexilus Praetor – 80
  • Allarus Vexilus Praetor – 100
  • Balistus grenade launcher – free
  • Castellan axe – 14
  • Combi bolter – 2
  • Guardian spear – 12
  • hunter killer – 6
  • hurricane bolter – 10
  • Kheres assault cannon – 25
  • Multi melta – 27
  • Salvo Launcher – 25
  • Sentinel Blade – 9
  • storm bolter – 2
  • Twin H. bolter – 17
  • Twin lascannon 50
  • DCCW – 40
  • Interceptor lance – free
  • Misericordia – 4
  • Storm shield (character) – 15
  • Storm shield (other models ) -10
  • Vexilla defensor – 20
  • vexilla Imperius – 50
  • vexilla magnifica – 30

General Warlord Traits: 

  • Champion of the Imperium: Nearby infantry, bikers and dreads can make heroic interventions (Trajann’s trait apparently)
  • Emperor’s Companion: Reroll damage dice
  • Radiant Mantle: -1 to hit them
  • Peerless warrior: Each 6 to hit allows another
  • Superior Creation: 5+ wound ignore
  • Impregnable Mind: Deny the witch each turn (also get +1 to it)


  • 3CP – Vexilla Teleport homer: Can set up teleporting unit within 6″ of vexilla (who’s been on the board all turn) and more than 3″ from the enemy
  • 1CP – Unflinching: 5+ overwatch
  • 1CP – Indomnitable Guardians: After enemy charges and fights. Choose unit within 3″ of an objective then fight with them
  • 1CP – Inspire Fear: +1 Enemy morale tests
  • 1CP – Burst missile net: If all fire Flakkburst at the same flying target, reroll wounds
  • 1CP – Spark of Divinity: When psyker uses power within 12″, can deny the witch
  • 1CP – Plant the Vexilla: If vexillarus doesn’t move, increase range by 6″
  • 1CP – Castellan Strike: Choose unit in fight phase with more than 1 axe. Increase AP to -3
  • 1CP – Eyes of the Emperor: Can discard and draw new tactical objective
  • 1CP – Bringers of the Emperor’s Justice: When a Custodes unit fights, 6s to hit allow another attack with that weapon. 4+ vs black legion
  • 2CP – Ever Vigilant: Use when the enemy sets up a unit as reinforcements within 12″. Can shoot at them with -1 to hit
  • 2CP – Sentinel Storm: At end of enemy shooting phase, unit with sentinel blades can fire them as if in the shooting phase
  • 2CP – Victor of the Blood Games: Select a character before the game. Can reroll 1 hit, wound and save roll per turn (wow)


  • Raiment of Sorrows: Vexilla or armour (I forget) allows nearby killed Custodes model to fight or shoot again on a 4+
  • Eagle’s Eye: +1 Invuln
  • Praetorian Plate: Choose friendly Imperium character pregame. At any point in the game, if your protection target is within 1″ of an enemy unit at the end of the enemy charge phase, you can remove the bearer from where they are (even reserves) and place them within 1″ of the enemy and 3″ of the protection target. A trans-dimensional heroic intervention!
  • Wrath Angelis: Vexilla Magnifica only – Imperium inf and bikes autopass morale. Can call in an orbital bombardment. D3 MW on a 4+, Custodes only hit on a 6
  • Castellan’s Mark. If bearer is on battlefield at beginning of the beginning of the game but before turn 1. Lets you redeploy bearer and friendly unit.
  • Auric Shackles: Reduce enemy character attacks by 1 within 6″. If the bearer kills the warlord, you get bonus VPs.
  • Auric Aquilis: 3++ jetbike, reroll charge rolls.
  • Fulmenaris Aggressor: Replace vexilla – Apparently shoots lightning and can be used as a melee weapon.
  • Obliteratum – S10AP-4 D3D grenade launcher.
  • Faith Absolute: Vexilla – Allows deny the witch.

Warhammer Community Sneak Peaks

Firstly, the Adeptus Custodes have a much larger selection of Relics than other armies. All in all, you’ll have 13 Relics of Terra, including items that provide support to your whole army and archeotech weapons which improve combat prowess.

The Adeptus Custodes have a variety of roles in the Imperium, acting to protect Terra according to their own mysterious motivations. Some, such as the Aquilan Shield, escort and protect individuals they believe to be essential to the Emperor’s safety, and with the Praetorian Plate, you’ll be able to turn a Shield-Captain into the ultimate bodyguard.

Suddenly, your commander just got a lot harder to kill – or Saint Celestine just gained a deadly friend in your opponent’s Charge phase.

