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Betrayal April 27th 2014

Betrayal April 27th 2014

Promethean Games

April 32014

We are please to announce that BLOODYdice in association with Promethean Games will be hosting our first event campaign day based on the events described in Forge World’s Horus Heresy Book 1: Betrayal.

At our campaign days, you will get to play three games over some purpose-made terrain against themed armies derived from Forge World’s Horus Heresy campaign books.

There will be prizes available for painting, gaming and the most heroic moment, meaning there is something for everyone to strive for. Prepare your Legionnaires Astartes to unleash Heresy or to save the Imperium of Mankind!

Full rules, sign up details and all requirements will be posted here shortly

Spaces – 24
Cost – £10

We are quite excited about this and we have some big plans both for this event and also for further Heresy events with a plan to cover each Forge World book available by the end of 2014.

As always if you have any questions about this or future events then send them to us at: atlas@prometheangames.co.uk

https://www.facebook.com/events/482108688565975/?source=1

Martok & The Promethean Games Team

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Atlanta 40k Series Round 4 April 27th 2014
April 32014

This is the FOURTH event of Season 3 of the Atlanta 40k Series!

We will start registration at 8:30AM.  First game will begin at 9:00AM.  2.5 hour rounds.  30 minute lunch break between Rounds 1 and 2.  Points value for this round will be 2000!

All the 6th Edition Rules:
* 2 FOC?  If that’s what you need.
* Allies?  Sure.
* Fortifications?  How else do you plan to shoot down flyers?
* Warlord traits?  Yep.
* Alternating terrain placement? You betcha.
* Mysterious Terrain?  Water and forests, yes.  Don’t you love razorwings?!?

Plus, the “40k” Forge World models, characters, and variant army lists are legal.  This includes the “Horus Heresy” Legion lists.

All non-Apocalypse Dataslates Formations, and Codex Supplements are legal so long as they are released at least 24 hours prior to the start of the event!

All Codexes are legal so long as they are released at least 4 weeks (28 days) prior to the event.  This includes Imperial Knights.

ESCALATION will NOT be used.

STRONGHOLD ASSAULT will be in effect, with the following limitations and changes:
* No Massive Fortifications.
* All of the Updated Building Rules will be in effect (including the updated damage table).
* All of the building upgrades will be permitted, but they must be clearly stated on your army list and must be disclosed to your opponent when you deploy the building.

IMPORTANT: YOU MUST BRING A CURRENT COPY OF THE RULES AND ANY FAQs/CHANGES FOR ANY FORGEWORLD MODELS OR IMPERIAL ARMOR UNITS/CHARACTERS/ETC. THAT YOU ARE USING IN YOUR LIST.[/b] If you cannot show your opponent the rules for your character as they appear in a FW/IA book, with updates, that model will be removed from your list without any substitution!

IMPORTANT:  IF YOU WISH TO USE A FORGEWORLD/IMPERIAL ARMOR ARMY LIST, YOU MUST SUBMIT YOUR ROSTER TO THE JUDGES — IN ARMY BUILDER FORMAT — AT LEAST ONE WEEK BEFORE THE EVENT.  E-mail them to: atlanta40kcircuit@gmail.com.  This does not apply if you are using a regular 40k Codex and IA/Forge World models.  If your main army list is in a regular GW Codex, there is no need to pre-submit your list, even if you have one or more Forgeworld units or models!

IMPORTANT:  See the post immediately below this – and check it regularly before the tournament – for updates/clarifications to rules that will be in effect for this event!

3 rounds.  32 player maximum (‘cause that’s all of the available room!).

Entry fee $20.  Each player will receive a “swag” item.

You must pre-pay to reserve your spot for the tournament.  Merely posting on the forum does not get you onto the final list!

For prepayment, please send paypal to gigabitescafe@yahoo.com, or call the store with a CC – 770-578-1497770-578-1497

There will be Prizes and ribbons for:
* Best General (Prize of $40 in store credit)
* Second General (Prize of $30 in store credit)
* Best Overall (Prize of $40 in store credit)
* Favorite Opponent  (Prize of $25 in store credit)
* Best Painted (Prize of $25 in store credit)

Here is the quick summary of how the prize winners are determined:

BEST GENERAL will be the player with the strongest “win path.”  Usually, this will be a player who has won all three games.  Ties will be broken by total battle points.

SECOND GENERAL will be the player with the second strongest “win path”.  Ties will be broken by win path and total battle points.

BEST OVERALL is the total of Battle Points (up to 30 per round) + Mandatory Paint (up to 10 points) + Best Painted Votes (Maximum 5) + Sportsmanship (up to 15).

FAVORITE OPPONENT is determined by the player selected by their opponents as their best game of the day.

BEST PAINTED is the highest total of mandatory painting score and player votes.

MANDATORY PAINT is an objective check-box scale:
* 50%+ of the army is painted with 3 or more colors = 1 Point
* 100% of the army is painted with 3 or more colors = 2 Points
* 50%+ of the army is based = 1 Point
* 100% of the army is based = 2 Points
* Army is 100% painted and 100% based = 2 Points
* Army has a coherent theme (if allies are used, they must either be in-theme with the main army or completely in-theme in-and-of themselves) = 2 Points.

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The Flesh is Weak April 26th 2014
April 32014

The Flesh is Weak
40K TOURNAMENT @ THE OUTPOST 26th April 2014

This is a 1750 point, 3 round tournament. Tickets available here: http://the-outpost.co.uk/events/tickets … r-40k.html

Tickets are £17.50 and include lunch.

Armies must be comprised from army lists from current codexes and/or White Dwarf where appropriate (e.g. Sisters of battle). Forge World is allowed. Escalation and Lords of War are not allowed. Data slates are not allowed.

Lists should be typed in a logical format with full names, point costs and breakdown of points where relevant. Before round 1 your list will be checked by your opponent so please ensure you have ALL relevant literature. Failure to do so may result in a disqualification.

Participants must bring the following:
*A copy of the rulebook
*A copy of their codex & other relevant literature.
*A full print out of their list.
*Dice, tape measure and templates and a pen.
*In the event that you are using Forgeworld you MUST have the appropriate book(s) and updates.
*Any fortifications bought for your army list as per pages 114-117

In the event you fail to bring any of these items and are found to be needing them in a rules query you will be ruled against.

Allies are allowed as per pages 112-113 of the rulebook.

Models do not have to be painted although it is encouraged. Models do not have to be GW standard models but they do have to easily recognised as what they represent. If you have a query about a model bring it into the store and a staff member will judge if it is suitable.

Schedule
09:00 – 09:45 Registration and pairings
10:00 – 12:15 Game 1
12:15 – 13:00 Lunch and best painted army voting
13:00 – 15:00 Game 2
15:15 – 17:15 Game 3
17:30 – Awards

Best Painted
During the Lunch any players wishing to enter the painting competition will be asked to display their army. Outpost staff will vote on armies and decide the best painted. To enter your army must be fully painted and based.

Blood Points
A unit is worth a number of blood points equal to its cost in points. You score these points for enemy units/vehicles destroyed, fled off the board or fleeing at the end of the game. Keep a note of Blood Points earned and the end of each game as these will help with rankings. Half blood points are scored at the end of the game for the following:
- Units below 50% starting number of models.
- Vehicles below 50% hull points.
- Monstrous Creatures below 50% wounds.

A note on being under pointed: All armies should be worth exactly the points available for this event, if your army is less than the available points then your opponent automatically gets those points at the end of the game, i.e your army is worth 1745/1750 you opponent automatically gets the additional 5 points that you haven’t spent, this is the ensure lists are not intentionally under pointed.

Scoring
Games will be scored in the following manner.
Win = 10 points
Draw = 5 points
Loss = 0 points
In the event of a point tie on the leader board, the number of victory points earned will be to determine the winner (so make a note of them on your sheet). If still tied after this then blood points will be used. Blood points will also be used to determine the Bloodiest General.

Awards
1st place £30 store credit
2nd place £20 store credit
3rd place £10 store credit
Best painted £10 store credit
Bloodiest General £10 store credit

Scenarios will be picked from the Outpost 40k Tournament pack (link coming soon!)

Chris Murdoch A.K.A The Boss @ The Outpost

Check out http://www.The-Outpost.co.uk today. Free delivery on all orders over £10.00 in the UK.

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Edinburgh Exterminatus April 26th-27th 2014
April 32014

[elg] are hosting our new spring event, “Edinburgh Exterminatus” It is a two-day event on the 26th – 27th April and will be held at our club venue – The RAF club, 11 Hillside Crescent, Edinburgh.

This is a 24 player event, 5 games over two day, 1750 points, no painting restrictions, Forge world approved allowed, however no super heavies/gargantuan creatures!

please see the comp pack for full details, any questions or dietary requirements either post here or pm me a message.

Comp Pack

The ticket price for this event is £20 for non-members, £15 for [elg] members. Payment to be sent to myself either by cash at the club or by Paypal (don’t forget to ‘gift’ it!) to daletrbennion[at]hotmail[dot]com. When submitting payment insert your name into the notes and I will update the list asap.

 

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Borderlands Games Escalation RTT April 26th 2014
April 32014
Broadside Bash April 24th-27th 2014

Broadside Bash April 24th-27th 2014

Crowne Plaza San Diego

April 32014

 

The Broadside Bash 2014 Warhammer Fantasy and Warhammer 40K Grand Tournament is at Kingdom-Con again this year. Kingdom Con is April 24th – 27th at the San Diego Crowne Plaza in San Diego, California.

More info on the Broadside Bash can be found at our website: http://broadside-bash.blogspot.com/

Get updates by liking us on Facebook. http://www.facebook.com/pages/The-Broadside-Bash/198017996934759

Registration for the Broadside Bash is thru our website, NOT thru the Kingdom Con website. We will take care of your Con registration when you sign up with us. Your registration with us will get you into Kingdom-Con all 4 days.

Info on Kingdom Con can be found at the following website: http://www.kingdom-con.com/

More info on a team event on Friday, rules for the tournament, etc are all on our website, please check it out and get signed up. 40Kalways fills up, so get in while there is still space!

We look forward to seeing you in San Diego!

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Blacksburg Warhammer RTT April 26th 2014

Blacksburg Warhammer RTT April 26th 2014

Comfort Suites University

April 32014

There will be a three round, full-day 1850 Warhammer 40k Tournament held on April 26th at Comfort Suites University in Blacksburg Virginia. This event is sponsored by Fun N Games Hobby Store.
There will be a $20 entry fee.

Rules
-No Escalation nor Stronghold assault will be allowed.
-There will be no Lords of War, but Imperial Knights will be allowed.
-Dataslates and Formations will be allowed. However, Dataslates, Formations, Imperial Knight Detachments, Inquisitorial Detachments, and Legion of the Damned Detachments will take up your Ally Slot if they are not your Primary Detachment. Please have the dataslate on hand in some form at the tournament so your opponent may see exactly what each unit does.
-Forgeworld 40k approved models will be allowed. No Forgeworld Codex will be allowed. However, you must email us if you are using Forgeworld units so we can approve which units you are using. These units must be from their most Recent Forgeworld Book.
-Any supplemental Codex will be allowed.
-Any 40k releases less than a month prior to the tournament will not be legal (Released after March 26 – Astra Militarum, Scions will not be in use, refer to previous Imperial Guard Codex).

Rule Alterations
-2+ saves that are re-rollable now will fail on a re-roll of a 1, 2, or 3 instead of the normal 1. Feel no Pain rolls may still be made afterward if the unit has them. This makes a 2+/2+ into a 2+/4+.

The prizes will be divided out as follows

-First Place (Player with the most Mission Points): 50%
-Second Place (Player with the second most Mission Points): 30%
-Best Painted: 20%

Prizes will be in store credit to Fun N Games Hobby Store. The Hobby store is within walking distance of the hotel where the event is being held

There will be no comp score.
Painting is not required for the tournament, but it is required to be eligible for Best Painted.
Best painted will be independent of the overall winner. It will be player’s choice that determines the best painted army.

Pre-registration Information
There are only 16 spots. You can reserve your name down by emailing me, the TO for this tournament.
My email is aidansb@vt.edu. Please include your name and all of the names of people that you would like to reserve spots for.
We will only be accepting cash on the day of, so please have $20 on hand (exact change would be preferable)

Other Information
Players need to bring a printed copy of their army list with any selections and options clearly stated.
Terrain and tables will be provided by Fun N Games Hobby Store.

Doors open at 9:00AM. Round 1 begins at exactly 10AM SHARP! So please, get there when the doors open.

Registration will close at 9:45 in order for pairings to be completed.

The address of Comfort Suites University is 1020 Plantation Rd, Blacksburg, VA 24060.
The address of Fun N Games Blacksburg is 801 University City Blvd, Blacksburg, VA 24060.

If you have any questions or concerns, do not hesitate to email me.
My email again is aidansb@vt.edu

I hope to see you out there!

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Borderlands Games Escalation RTT April 20th 2014
April 32014
The Portal Comics and Gaming RTT April 19th 2014

The Portal Comics and Gaming RTT April 19th 2014

The Portal Comics and Gaming,

April 32014

$5 entry, allies/fortifications are legal, Forgeworld/Imperial Armor units and rules not allowed, the most recent codex & rules updates must be used, models do not have to be painted but must be on the correct bases and what-you-see-is-what-you-get. Any questionable conversions must be approved by us before the event. You must bring one army list that is no more than 1000 points, and you must use that same army for all three 2-hour rounds. There will be random missions and deployments from the 40K rulebook, and terrain will be pre-placed. Scoring is based on Victory Points as outlined in the rulebook. Prizes will be gift certificates based on total attendance.

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De-La-Warr Open April 12th-13th 2014

De-La-Warr Open April 12th-13th 2014

Delaware Freezer Inc.

April 32014

In the grim darkness of the future there is only De-La-Warr!!!! Join the Icehouse Warriors in fighting for the right to rule the future of the galaxy. You will need to marshal your best forces and harness all of your tactical skills as a general to defeat the forces arrayed against you. Whether you fight on the side of order or for the forces of Chaos, De-La-Warr is eternal in the future! Come and join the Icehouse Warriors in a weekend of carnage and fun. The Del-La-Warr Open is a 2 day GT being held at the Icehouse Gaming club in Newark, DE the weekend on April 12th – 13th, 2014.  De La Warr will be a beta test for nova for the new missions and how they work in a competitive enviornment. Please check the schedule page for rules and scenarios.

http://delawarropen.com/

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Pax East April 11th-13th 2014

Pax East April 11th-13th 2014

Boston Convention Center

April 32014

Howdy folks. it’s that time again. Here is the schedule for PAX east 2014

Pre REGISTRATION – Please send us an email with your name, Event , and faction to MiniwargamesPaxeast@Gmail.com, or sign up at TTHQ for tournaments the following day
Registration day of tournament: Sign up at the Tournament location (TTMWG tournament area)

Friday, April 11, 2014

Time: 10am – 7pm
Game System: Bloodbowl
Event Name: Bloodbowl Tournament (10 Players)
Description: Blood Bowl is a Fantasy Football game created by Jervis Johnson for the British games company Games Workshop (but now under the aegis of their Specialist Games division) as a parody of American Football.[1] The game was first released in 1987 and has been re-released in new editions since. Blood Bowl is set in an alternate version of the Warhammer Fantasy setting, populated by traditional fantasy elements such as human warriors, goblins, dwarves, elves, orcs and trolls.

