Author: TastyTaste

Indy GT Circuit: Seattle GT 2010 the Results – Part 2

When watching a tournament it is better to focus not on the result themselves, but the battles that created the results. Often times you can have someone sneak into a top 5 not because they were the best player or had the best army, but because the best players end up knocking off each other in the final round. That is why analyzing the top matches, is the best way to get a good sense of the best players and armies. Here is a refresher on the last mission, which I like to call auto tie. Scenario Five: Primary Mission: Seize Ground – 2 objectives Objective Deployment: Divide table in quarters and place objectives in non deployment zone quarters Army Deployment: Spear Head Game ends at the end of turn 6 Player who has more controls the most objectives = 15 points Both players control the same amount of objectives = 10 points Player that controls the fewest objectives = 5 points Secondary Mission: Player with the most standard kill points = 5 points Army lists for table three: Chase Linbo’s Chaos Space Marines Mike Benton’s Space Marines The 3rd table showcased the last year’s over all winner Chase Linbo vs. Mike Benton. When I saw these forces placed on the table I knew it was going to be a great, one of kind battle. This was the rare CSM...

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Indy GT Circuit: Seattle GT 2010 Results – Part 1

Let us tackle this in three parts. The first part is a break down of the tournament, including lists of the 10 best overall and the 10 best generals. Army Breakdown (77 players) Codex Space Marine: 19 players Codex Chaos Space Marine: 17 players Imperial Guard: 9 players Orks: 5 players Codex Space Wolves: 4 players Eldar: 4 players Tyranids: 4 players Dark Angels: 2 players Blood Angels: 2 players Black Templars: 2 players Dark Eldar: 2 players Tau Empire: 2 players Necrons: 2 players Witch Hunters: 1 player Deamon Hunters: 1 player Codex Deamons: 1 player As you can see there is a lot of Space Marines. What was really shocking about the makeup of the GT was the fact that CSM were so high. I felt like I was living in some sort of 4th edition wonder land. It was good to see more IG, which made me think about tournament lag time for new armies. It will be interesting to see besides regional preferences how long till Space Wolves or Nids have a greater and better showing. Important factoids of the 77 different armies. 58% of the armies were either IG, SM, CSM 47% of armies were either SM or CSM 61% were MEQs 26% was the percentage of Xenos armies It is no surprise that SM have the highest representation. The shocking number is the 26%...

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Indy GT Circuit: Conquest Seattle GT 2010 Coverage

Here are some quick videos and tons of pictures from the GT over the weekend. Will post more about the battles including army lists and pics from the top three tables. Plus point break down of all the participants. httpv://www.youtube.com/watch?v=gx7_3lCalRE httpv://www.youtube.com/watch?v=VxsyJRkea60 Questions for Comment: From the videos and pics what armies do you like visually? From the videos and pics what armies do you think look tough? Do you think everyone has gone diorama...

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Indy GT Circuit: Conquest Seattle GT 2010 Missions

Before I go into the missions let us look at the scoring which is hybrid scoring system that is pretty simple. Battle Points = 100 Sportsmanship = 55 Appearance = 50 Total = 205 Overall Champ = Battle + Sportsmanship – Painting for tie breaking Best General = Battle Points – Sportsmanship for tie breaking Best Sport = Sportsmanship Points – Overall for tie breaking Best Appearance = Paint Score – Sportsmanship for tie breaking Players Choice = Vote by Players As for the missions they are as follows Scenario One: Seize Ground: 5 Objectives Deployment of Objectives: Table quarters with one objective in each quarter center and then one objective in the center of the board. Army Deployment: Spearhead Winner who controls the most objectives = 15 points Both players control the same number of objectives = 10 points Loser controls less objectives = 5 points Secondary Mission: If you control objectives in opponents deployment zone = 5 Points Scenario Two: Primary Mission: Capture and Control 2 objectives Deployment of Objectives: Roll off and place objectives in each of your own deployment zones. Deployment: Dawn of War Winner who controls the most objectives = 15 points Both players control the same number of objectives = 10 points Loser controls less objectives = 5 points Secondary Mission: If you control both Objectives = 5 points Scenario Three: Modified Annihilation: Each player...

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40k Indy GT Circuit: Conquest Seattle GT 2010 the Terrain

Me and a couple friends headed over to the Seattle GW Battle Bunker, in the hopes of getting some forge world (sadly forgeworld now by by). Instead we were blindsided by the butt load of terrain on display. When we asked the manager why they had so much, he told us it was for Seattle GT, much to our surprise. Often tournaments have either lame or little terrain, for the Seattle GT it looks like this is not going to be the case. The manager also told us that it took him and his staff 8 days to paint all of it, pretty darn impressive. Here is a little video showing you just what I mean by a butt load.  httpv://www.youtube.com/watch?v=vac251EURxI I am just curious with all the bastions will the GT use building rules… Questions for Comment: How much terrain do you see at your local events? Is more or less terrain make for a better game? What would you do with all that terrain? Buy The Day After Tomorrow movie Watch Don movie online Watch...

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