Greetings dear blogosphere. In part of my summer of selfishness I’ve just started gutting the disaster that is my basement in order to give myself a nice place to game that is relatively free of spiders and no longer prone to flooding.
I didn’t get around to taking any before pictures as I should have, but I thought I’d share the current state of things. So far I’ve moved my copious gaming supplies, books, models, etc into my garage and various parts of the house. After that I removed the rest of the 1960s terrifying wood paneling that was left over and began removing the framework holding it up. (more…)
This weekend has been absolute hell. I’m working on a group project for Marketing which means- you guessed it- I wound up doing most of the work. I just waited most of the day for one of my group members to turn in her portion of our paper only to basically have to rewrite everything that she sent me, because it was god awful. Here’s all that I learned from this experience: group work still sucks and Febuuary is not a month*. In other “fuck my life news” I also managed to crack a cymbal in practice on saturday. In damn near 20 years of playing drums, that’s only the second time that has ever happened…
But anyways, Thursday night I got a chance to nearly have my ass handed to me in the most painfully slow game I think I’ve played in quite some time. I squeaked out a kill point victory against impossible odds when the game ended on turn 5, right before I would have most likely been tabled. Yay random game length. Anyways, you can check out a battle report I wrote up for it over here.
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*The first time I came across this in my editing, I thought that my group member had made a simple typo. By the 3rd and 4th instance, I was considerably less sure that this was, in fact, a typo.
As promised, I’m going to continue to bring some positivity to your Mondays. Mostly this has, so far, taken the form of me pointing you towards blogs that are better than this one, but today I’ll be defending an oft shat upon topic: the low points game. A lot of people out there decry any game of less than 1,500 (sometimes even 1,750 or 1,850) points as “not Warhammer.” They see it like the WNBA- all the fundamentals are there, but it just isn’t exciting. Well, I’m calling bullshit on that.
This weekend, as I mentioned in a previous post, I had a bunch of friends over for some basement throw downs. Everyone was told to bring a 1750 point list and we’d randomly pair off for games. I got matched up with Evan (our resident CSM fan- PS Evan, go snag a Blood Angels Codex, you’ll love it) and I was playing my Tyranids list that I’m still testing (found elsewhere on this blog). That game ended in a pretty solid draw and I learned that sometimes even with Hive Commander backing them up, a unit of your Spore borne Zoanthropes won’t show up until turn 4 or 5 (fuck you probability). Had the game not ended on turn 5, I think I could have pulled out the win, but Evan was able to tie a couple of things up in CC, preventing them contesting a vital objective. So the game ended with an unsatisfying, hard fought draw. As we played it in record time and had nothing better to do, we decided to play another game, this time at 1,000 points. We figured that we had about an hour or so to play after drawing up lists so the low points would be perfect.
Having less than no clue how I would approach low points Tyranids, I switched out to my regular army of choice, the IG to speed up the list building process. With the amount of variety in their codex, you can have some pretty fun forces, even at low points levels. My list wound up looking something like this:
CCS- power weapon, 4x melta, Chimera
Psyker Battle Squad- 6x Psykers, Chimera
Vets- 3x Melta, Chimera
Vets- 3x Melta, Chimera
Sentinel Squadron- 2 w/ autocannons
Sentinel Squadron- 2 w/ autocannons
Sentinel Squadron- 2 w/ autocannons
Manticore
So yeah, I was able to fit 11 vehicles into a 1,000 point game. I am kind of an asshole, though. Have I ever mentioned that vehicles give me a boner? If I had it to do all over again, though, I would have dropped the Manticore and power weapon (there to fill up a 10 point hole in my list) in favor of a Demolisher. Partly because we were playing on a 4×4 board and partly because the front armor would have proved nigh on indestructible in a small game.
Evan wound up running 3 small Plague marine Squads, 2 Defilers, and a Terminator squad led by a lash dude.
Well, right off the bat I think we can dispel an easy myth about 1,000 point lists. Most argue that in small games losing a “vital” unit will crush your game plan. Comebacks aren’t possible. So you can’t build a flexible list? Well see above, both of us had plenty of duality smashed into every unit we took, and not just by copy/pasting of the same units over and over. Just about every unit has the ability to deal with armor and Infantry. If you lose one unit, another one of your choices should be able to do whatever needs doing. Scoring units were on the light side, but that’s pretty much unavoidable.
The game wound up being a blast, and proved everything I said in a previous post about not putting all of your faith into statistics. At one point 5 veteran guardsmen held off a pair of Terminators for 3 turns in CC, even managing to kill one. This proved to be a decisive move for Evan. Even though those 5 vets should have all been killed or broken, the assault still tied up one of my units that could have contested a game winning objective.
Our favorite moment of the game will stick with me for a long time, I think. We were playing on my desert board, which features a very silty river modeled into it. Usually this gets ignored for most of the game, but I placed my objective in a bad spot for everyone, forcing river crossings for everyone to get at it. Not a big problem for me, as Chimerae are amphibious, but it was a little out of the way to get to nonetheless. To make things interesting we always play that the river is dangerous terrain that inflicts instant death. This will turn out to be an extremely important decision. On turn 4 Evan was holding an objective with a pair of Plague marines and I had the other objective with a Vet Squad in a Chimera. My CCS guns their Chimera across the river, just contesting Evan’s objective. The objective holding Marines open fire with their plasma guns on my Chimera, wrecking it. As I went to disembark my troops from the ruined APC, we realized the I had left the ass end hanging over the river. Chavez, veteran melta gunner and no fan of authority, managed to push Colonel Higgins off the ramp first in the rush to vacate the burning transport, where he quickly became entangled and drowned. Using the Colonel’s floating body as support, the rest of the melta gunners were able to climb to safety, only to be gunned down by the remnants of Evan’s other Plague marines on a nearby bridge. Talk about rock and a hard place. So if you’re keeping track, Evan was able to shut down 3 different attempts I could have made to claim/contest the game winning objective- Veterans, my Chimera, and the CCS. Sounds like we both had the flexibility needed to make the game interesting until the last moments. Hmm, I thought that was impossible with small lists?
In the interest of keeping this post from running overlong, here are some additional, concise reasons that I like the small game:
There you have it. Give the small game a chance, you might like it. Even if it’s still not your style, hopefully you can see that they do have some merit and there are a number of good reasons you might want to play at less than 1,500 points.
Yo yo yo follow this link to a battle report for my proposed blood angels blitzkrieg list. While you’re there, feel free to check out the newly retooled Chamber Militant forum. It is a top notch, general purpose forum run by a good friend of mine, Hoagy. You may want to consider joining, as we are looking for new members and you are looking for a place that is guaranteed to be 75% retardation free or better. Join us. You know you want to. Why the fuck am I still awake?
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