Time: 10am – 6pm
Game System: Warhammer 40,000
Event Name: 500 point Combat Patrol Tournament (10 Players)
Description: Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science-fantasy “grimdark” universe. Warhammer 40,000′s space-fantasy setting spans a vast fictional universe set in the far future of the forty-first millennium. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia

Armies will consist of 500 points or less, and must conform to the following Force Organization restrictions:
⇒ 0-1 HQ
⇒ 1-3 Troops (you MUST bring at least one Troop choice)
⇒ 0-1 Elite
⇒ 0-1 Fast Attack
⇒ 0-1 Heavy Support
⇒ 0-1 ‘Swing Slot’ (this maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice)

• any codices that were released prior to March 1st, 2014 will be allowed in the Warhammer 40K Combat Patrol event. (provided they are the most recent version) Digital Only Codexes will need to be present either on a device or printed out format
Stronghold and Escalation are not allowed, nor are “lords of war” or any other superheavies.
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• You may spend remaining points on units from anywhere in the Codex.
• No Special/Unique/Named Characters are allowed in the Warhammer 40K Combat Patrol event.
• As only one HQ is available, Allies are not allowed in the Warhammer 40K Combat Patrol event.
• Rules Modification: All Psykers may use one Warp Charge per game turn.
• With the exception of Troops and models with the Swarm USR, No model can have more than 2 Wounds.
• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).
• Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Combat Patrol event, however players may still use their Forge World models to represent a unit from their codex.
• Players MUST use the same army list throughout the tournament.
• The Warhammer 40,000 6th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
• The following rules will be used in some or all of the Warhammer 40K Combat Patrol missions: Night Fighting, Reserves, Heavy Metal, Fast Recon, The Relic, Mysterious Objectives and Mysterious Terrain. Each mission will denote how/when these rules come into play.
• A separate printed army list is required for the judges and each of your opponents (minimum of 5 copies required).
• Each player must bring a Warhammer 40,000 rulebook and the codex (or codices) represented in their army and all materials needed to play a game/report the results – including dice, measuring devices, templates, and a writing implement.
• The models used in your army MUST be WYSIWYG.
• If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. (AKA no Cheating)

Battlepoints (by mission) (max 105pts)

Sportsmanship 5pts per round (max 15 pts)
Lose points for:
-2 Player did not have necessary items to play game promptly (Dice, army Rulebook, measuring implement)
-1 Player played in an untimely fashion (game did not progress past turn 3 unless opponent was tabled)
-1 No printed army list (hand written counts as long as the list is legible)
-1 Was not a fun opponent to play against.

The winner (highest total score) will get the Paxeast2014 Medal

Time: 10am – 8pm drop in any time
Game System: WARMACHINE & HORDES
Event Name: Iron Arena

Description: Join us for the best WARMACHINE and HORDES casual play miniatures gaming event at PAX! Starting at 10am Friday, simply come to the Iron Arena registration table any time the event is open to sign up. Once you’re signed in, find opponents (we’ll have an area where people looking for other players can meet up) and play games on any open tables. You and your opponent decide the size and specifics of the game. Once the game is done, both players should come to the Iron Arena registration table to report the game results to earn Skulls for achievements – both players earn Skulls, not just the winner. Then you go find new opponents and play more games. Play as much or as little as you like. We keep track of the Skulls you earn (they roll over from day to day until 3pm Sunday) and you can spend them at any time for items from our amazing prize pool.

Time: 10am-Done
Game System: WARMACHINE & HORDES
Event Name: Special Forces Tournament

Description: The first of two events this weekend to qualify for the Masters Tournament on Sunday, this is a 35-point WARMACHINE and HORDES Steamroller tournament that will use the Steamroller 2014 tournament pack. We will use the death clock timing variant and cap the event length at a maximum of 4 rounds to make sure that rounds move quickly and we don’t run too long. This is a single-list event (bring just one 35-point army) but will use the Specialists artifice to allow you to bring 10 points of specialists to swap into your force before each game. See the Steamroller rules pack for more details. Check-in for the tournament begins at 10am, games will begin promptly at 11am. Top four players are qualified for the Masters Tournament on Sunday. Full rules can be found at: http://files.privateerpress.com/op/sr2014/Steamroller2014Print.pdf

Time: 11:30am
Game System: High Command
Event Name: Kingmaker Tournament

Description: Lead the forces of a kingdom in sweeping battle across the entire face of the Iron Kingdoms in this new deck building strategy card game from Privateer Press. This tournament will be a one-on-one format with the top two players qualifying for the championship tournament on Sunday morning. Space is limited to 16 players so sign up early to secure your spot. Check-in begins at 11:30am with games starting at high noon. Bring your cards and your friendly competitive spirit. Rules for the Kingmaker format can be found at http://privateerpress.com/high-command/organized-play/kingmaker and if you want to learn more about High Command, check out http://privateerpress.com/high-command

Saturday, April 12, 2013

Time: 10am – 7pm
Game System: Warhammer 40,000
Event Name: 1500 Point tournament
Description: Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science-fantasy “grimdark” universe. Warhammer 40,000′s space-fantasy setting spans a vast fictional universe set in the far future of the forty-first millennium. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia

Players MUST use the same army list throughout the tournament.
The Warhammer 40,000 6th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
A separate printed army list is required for the judges and each of your opponents (minimum of 5 copies required).
Each player must bring a Warhammer 40,000 rulebook and the codex (or codices) represented in their army and all materials needed to play a game/report the results – including dice, measuring devices, templates, and a writing implement.
The models used in your army MUST be WYSIWYG.
If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. (AKA no Cheating)

Stronghold and Escalation will not be used at this event.
FW models may ONLY be used to represent regular codex entries.
Unless assigned a specific VC all the rules for the extras in the book are only worth 1VP (linebreaker warlord kill etc)
No Mysterious Terrain, or Objectives
No Fortress, or Skyshield.
Objectives may not be placed inside a Bastion, or higher than the 1st floor of any ruin.
Warlord traits:
Nominate three tables. Roll 1D6 for each. Pick one result.

Battle points (by mission)

Army Composition Start at 10 pts then adjusted for following, Caps at +25:
1 HQ choice +2pts
2 or more HQ choices +0
1 Named Character +0
More than 1 named Character -5pts for each named character past the first.
More than 1 AV 14 vehicle (such as a Land raider, or Monolith) -5 per each past 1
More than 2 Flyers -5 for each additional flyer.
No Flyers +5pts
More Troops than other force org slots +5 pts for each additional troops choice.
(example 5 troops, 1 Fast Attack, 1 Elite, 1 Heavy 1 HQ = +5 Pts)
More units than double troops choices (not counting HQ) -5 for each additional special choice.
(example 2 Troops, 2 Fast Attack, 2 Heavy = -5)
Super heavies will count as 4 force org choices for purposes of calculating the comp rating.

Sportsmanship 5pts per round
Lose points for:
-2 Player did not have necessary items to play game promptly (Dice, army Rulebook, measuring implement)
-1 Player played in an untimely fashion (game did not progress past turn 3 unless opponent was tabled)
-1 No printed army list (hand written counts as long as the list is legible)
-1 Was not a fun opponent to play against.

regarding Missions.
the Victory conditions listed in the Base rulebook are considered a simple +1 Battle point modifier unless otherwise noted in the mission description.

Time: 10am – 8pm drop in any time
Game System: WARMACHINE & HORDES
Event Name: Iron Arena

Description: Join us for the best WARMACHINE and HORDES casual play miniatures gaming event at PAX! Starting at 10am, simply come to the Iron Arena registration table any time the event is open to sign up. Once you’re signed in, find opponents (we’ll have an area where people looking for other players can meet up) and play games on any open tables. You and your opponent decide the size and specifics of the game. Once the game is done, both players should come to the Iron Arena registration table to report the game results to earn Skulls for achievements – both players earn Skulls, not just the winner. Then you go find new opponents and play more games. Play as much or as little as you like. We keep track of the Skulls you earn (they roll over from day to day until 3pm Sunday) and you can spend them at any time for items from our amazing prize pool.

Time: 10am-done
Game System: WARMACHINE & HORDES
Event Name: Commander’s Crucible Tournament

Description: Prove your command ability and mastery of battlefield tactics in the crucible of tabletop combat! Commander’s Crucible is a competitive 50-point WARMACHINE and HORDES miniatures wargame tournament using the new “Commander’s Crucible” special rule from Steamroller 2014 which can be found here: http://files.privateerpress.com/op/sr2014/Steamroller2014Print.pdf The tournament will run 4 rounds total and use the Deathclock timing rule from the Steamroller packet. Check-in begins at 10am and dice roll at 11am. In addition to any other tournament-specific prizes, the top four players will qualify for the Masters Tournament on Sunday.

Time: 11:30am-done
Game System: High Command
Event Name: Free-for-All Tournament

Description: Lead the forces of a kingdom in sweeping battle across the entire face of the Iron Kingdoms in this new deck building strategy card game from Privateer Press. This tournament will be a free-for-all format where you’ll see if you’ve got what it takes to out-play all opponents. The top two players in this event will qualify for the championship tournament on Sunday morning. Space is limited to 16 players so sign up early to secure your spot. Check-in begins at 11:30am with games starting at high noon. Bring your cards and your friendly competitive spirit. Rules for the Kingmaker format can be found at http://privateerpress.com/high-command/organized-play/kingmaker and if you want to learn more about High Command, check out http://privateerpress.com/high-command

Sunday, April 13, 2014

Time: 10am – 6pm
Game System: Warhammer 40,000
Event Name: 500 point Combat Patrol Tournament (10 Players)
Description: Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science-fantasy “grimdark” universe. Warhammer 40,000′s space-fantasy setting spans a vast fictional universe set in the far future of the forty-first millennium. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia

• any codices that were released prior to March 1st, 2014 will be allowed in the Warhammer 40K Combat Patrol event. (provided they are the most recent version) Digital Only Codexes will need to be present either on a device or printed out format
Stronghold and Escalation are not allowed, nor are “lords of war” or any other superheavies.
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• You may spend remaining points on units from anywhere in the Codex.
• No Special/Unique/Named Characters are allowed in the Warhammer 40K Combat Patrol event.
• As only one HQ is available, Allies are not allowed in the Warhammer 40K Combat Patrol event.
• Rules Modification: All Psykers may use one Warp Charge per game turn.
• With the exception of Troops and models with the Swarm USR, No model can have more than 2 Wounds.
• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a maximum armor facing of 12. Vehicle Squadrons and Artillery units are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).
• Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Combat Patrol event, however players may still use their Forge World models to represent a unit from their codex.
• Players MUST use the same army list throughout the tournament.
• The Warhammer 40,000 6th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
• The following rules will be used in some or all of the Warhammer 40K Combat Patrol missions: Night Fighting, Reserves, Heavy Metal, Fast Recon, The Relic, Mysterious Objectives and Mysterious Terrain. Each mission will denote how/when these rules come into play.
• A separate printed army list is required for the judges and each of your opponents (minimum of 5 copies required).
• Each player must bring a Warhammer 40,000 rulebook and the codex (or codices) represented in their army and all materials needed to play a game/report the results – including dice, measuring devices, templates, and a writing implement.
• The models used in your army MUST be WYSIWYG.
• If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. (AKA no Cheating)

Battlepoints (by mission) (max 105pts)

Sportsmanship 5pts per round (max 15 pts)
Lose points for:
-2 Player did not have necessary items to play game promptly (Dice, army Rulebook, measuring implement)
-1 Player played in an untimely fashion (game did not progress past turn 3 unless opponent was tabled)
-1 No printed army list (hand written counts as long as the list is legible)
-1 Was not a fun opponent to play against.

The winner (highest total score) will get the Paxeast2014 Medal

Time: 10am – 3pm drop in any time
Game System: WARMACHINE & HORDES
Event Name: Iron Arena

Description: Join us for the best WARMACHINE and HORDES casual play miniatures gaming event at PAX! Starting at 10am, simply come to the Iron Arena registration table any time the event is open to sign up. Once you’re signed in, find opponents (we’ll have an area where people looking for other players can meet up) and play games on any open tables. You and your opponent decide the size and specifics of the game. Once the game is done, both players should come to the Iron Arena registration table to report the game results to earn Skulls for achievements – both players earn Skulls, not just the winner. Then you go find new opponents and play more games. Play as much or as little as you like. We keep track of the Skulls you earn (they roll over from day to day until 3pm Sunday) and you can spend them at any time for items from our amazing prize pool.

Time: 10am-6pm
Game System: WARMACHINE & HORDES
Event Name: Masters Tournament

Description: The top 8 players from throughout the weekend qualify for this invitation-only WARMACHINE and HORDES Masters 2014 tournament. This is a 35-point event with three lists required and each list must be used at least once. We will use deathclock timing (each player gets 42 minutes on the clock) to keep things moving. Check-in begins at 10am with the first games starting at 11am. Will you be the ultimate champion of PAXEast 2014? Full rules can be found at: http://privateerpress.com/organized-play/masters

Time: 11:30am-done
Game System: High Command
Event Name: Finals Tournament

Description: The top 4 players who qualified from the other High Command tournaments throughout the weekend will square off in this final 4-player game to decide who is the greatest general of PAX East 2014. Now’s the time to bring your ‘A’ game so make sure you’re well rested and ready to do battle. Check-in begins at 11:30am and the game starts at high noon. Will you be the first PAX East High Command Champion?

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Union of the Titans April 6th 2014

Union of the Titans April 6th 2014

Gordon Hall Scout Hu

April 32014
Union of the Titans – 6 April 2014 – 1 day 1000 point doubles

Bring a buddy and pit your two combined 1000 point armies against the other deadly combos in the room. This tournament will include Forge World, Escalation and Stronghold Assault rule sets.

The venue is Gordon Hall Scout Hut, Huntley Drive, West Finchley, London N3 1NX

1000 points per player to be played as teams of 2 players.

All current 40k Codex permitted as well as Escalation, Stronghold Assault, Dataslates and Forge World units including those marked for Escalation. Cut off for new content is 20 March 2014.
(http://www.forgeworld.co.uk/Downloads/P … sofwar.pdf)

40 places available (i.e. 20 teams of two)

Tickets are £10.00 per player and should be paid via PayPal to 40kevents@thetitans.org.uk

Feel free to sign-up without a teammate, we can team up individuals on the day or provide you with a ringer!

If you are paying for 2 players at once please post on this forum or email me at gentc@rocketmail.com to let me know both names.

Armies must be painted to a reasonable standard, that is all. Though there will be a prize for Best Team Appearance/Theme and Best Painted Individual Army- Players Choice.

Armies should be WYSIWYG. Proxies are allowed but must clearly represent the substituted model.

Armies must follow Force Organization however the minimum troop choice requirement is reduced to 1.

Regardless of their race or composition both armies in a team will count as Allies of Convenience.

3 rounds at 2.5 hours with missions to be released with the mission pack.

Players of any level of experience are welcome.

Schedule:
09:00-09:30 Doors open, registration
09:30-12:00 Game 1
12:00-13:00 Lunch (Best Army viewing)
13:00-15:30 Game 2
15:30-15:45 Break (Best Army voting)
15:45-18:15 Game 3
18:15-18:45 Pack away and awards

The terrain will of course be epic with the addition of a new Shanty Town board I’m currently working on amongst other additions; these will add a solid amount of that Line of Sight blocking terrain necessary in the current 40k Meta to our already high quality terrain.

http://s10.zetaboards.com/The_Titans/to … 087/1/#new

_________________
Upcoming Warhammer 40K tournaments at Titans – North London

Union – 6th April 1000 pt per player Doubles event – viewtopic.php?f=64&t=120892

Clash – 25/26 May 1650pt – viewtopic.php?f=64&t=121142

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Bradford Bash 2014 April 5th 2014
April 32014

he event will be held on the 5th of April 2014

You can find the rules pack here.

If you want any further details, please contact us through the link on the web site.

Places will be confirmed using the list below.

FAQ

Below I will update on questions asked. I will use this area for rules queries and information requestes.

Q: What facilities are there on site?
A: If you check out the laser zone website @ http://www.laserzone.cc/ it will give you an idea. They have a bar and refreshments area, toilets, internet access, laser tag, etc.

Q: What food can you get there?
A: They sell crisps and chocolate on site. The venue is near town so you can get most takeaways, pick up or delivered. Bradford is very reasonable on its food prices.

Q: Can I use a fortification from Stronghold assault that has D weapons?
A: Since escallation is not in use, then no. Sorry this was an amition from the tourney pack.

Q: Do models have to be painted to a high standard to enter?
A: Models have to be WYSIWYG. 3 colours and based minimum will count as painted. unpainted models can be used.

Q: How much terrain will be on the tables?
A: There should be about 25 pieces of terrain per 6×4 table. This will include area, impassible and line of sight blockers. Were are putting a PDF together of a standard table so players can see whts they will be facing.

Q: Can the codex Imperial Knights be used?
A: Not at this event. Not even as allies. We are classing them as a lord of war.

Q: Can the Tau jump pack move be used when there are models in the unit who do not have the rule?
A: Yes but only for the models which have the rule. It does not confer to the full unit.

