Each team will receive a composition score based off the combined totals of both armies. Prior to the tournament teams are required to submit copies of both army lists to the tournament organizers. Army lists should be emailed to Twinlinked40KGT@Gmail.com. Army list are due no later than November 29, 2013. Teams who submit their army lists by November 22nd will receive two raffle tickets for a super cool prize.
Each player must bring 1 HQ & 2 Troop selections. Each team is allowed 0-2 Fast attack, 0-2 Elites and 0-2 Heavy support per 2,000 combined army. No more than 2 models with the flyer special rule will be allowed per team in this tournament. Each player is allowed to bring up to 3 troop units but must bring at least 2. Players are not allowed to double up on units other than troops. If using a character that allows a unit to be a troop that is not normally a troop, they would still be limited to only three. However, if your codex allows you to take the same selection as both a troop and an elite (as an example) you could still take three as troops and one as something other than a troop.
1.)Combined points spent on HQ selections:
500 or less points = 7 points
501 to 600 points = 4 points
601 to 700 points = 2 point
701 or greater = 0 points
2.)Combined points spent on troops. Including dedicated transports:
901 or more = 7 points
801 to 900 = 4 points
701 to 800 =2 point
700 or less = 0 points
3.)Combined points spent on Fast Attack, including dedicated transports:
400 or less = 7 points
401 to 450 = 4 points
451 to 500 = 2 point
501 or more = 0 points
4.)Combined points spent on Elites. Including dedicated transports:
400 or less = 7 points
401 to 450 = 4 points
451 to 500 = 2 point
501 or more = 0 points
5.)Combined points spent on Heavy Support, including dedicated transports
400 or less = 7 points
401 to 475 = 4 points
476 to 525 = 2 point
526 or more = 0 points
6.)Combined points spent on Special or named characters: No team may have more than one special or named character costing more than 215 points.
315 or less = 10 points
316 to 350 = 8 points
351 to 450 = 6 point
451 to 475 = 3 points
476 or more = 0 points
1.) Teams are comprised of two separate 1,000 point armies.
2.) Forge-world units will be allowed at this event. However “Imperial Armies & Lists” will not be. Teams are allowed to bring up to 500 points worth of FW selections, however no more than two units. Only units stamped as “40K Approved” may be used.
3.) Allied teams are to be considered “Allies of Convenience” per page 112 of the 6th edition Warhammer 40K rule book regardless of the armies chosen. Any two armies may be allied in the Twin Linked tournament.
4.) 1 Fortification per team. The Fortress of Redemption nor the Aquila Strongpoint is allowed.
5.) Teams may not have more than 2 units with the “Flyer” special rule.
6.) Team Comp score is based off the combined 2,000 points of both armies.
7.) Special abilities from one army can not be used in any way to “buff” the other. Additionally, troops from one team member may not ride in transports controlled by their teammate. If any clarification is needed please ask the T.O. prior to the tournament.
8.) Only troops disembarked from transports count as scoring. AKA “Boots on the ground”
9.) All Objective markers must be mounted on 40mm bases, if teams do not have enough 40mm objectives they will be provided by the T.O.
10.) Objective markers are considered to be impassible terrain. Nothing may be placed directly on top of an objective marker to “hide” its location nor with the overt intention to conceal it from plain sight.
11.) Players will be given 6 detailed copies of their respective army lists when checking in for the tournament either on Friday December 6th or the morning of December the 7th.
12.)Each team must bring all materials needed to play games, including dice, measuring tape and templates.
13.)All teams must have at least one Warhammer 40K 6th Edition rulebook and Codex(s) represented by armies both team members are playing. Army Special rules and or codex(s) for armies must be made available to opposing players upon request. Digital copies of codex(s) and core rule books will be allowed so long as they have also been released by Games Workshop as a “hard copy”. Photo copied codex’s / rule books will not be allowed at the GT.
14.)Units from various sources that DO NOT take up a force organization slot may be taken in addition to units allowed so long as all prerequisites are met.
15.)In the interest of “fair play” any player may request the use of dice being rolled by opposing teams. Any team found to be using “loaded” dice will forfeit their current game and be removed from the tournament.
16.)Teams using armies from the same codex(s) may not choose the same named or special characters. Players are not allowed to double up on units other than troops, such as dual Helldrakes, two units of flamers, two doom scythes ect.
17.)No player may have more than a single named character on their army roster costing more than 215 points.
18.)Teams must choose one HQ figure or single model (one of the two Warlords) to be their overall Force Commander. This selection may not be a unit, but must be a single model. “Bodyguards” or “Retinue” are excluded and thus unable to be declared as the Warlord.