Perhaps you instead want your Shield-Captain to belong to the ebon-clad Shadowkeepers, guardians of those last terrors of Old Night that dwell in the Black Cells. In this case, you can use the Auric Shackles:

In Warhammer 40,000, killing one another is all well and good, but to win your games, you’ll need more victory points than your foe. In a closely matched scenario, an extra couple of points from killing your opponent’s leader could well spell the difference between victory and defeat.

As a highly elite, specialised fighting force, any casualty the Adeptus Custodes suffer is going to sting, and making your opponent bleed for every loss they inflict is the best revenge. The Raiment of Sorrows means that every Infantry and Biker model standing near the wielder has the chance to make one final attack, meaning enemies are forced to consider the risk of enduring another volley from your Vertus Praetors’ salvo launchers or hail of blows from a Custodian Warden’s castellan axe.

Of course, providing a measure of protection for your troops is one thing, but most of all, you’ll want to keep your Characters safe. Should your superb saves and high Wounds count not prove up to the task, there are a couple of easy ways to give yourself a 3+ invulnerable save:

The latter is particularly useful, providing a straight 3+ save for a Shield-Captain mounted on a Dawneagle jetbike, even if he leads a mixed Imperium Detachment.

It’s not just Shield-Captains who can benefit from Relics – your Vexilus Praetors can also arm themselves with rare Vexilla that provide bonuses to ALL Imperium forces nearby. The Fulminaris Aggressor, for instance, lets all nearby Imperium Infantry and Bikers pass Morale tests AND smites your foes with righteous lightning! Nifty, right? Just imagine combining it with an Astra Militarum gunline…

Of course, Relics are only one of the ways in which you can customise your Adeptus Custodes Characters, and if you’re using an Adeptus Custodes Warlord, you’ll be able to pick from a range of Warlord Traits to improve their already prodigious personal prowess even further.

Champion of the Imperium is the ideal choice for more cunning Adeptus Custodes commanders, allowing every single Custodian close to your leader to make Heroic Interventions.

Suddenly, charging your units becomes very risky indeed and, used in conjunction with other forces of the Imperium, you’ll be able to use your Custodians to counter-attack anyone charging more fragile units.

One Warlord Trait, in particular, can prove extremely useful if you’re using a pure Adeptus Custodes army and encounter a powerful enemy Psyker.

Impregnable Mind allows your Warlord to Deny the Witch and adds one to the test – not enough to stand up to a dedicated psychic onslaught, but certainly enough to deny your opponent a particularly critical power.

Finally, everyone hates watching their favourite Characters get killed, so more durability is always welcome. The Superior Creation Warlord Trait helps your leader resist mortal wounds or deal with anything that manages to pierce their impressive saves.

With no fewer than 27 Stratagems, providing new opportunities for matched play gamers to outsmart their foes, giving narrative fans thematic ways to roleplay with their army and even offering a sneaky reference or two to Rogue Trader…

The Tanglefoot Grenade is a new Stratagem representing one of Warhammer 40,000’s oldest pieces of wargear. Back in the day, grenades and missiles could bear a dizzying array of payloads, with tanglefoot ammunition being one of them. These have been re-canonised as ancient relics in the new Codex: Adeptus Custodes, and a pretty handy one at that – whether you’re trying to wreck an enemy charge or stop a particular target getting away, you’ll find them very useful indeed.

Concussion Grenades are another returning relic from Rogue Trader, designed to work with the Allarus Custodians. Use them before charging into combat and you’ll be able to neutralise your opponent’s most dangerous units

Of course, with an elite army like the Adeptus Custodes, you’ll be very vulnerable should you start taking casualties, but thankfully, the Stratagems in the book contain several ways to overcome this. One combination in the book we particularly like is following Even in Death – which allows your Custodians to attack after they’re slain – with Shoulder the Mantle – which allows you to nominate a new character in your army as the Warlord. By doing so, you’ll be able to deny your enemy the crucial Slay the Warlord secondary objective in most missions while doing some damage on your way out.

Meanwhile, for your larger units, the Avenge the Fallen Stratagem allows any unit your opponent has decided to focus on in any given Fight phase to hit back, and hard.

As befits an army that fights alongside the wider Imperium, acting as bodyguards or agents to other Imperial figures, there are tools in the codex to support mixed armies too. If you’re fielding an Astra Militarum army, for instance, you’ll find a nearby unit of Custodian Guard a valuable source of extra morale thanks to the Avatars of the Emperor Stratagem.

Custodian Wardens may, at first glance, appear very similar to Custodian Guard, and indeed, these elite warriors perform much the same role as their brethren, but with some added benefits. The first of these is Binding Oaths, a special rule that further boosts the durability of a unit that is already very hard to kill.