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April Annihilation 2014 April 5th 2014

April Annihilation 2014 April 5th 2014

Royal British Legion Club

April 32014

Salisbury Legion Wargames Club’s 9th 40k one day tournament which will be held on the 5th of April 2014.
Format for this one will be 1750pts 3 games held at Salisbury’s Royal British Legion, Endless Street.
There are 30 places available at £10 per person (£11 via paypal), Places are on a first come first served bases and our only reserved after payment has been received (details in forthcoming rules pack for payment)
Awards for 1st, 2nd, 3rd place with best army and best objectives.

Hope to see you there.

Rulespack below:

Any questions please post or email slwc2010@hotmail.co.uk

Attached Files Attached Files
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41st Annual Trumpeter Salute April 5th 2014
April 32014

The mission pack for this year’s tournament is available in the section for the 2014 tournament.  Each of the 3 missions includes the deployment details, victory conditions with primary and secondary objectives, and any mission-specific special rules.

2014 Trumpeter Salute 40K tournament announced

Trumpeter Salute 2014 logo

Date:                Saturday, April 5th, 2014

Location:          Banquet Hall – Bonsor Recreation Centre, Burnaby, BC

Organiser:        Linton Harrison

Cost:                  $7.00 (at the door)

This tournament is for 24 – 30 players.  It is a 3-round tournament and armies shall not exceed 1,500 points, using the standard force organization chart.

Complete details and tournament rules can be viewed here and at http://www.trumpetersociety.com/

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Adepticon April 3rd-6th 2014
April 32014

Warhammer 40K Championships
Thursday 8:00AM – 10:30PM
Friday 9:00AM – 10:00PM (Friday’s event by qualification only!)

Experience AdeptiCon’s twist on an old classic. Prepare your 1850 point armies for some action-packed gaming against some of the fiercest competitors in the world!

All players will play four 2 hour and 45 minute games on Thursday and are eligible to win any of the Thursday night awards. The top 16 players will advance to the finals on Friday morning to play four additional 2 hour and 45 minute games and are eligible to win any of the Friday night awards.

Important Links:

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Let’s Play UK 40k Tournament March 29th-30th 2014

Let’s Play UK 40k Tournament March 29th-30th 2014

University of Kentucky Student Center Grand Ballroom

March 32014

Good Evening,

The University of Kentucky Guild of Gamers is running a Warhammer 40k tournament on the weekend of March 29th and 30th in Lexington, Kentucky. The points are 1850. The convention and tournament pricing is going to be 20$. The tournament is being held in the University of Kentucky Grand Ballroom and registration starts at 11 a.m. We have tables and space enough for 20 competitors. The prize support is a base 50$ and an additional 10$ per contestant. For more information email bluegrass.brawl.gog@gmail.com and we will send a packet detailing the rounds and rules of the tournament. Hope to see you there.

Thanks.

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Dark Frontier RTT March 29th 2014

Dark Frontier RTT March 29th 2014

Portal Wargaming Centre

March 32014

Battle it out with your 1750pts army over the day to be crowned Portal Wargaming’s Champion 2014

https://www.facebook.com/events/213540332132067/

> 1750pts
> Special Characters ALLOWED
> Forge World ALLOWED
> Digital Downloads ALLOWED

09:30-10:00 – REGISTRATION
10:00-12:00 – GAME 1
12:00-12:30 – LUNCH
12:30-14:30 – GAME 2
14:30-15:00 – BREAK
15:00-17:00 – GAME 3
17:15 – AWARDS

 

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Giga-Bites Tiered RTT March 23rd 2014
March 32014

‘ere we go! ‘ere we go! ‘ere we go!  Grin

The Third round of the  Tournament League. If you are new to the tournament scene and/or have always wanted to try it out, this is your chance!

Tier 1 is intended for those who are new and/or inexperienced at 40k to play in a semi competitive enviroment. We will have mentors about to discuss rules and be available after a game to discuss tactics.

Tier 2 is a event for more experienced players. If you have been playing a while or are looking for a bit more of a challenge, this is the group for you. It is designed to be a more competitive event, but still not the highest level (No FW etc).

Tier 3 is the Atlanta 40k Series  Wink

Registration will begin at 8:30 and Game 1 will start at 9am.
3 Rounds will be played. Rounds will be 2.5 hours each.

Event cost will be $15.00. Prizes will be awarded for both events.

All the 6th Edition Rules:
* Allies are allowed.
* Fortifications are allowed.
* Warlord traits will be rolled for.
* Mysterious Terrain will be rolled for.
* FW/IA will not be allowed, “Official” codices only. Other codices will be allowed as long as they are released at least 24 hours prior. Escalation & Stronghold Assault are not going to be used for this event.

Each Tier will be its own group. You can sign up for either, but will only accrue points in the tier you are signed up in. (e.g. if you play Tier 2 for 2 tournaments and decide to play in Tier 1, then you only earn points in Tier 1, but your Tier 2 points will remain).

Specific rules (in addition to above):

First Tier:
Games will be 1500 points.
Painting is not factored into scoring, and there will no longer be a painting award for Tier 1. (Some work is expected to be done on your army though, no plastic-grey legions.)
Floating Mentors will be available to assist and advise in games.
Awards will be for:
Overall, 2nd Overall, Best General (wins), Favorite Opponent

Second Tier
Games will be at 1750 points.
3 color minimum is required.
Awards will be for:
Overall, Best General (wins), Favorite Opponent, Best Army (Painting & Fluff  Roll Eyes scores combined)
You don’t have to turn in backstory/fluff on your army, but it’s readily encouraged!

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All Rules RTT March 23rd 2014
March 32014

All,

I’m organizing a “All Rules” 40K event in The Hobby Shack.

There has been a lot of debate recently as to what should or should not be included in tournaments or if certain rules/units are broken.
Much of this has been quite subjective and emotive, so the idea with this event is:
1. To be fun!
2. To try out as many of the contentious rules at an actual event

There is also the legitimate concern of tournament organizers that by using certain rules – e.g. Escalation, D-Weapons etc… that they will alienate players.
The hope here is that the outcome of this event would go some way to determining if some things should be left alone, or if they’re not that scary after all.

Attached is a draft rules pack. Normally rules packs are much more fully formed, but as this is a newer style of event I’d like as much feedback as possible.

Attachment:
Skunk_Works_Rulespack_V1.1.doc [143.5 KiB]
Downloaded 63 times

I’ve started by trying to include as much as possible from the basic rule book, Escalation and Stronghold Assault on the assumption that it can be trimmed down later if needed.

I’ve borrowed some text from the Warpcon, Gaelcon and NWG rulespacks, so to the people who wrote them, please accept this as…er…flattery :)

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Throne of Skulls March 22nd-23rd 2014
March 32014

Event Description

At a Throne of Skulls, You’ll get to play a number of games over incredible terrain against fully painted armies and like minded opponents. With prizes available for painting, gaming, bravery and sportsmanship, there is something for everyone to strive for. Grab your collection of miniatures and head to Nottingham for a hobby experience like no other!

+++Click here for the Event Pack+++

https://warhammerworld.ticketbud.com/warhammer-40-000-throne-of-skulls—march–14?utm_term=other&utm_medium=email&utm_content=image-link-body&utm_source=e17500008-en_GB&utm_campaign=04.12.13whwdecembernewsletter-en_GB

Warhammer World Event Terms & Conditions

By purchasing a ticket from Games Workshop Limited (GW) for an event at Warhammer World, you agree to be bound by the terms and conditions set out below:

 

1.     Attendees must be aged 12 or over. Attendees under the age of 16 should be accompanied by an adult.

2.     Attendees will be given a health and safety briefing at the start of the event and must act at all times in accordance with the instructions given at that briefing.

3.     Attendees must comply with all instructions of GW staff at the event.

4.     Attendees shall act at all times in a reasonable and sensible manner without causing nuisance or inconvenience to anyone else attending the event or present on the premises of GW.  GW reserves the right to ask any player to leave the premises of GW if they behave otherwise than in accordance with these conditions.

5.     Attendees agree to indemnify and hold harmless GW against any loss, damage or liability of GW or any third party, caused by any act or omission by the player whilst on the premises of GW.

6.     Whilst GW will use reasonable endeavours to ensure that the behaviour of other Attendees does not impact on your enjoyment of the event, GW will not be liable to you for the behaviour or actions of any other Attendees.

7.     Attendees shall be fully responsible for, and take care of, any items they bring onto the premises of GW.  GW accepts no responsibility for any loss, damage, or theft of personal possessions of Attendees.

8.     Attendees shall not enter, or attempt to enter, any part of GW’s premises which are not open for the event. Any attempt to do so will be treated as trespass and dealt with accordingly.

9.     Attendees shall only use miniatures and associated hobby products produced by GW relating to its Warhammer world, Warhammer 40,000 universe and licensed Lord of the Rings intellectual properties (as appropriate for the event).

10.   Unless otherwise specified by GW, Attendees shall not use knives of any sort (including craft and modelling knives) at any time during the event, and knives of any sort (including craft and modelling knives) should not be brought onto GW premises.

11.   Attendees shall not bring any food or drink (including alcohol) onto the premises of GW and accept that any food or drink (including alcohol) they do bring onto the premises of GW may be confiscated and disposed of by a GW representative.

12.   Smoking is not permitted anywhere within Warhammer World, including the balcony of Bugman’s Bar. Designated smoking areas are available.

13.   The unauthorized use of professional photographic equipment is prohibited at the event. GW may take photographs at the event for security and advertising purposes. By purchasing a ticket for the event, you consent to such photos (in which you may appear) being taken at the event, and to GW’s use of such photos for security and advertising purposes.

14.   Tickets cannot be sold or resold without written permission of GW.

15.   Refunds for tickets will only be issued if a refund is requested 14 days or more prior to the date of the event.

16.   GW reserves the right to vary the content, schedule or dates of any event, or to cancel the event, at its complete discretion. GW shall endeavour to give you as much notice as possible of any changes.

17.   GW’s liability to you in connection with any event shall be limited to the ticket price, and GW excludes all liability for any special, indirect or consequential loss suffered by you. GW shall not be liable to you for any losses, costs or inconvenience cause by changes to, or cancellation of, the event.

18.   Should the Customer be unhappy with any element of the Event, or the customer service they receive, they should raise the issue with a GW representative at the earliest opportunity.  Where possible this should be done prior to, or during, the Event.

19.   The formation, existence, construction, performance, validity and all aspects of these conditions shall be governed by English law and the exclusive jurisdiction of the English courts.

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Scorched Earth March 22nd 2014
March 32014

Scorched Earth

Saturday, 22 March 2014
9.00 am
The Outpost Sheffield

Scorched Earth
40K TOURNAMENT @ THE OUTPOST 22/03/2014

This is a 1750 point, 3 round tournament.

Tickets are £17.50 and include lunch.

Armies must be comprised from army lists from current codexes and/or White Dwarf where appropriate (e.g. Sisters of battle). Forge World is allowed.

Lists are to be submitted no later that the 21st September, please note which tournament the list is for and send it to survivors@the-outpost.co.uk. Lists should be typed in a logical format with full names, point costs and breakdown of points where relevant. Please ensure your full name and the tournament name is in the subject of the email and on your list as a heading.

Participants must bring the following:
*A copy of the rulebook
*A copy of their codex
*A full print out of their list.
*Dice, tape measure and templates and a pen.
*In the event that you are using Forgeworld you MUST have the appropriate book(s) and updates.
*Any fortifications bought for your army list as per pages 114-117

In the event you fail to bring any of these items and are found to be needing them in a rules query you will be ruled against.

Allies are allowed as per pages 112-113 of the rulebook.

Models do not have to be painted although it is encouraged. Models do not have to be GW standard models but they do have to easily recognised as what they represent. If you have a query about a model bring it into the store and a staff member will judge if it is suitable.

Schedule
09:00 – 09:45 Registration and pairings
10:00 – 12:15 Game 1
12:15 – 13:00 Lunch and best painted army voting
13:00 – 15:00 Game 2
15:15 – 17:15 Game 3
17:30 – Awards

Best Painted
During the Lunch any players wishing to enter the painting competition will be asked to display their army. Outpost staff will vote on armies and decide the best painted. To enter your army must be fully painted and based.

Blood Points
A unit is worth a number of blood points equal to its cost in points. You score these points for enemy units/vehicles destroyed, fled off the board or fleeing at the end of the game. Keep a note of Blood Points earned and the end of each game as these will help with rankings. Half blood points are scored at the end of the game for the following:
- Units below 50% starting number of models.
- Vehicles below 50% hull points.
- Monsterous Creatures below 50% wounds.

A note on being under pointed: All armies should be worth exactly the points available for this event, if your army is less than the available points then your opponent automatically gets those points at the end of the game, i.e your army is worth 1745/1750 you opponent automatically gets the additional 5 points that you haven’t spent, this is the ensure lists are not intentionally under pointed.

Scoring
Games will be scored in the following manner.
Win = 10 points
Draw = 5 points
Loss = 0 points
In the event of a point tie on the leader board, the number of victory points earned will be to determine the winner (so make a note of them on your sheet). If still tied after this then blood points will be used. Blood points will also be used to determine the Bloodiest General.

Awards
1st place £30 store credit
2nd place £20 store credit
3rd place £10 store credit
Best painted £10 store credit
Bloodiest General £10 store credit

GAME 1

King Of The Hill

Deployment will follow the Vanguard Strike set up (page 119)

Place an immobile relic in the centre of the table, this relic will always be a ‘holy relic’ (page 106) and is worth 2 VP’s at the end of the game. Any movement within 6″ of this relic is also classed as being in difficult terrain whilst under either players control.

Secondary objectives: First Blood, Slay the Warlord, Linebreaker

GAME 2

Purge the Alien using Dawn of War set up (page 119 & 127). This game will last a maximum of 6 turns.

Secondary objectives: First Blood, Slay the Warlord, Linebreaker

GAME 3

Divide and Conquer (see below) using Dawn of War set up.

Each players rolls a dice to determine set up, whoever sets up first will have first turn, seizing the initiative is not in play for this scenario. The board if divided into 6 2′x2′ sections, at the end of the game players score 2 kill points for each section they control on their own half and 4 kill points for each section they control on their opponents side of the board. If at any point you control all three of your opponents zones you automatically win the game with full KP and BP’s.

To control a zone with a unit it must be at least 50% starting strength with at least half of the remaining models in the zone. A unit can only control / contest 1 zone at a time which must be declared to your opponent at the end of your turn. All units will count as scoring for the purposes of this game. Independent characters may control but not contest zones during scoring.

Secondary Objectives: Slay the Warlord, First Blood, Linebreaker

 

http://theoutpost.free-forum.net/viewtopic.php?f=33&t=833&p=4616#p4616

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Mitigating Your Cover March 22nd 2014
March 32014

M.Y.C.L. Announces our second tournament. It will be March 22nd 2014. It will be a team tournament. Each player will bring 1000 pts. Each team member is limited to one HQ and a maximum of 3 troops each, and 0-1 of the Following, Elite, Fast Attack, Heavy. In addition each team member may take one additional of the following an extra Fast Attack, Elite, Heavy or a Fortification. Each extra slot can only be taken ONCE so a team may only have a total of 3 of Elite, Fast Attack, or Heavy and only 1 Fortification for the whole team.
Single players bring 2000 pts single FOC and may bring 1 Ally. If Inquisition is taken it uses the Allied slot.

https://www.facebook.com/events/1436434556593643/?ref_newsfeed_story_type=regular

Escalation, Stronghold and Dataslates will not be allowed in this tournament except for Balakor and Cypher

IA – each team player may take one IA that is okayed for team play at adepticon http://www.adepticon.org/14rules/201440Kapproved.pdf .
The same unit can not be taken by the other team mate, however another IA unit may be taken.

For Registration please contact Shawn Hook at shawnhookdvm@yahoo.com

Fees – $15 per team player – $30 per team

Payment can be sent to paypal – make sure to put in the subject what it is for – shawnhookdvm@yahoo.com

Everyone will receive some free swag and there will be lots of Prizes including everyone’s favorite award ‘The Sad Panda’!

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The Scourging of Verdana VI March 15th-16th 2014
March 32014

As many of you will already know, Mongoose is throwing open its doors on March 15th & 16th for a special Warhammer 40,000 campaign weekend – the Scourging of Verdana VI!