19.) Warlord traits can only be applied to the 1,000 point army from which the warlord was chosen from.
20.)Models being used for “counts as, proxies or custom” must be approved by a T.O prior to the start of the tournament. Players wishing to use models which are only available from “Forge world” must use the actual Forge World model in question and provide the Imperial Armor book showing all rules for the model. Photo copies of pages showing the modles or units will not be permited.
21.) Anyone using custom, or “counts as” models which weren’t approved by a T.O prior to the start of the tournament may have them removed from play and be ineligible for use during the remainder of the tournament.
22.)Each team will receive a composition score based off the combined totals of both armies. Teams are required to email their army lists showing the total points used by each player per each section then totaled together.
Teams are allowed to spend up to 500 points on Forge-world models or units, however Imperial Army lists will not be allowed. Only Forge-world units stamped as “40K Approved” may be used. Any selection listed as either “Apocalypse”, anythng greater than “Heavy”, or any model with structure points will not be allowed in the Twin Linked Grand Team Tournament. Anyone wishing to use a Forge-World selection out of any I.A. book must have the actual model in question, no “counts as” will be allowed. If in doubt, contact the tournament organizer.
While the seasonal Twin Linked Team tournaments have never required that armies be painted, at the Grand Tournament level its mandatory that every figure being used in the event be painted to at least a three color minimum and fully based. Each team will receive up to ten points which will be added to their teams overall score. Unpainted figures will not be allowed in the GT.
Is the combined army completely painted to a three color standard? +6 points
Is each figure based? +4 points
Awards and Prizes:
Players who are eligible to win multiple awards for both Sportsmanship & Overall will be given the highest single award possible.
Awards will be given for teams with the top four best overall scores in the tournament. There are a maximum of 250 total points each team can earn in this tournament.
The top three teams with the highest combined sportsmanship score during the tournament plus highest number of favorite opponent votes will win sportsmanship awards. Each player has the option of casting one vote for the team they enjoyed playing the most on both Saturday and Sunday. Over the course of the event each team can receive up to 6 votes for Favorite opponent from each team member they faced during the tournament for a total of 12 possible votes during the event. While these votes will not impact their overall score nor final placement in the tournament it can detemine which team may ultimately win Sportsmanship awards.
Players Choice Best Army:
During the first day of competition judges will determine the top 20 painted armies in the GT. The owners of those armies will be notified that they have “made the top twenty” and eligibility for “Player’s Choice Best Army”. Qualifying armies will be put on display Saturday night as part of the “Armies on Parade” giving each player a chance to view them outside of a tournament game. Judges will be accepting votes for “Player’s Choice Best Army” as of Saturday night and up to the end of game 6 on Sunday the 8th.
Sportsmanship: 75 total points
Teams can earn up to 15 points each game awarded by their opponents. However in the interest of fairness each teams lowest sportsmanship score earned during the tournament will be dropped. Allowing them a maximum sportsmanship score of 75.
Battle: 120 total points
A victory is worth 15 points, draws are worth 10 points and a loss 5 points. Teams can earn up to 5 bonus points per game.
First Blood: +1 point, A unit with a dedicated transport counts as two different units.
Zone Control: +1 point, A Scoring unit must be entirely within opponents deployment zone at end of the game.
Slay the Force Commander: +3 points, Prior to the start of the tournament one of the two HQ choices (warlords) must be declaired as the overall Force Commander.
Army composition: 45 total points
Score will be based off of the combined totals of both armies.
Paint points: +10 points
Is the combined army completely painted to a three color standard? +3 points per player
Is each figure based? +2 points per player
Army Lists Allowed:
All armies with a current, official, printed codex will be allowed: If a new edition of a codex is released LESS than 30 days prior to the date of the event, then the previous edition will be used. The cut off date for any new codex’s allowed in the GT will be November the 8th Players MUST bring a hard copy of the codex(es) they are using for their army. No digital copies of codex’s will be allowed. The same army list(s)s will be used during all six games of the TLGT.
Teams will field a 2,000 point combined army. Teams will be considered “Allies of Convenience” regardless of their actual compatibility under the guidelines from the Warhammer 40K 6th edition rulebook.
Army List Deadline; The deadline for army list submission is Friday November 29th.
Early list sublission:
Teams who submit their army lists on or before November 22nd will receive two raffle tickets for a super cool mystery item to be drawn and awarded after the 3rd game on Saturday the 7th.