Custodian Wardens can also be equipped with castellan axes, deadly melee weapons that aren’t quite as effective at piercing armour as the guardian spear, but provide a massive +3 boost to the wielder’s Strength! If you’re looking to hunt more lightly-armoured monsters, or even vehicles, these weapons are ideal, and work well with the Custodian Wardens’ increased number of attacks.


Allarus Custodians, on the other hand, are relentless Character hunters. Encased in Allarus Terminator armour, these warriors have 4 Wounds apiece and can teleport onto the battlefield, allowing them to close in in close combat very quickly indeed. What’s more, the Slayers of Tyrants rule means you can keep edging closer to your opponent’s key Characters when you pile in and consolidate:

This ability works superbly with the Inescapable Vengeance Stratagem, which allows your Allarus Custodians to snipe key enemy Characters with their guardian spears or castellan axes as well as their balistus grenade launchers, potent ranged weapons which excel at piercing armour.

One of the most enjoyable Stratagems to use with the Allarus Custodians, however, has to be Unleash the Lions. The Adeptus Custodes are renowned for the independence on the battlefield – where the Space Marines fight like a pack of wolves, working in concert with one another to bring down their foes, the Adeptus Custodes fight more like individual warriors. This Stratagem lets you split your Allarus Custodians into separate units, each behaving as a lone warrior for the remainder of the battlefield. If you’re looking for a particularly fun and thematic army, you could take a unit of 10, teleport them into battle, and assassinate a key enemy character before splitting up into different groups to hunt down the enemy.

The armies of the Adeptus Custodes have also received new support options in the form of Vexilus Praetors.These warriors bear the standards of the Adeptus Custodes into battle, designed not just to inspire those who fight around them, but infused with mysterious crypto-technological abilities that aid both the Golden Legion and the Imperial forces that fight alongside them.


In game, Vexilus Praetors are an Elites choice that can be equipped with one of three different standards:

On the tabletop, Vertus Praetors are the fastest moving elements of the Adeptus Custodes army, boasting a 14? move, Fly, and a straight boost of 6? when they Advance without having to roll.

Where the Vertus Praetors really shine is in their weaponry, helping provide some much-needed anti-armour ability to the Adeptus Custodes army. While you’re free to build yours with hurricane bolters, we’re fans of the new salvo launcher, a missile weapon that can adjust its firing profile based on target. The flakkburst missile allows you to shoot Flyers out of the sky (or soften them up for a particularly bold lance charge), while the melta missile deals hefty damage to any vehicles

Should anyone survive your ranged onslaught, interceptor lances are also brutally effective weapons:

By combining these guys with a nearby Shield-Captain on Dawneagle Jetbike (buildable using the same kit!) you’ll be able to grab objectives and hunt down choice enemy units with ease.

With the Stooping Dive Stratagem, you’ll be able to make defensive use of your Vertus Praetors too, by unleashing a deadly counter-charge upon your foes.

Meanwhile, existing Adeptus Custodes vehicles can benefit from a range of new Stratagems, as well as the helpful presence of a nearby Shield-Captain. Venerable Land Raiders are already unbelievably accurate – form a firebase with a commander nearby, and use the Networked Machine Spirits Stratagem, and you’ll be able to deal with tricky targets like Flyers with ease.

Wisdom of the Ancients, meanwhile, allows you to use your Venerable Contemptor Dreadnoughts to bolster the abilities of nearby units:

Firstly, the Aegis of the Emperor has been tweaked to also provide a 6+ additional save against any mortal wounds caused by psychic powers. This is both a thematic change and a practical one, representing the Emperor’s protection of his most cherished servants. It also helps you defend your units against Smite and other attacks that would otherwise cut through your high Toughness and excellent saves.

The Emperor’s Chosen gives every Infantry and Biker unit in a pure Adeptus Custodes Detachment +1 to their invulnerable saves, to a maximum of 3+. In practice, this means that none of your units, including Custodian Guard, will ever have worse than a 4+ invulnerable save. Combine this with the high Toughness and Wounds characteristics of Adeptus Custodes units, and your army just got a lot more durable, particularly against the kind of heavy weapons – lascannons, krak missiles and Dreadnought power fists – that previously presented a more substantial threat to the Adeptus Custodes.

The second part of the Adeptus Custodes Detachment rules is less immediately powerful, but still invaluable change to the army. As you may know, with Chapter Approved and every codex so far, most Troops in the game gain some version of Objective Secured, giving them scoring priority over units without the rule. Under the current rules, the Adeptus Custodes have struggled to score objectives compared to more armies with a higher model count, unable to cover every objective at once and without the necessary squad size to outnumber other units. All that is about to change…

All Infantry and Bikers in the Adeptus Custodes army gain Sworn Guardians, meaning whether or not they’re Troops, they’ll count as controlling an objective marker if the enemy doesn’t have any units with similar rules or more models. In practice, you’ll still have to work hard to neutralise your opponents’ Troops choices, but your Terminator-armoured Allarus Custodians and jetbike-mounted Vertus Praetors will be able to dive deep into enemy lines and secure objectives, while your Custodian Guard are under much less pressure to race to critical battlefield locations.