You can download the full campaign pack here;

http://www.mongoosepublishing.com/pdf/verdana6.pdf

Entry is £20 per person – you can either pay an Official Mongoose Person on a club night or PayPal us at paypal@mongoosepublishing.com. Either way, could you please let us know which army you are intending to take (as it may effect how we set up the campaign!).

The all-painted rule will be enforced, but we can lend Dark Angels, Orks or (maybe) Grey Knights armies to anyone lacking in this department.

If there are any questions, please shout! You are also welcome to make comment on the tournament pack itself (we are not proud!), though please note it covers how you should approach the campaign, not how the campaign actually runs behind the scenes…

Oh, one more thing – could we please ask for all payments and registrations to be made before March 4th – again, the number of participants could affect how the campaign runs…

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CAGBASH March 22nd 2014

CAGBASH March 22nd 2014

Atrium Hotel and Conference Center

March 32014

CAGBASH 2014 March 21rst through March 23rd.

Its getting closer to that time again.  CAGBASH 2014 @ Cincycon!!!!

CAGBASH 2014 will be a 1 day event this year and will be on Saturday March 22nd.

The cost this year will be $15 preregistration entry plus cost for the convention.  This year registraion is easier as it can all be done on the Cincycon website here: http://shop.cincycon.org/Warhammer-40K-Tournament-Weekend-Pass-warhammer-40k.htm .

Preregistration will be open up until the week of Cincycon.

CAGBASH will be 3 rounds at 2.5 hours each. 1850pts with standard force org chart with allies and fortifications allowed. Data Slates, Supplements, Escalation, Stronghold, and 40K approved Forgeworld are allowed with legal source Materials. (Subject to Change but not after Feb 22, this will be the finalized time frame for all information). We are hosting multiple events this year so we are limiting registration to the 1st 50 people who register for CAGBASH 2014 40K.  When we hit that mark we will have a waiting list.

You will be required to turn in lists before the tournament March 15th will be the cutoff date. We suggest Army Builder be used but not necessary, if you write in Word or Excel please use a universal copy and spell all equipment out along with points cost for everything on the list.

Missions will be from those used in Primers up until March.  Please look for Primers near you at your local friendly Game store!

We will Once again be hosting a Banners on Parade:  Cost is FREE
Banners must be a minimum of 2′ x 4′ and no bigger than 6′ x 4′
The banners will be on display for the convention and will be voted on by gamers and passerby’s. Each Banner must have a base attached to help prop it up.  Lucky Trinkets and trophies are allowed on the Banner. At no time is it permissible to have inappropriate sayings or messages on them. No real world Religious tie ins, no Political statements.  It is permissible to use in game religions and political jabs and jokes. A prize will be awarded to the best Banner.

Armies on Parade will be again used at CAGBASH!!! : Cost is $5
Your “army” must be displayed on a 2′ x 2′ display board.
To receive points in every category the board must be at least painted. The entire army on the board must be painted.  The minimum size of the army is 1 leader and 2 units.  The following Games Systems are permissible: Warhammer 40k, Warhammer Fantasy, The Lord of the Rings/Hobbit, Warmachine, Hordes, Malifaux, Infinity, Mercs, and Dropzone Commander.  The winner of this event will win the coveted Ian Villamagna Award.

More information will be posted about these events and more to come!!!!

More Information»
Mayhem Tournament March 15th-16th 2014
March 32014

Team Bird Dog is Proud to announce the
1st Annual March Mayhem Team Tournament
Sponsored by BSG
1st Annual March Mayhem Team Tournament Entry Fee is $20.00 a Team
Registration before March 11 contact Shawn (see below) after March 11th registration day of March 15th at 9am.
Games will start at 10am on March 15th and end at 9pm. There will be 3 rounds on Saturday and the top 4 teams will play in the championship round on March 16th starting at 9:30am. Each Team member will bring 1000pts and have a Force Org Chart. Each player is required to bring 1 HQ and 1 Troop choice (one troop not two like normal). No allies allowed but players are not required to use the same codex. Example player one selects Space Marines and player two selects Imperial Guard (they would count as battle brothers). Note Desperate Allies will suffer all the normal penalties and Come the Apocalypse allies may not be taken. Note that Tyranids will treat other Tyranids as Battle Brothers. Players must have 3 copies of their army list and it must be readable (Army Builder preferred but not required. One copy is turned into the judges on March 15th before games start this copy will be checked in Army Builder). Players must have rules for all their models in digital, written PDF, Codex and FAQ ect. This is to allow their opponents to see the rules and for the judges to see the rules. This is a Codex only event no: supplements (Black Legion ect), allies (your partner is your ally), Imperial Armour, Forge World, Data Slates, 40K Formations, Strong Point Assault, and Escalation. Rules and schedule will be announced soon! Custom trophies for top 3 teams.
Note: we have space for only 8 Teams!!!
You are required to purchase a Con Bag to get into the Con. For information on the Con see http://mgacon.com/
For more information contact Shawn Phippen on face book or at sphippen@valdosta.edu
BSG is where the best 40K players in Valdosta play and home of Team Bird Dog!

About
mgacon.com
middle georgia comic convention, mga con, is a comic book convention in macon georgia

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Yorkshire Open March 8th 2014

Yorkshire Open March 8th 2014

Bramley Working Men's Club

March 32014

Well Im happy to say that this year see’s the rebirth of the Yorkshire Open WHFB and 40K tournaments

Rules pack
https://www.dropbox.com/s/tyj5h21zy9vyg … s%2014.pdf

Format

    Its a multi-game multi-location GT~esq event played over a couple of 1 day, 3 game tournaments, with one goal. Seeing who is best, North or South Yorkshire.

Rules

      WHFB is un comped 2000 points. Chaos Dwarves may be used as published in Forge world’s Legion of Azgorgh list in the Tamurkhan book.

 

      40K is un comped 1500 points and allows all 40K units that can be used in ‘regular 40K’. Including but not limited to Strongholds, Lords of War and Approved for 40K stamped FW entries

 

    See the rules pack for more info

Location

    The heats are based in a number of locations but include The Leeds Royal Armouries and Vapnartk with the finals being held at The Sanctuary Wargaming center.

Dates

    Each heat has its own date but the first event is Varpnartk on Febuary the 2nd, the semis are in April the finals are in May. See the pack for more info.

Tickets

      Tickets are £10 each and get you into 1 of the possible 8 heats. There are 4 per region. Please email the relevant venue (see pack) for more info and to reserve your ticket at that specific heat.

 

      Tickets are not transferable between heats but you can attend more then one. Though you can only qualify for the semi’s/final once.

 

    The top 4 players from each heat qualify for the same regions semi finals in April and the top 4 from each semi go forwards to the finals in May. This not only decides who’s the overall winner, but to decide which region wins overall.

Point of contact

    If you need any more info either drop us a line on twitter @Yorkshire_Opens or contact the relevant heat organizer

Direct links buying tickets for the Royal Armouries Heats

WHFB
http://www.royalarmouries.org/events/ev … ming-event

40K
http://www.royalarmouries.org/events/ev … ming-event

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The Portal RTT March 8th 2014

The Portal RTT March 8th 2014

Time Machine Hobby

March 32014

40k Tourney in Manchester Ct. At time Machine Hobbies. Hosted by Todd Silber and Alex Fennel
“The Portal”, is their new gaming area across the street from the main Time Machine hobbies building.

REGISTRATION 9:30, start time is 10:00, Bring copies of your list.
$20 entry , 3 rounds!
Big Prize support as 100% of the entry goes back into prize support.
The store will throw in another $100 prize support on store credit.
All winners will receive Store Credit.
ALSO ANY WHO PARTICIPATE in the tournament will be entitled to 20% off all GW product for the day of the tourney.
On top of 1st- 3rd prizes, and players choice, and best painted. All entrants will also be entered to win gift certificates. Random Draw when tourney is over. (last year we gave away 2 $50 certificates)
YES any store credit won can still be used with the 20% discount!
Everyone has a chance to win something. No player can win more than 1 prize! (obviously taking the greater value…)

Email or PM ME today to sign up. Capped at 30 players im afraid. (we will also have a ringer, no one will get a by)
Todd@warlordscrusade.com

There is no Painting requirement, but please do not show up with a fully assembled plastic army. Get some sort of paint/primer on majority of your army.
Also please try to comply with wysiwyg, anything not please email me prior so I know ahead of time.

40k restrictions:
1850 points.
No mysterious terrain or objectives. (unless specified in scenario).
Fortifications: defense line & Bastion are ok.
Warlord powers will be done with each player nomination two tables to roll on, and then rolling once on each table, taking the power of their choice.
All forces must use their most recent codex, including WD replacements.
No IA lists, though FW models may be used to represent a normal codex entry where appropriate.
This event will not use “Mysterious Objectives”
This event will not use “Mysterious Terrain” (p.102-103).
This event will not use “Archotech Artefacts” (p 106).
This event will not use “Unique Terrain” (p. 107).
This event will not usae any fortifications beyond the Defense Line and Bastion (using the rules from warhammer 40k rule book)
This event will not allow Escalation
This event will not allow Stronghold Assault
This event will not allow Dataslate formations
This event will allow Dataslate characters.
During this event any 2+ save that is rerolled suffers a -2 penalty to the reroll (effectively making it a 2+/4+) , and no this does not mean a successful terminator save forced to be rerolled will now suffer the -2 (Like Malediction/misfortune)

HERE IS THE LIST, IF your name is not on it and you want it to be PM or email ASAP Plz.
Missions Will be modified from the book to look more like Templecons or LVO, If Novas are up soon we might switch to them.
3 Rounds

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Lords of War RTT March 8th 2014

Lords of War RTT March 8th 2014

Event Horizon Games

March 32014

EVENT HORIZON GAMES AND LORDS OF WAR WARHAMMER 40K TOURNAMENT

The Lords of War gaming group is running another 40k tournament hosted by Event Horizon Games!

Tournament Rules:

Date: 8th March 2014
Location: Event Horizon Games, Garner (Raleigh) NC
Start Time: Registration 9am, Round 1 start at 10am
Points: 1850
Format: 3 rounds, 2.5 hours per round. Awards will be made for Best Overall, Best General, Best Painted Army, Best Sportsmanship. See below for details.
Entry fee: $10

Allowed Armies Sources: All current GW codexes and army supplements, including Codex: Inquisition
Forgeworld: No
Escalation: No
Stronghold Assault: The following selections from Stronghold Assault will be allowed, including all upgrade options:
Aegis Defence Line, Imperial Bastion, Honored Imperium, Wall of Martyrs (WoM) Imperial Defence Line, WoM Imperial Defence Emplacement, WoM Imperial Bunker, WoM Firestorm Redoubt, WoM Vengeance Weapon Battery, Skyshield Landing Pad, Fortress of Redemption.
PLEASE NOTE: Board terrain is pre-placed and may not be moved by players. This may limit deployment possibilities if you are using the larger fortification items. Be aware of this before taking one of these as part of your army.
PLEASE NOTE: If you are taking items from the Stronghold Assault rules, you are REQUIRED to have a copy of the Stronghold Assault rules with you and to explain to your opponent, before deployment, any differences from the BRB version of the fortification that you have taken.
PLEASE NOTE: We will be using the Stronghold Assault rules regarding gun emplacements mounted on buildings (they operate as emplaced weapons) and for the Skyshield Landing Pad.
Dataslate Characters/Units: Allowed
Dataslate Formations: No
If you are unsure on any issues, please contact the TO via the Event Horizon Games Facebook page or website.

House Rules/FAQ:
Objective Placement: If placed in a ruin, objectives must be placed on the ground level. Objectives may not be placed inside or on top of a building. If scenario rules call for an objective to be placed in a location where these rules prevent placement, displace the objective the minimum amount necessary in a manner that does not favor either player. If players cannot agree on a placement, consult the TO.
Objective Control and Contesting: Units can only control or contest objectives if they have one or more models on the same level as the objective and within 3” of the objective marker.
Relic: The unit carrying the relic is also able to control an objective.
Skyshield Landing Pad: Terrain type: Unusual. The top surface of the Skyshield Landing Pad is open ground. To move onto or off of the landing pad counts as moving through difficult terrain.
Skyshield Landing Pad: Units assaulting an enemy unit on a Skyshield Defence Platform are not considered to have their line-of-sight blocked by the platform itself. If other terrain blocks LoS to the unit being assaulted the unit may not assault.

MISSION RULES

NOTE: Any reference to models or units ‘killed’ also includes models that are off-board or falling back at the end of the game.

Each game provides a maximum of 24 Battlepoints to be acquired. These are earned as follows:
Alpha Missions: 12 points if won, 6 points to each player if tied.
Beta Missions: 6 points if won, 3 points to each player if tied.
Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive

First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)

Linebreaker: 2 points to a player if he has a scoring or denial unit in his opponent’s deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring or denial units in their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints ‘killed’ will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Night Fight, Reserves and Mysterious Objectives are in use. Mysterious terrain rules are not in use.

Round 1
Deployment: Hammer and Anvil
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious Objectives

Alpha Mission (12 points win / 6 points draw / 0 points loss): 5 objectives. One is placed in the center of the table (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Players take turns placing one objective each in their own deployment area and one objective each in their opponent’s deployment area. Objectives must be at least 6″ from the board edge and 12″ from any other objective. The player controlling more objectives at game end wins this mission.

Beta Mission (6 points win / 3 points draw / 0 points loss): Kill points – the player who has killed more enemy units wins this mission.

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring or denial unit in his opponent’s deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring or denial units in their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints ‘killed’ will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Round 2
Deployment: Vanguard Strike
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious Objectives

Alpha Mission (12 points win / 6 points draw / 0 points loss): 4 Objectives. One objective is placed in the center of each table quarter (12″ in from the long table edge, 18″ in from the short table edge). The player controlling more of these objectives at game end wins this mission.

Beta Mission (6 points win / 3 points draw / 0 points loss): Relic. Place the relic in the center of the board (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Follow the BRB rules for control and movement of this objective. The player in possession of the Relic at game end wins this objective. If no model is holding the Relic at game end, this mission is tied.

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring or denial unit in his opponent’s deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring or denial units in their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints ‘killed’ will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Round 3
Deployment: Dawn of War
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious Objectives

Alpha Mission (12 points win / 6 points draw / 0 points loss): 2 objectives. One is placed by each player in his table half. The player controlling more of these objectives at game end wins this mission. Objectives must be placed more than 6″ from the board edge and 12″ from any other objective or the board center.

Beta Mission (6 points win / 3 points draw / 0 points loss): 3 objectives. One is placed in the center of the table (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Players take turns placing one objective each in their opponent’s deployment area. Objectives must be at least 6″ from the board edge and 12″ from any other objective. The player controlling more objectives at game end wins this mission.

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring or denial unit in his opponent’s deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring or denial units in their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints ‘killed’ will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Soft Scores:

There will be two categories of soft scoring. These will be part of the ‘Best Overall’ award and have their own prize categories.

Appearance:
In addition to a ‘Best Painted Army’ award, a battlepoint bonus will be awarded based on your army appearance. Note that we are not putting any ‘hard’ rules here about painting quality – slapping 3 colors on different parts of models won’t count as ‘base standard’. A reasonable effort to put colors on the appropriate parts of a model will count. ‘Good tabletop standard’ includes appropriate base painting along with basic shading (washes or dry-brushing done to a reasonable standard would count for this). ‘Wow!’ level means you are going to be in the running for the ‘Best Painted Army’ award.

Army not all painted, or below base standard: 0 points
All models painted to base standard: 3 points
All models painted with at least base standard, at least 50% to good tabletop standard: 6 points
All models painted to a good tabletop standard, all models based: 9 points
WoW! 12 points – in the running for Best Painted Army.

Sportsmanship:
The round 3 results sheet will include space for you to rank your opponents in order of how you rank their sportsmanship. (Note that this may be different to how much you enjoyed the game!). Your score from your three opponents will be multiplied by 2 and added as bonus battlepoints to your tournament score (generating a score between 6 and 18).
There will be an award for the highest sportsmanship score. In the event of a tie, the tiebreaker will be the highest battlepoints among the tied players.

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Dark Star GT March 8th-9th 2014

Dark Star GT March 8th-9th 2014

Fantasy Flight Game Center

March 32014

Welcome!