Players may take a fortification of their choice, with the exception of “The Fortress of Redemption and Aquila Strongpoint” which will not be allowed in this tournament. Fortifications cannot be put on tournament terrain, nor can Aegis Defense Lines be broken up into several smaller sections.
Mission Special Rules:
For the purposes of the tournament, the Mysterious Objectives, Night Fight, Reserves, Heavy Metal, the Relic and Fast Recon should be played exactly as described in the Sixth Edition rulebook unless addressed directly in a mission scenario.
The Twin-Linked Warhammer 40k GT is a six round team tournament. For the first round you will be randomly matched against a team with the same or similar composition score. If there is a team that you would rather not play against in the first round (i.e. you don’t want to face the same guys that you play against at every bi-monthly regular Twin-Linked Tournament) let the judges know when you register, and we will do our best to accommodate you. Note that this may not be possible in all cases, especially if you make multiple requests such as “I don’t want to play against any of those teams from the Sac City Punishers”. After the first round matches will then be set by battle points for subsequent rounds. What this means is that at the end of each round, competitors will be randomly matched againt a team closest to their battle score; however, you will NOT play the same team twice. If for some reason you are paired against a team you’ve already faced, let the judges know immediately so the error can be corrected. We will default to avoiding pairing people from the same 40K club as best we can. During registration (lists submission) we provide the opportunity for players to specify club allegiance.
Prior to the start of each game players are required to roll and record their Psychic Powers in front of their opponents for each Psyker in their army(s). If for example you’re playing a Chaos Space Marine army and using a level three Psyker with a mark of Tzeentch you must roll for at least one of your three powers on the Tzeentch table. players must inform their opponents prior to rolling, which table you’re rolling on and for which Psyker. As Psychic powers have gained a much more important roll in Warhammr 40K since the release of 6th edition (and subsequent codexs) players are required to fully disclose what their Psychic power do. This can be as simple as giving your opponents a written copy of each power you rolled or handing them the corresponding Psychic power cards used by each army.
If at any point there is an odd number of teams in the tournament, one of the tournament staff will play the part of a “ringer”. This person will play as normal, but will not be eligible for any sort of rankings or prizes. While the Ringer’s army isn’t going to be easy to beat it will conform to a full tournament comp list to promote fairness. The Ringer will be held to the highest levels of sportsmanship.
Time and attendence:
Teams are expected to be at their assigned tables before the designated start time of the round. If your opponents do not arrive within fifteen minutes of the scheduled start of the game, a forfeiture of the match will be declared so Do NOT be late!
Tables and Terrain:
All games will be played on 6′x4′ tables. Each table will contain sufficient scenery for a competitive game. All terrain will be placed by the judges prior to the event. Once the terrain has been placed that is where it will remain for the tournament. Players are NOT allowed to move terrain. If needed, a terrain definition will be provided on the day of the tournament to clarify any special features. If you have any questions about the effects or type of terrain on the table, contact a judge prior to the start of your game in order to clarify the game effects of the terrain piece in question. In the event that you or your opponent brings a fortification as part of an army list, they must be placed so as to not interfere with the existing terrain on the table. If a player brings a larger piece of terrain (Sky-shield Landing Pad), the judges will adjust terrain as needed for the player to place it on the table but only if both teams are unable to reach an agreement. Scratch-built fortifications must have the same “footprint” as the fortification they are intended to represent. There is a zero tolerance for modeling for advantage. Contact the tournament organizer for approval of your fortification conversion(s).
Matches will be posted using a name selected by players at the time they submit their army lists. Team Names must be in good taste without overt intentions toward offending your opponents, organizers, disrespecting the event nor Great Escape Games. For the past three years the bi-monthly Twin-Linked team tournament has always been about fun, comradery and good sportsmanship so please help us to continue that tradition.
Prior to the start of each game roll for Warlord Traits: Roll a d6, and pick a trait from one of the three charts for your warlord. If your codex has a specific warlord chart (Chaos Space Marines) ect, then you must choose whether you roll exclusively on that chart, or if you roll the d6 and pick from one of the three rulebook charts prior to rolling. The chosen Warlord trait can only affect the 1,000 army from which the warlord was selected from. Once the overall Force Commander has been chosen (during list submission) he/she/it must be kept for the entire tournament.
The Twin-Linked Grand Tournament:
Our #1 goal is to run an event that you want to go to, and that you’ll have a good time at. So please send us your feedback. An updated primer packet will be released at the end of October that will solidify the general scenario structure for the tournament. We are compiling a TLGT FAQ and will be putting it on the GEG website. If you have questions please post them there and they will be answered in a timely fashion.
Updated September 9th 2013