Custodian Guard themselves have received a variety of discreet improvements in the new codex. For one, they’re now BS 2+, allowing them to get a little more out of their surprisingly powerful attacks with their Guardian Spears. For another, they can now be taken in units of three, meaning if you build a Vexilla and a Shield Captain out of your Custodes set, you’ll still be able to build a playable unit with the remaining models. Finally, the Custodian Guard combine superbly with some of the new Stratagems in the book, particularly Piercing Strike, which makes wounding larger foes much easier.

It’s something of a tradition of the Adeptus Custodes to deliver golden death from the doors of an equally golden Land Raider. From Golden Light They Come, on the other hand, opens up new deployment options for your Custodian Guard, as well as other units in your army.

After decades of waiting, the Golden Legion is finally coming to Warhammer 40,000 in full, with new units, commanders, a codex and much more. (Did you really think we’d stop at Trajann Valoris?)

This year, the Adeptus Custodes will be transformed into a fully fledged army with a vast array of new units to conquer the battlefields of the 41st Millennium. After so many centuries focused on the defence of Terra directly, Captain-General Trajann Valoris has sent the Emperor’s bodyguard forth into the galaxy – after all, a threat to the Emperor’s life can originate from anywhere in the Imperium, and with the war for mankind’s survival more desperate than ever, all must fight.

Finally, if you’ve already got a sizeable collection of  Forge World Legio Custodes, rules are on their way for you to use your favourite units in Warhammer 40,000, in addition to the huge range of new plastic kits.

Every member of the Adeptus Custodes is a hero in his own right. Each is a veteran of decades or even centuries of warfare, honed by constant training and the greatest wargear and gene-craft the Imperium has to offer. Each is a warrior, statesman, diplomat, historian, philosopher – a true heir to the lineage of the Emperor.

Some, however, go above and beyond even their enhanced brethren and are given the honour of Shield-Captain – commander of a portion of the strength of the Ten Thousand. Above them lies only the Captain-General, perhaps the most prestigious warrior in the entire Imperium.

The new Codex: Adeptus Custodes brings the Golden Legion to life as never seen before, delving deep into the military traditions of these renowned warriors and providing rules for them to match. One of the most requested units for the Adeptus Custodes, following their first release, was a dedicated HQ unit for the army – so we decided to give you four.

Every upcoming Adeptus Custodes kit has been cunningly designed so you can also use it to build an HQ option armed with the same wargear as his brethren. This means you’ll be able to take Shield-Captains in inviolate Allarus Terminator armour or mount them on fast-moving Dawneagle jetbikes.

However you choose to equip him, the Shield-Captain has a very impressive statline:

Strong WS and BS mean these storied champions are unlikely to miss, while Toughness 5 along with 6 Wounds makes them very hard to kill – especially when you factor in their excellent saves. Offensively, you’ll be able to choose from a wide array of wargear, from the classic guardian spear to the new castellan axe, a huge weapon that trades the AP of its predecessor for bonus Strength and ideal for cleaving heretics in half. As for the Shield-Captain on Dawneagle jetbike, we’ll be taking a closer look at what these ancient war machines can do later in the week.

Trajann Valoris is the Captain-General of the Adeptus Custodes, making him one of the most powerful military figures in the entire Imperium, charged with defending the Sol System, Terra, and the Imperial Palace. First seen in Chris Wraight’s The Emperor’s Legion, this legendary figure is among the most proactive of the Adeptus Custodes, and is responsible for bringing the Golden Legion into a more aggressive role.

On the tabletop, Valoris has a statline and set of wargear and abilities to match his reputation, and is among one of the most powerful commanders any Imperium player can field. Valoris has a similar statline to his brethren, but wields a much stronger weapon in the Watcher’s Axe, an artefact that gives him five Strength 10, AP-3 attacks on the charge, dealing D3 damage apiece. This gets even deadlier when you take Valoris’ Legendary Commander ability into account – any friendly Adeptus Custodes within 6? of Valoris (including himself!) re-roll hit rolls and wound rolls of 1.

Valoris is also armed with the Moment Shackle, an unusual relic of Dark Age technology which lends him some extra flexibility during your games. Once per battle, you’ll be able to pick a powerful one-time ability for Valoris, from fighting again at the end of a Fight phase to regaining lost Command Points.

Leaked Images & Video

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