The Dark Star Grand Tournament is proud to announce it’s 2014 Warhammer 40k Tournament. The 3rd Annual Dark Star GT looks to build on the great successes of previous years. The Dark Star Tournament’s primary goal is to provide an outstanding tournament experience for all its attendees and be the premiere Warhammer 40k GT in the upper Midwest. We hope to see you there!

Why Come to the Dark Star GT?

  • It will be the largest Warhammer 40k tournament in Minnesota, Wisconsin, Iowa, Nebraska or the Dakotas. The biggest in the Midwest outside of Adepticon!
  • You will get to compete against five great opponents on fantastic gaming boards with themed terrain. No felt cut-outs here! Each board is unique and represent a location in the Warhammer 40k universe.
  • Prizes!  Multiple Prize Categories, Multiple Prizes in each Category! Fabulous and unique 40k themed trophies!
  • A Superior Gaming Venue – Plenty of space for gaming and plenty to do when you’re not rolling dice!
  • Charity – The 2014 Dark Star GT will be supporting Can Do Canines assistance dogs by holding a raffle for Warhammer 40k prizes.
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Death or Glory March 8th-9th 2014

Death or Glory March 8th-9th 2014

Ashtead Peace Memorial Hall

March 32014

Welcome to the second Death or Glory Tournament! This time we’ve increased the tournament places to 82 and we’ve got a painting competition running alongside the main tournament.

It is based very close to the previous venue in ashtead just off junction 9 of the M25. It’ll once again be a 5 game event run by the Death or Glory Blog/podcast team.

Same deal as last time, email your entry to Deathorgloryblog@outlook.com and you have 2 weeks to pay. Please only pay after email confirmation that a place is available

Check out the rulespack below.

http://www.scribd.com/doc/171945375/…ck-8-9th-March

Check out the first and second newsletter below.

http://www.scribd.com/doc/197045725/…2-Newsletter-1

http://www.scribd.com/doc/205613801/…2-Newsletter-2

Check out Our Tournament FAQ’s Below

http://www.deathorgloryblog.blogspot…ament-faq.html

Can’t wait to see you there!

We have spaces! please contact us ASAP if you would like to go!

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Borderlands Comics and Games RTT March 8th 2014
March 32014

What:

40k Tournament
3 rounds
$10.00 Entry
2000 Points
Single Force Org – Allies ok
No Forgeworld
No Escalation
No Stronghold Assault – Rulebook Fortifications ok
Only Belakor, Cypher, and Tyranid War Veteran dataslates allowed

See the attached doc file for all of the detailed rules, missions, prize support, etc.

Where:
Borderlands Comics and Games
1434 Laurens Rd
Greenville, SC 29607
(864) 235-3488(864) 235-3488

When
Saturday, March 8th
Be there at 830 am, Dice roll at 9am

Call the store to sign up! I posted the info today and had 9 people already sign up (all we need is your name), so get your spot fast. We have a hard cap of 30 people and I don’t want to turn people away! Please have a look at the packet and message me any questions. I am open to feedback, public or private. No changes will be made a week before the event.

Thanks!

Twitch

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Lord of War RTT March. 8th 2014

Lord of War RTT March. 8th 2014

Event Horizon Games

March 32014

EVENT HORIZON GAMES AND LORDS OF WAR WARHAMMER 40K TOURNAMENT

The Lords of War gaming group is running another 40k tournament hosted
by Event Horizon Games!

Tournament Rules:

Date: 8th March 2014
Location: Event Horizon Games, Garner (Raleigh) NC
Start Time: Registration 9am, Round 1 start at 10am
Points: 1850
Format: 3 rounds, 2.5 hours per round. Awards will be made for Best
Overall, Best General, Best Painted Army, Best Sportsmanship. See
below for details.
Entry fee: $10

Allowed Armies Sources: All current GW codexes and army supplements,
including Codex: Inquisition
Forgeworld: No
Escalation: No
Stronghold Assault: The following selections from Stronghold Assault
will be allowed, including all upgrade options:
Aegis Defence Line, Imperial Bastion, Honored Imperium, Wall of
Martyrs (WoM) Imperial Defence Line, WoM Imperial Defence Emplacement,
WoM Imperial Bunker, WoM Firestorm Redoubt, WoM Vengeance Weapon
Battery, Skyshield Landing Pad, Fortress of Redemption.
PLEASE NOTE: Board terrain is pre-placed and may not be moved by
players. This may limit deployment possibilities if you are using the
larger fortification items. Be aware of this before taking one of
these as part of your army.
PLEASE NOTE: If you are taking items from the Stronghold Assault
rules, you are REQUIRED to have a copy of the Stronghold Assault rules
with you and to explain to your opponent, before deployment, any
differences from the BRB version of the fortification that you have
taken.
PLEASE NOTE: We will be using the Stronghold Assault rules regarding
gun emplacements mounted on buildings (they operate as emplaced
weapons) and for the Skyshield Landing Pad.
Dataslate Characters/Units: Allowed
Dataslate Formations: No
If you are unsure on any issues, please contact the TO via the Event
Horizon Games Facebook page or website.

House Rules/FAQ:
Objective Placement: If placed in a ruin, objectives must be placed on
the ground level. Objectives may not be placed inside or on top of a
building. If scenario rules call for an objective to be placed in a
location where these rules prevent placement, displace the objective
the minimum amount necessary in a manner that does not favor either
player. If players cannot agree on a placement, consult the TO.
Objective Control and Contesting: Units can only control or contest
objectives if they have one or more models on the same level as the
objective and within 3” of the objective marker.
Relic: The unit carrying the relic is also able to control an
objective.
Skyshield Landing Pad: Terrain type: Unusual. The top surface of the
Skyshield Landing Pad is open ground. To move onto or off of the
landing pad counts as moving through difficult terrain.
Skyshield Landing Pad: Units assaulting an enemy unit on a Skyshield
Defence Platform are not considered to have their line-of-sight
blocked by the platform itself. If other terrain blocks LoS to the
unit being assaulted the unit may not assault.

MISSION RULES

NOTE: Any reference to models or units ‘killed’ also includes models
that are off-board or falling back at the end of the game.

Each game provides a maximum of 24 Battlepoints to be acquired. These
are earned as follows:
Alpha Missions: 12 points if won, 6 points to each player if tied.
Beta Missions: 6 points if won, 3 points to each player if tied.
Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord
and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive

First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY
OBJECTIVE!
2 points to a player for killing the first unit if no units of his are
also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to
kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize
if you can win a game achieving this!)

Linebreaker: 2 points to a player if he has a scoring or denial unit
in his opponent’s deployment area and his opponent has none in his
deployment area.
1 point to each player if both players have scoring or denial units in
their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units
in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total
number of killpoints in the enemy army. In the event of a tie on
accumulated battlepoints over the tournament, the player with the
highest proportion of available enemy killpoints ‘killed’ will be
placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks
higher than killing 9 out of 15.

Night Fight, Reserves and Mysterious Objectives are in use. Mysterious
terrain rules are not in use.

Round 1
Deployment: Hammer and Anvil
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious
Objectives

Alpha Mission (12 points win / 6 points draw / 0 points loss): 5
objectives. One is placed in the center of the table (offset as
necessary along the center line of the board, equidistant to the
deployment areas of both players if impassable terrain is in the
center of the board). Players take turns placing one objective each in
their own deployment area and one objective each in their opponent’s
deployment area. Objectives must be at least 6″ from the board edge
and 12″ from any other objective. The player controlling more
objectives at game end wins this mission.

Beta Mission (6 points win / 3 points draw / 0 points loss): Kill
points – the player who has killed more enemy units wins this
mission.

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord
and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY
OBJECTIVE!
2 points to a player for killing the first unit if no units of his are
also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to
kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize
if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring or denial unit
in his opponent’s deployment area and his opponent has none in his
deployment area.
1 point to each player if both players have scoring or denial units in
their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units
in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total
number of killpoints in the enemy army. In the event of a tie on
accumulated battlepoints over the tournament, the player with the
highest proportion of available enemy killpoints ‘killed’ will be
placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks
higher than killing 9 out of 15.

Round 2
Deployment: Vanguard Strike
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious
Objectives

Alpha Mission (12 points win / 6 points draw / 0 points loss): 4
Objectives. One objective is placed in the center of each table
quarter (12″ in from the long table edge, 18″ in from the short table
edge). The player controlling more of these objectives at game end
wins this mission.

Beta Mission (6 points win / 3 points draw / 0 points loss): Relic.
Place the relic in the center of the board (offset as necessary along
the center line of the board, equidistant to the deployment areas of
both players if impassable terrain is in the center of the board).
Follow the BRB rules for control and movement of this objective. The
player in possession of the Relic at game end wins this objective. If
no model is holding the Relic at game end, this mission is tied.

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord
and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY
OBJECTIVE!
2 points to a player for killing the first unit if no units of his are
also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to
kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize
if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring or denial unit
in his opponent’s deployment area and his opponent has none in his
deployment area.
1 point to each player if both players have scoring or denial units in
their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units
in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total
number of killpoints in the enemy army. In the event of a tie on
accumulated battlepoints over the tournament, the player with the
highest proportion of available enemy killpoints ‘killed’ will be
placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks
higher than killing 9 out of 15.

Round 3
Deployment: Dawn of War
Rules in Effect: As per BRB rules: Night Fight, Reserves, Mysterious
Objectives

Alpha Mission (12 points win / 6 points draw / 0 points loss): 2
objectives. One is placed by each player in his table half. The player
controlling more of these objectives at game end wins this mission.
Objectives must be placed more than 6″ from the board edge and 12″
from any other objective or the board center.

Beta Mission (6 points win / 3 points draw / 0 points loss): 3
objectives. One is placed in the center of the table (offset as
necessary along the center line of the board, equidistant to the
deployment areas of both players if impassable terrain is in the
center of the board). Players take turns placing one objective each in
their opponent’s deployment area. Objectives must be at least 6″
from the board edge and 12″ from any other objective. The player
controlling more objectives at game end wins this mission.

Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord
and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive
First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY
OBJECTIVE!
2 points to a player for killing the first unit if no units of his are
also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to
kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize
if you can win a game achieving this!)
Linebreaker: 2 points to a player if he has a scoring or denial unit
in his opponent’s deployment area and his opponent has none in his
deployment area.
1 point to each player if both players have scoring or denial units in
their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units
in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total
number of killpoints in the enemy army. In the event of a tie on
accumulated battlepoints over the tournament, the player with the
highest proportion of available enemy killpoints ‘killed’ will be
placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks
higher than killing 9 out of 15.

Soft Scores:

There will be two categories of soft scoring. These will be part of
the ‘Best Overall’ award and have their own prize categories.

Appearance:
In addition to a ‘Best Painted Army’ award, a battlepoint bonus will
be awarded based on your army appearance. Note that we are not putting
any ‘hard’ rules here about painting quality – slapping 3 colors on
different parts of models won’t count as ‘base standard’. A reasonable
effort to put colors on the appropriate parts of a model will count.
‘Good tabletop standard’ includes appropriate base painting along with
basic shading (washes or dry-brushing done to a reasonable standard
would count for this). ‘Wow!’ level means you are going to be in the
running for the ‘Best Painted Army’ award.

Army not all painted, or below base standard: 0 points
All models painted to base standard: 3 points
All models painted with at least base standard, at least 50% to good
tabletop standard: 6 points
All models painted to a good tabletop standard, all models based: 9
points
WoW! 12 points

Sportsmanship:
The round 3 results sheet will include space for you to rank your
opponents in order of how you rank their sportsmanship. (Note that
this may be different to how much you enjoyed the game!). Your score
from your three opponents will be multiplied by 2 and added as bonus
battlepoints to your tournament score (generating a score between 6
and 18).
There will be an award for the highest sportsmanship score. In the
event of a tie, the tiebreaker will be the highest battlepoints among
the tied players.

More Information»

40K Death Worlds Tournament

Welcome to Blood of Kittens Death Worlds Tournament hosted by Endgame Oakland, Saturday, February 22nd, 10am – 6pm.

Ever since the mighty Phil Kelly published the rules for Death Worlds in a 2012 White Dwarf, I have always been intrigued about running a Tournament using those rules. The problem had always been getting players to learn the rules; since they’re a bit different than most Warhammer 40k games. Luckily, I decided those concerns shouldn’t get the way of people having fun and throwing dice in a casual tournament environment.

 Death Worlds games are about embracing the random dice rolls and loving how everything can eat you. The very fact you have decided to join in this tournament adventure means you won’t have a problem embracing the fickle nature of the dice gods.

 As GW likes to remind us the most important rule is to have fun, so don’t forget that because it is time to break out all the toys and see if you can survive the…

 Death Worlds!

What you need to know before you come to the Tournament

  • Armies will consist of 1000 points or less.
  • Players MUST use the same army list throughout the tournament.
  • Each player MUST bring a total of THREE (3) objective markers based on 40mm circular bases.
  • All models MUST be WYSIWYG and painted to a 3-color minimum standard. NO EXECPTIONS!
  • The Warhammer 40,000 6th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
  • All current 6th edition codexes, supplements, dataslates, and whatever else GW throws at us is allowed.
  • There is no moratorium for any codex that happens to be released prior to any Death Worlds Tournament.
  • Forge World/Imperial Armor (Warhammer 40k Stamp approved) units ARE allowed as long as copies of rules are furnished for your opponent.
  • Stronghold and Escalation units and rules ARE allowed as long as you posses a digital or physical copy of the rules in hand. All Destroyer Weapons are changed to be Strength 10 AP1 Ignores Cover.
  • Each player’s army list can only have a maximum of 9 units including Fortifications and Super Heavies and Dedicated Transports. The 9 total doesn’t count towards increased unit generation during the game like Combat Squads & Tervigon Spawning
  • Individual units that may have multiple rules versions will follow the rules presented in that army’s codex. Please take the time to review the relevant GW FAQ’s for clarifications.
  • You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you’ll need during the course of regular play.

Game Time Rules

  • In order to keep the tournament running on schedule, a final 15 minute warning will be announced. Because of this, please be aware of the time left in the round and DO NOT start a turn both players cannot finish. Players though are always allowed to play games into break periods as long both players agree at the 15 minute warning time.
  • If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Award eligibility will be forfeited. Please contact me at anytime to ask any questions you may have regarding rules issues or legal units in advance!
  • Death Worlds Tournament Judges’ rulings are final and arguments or poor conduct by players will not be tolerated. I and Endgame staff reserves the right to remove players from any tournament.
  • After the first round, you will be paired against opponents with similar records from round to round, in accordance to the ‘Swiss System’.
  • In the final round you must pick your favorite game that you played. Fill in your vote secretly and hand the completed form in with your results card at the end of the final round. This will determine who wins the Players Choice Award

Scenario Rules

Death Worlds tournaments will be using all three missions outlined in the Death Mission rules. The missions are Search & Rescue, Breakthrough, and Weather the Storm determined before each round. One Mission with have a 4×4 set-up while the other two will be played on a 6×4 surface. Terrain will be setup in Narrative Style as found in the main rule back. In other words, the Tournament Organizer will set up the terrain.

Players will receive rules and addendum to those rules when they register.

You will score 3 battle points for each win, 1 point for each draw, and nothing for each loss.  If your opponent is “Wiped out!” or chooses to concede you automatically score 3 points for the win. Any player that intends to concede must call over a judge and explain the reason for conceding before turning in any scoring sheet.

Each round you MUST tally how many kill points you earned from your opponent. If your opponent concedes you earn the total Kill points possible. The total amount of Kill points taken will be used for tiebreakers if they occur.

Sportsmanship will be handled by adults. This means if players have a problem they should try to mediate a solution between each other. The causal nature of these tournaments doesn’t lends itself to beardy exploits, so if you cannot act like an adult, you are welcome to call over a judge to settle the matter and all judge rulings are final.

 Terrain Guidelines

  • Any objective markers can never count as any terrain feature they may represent.  They are treated as impassible terrain and can never block line of sight or provide cover.
  • Death Worlds Tournaments will use building rules in the mini rule book. All buildings will have 12 armor value and have a “transport” capacity of 10. Unless “embarked” treat all buildings as impassible terrain.
  • Terrain features that have levels: each level requires 3 inches of movement for any model to scale, no matter the actual height of the feature.
  • Destroyed vehicles must have a “crater marker” to represent their destruction. The tournament organizer will provide “crater markers” the size of the vehicle destroyed.
  • Please review mini rule book concerning cover and terrain.

Awards

Their will be awards and prizes for the following. The $10 entry fee will go to prize support for this event.

  • Best General: The player with the most battle points. Total Kill points will be used to determine any tie breakers with any remaining Scenario chips unused after that.
  • Players Choice: The player that has received the most favorite player votes. With highest battle points used for tiebreakers.
  • Best Painted: This award will be awarded and judged by me or Endgame staff.

Schedule 

10am-10:30am Registration

10:30am-12:30pm  - 1st game

12:30pm-1:30pm – Lunch Break & Paint Judging

1:30pm-3:30pm – 2nd game

3:45pm-5:45pm – 3rd game

5:45pm- 6:00pm – clean up

6:05 – Awards

 The schedule is subject to change depending on how long scoring and turns take. Games will be announced promptly and you are expected to be ready to roll dice once tables are assigned.

 Contact

 Email Nick Hayden at pathtyphon@gmail.com to register and if you have rules questions or army list submissions.

More Information»
A Chapter Divided 2014 March. 8th-9th 2014
February 12014

Event Description

Warhammer World Campaign Weekends see players battle it out to forge a narrative in the 41st Millennium.
You will fight five games of Warhammer 40,000 as part of one of two Factions, both vying for supremacy on the planet of Ophelion, with the results of your games deciding the story of the Campaign.

 

This event sees lots of extra features as well as all of the regular Campaign Weekend shenanigans. A new scoring system means that almost every decision in your game makes a difference, very unique secret missions will be issued, and your Faction Heads, the Planetary Governor and the Chapter Master will send messages not just in between games, but during them! You can make the most of the weekend by joining us on Friday for early registration, and the extra Kill Team: Operation Ophelion event.


+++Click here for the Event Pack+++

Warhammer World Event Terms & Conditions

By purchasing a ticket from Games Workshop Limited (GW) for an event at Warhammer World, you agree to be bound by the terms and conditions set out below:

 

1.     Attendees must be aged 12 or over. Attendees under the age of 16 should be accompanied by an adult.

2.     Attendees will be given a health and safety briefing at the start of the event and must act at all times in accordance with the instructions given at that briefing.

3.     Attendees must comply with all instructions of GW staff at the event.

4.     Attendees shall act at all times in a reasonable and sensible manner without causing nuisance or inconvenience to anyone else attending the event or present on the premises of GW.  GW reserves the right to ask any player to leave the premises of GW if they behave otherwise than in accordance with these conditions.

5.     Attendees agree to indemnify and hold harmless GW against any loss, damage or liability of GW or any third party, caused by any act or omission by the player whilst on the premises of GW.

6.     Whilst GW will use reasonable endeavours to ensure that the behaviour of other Attendees does not impact on your enjoyment of the event, GW will not be liable to you for the behaviour or actions of any other Attendees.

7.     Attendees shall be fully responsible for, and take care of, any items they bring onto the premises of GW.  GW accepts no responsibility for any loss, damage, or theft of personal possessions of Attendees.

8.     Attendees shall not enter, or attempt to enter, any part of GW’s premises which are not open for the event. Any attempt to do so will be treated as trespass and dealt with accordingly.

9.     Attendees shall only use miniatures and associated hobby products produced by GW relating to its Warhammer world, Warhammer 40,000 universe and licensed Lord of the Rings intellectual properties (as appropriate for the event).

10.   Unless otherwise specified by GW, Attendees shall not use knives of any sort (including craft and modelling knives) at any time during the event, and knives of any sort (including craft and modelling knives) should not be brought onto GW premises.

11.   Attendees shall not bring any food or drink (including alcohol) onto the premises of GW and accept that any food or drink (including alcohol) they do bring onto the premises of GW may be confiscated and disposed of by a GW representative.

12.   Smoking is not permitted anywhere within Warhammer World, including the balcony of Bugman’s Bar. Designated smoking areas are available.

13.   The unauthorized use of professional photographic equipment is prohibited at the event. GW may take photographs at the event for security and advertising purposes. By purchasing a ticket for the event, you consent to such photos (in which you may appear) being taken at the event, and to GW’s use of such photos for security and advertising purposes.

14.   Tickets cannot be sold or resold without written permission of GW.

15.   Refunds for tickets will only be issued if a refund is requested 14 days or more prior to the date of the event.

16.   GW reserves the right to vary the content, schedule or dates of any event, or to cancel the event, at its complete discretion. GW shall endeavour to give you as much notice as possible of any changes.

17.   GW’s liability to you in connection with any event shall be limited to the ticket price, and GW excludes all liability for any special, indirect or consequential loss suffered by you. GW shall not be liable to you for any losses, costs or inconvenience cause by changes to, or cancellation of, the event.

18.   Should the Customer be unhappy with any element of the Event, or the customer service they receive, they should raise the issue with a GW representative at the earliest opportunity.  Where possible this should be done prior to, or during, the Event.

19.   The formation, existence, construction, performance, validity and all aspects of these conditions shall be governed by English law and the exclusive jurisdiction of the English courts.

https://warhammerworld.ticketbud.com/a-chapter-divided?utm_term=other&utm_medium=email&utm_content=image-link-body&utm_source=e17500008-en_GB&utm_campaign=04.12.13whwdecembernewsletter-en_GB

More Information»
Ultimate Commander VI Feb. 22nd-23rd 2014
February 12014

Due to the continuing changes and up-dates Games Workshop are releasing we have had to be specific what we allow in our UC tournaments.

 http://www.4tkgaming.co.uk/ultimate%20commander%20.html

  • Standard 40K rule book used
  • All current codex’s up to the start of Feb 2014 allowed
  • Codex supplements where an official book has been released. (Excludes digital release only formats, e.g Codex Inquisition)
  • 40K Approved Forgeworld models are allowed
  • No Escalation supplement
  • No Stronghold Assault, except where there are up-dates to the current building rules pg 15-19. Stronghold data sheets can be used where the item appears in the Standard Warhammer 40000 rule book. Eg Aegis Defence Lines, Skyshield Landing Pad, Imperial Bastion and Fortress of Redemption.

 

4Tk Gaming premiere Warhammer 40000 Tournament

The History of our UC Tournaments

UC was originally thought up to provide a 2 Day Tournament that offered something different to anyone that plays Warhammer 40000.

We have some of the best tournament boards about. We are serious when it comes to Warhammer 40000

Previous UC Events

Coming Feb 2014

The Tournament pack can be subject to change at any time prior to 2 weeks of the tournament taking place

Because this is Ultimate Commander you may find yourself playing on none standard tournament boards eg a City Fight Board or a board with defences and bunkers already present. This is done on purpose and will be played as they are set out in the current Warhammer 40000 rule book or Stronghold Assault supplement where the rules have been up-dated. We will later release a scenery/terrain pack to help guide you through how the rules work with our UC tournament boards.

Our Terrain and boards are integral to the whole feel of Ultimate Commander and help push you skills to the limit.

More Information»
Storm of Iron Feb. 22nd-23rd 2014
February 12014
FIRESTORM GAMES

presents

STORM OF IRON

A WARHAMMER 40,000 TOURNAMENT 2000pts

FIRESTORM GAMES CARDIFF
SATURDAY/SUNDAY 22/23rd FEBUARY 2014

SCHEDULE Saturday
9.00 = registration open until 9.20 latest
9.30 = 1st game
12.30= lunch
1.00 = 2nd game
4.00 = 3rd game

SCHEDULE Sunday
10.00= 1st game
1.00 = lunch
1.30 = 2nd game
5.00= presentation

TROPHIES AND PRIZES
The following trophies and prizes will be awarded at the end of the event (subject to
numbers):
• First place
• Second place
• Best Army.
other prizes to be added

ARMY SELECTION 2000PTS
No more than 2000 points may be spent on the army
playing games of 2000pts comes under the Bigger game section on page 110 of The Warhammer 40k rule book. you must take only one force organisation chart including a Allied detachment if you want, not two primary lists.
Fortifications are limited to Aegis Defense lines only.
Armies must follow the restrictions on army selections of their codex.
No super heavy’s
All models used must be painted miniatures of the appropriate type for the troops they represent.
Minimum painting standards are three colours on each model in an appropriate scheme. Models should be based.
Weapons, War gear and upgrades must be shown
You may use converted miniatures
All Special characters are Allowed.

Equipment detailed only in forge world Imperial armour publications may be used and do not cost more than 400pts, you must provide all the rules for these units. These units are classed as heavy support unless stated otherwise, if not sure on a unit PM me what you want to take.

Full WYSIWYG must be maintained and the player should make it crystal clear to his/her opponents what codex the army is using, it must not look like one recognized chapter whilst using the Codex of another one.

Example = you can’t use Ultra marines and use the Space Wolves codex for them

ARMY LIST SUBMISSION
Army lists must be submitted two weeks before the tournament the 8th of Feb, http://www.firestormgames.co.uk/index.p … on/contact

PLAYING THE GAME
1. Players will compete in five games over two days, players will be drawn based on the Swiss system in order to find a fitting
winner.
2. Please note that there is a nominated Mission for each round.
3. The game is played as normal, with victory points awarded as shown in the Warhammer40k rule book, with any modifications to these shown on the scenario table (see Scenarios pack on the day).
4. If you are drawn against an opponent that you have played before, please advise a player
judge who will organize a switch of opponents.
5. After each game check your opponent’s lists.

MISSIONS
All the missions have been done that all Mysterious objectives and Night fight rules have been done for you. Also the game length might change in different missions and there might be added rules for victory points and other special rules so please read through the missions before your games.
Terrain
The terrain is already done on the tables, if your list has a Aegis defense line this is put down in your deployment turn and if need be take of a piece of terrain, Both players need to agree on this before deploying.
Scoring
You score 3 points for a win 2 pts each for a draw and 1pt for a loss, the victory points that you win in the missions is added to this score.
Example = I have scored 4 victory points in the mission and my opponent has 2 pts I win so I score in total 7 pts and my opponent 3pts.
Please also take a note of all kill points you have done in the game, this is for secondary scoring in case of a draw.
Score cards are at the back of the mission pack.

Example Mission = Crusade
The battle field is strewn with discarded equipment, wounded comrades, supplies and other detritus of war that for various reasons, you wish to recover three special objects. You must fight off the enemy while scouring the field to retrieve these vital objectives.
The battle field Your deployment is Dawn of war
Primary objectives There are three primary objectives these have already been placed on the tables.
Deployment Before deploying their forces, players should first roll their Warlord traits.
First Turn Roll to see who goes first unless his opponent can size Initiative.
Game length This mission uses Variable game length.
Victory conditions At the end of the game, the player who scored the most victory points wins the game, if the players have the same number of victory points the game is a draw.
Primary objectives At the end of the game, each Primary objective is worth 3 victory points to the player that controls it. If one player controls all three objectives he has crushed the enemy and he gains an extra 3 victory points. So it is possible to have 12 victory points from the primary objectives.
Secondary Objectives Slay the warlord, first blood, Line breaker.
Mission special rules Night fighting is in effect in turn 1, Reserves,
Mysterious Objectives = All the objectives are Targeting Relays. A unit controlling this objective Re-rolls failed to hit rolls of 1 when shooting.

BEST PAINTING

Representatives of Firestorm games will be checking your armies out while you play and decide on the best army.
He will be looking for a good painted army, conversions, WYSIWYG, Based and last of all and most important Character of the army

DICE ROLLING
1. All “cocked” dice must be re-rolled. Agree with your opponent before play what definition
of “cocked” you will use.
2. Any special dice rolls must be declared before they are made and witnessed by either
your opponent or an acceptable independent e.g. an umpire.
3. All dice must be rolled, not dropped or spun.
4. Players should roll dice where both players can see the results and it is easy to distinguish
which dice have actually been rolled from any others that may be present on the table.
5. Roll Scatter Dice near to the point you are scattering from – it makes it so much easier to
work out which direction to scatter in!

RULES DEBATES
1. Please check the rulebooks; most answers are there.
2. Ask an Umpire. Players should not feel that umpires are unapproachable; we’re there to help facilitate your
game and resolve queries quickly.
3. If an umpire is asked to make a ruling, that decision is binding. Players arguing with an umpire may incur a
penalty score.
4. Umpires are free to interrupt any game to clarify or point out mistakes to players.
5. The Umpires decision is final, even if they are subsequently found to have made an incorrect judgment.

GENERAL RULES
The tournament will be played using all the relevant, current rules and supplements available to the public as of the time of the tournament.
If GW bring out or release a new army or rules modifications within two weeks of the tournament it cannot be used

EVENT COST
Entry fee is £20. Tickets can be bought by sending a cheque
made payable to “Firestorm games” sent to: Events (Storm of Iron),
Firestorm Games, 8a Trade Street, Off Penarth Road, Cardiff, CF10 5DQ.

or contact
http://www.firestormgames.co.uk
or tel 02920227117

More Information»
Sabrecon Feb. 22nd 2014

Sabrecon Feb. 22nd 2014

University of Leicester

February 12014

Warhammer 40,000 Announcement

Warhammer 40,000 £10 incl. Sabrecon Entry. (MAX 40)

In the grim darkness of the 41st millennium, there is only war. Here in Leicester nothing has changed! Warhammer 40,000 allows you to play exciting battles in the war torn far future. Amass your alien hoards and rally your genetically enhanced supermen, it is time to fight for supremacy and be crowned the king of the future! The one who does and defeats all others in their path will win a £20 gift certificate!

• General Rules

o Games will be 1650 points, played on 6′x4′ boards and must be completed within a 2 hours time limit.

o All terrain will be pre-arranged by the Tournament Judges.

• Do not move the terrain. If you need to move terrain so that a Fortification can fit on the table, or you believe players have moved it, contact a Judge who will check and move it back if necessary.

o Over the day you will play 3 games against 3 different opponents. 3 different missions from the rulebook will be played, with the Head Judge rolling for the number of objectives where relevant so that everyone is playing for the same number on every table.

o The first round shall be random match-up, with subsequent rounds decided using a Swiss-system. Where possible, players will not be matched up with other players from their own society.

• Army Composition

o Armies must be composed using the normal Force Organisation Chart, using any Games Workshop Codex, Supplement or Forge World Imperial Armour Book Army List.

o Forge World units marked with the ’40k Approved’ stamp can be used with the relevant Codex.

o Army lists from the Horus Heresy books CANNOT be used in this tournament, though Heresy-era miniatures may be used to represent an appropriate 40k Codex list.

o All Allies and Fortifications are allowed, subject to the normal selection rules.

• Tournament Requirements

o You must bring 2 word processed copies of your army list with you on the day.

• Army lists must state the size of each unit as well as listing all weapons, options and characters.

o You must bring published copies of any rules you need for your army, including the rulebook and any relevant Codices or Imperial Armour books. Photocopied, hand copied, scanned PDFs etc shall not be accepted (though GW’s Digital Editions of Codices are ok). You shall be asked to remove any models from the army list that you do not have the rules for.

o You must also bring any dice, tape measures and templates you will need. Do not rely on your opponents or the tournament organisers to have these to hand. A copy of all relevant, up-to-date FAQs is also advised, though we shall have copies for the Judges only to use.

o Objective markers will be provided by the Tournament Organisers.

Scoring

Primary and Secondary victory points shall be recorded and given to the Judges. The tournament rankings will be based on the Primary Objectives, such that;

• Primary Objective Win 10 Tournament points
• Primary Objective Draw 5 Tournament points
• Primary Objective Loss 1 Tournament point

Bonus points will also be awarded for the Secondary Objectives.

• First Blood 1 Bonus point
• Slay the Warlord 1 Bonus point
• Line Breaker 1 Bonus point

If a player concedes the game before the end of game Turn 5 he will receive 0 Tournament Points and 0 Bonus Points, regardless of what had transpired during the game. His opponent will receive a full 10 Tournament and 3 Bonus Points.

Tabling a player does not count as him conceding. His opponent will receive the 10 Tournament points for winning the Primary (even if the tabled player managed to score more VPs in Purge the Alien before being wiped out), but Bonus Points will be awarded as normal.

For example; Ron and Harry play Big Guns Never Tire with four objectives. Both claim one objective each, whilst Ron destroyed two Heavy Support choices and Harry only got one. Harry got First Blood and Slay the Warlord, but Ron only managed to get Line Breaker.

In pure victory points, both Harry and Ron have six and would therefore be a draw. However, for this tournament, Ron managed to get five VPs on Primary Objectives (3 for the Objectives and 2 for the Heavy Support choices) to four for Harry (with 3 for the Objective and 1 for a Heavy Support kill). This means that Ron gets 10 Tournament Points for winning, with a Bonus 1 Tournament Point for achieving Line Breaker. Harry however gets 1 Tournament Point for losing without conceding with 2 Bonus Tournament Points for First Blood and Slay the Warlord.

• Players shall be ranked by the total of the Tournament and Bonus Points. Total Victory Points will be used to determine tournament ranking where players have an equal number of Tournament points, with VP

More Information»
Oaths Of Vengeance 2 Feb. 22nd 2014
February 12014

Oaths Of Vengeance 2

Saturday, 22 February 2014
9.00 am
The Outpost Sheffield

Oaths Of Vengeance 2
40K DOUBLES TOURNAMENT
THE OUTPOST 22nd Febuary 2014

This is a doubles tournament for Warhammer 40k (750 points each player) over 3 rounds.

Tickets are £30 per team. They can be purchased via The Outpost website: http://the-outpost.co.uk/events/tickets.html

Armies must be comprised from army lists from current codexes and/or White Dwarf where appropriate (e.g. Sisters of battle). Forge World is allowed.

Lists are to be submitted no later that the 14th February 2014, please note which tournament the list is for and send it to survivors@the-outpost.co.uk. Lists should be typed in a logical format with full names, point costs and breakdown of points where relevant. Pairs should be submitted in the same email to avoid problems with both entrants names included in the title. Please ensure your full name and the tournament name is in the subject of the email and on your list as a heading.

Participants must bring the following:
*A copy of the rulebook
*A copy of their codex
*A full print out of their list.
*A print out of this event pack.
*Dice, tape measure and templates and a pen.
*In the event that you are using Forgeworld you MUST have the appropriate book(s) and updates.
*Any fortifications bought for your army list as per pages 114-117

Teams must be made using the ‘Allies’ matrix found on pages 112-113 of the rulebook, Tyranids may form an alliance as ‘Desperate Allies’ as they’re worried they might be eaten by one another.

Each army must meet the following requirements:
No more than 750 pts.
0-1 HQ
1+ Troops
0-2 Fast Attack
0-2 Elite
0-2 Heavy Support

Models do not have to be painted although it is encouraged. Models do not have to be GW standard models but they do have to easily recognised as what they represent. If you have a query about a model bring it into the store and a staff member will judge if it is suitable.

Schedule
09:00 – 09:45 Registration and pairings
10:00 – 12:15 Game 1
12:15 – 13:00 Lunch and best painted army voting
13:00 – 15:00 Game 2
15:15 – 17:15 Game 3
17:30 – Awards

Best Painted
During the Lunch break all gamers will be asked to vote for the army they believe is the best painted. The army with the most votes wins. To qualify both armies must be FULLY painted and based. Display boards are allowed.

Blood Points
A unit is worth a number of blood points equal to its cost in points. You score these points for enemy units/vehicles destroyed, fled off the board or fleeing at the end of the game. Keep a note of Blood Points earned and the end of each game as these will help with rankings. Half blood points are scored at the end of the game for the following:
- Units below 50% starting number of models.
- Vehicles below 50% hull points.
- Monstrous Creatures below 50% wounds.

Note: Slay the Warlord is automatically scored should there be no HQ choice in either of your opponents armies (an army should have a leader!). In the event of 2 HQ choices nominate only 1 HQ as the Warlord. This must be announced to your opponent before deployment and may change between games.

Scoring
Games will be scored in the following manner.
Win = 10 points
Draw = 5 points
Loss = 0 points

In the event of a point tie on the leader board, the number of victory points earned will be to determine the winner (so make a note of them on your sheet). If still tied after this then blood points will be used. Blood points will also be used to determine the Bloodiest General.

Awards
1st place £50 store credit
2nd place £30 store credit
3rd place £20 store credit
Best Painted £10 store credit (single army)
Bloodiest General £20 store credit

Scenarios to be announced.

http://theoutpost.free-forum.net/viewtopic.php?f=33&t=823&p=4596#p4596

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Dark Millenium Feb. 22nd-23rd 2014
February 12014
Team Scotland 40k is proud to present the first annual event to be held by the team within Scotland.

This will be a joint venture between Liam O’shea and myself to add another exciting event to Scotlands growing tournament scene.

Information

Date: 22nd & 23rd February

Venue:
Common Ground Games
40 Cowane Street
Stirling
FK8 1JR

Capacity:40 (Increased to 60 if needed)

Ticket Price:£25

Information on how to purchase tickets are within the rules pack

Please include your full name when making the payment.

Event Format
6 Games over 2 days
2 hour 30 min rounds
1st round opponents will be drawn randomly and a ‘Swiss System’ used for rounds 2-6.
Games will be played with Warhammer 40,000 6th Ed Armies of 1850pts.
Special Characters will be allowed.
Allies are allowed as are fortifications (limited to Defence Lines and Bastions).
Escalation, Stronghold, Data Slates are NOT allowed

Rules Pack
We will be using 20-0 system which is slightly different from others I have seen.

Armies must be painted (3 colours minimum) but there will be NO soft scores.

Rules pack link: https://skydrive.live.com/view.aspx?resid=EBE79D6CCCC8E5F2!134&app=Word&authkey=!AMH4f9hpVLt8dQk

Facebook Event page:https://www.facebook.com/events/614770885240249/?ref=ts&fref=ts

Any questions, please PM me on here or leave a message on the facebook page.

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OwlCon RTT 16th 2014

OwlCon RTT 16th 2014

Rice Student Center

February 12014
1st Annual Denny Green Memorial 40k Tournament 12 – 20 players
Sun 10:00 AM [9 hrs] (16 slots left) Advanced
1500 points Warhammer 40k Tournament, $500.00 in prize support. Paint: Three color minimum.

Points Breakdown: Battle Points: 40; Sportmanship Points: 30; Painting: 30; Composition: Up to 20 bonus points

Three two-hour rounds: 1st round 10:15 a.m. to 12:15 p.m.; Lunch 45 min; 2nd round 1:00 to 3:00 p.m.; 3rd round 3:15 to 5:15 p.m.; Awards 5:45 – 6:00 p.m.

Contact green@johngreenjr-atty.com for full Rules

GM – John Green

http://www.owlcon.com/2014/events_minis.php#Warhammer%2040k%206E

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Valentines Day Massacre Feb. 15th-16th 2014
February 12014

TSHFT presents: Valentines day massacre

Who
All the armies of the 40k universe
What
A five round, 1750 point tournament, and painting contest.
Where
Card Kingdom, 5105 Leary Ave NW Seattle, WA 98107
When
February 15th and 16th, War on valentines
Saturday last chance sign up at 10:30, rolling dice soon after. Expect the day to wrap up around 7:30-8pm
Sunday dice start rolling at 10:30. Expect the day to wrap up around 6:30pm
Why
To have a great tournament experience locally in Seattle.

Scoring:
Same as TSHFT
http://www.tshftopen.com/uploads/Warhammer_40k_Rules.pdf
This will only be a singles tournament, so ignore the section on team tourney please.
Peer scoring
This is a game. The dice may go against you, your opponent may know the weakness to your army. Continuing to have fun and be an enjoyable person to play against is of the utmost importance. Points similar to TSHFT. Peer scores on painting as well.
Painting competition:
Painting will not be a deciding factor in winning grand champion or tactical genius. There will be a separate set of prizes for those with the best paint job and most heavily converted army.

TSHFT FAQ
http://bloghammer.net/wp-content/uploads/2013/09/FAQ.pdf

Cost:
Ten dollars/$10/A decade of bucks. This includes the painting competition and will go into the various prizes. There are only thirty spaces available currently. If I get enough interest past thirty I will get more tables and do my best to accommodate.

Prizes:
What you’ve all been waiting for.
The grand champion: The individual who has accumulated the most points total across all the ranks. Wins a TSHFT invitational ticket.
Master tactician: The individual that garnished the most secondary/tertiary objectives or scenario points during the event.
Artistic genius: The individual with the highest painting and conversion score.
Favorite Opponent: The individual that was voted the most liked during the tournament.
Love of the Game: The individual that was voted best army based solely on army compositions.

Please contact me to reserve a space or for further info.

18/30 spots reserved.

More Information»
Olympic Cards RTT Feb. 15th 2014

Olympic Cards RTT Feb. 15th 2014

Olympic Cards and Comics

February 12014

DETAILS ARE HERE:

WHERE:
Olympic Cards and Comics
360-459-7721
Using I-5 South OR North, take exit 108 ONTO Sleater Kinney
Take a Left onto Pacific Avenue
Huge Blue metal building on the left.
Voila!

WHEN:
See the schedule Below

WHAT: 1850 point Warhammer 40,000

WHY: Because you worked so hard on your campaign forces and you need a place to try them out for realsies

WHO: You and every friend you can muster or tell about this event.

Find a friend and bring them. It’s silly not to travel in packs. And so maybe two or three friends then.

What does this mean for you and your life as a gamer? Well so glad you asked! It means that those of you who have been putting off painting now have no excuse. It’s an excuse to get some work done and win some stuff. Should be good times.

There are a few things that are bound to need attention so let me start right off:

A. $15 per person.
1. We are not using Stronghold, nor Escalation rules for this particular event.
2. You can use any official Codex, and any non-Escalation or Stronghold related Dataslate that you can provide rules for to your opponent before during and after the game.
3. Forge World RULES will not be used. Forge World Models can be used as appropriate proxies so long as they require no extensive explanation to your opponent and are more or less the correct dimensions.

4. When “time” is called, if the current round is not complete, you will return to the previous rounds victory condition total to see who won. You must complete the entire rounds events for the round to count. Rounds are over when the judge tells you they are over. If your clock contradicts that of the judge, the judges clock will be the one we use.
5. SLOW PLAYING WILL NEVER BE OKAY. For those unfamiliar with that term, it means that you intentionally slow down the game in order to avoid losing. Certain armies are like thundering hammer blows in the early going, but they take it in the shorts later on. Tau are a good example of an army that can be up by 6 KP’s before they start losing things…but they lose them pretty rapidly later. So if a Tau player was himming and hawing and generally going slow to avoid the loss, I would have no compunction about issuing a warning or even a Victory Point Penalty. If that warning does not have the desired effect, I will simply exclude you from prize consideration. So, your best bet if time is running down and there may or may not be enough time to finish another round, don’t sit around discussing it. Just mark what the current Victory condition totals are and play on. Then if the next round truly cannot be completed in GOOD FAITH, then you return to that previous completed rounds score as your final one.

Prizes in General:
You can win multiple prizes. If you win Best Sportsman, you win it. If you win Best General, you get that too. Makes no sense to give a title like Best Sportsman to someone who was third best for example. Just doesn’t.

Prizes will be determined by the number of players present. Best Overall and Best Sportsman are guaranteed to be prizes. It’s simple math: we want the prize to be worth the effort. So if you tell EVERYONE, FACEBOOK EVERYONE and generally don’t procrastinate nor let up in your recruiting of players for the event; and don’t let any bias get in the way of having a good time, then we should have no problem giving more prizes. =). If we reach 12 players, Best Painted will have a Prize. If we reach 16, here will be a prize for Best General.

Painting Requirement:

We will not judge paint with a rubric, but we will REQUIRE painting. Any unpainted models can and will be be permanently removed from play for the tournament by a judge. Don’t act offended when it happens. You have now been told ahead of time that all models must meet the three color standard (Base color, contrasting color and probably weapons or something).

If there is a prize for paint, it will be player voted, not judged by me (because the Good Lord knows I have no business judging it). Each player will inspect the armies during our lunch break and name their favorite. Most votes wins. Tie goes to the person with the least number of wins. Makes it worth painting no matter whether you win or lose, don’t you think?

Other Stuff:
Make your life easy: bring a display board. So much easier to move armies about and display them and people like them. A plank or even a McDonald Tray is better than loading and unloading from a bag. Just a suggestion, not a requirement.

QUESTIONS: We ALL forget rules! There are a LOT of codex’s with many rules interactions and then there are FAQ’s that create another layer of possible discussion. In addition, the parallax effect can make us see things differently from one another on blasts and so on. Talk about it for a minute, look it up (The index works great) and if you cannot agree (and it happens), dice it off so you don’t get into a slow play situation. But if you feel like it is imperative to the outcome of the game, or maybe neither one of you feels sure ENOUGH to make a call on it either way, then call for a judge. Rulings are final until the tourney is over and will be the best attempt at correctitude we can make at the time. Sadly, we’re wrong sometimes. But if a decision HAS to be made by a third party, we’ll make it. Better that you ask before the tourney (see the schedule?) or you and your opponent settle it to continue having fun.

Schedule:

10:30 Registration. Pay up folks.
10:45 Announcements and repeating one self for those who didn’t bother to read this. Go over oddball FAQ questions, preferably with a focus on being cool to one another. Occam s Razor is the rule.
11:00 Tables assigned and moving of armies begins.
11:15 to 1:30 Round 1
1:30 Set your army up for inspection and voting
1:45 Voting on Paint.
2:00 to 2:30 Lunch
2:30 Matchups announced, shuffling of armies
2:45 to 5:00: Round 2!
5:15 Matchups announced, shuffling of Armies begins
5:30 to 7:30 SPEED ROUND 3, Cause Champions go fast.
8:00 Prizes announced and Forum fills with joyous “what a great time I had” accolades, because we all know no one ever complains after a tournament afterwards (tongue in cheek here)
8:15 After tourney Gaming to include…well any game you want. Cause it’s your time. Flames of War, War Machine, Warhammer…you name it. Gabi has it.

More Information»
Misty Mountain RTT Feb. 15th 2014

Misty Mountain RTT Feb. 15th 2014

Misty Mountain Games

February 12014

Announcing an 1850 pt Tournament at Misty Mountain

When: Registration begins at 9am Dice Roll 9:30am
Date February 15th (Saturday)
Where: Misty Mountain Games
How Much: $15
Paint Requirement – 3 color minimum

This will be an 1850 Point Warhammer 40k Game Single Player
Rules: The army must consist of 1850pts of one army, allies that follow the Big Rule Book’s Ally chart is allowed. If Inquisition is taken, it takes up an ally slot. No Dataslates are allowed except for Be’Lakor and Cypher. The rules must be on your person to be played. One IA unit will be allowed, however YOU MUST have the current rule book and FAQ and present it to the TO prior to game start.
The new Tyranid codex is IN, old is out. NO units from Escalation or Strongholds.

Please PM to sign up either by private messaging me and I can give you paypal instructions. For those without Paypal, you can stop in at Misty Mountain and sign up and pay there. Any questions ask Shawn Hook or email me at shawnhookdvm@yahoo.com
Hope to see you there.

https://www.facebook.com/photo.php?fbid=10202964465537847&set=gm.785900654757205&type=1&theater

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Battlefield Birmingham V Feb. 15th-16th 2014
February 12014

Hello and welcome to Battlefield Birmingham V. This is a singles event that will be taking place on the 15th&16th February 2014. For those who have not attended a Battlefield Birmingham event, this will be a Warhammer Fantasy and Warhammer 40,000 tournament where you will play 5 games over the weekend for the title of Battlefield Birmingham champion!

Although this is a fully fledged tournament with prizes up for grabs etc. Battlefield Birmingham has a growing reputation for being one of the more relaxed style tournaments on the scene and we encourage everyone to adopt a claim and friendly demeanor. So don’t let the term ‘tournament’ put you off by any means.

The event will comprise 5 games, 3 games on the Saturday and 2 games on the Sunday, lasting 3 hrs each.

Missions and deployments will be announced at the beginning of each round or in rules pack. Players will be drawn randomly for the first round with a ‘Swiss system’ being used to determine pairings for rounds 2-5.
———————————————————————————————————————————————————-
Warhammer 40,000: Games will be played with 6th Ed rule book with armies of 1850 points. There will be 60 spaces for 40k. The 40k event thread can be found here -> viewtopic.php?f=64&t=118325

———————————————————————————————————————————————————-

Warhammer Fantasy will be played with 8th Ed rule book with armies of 2500 points. There will be 62 (Maybe more) spaces for Warhammer. We will use this thread for all the Warhammer Fantasy related information.

Rules pack available for download through this link:
https://drive.google.com/file/d/0B4zAAC … sp=sharing
(Note: This is version 2 with a bunch of updates)

There is also a facebook page you can view here:
https://www.facebook.com/BattlefieldBirmingham please ‘like’ and share.

Date: 15th + 16th Febuary

Location:
Rubery Social Club
Rednal
New Road
Birmingham
B45 9JW

Tickets are now on sale:

Payments of £31.50 can be made via paypal to harrytheschmuck@hotmail.com
(Please add a note for who the ticket is for and for what system, e.g. 40k or fantasy)

Alternatively cheques of £30 can be made payable to Mr H.A.M.Allen sent to:
Mr H.A.M.Allen
18 Cranbourne Close,
Rubery,
Birmingham,
B45 0DN.

Buffet lunch is provided on both days. If you have any special dietary requirements please send me an email to battlefield-birmingham@hotmail.co.uk stating your name and we can arrange something else.

There will be prizes for 1st, 2nd, 3rd, most sporting, best painted and last place as well as spot prizes though out the weekend depending on numbers.

There will be no need to bring any terrain as all the terrain will be provided! And it looks dead sexy to boot.
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There will be 68 places available for this event, maybe more closer to the time depending on numbers. Tickets are first come first served. I can take names now, but payments will take priority

Good work everyone, you warhammer players really do get your self’s organised fast. The warhammer event is now sold out. We can take paid reserved from this point on. Love you long time x x

I will try to add more spaces to the event in time. I have the feeling I may have made to much terrain so should have enough for more tables etc but I don’t know at this time.

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Genghis Con XXXV RTT Feb. 15th 2014

Genghis Con XXXV RTT Feb. 15th 2014

Radisson Denver Southeast

February 12014
Warhammer 40K 28mm
-
Fi: Rogue Trader
Tournament
Hosted by Allan Wilger
3 round, 1750 point tournament. We get bigger and better
every con. Come see what all the talk is about. Increased
round time, meaning more completed games. Equal parts
Battle Points, Painting, and Sportsmanship. You have to
bring it all, to win it all. individual awards for Best
Painted, Best General, and Best Sportsmanship plus
Player’s Choice and the coveted Best Overall. Brought to
you by Knights of the Gaming Table. Beginner. Rules not
taught, but questions answered. Figures not provided.
Miniatures Annex Room 2, Table AN201
-
AN220. Limit
40 players.
3024.1
SAT
09:00AM
-
09:00PM
More Information»
Hobbyshack RTT Feb. 8th 2014
February 12014

Hi guys,

On Saturday February 8th there will be a 1000pts 40k gaming day held in the Hobby Shack in Wicklow Town.

The idea behind this gaming day is to bring 1000pts of your favourite army and have fun but with a little twist.

The Highlander System:

The Highlander system in 40k gaming terms means that when you bring an army to an event, your army must consist of no duplicate units.

Example:

You are bringing a Space Marine army and you need two troops minimum. You can take a Tactical Squad and a Scout Squad but you can’t take two Tactical Squads or Two Scout Squads.

Why Highlander?

It’s great fun! People usually dust off their more unusual units that don’t see much air time in normal tournaments. Spam is not possible resulting in more varied and fun armies to play against. You must think harder when making your list since all armies become “All Comers” armies.

What do you need?

1000pts of painted miniatures…. That’s it!

All GW and FW model ranges that use WH 40k rules are allowed but since it’s just 1000pts, super heavies/Titans etc are not permitted.

You can bring allies but if your allies are for instance Imperial Fists & White Scars, you can’t bring a Imperial Fists Tactical Squad and a White Scars Tactical Squad together. No Duplicates of any kind.

Squadrons & Monstrous Creatures

Only one model from units with this classification can be taken in a unit entry.

(ex: One Carnifex not 3, One Land Speeder not 3, one Vyper Jetbike not 3).

Troops Issue

This may not apply anymore but some Codex’s may only have only one troop’s choice. In this case duplicates can be taken but the load out must be different when possible.

(ex: Tactical squad 1 = 10 Marines, Sergeant with Chain sword and Bolt Pistol, 1 x Plasma Gun, 1 x Plasma Cannon / Tactical Squad 2 = 10 Marines, Sergeant with Power Fist and Bolt Pistol, 1 x Flamer, 1 x Missile Launcher).

Day Schedule:

10:00 – Registration (10 euro)

10:15 – 11:30 Game 1

11:30 – 12:45 Game 2

12:45 – 13:15 Lunch

13:15 – 14:30 Game 3

14:30 – 15:45 Game 4

15:45 – 17:00 Game 5

17:00 – 17:15 Winners & Prizes

Prizes:

1st, 2nd , 3rd & Best Painted Army award in Money Vouchers for Hobby Shack.

Thanks all and hope to see you there!

Please submit your 1000pts list to the email below or PM me here on the forums by sunday 2nd feb.

Any questions please feel free to email me at oconnorguy@gmail.com

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Sheildbreaker RTT Feb. 8th 2014

Sheildbreaker RTT Feb. 8th 2014

Shield Breaker Games

February 12014

Registration: 9:30AM
Start Time:10:00AM
Cost: $10
Description: 1850 PT Single force Org. Standard book missions. 2 HR Rounds . 100% of entry fees go to prize support in the form of store credit.

Thank you,

Shieldbreakers Staff

-Break the Competition-

https://www.facebook.com/events/739697696058190/?ref=5

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Other Worlds RTT Feb. 8th 2014

Other Worlds RTT Feb. 8th 2014

Other Worlds Games

February 12014

1500 points, Book missions, Official Codex’s only. No escalation, strong hold assault, or data slates.
Saturday, February 8, 2014 10:00am until 5:00pm

3 – 2 hour rounds.

$12 ADVANCE, or $15 entry fee at the door.
ALL entry goes towards prizes!!

Please try and preregister so we can insure enough players attending.

Other Worlds Games
6350 SW Capitol Hwy, Portland, Oregon 97239

(503) 244-0290

Cant wait to see you there!

More Information»
Battle for the Battle Board Feb. 8th 2014
February 12014

Saturday February 8th, The End Games will be hosting a Warhammer 40K Tournament! For full information and rules take a peek below. First place takes home a Realm of Battle game board! If you have any questions feel free to email or call us to clarify!

Registration starts at 10AM with the first round beginning promptly at 11AM. Entry fee is $10 pre-register, $15 at the door. Call or come in to pre-reg.

15415_warhammer_40k_space_marines

1850 points

-Warlord powers rolled out of the main rulebook will use one dice. This result can be used on any of the three tables. This roll cannot be switched to use into a codex specific chart.

-Any models using any FW/IA rules MUST contact a T.O. for approval before Thursday February 6th. Any participants that bring unapproved rules will answer to the discretion of the T.O. the day of the tournament.

-All forces must use their most recent codex, including WD replacements.

 

1.) Supplemental Codecies will no longer be able to ally to their base codex. Also codecies cannot ally with themselves, even if rules allow them to do so.

 

2.) Dataslates/Inquisitorial Supplement will take an ally slot. Taking units from many, many different books and ignoring the force organization chart is too much. This change will make dataslates an interesting addition to the game, without allowing for truly bizzare armies. As an added bonus of explanations, we feel that the codex and allies works well and we encourage people to use allies, but being able to use so many different things at once is mind blowing and hard to list check. So in order to prevent this, we enacted the first two rules.

 

3.) No Escalation or Stronghold Assault units. Fortifications from main rulebook are still allowed.

 

4.) Tabling an opponent will not give an auto-full point win in objective based missions. The game is meant to be fun and complete wiping an opponent does not follow our idea of good sportsmanship. If you do manage to wipe an opponent, kudos but you must still adhere to mission objectives. Mission are meant for a reason and we don’t want people ignoring them. If you can’t grab the objectives needed, then you did not complete your mission. If you table your opponent with turns left, the game will continue as normal for the player left to try to finish missions.

 

5.) The Grimoire of True Names will only affect the natural Daemon Invulnerable Save. It will not affect invulnerable saves provided by wargear, psychic powers, fortifications, etc. While we did not want to single ANY codex, we feel that the Grimoire unbalances the game too much in favor of a single army. Instead of banning it, we feel that only affecting Daemons units natural invulnerable saves was a good, fair and fluffy compromise.

 

6.) Any given unit may only be affected by one blessing and one malediction at a time. This is to prevent units from being completely bogged down by effects that would render them as less than pity grots.

 

 

Prizes:

Best Tactician: 40% of Entry Fees AND a Realm of Battle Gameboard

Best Overall: 30% of Entry Fees

Best Painted: 10% of Entry Fees

20% of Entry Fees will be given DURING the Tournament of Secret Round Goals Revealed that day!

 

Best Tactician will be the player with the most Mission Points at the end of the tournament.

Best Overall will be the player with the most Mission Points, Sportsmanship, and Painting Score.

Best Painted will be the army that is painted the best by PARTICIPANT decisions and voting.

 

Sportsmanship: All players receive full sportsmanship scores of 10 each match and are assumed to have good sportsmanship scores. A player may file a sportsmanship claim against their opponent, in which the TO will investigate this claim. If he deems the complaint as truly unsportsmanlike, the following consequences will be enforced:

1st Complaint: Verbal warning

2nd Complaint: -5 pts of sportmanship for the round.

3rd Complaint: -10 pts of sportsmanship for the round and -5 pts of sportsmanship for each other round.

 

Painting:

Unprimed models: 0 pts

Primed Models: 5 pts

Three color minimum: 10 pts

Based and detailed: 15 pts

 

Schedule:

10:00-11:00AM: Registration

11:00 AM-1:00PM: Round One

1:00PM-2:00PM: Lunch Break

2:00-4:00:Round Two

4:00-4:30: Break

4:30-6:30: Round Three

6:30-7:00: Closing, Prizes, Etc.

 

Scoring:

Each Mission has 3 Primary GOALS with 8 Mission Points Each and 3 Secondary GOALS worth 2 Mission Points each for a total of 30 Base Mission Points per game.

Drawn Primary GOALS are worth 4 Mission Points.

Drawn Secondary GOALS are worth 0 Mission Points.

Primary GOALS:

GOAL #1 Crusade

An Automatic total of three (3) “Crusade” Objectives will be used for this goal. At the end of the game, the player who controls the most “Crusade” objectives wins this goal. “Crusade” Objectives cannot be placed within 6″ of any LONG board edge or 3″ of any SHORT table edge or within 6″ of another “Crusade” objective.

GOAL #2 The Emperor’s Will

Two Objectives, One in each deployment zone, they cannot be placed within 6″ of any table edge or 3″ of another objective.

GOAL #3 Purge the Alien

At the end of the game, the Player with the most Victory Points wins this GOAL.

Secondary GOALS

#1- Slay the Warlord #2 Linebreaker #3 First Blood

 

Mission #1: Mr. Gorbachev Tear Down That Wall

Deployment: Dawn of War

Heavy Support Choices are scoring but are worth an additional Victory Point if destroyed.

Special Rules:

Reagan Smash! : Once per game, 1 model may add +1 to its To Wound Roll OR +1 to its Vehicle Damage Roll. This counts for 1 individual, single roll of one dice.

 

Mission #2: Paul Walker’s Dead, but Ricky Bobby Aint!

Deployment: Vanguard Strike

Fast Attack Choices are scoring but are worth an additional Victory Point if destroyed.

Special Rules:

If You’re Not First, You’re Paul Walker: All Vehicles can may move an extra d6 inches when going Flat Out. If this is used, roll another d6. On a roll of 1, the vehicle will suffer a stunned result and loses a hull point.

 

Mission #3: I can’t feel my legs, I can’t feel my legs.

Deployment: Hammer and Anvil

HQ Choices are scoring but are worth an additional Victory Point if destroyed.

Special Rules:

In Chess, The Pawns Always Move First: On each player’s first turn, your Warlord and any unit he may be attached to, may forego its entire Movement Phase, any Run rolls, and any Assault Movements. If he does, the rest of your army may choose to move an additional d6 inches during its movement phase. Each unit will roll separately.

More Information»
Las Vegas Open Feb. 7th-9th 2014

Las Vegas Open Feb. 7th-9th 2014

Bally's Las Vegas Hotel & Casino

February 12014

The best three days in gaming that you won’t remember!

lasvegas.1

What: A Three Day Table Top Gaming Convention

Where: Bally’s Casino in Las Vegas, Nevada, USA

When: February 7th, 8th and 9th, 2014

Why: Because Life is Short and Gaming is Awesome!

====

It’s on like Donkey Kong! The Las Vegas Open is what we’ve been working towards and will be the biggest and best event we’ve run to date. We’ve worked hard on logistics and assembled a double digit team of dedicated staff to ensure that this event flows smoothly and makes it easy to lose yourself in the fun!

The Frontline Gaming crew has been hosting successful, fun gaming events for the 4th year running and are super excited to bring you the LVO! We will be updating the site with more promotions, prizes, and cool stuff as we get closer to the date!

Book Your Room Here or call: 1-800-358-8777

If you call to reserve your room, be sure to tell them you are with the Las Vegas Open and Frontline Gaming or use our group code: SBFLG4

We are on the hook for rooms for the nights of the 7th and 8th, please be sure to book for those nights under our code, specifically! Thanks!

Events Schedule

Purchase your Con Badge here! Required for all Attendees!

Open Gaming! If you see tables not in use, they are open game for playing a game! So long as you have a con badge, you can play pick-up games. Just be aware that the tables are reserved and if we need to start an event, you may find your table commandeered! The hall is open all night, so feel free to have fun playing games!

Social

Friday: Las Vegas Open Gambling Social

Saturday Night: Las Vegas Open Dinner

Saturday Night: Las Vegas Open Pub Crawl

Saturday: Las Vegas Open Shopping Tour

Sunday: Las Vegas Open Spa Day

40K

Friday, Saturday, Finals on Sunday: Warhammer 40,000 Championships SOLD OUT! Email us to get on the waiting list.

Friday Night: Warhammer 40,000 Beerhammer

Friday: Warhammer 40,000 Zombie Survival Game

Saturday: Warhammer 40,000 Apocalypse!

Sunday: Warhammer 40,000 Doubles

Crystal Brush

And yes, we are a Crystal Brush qualifier, so bring your best miniatures for the competition!

*All ticket sales are final. Sorry for the inconvenience, but we spend the money as it comes in and run on thin margins with high overhead and issuing refunds at the last minute is taking money away from the event after it has already been spent. You can resell the ticket though and we will transfer it to whomever you sell it to.

- See more at: http://www.frontlinegaming.org/las-vegas-open/#sthash.tX9x6u9Z.dpuf

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Onslaught GT Feb. 8th-9th 2014
February 12014

Hey guys, here to announce Onslaught for 2014, so I’ve got a lot of details for you.

The overall setup/awards for Fantasy and 40k will be the same, so I will lay out specific restrictions/rules for each event, after the common section.

Both events have a 50 player cap currently, (though if there is a lot of demand we can expand that number).

Check out Warmachine/Hordes events/schedule (will add link when it is posted)

Happily, this year the event is the weekend AFTER the superbowl. So no conflict there.

Schedule 40K:
Saturday Feb, 8th: 8:30-9 registration.
9-9:30, Table assignments, deployment
9:30-12:00, RND 1.
12:00-1:00 Lunch, table assignments, deployment.
1:00 – 3:30pm, RND 2
3:30-4:00, Break, table assignments
4:00-7:00, deployment, RND 3

Sun Feb, 9th: 9:15-9:45 check-in/ table assignments/deployment.
9:45-12:15 RND 4.
12:15-1:15, Lunch, table assignments, deployment.
1:15 – 4pm RND 5.
4-4:30 clean up
4:45-5:00 Awards.

Schedule Fantasy:
Saturday Feb, 8th: 8-8:30 registration.
8:30-9:00, table assignments/deployment.
9:00-11:30, RND 1.
11:30-12:30 Lunch, table assignments, deployment.
12:30 – 3:00, RND 2
3:00-3:30, Break, table assignments
3:30-6:30, deployment, RND 3

Sun Feb, 9th: 9:00-9:30 check-in/ table assignments/deployment.
9:30-12:00 RND 4.
12:00-1:00, Lunch, table assignments.
1:00 – 4:00 RND 5.
4:00-4:30 clean up
5:00 Awards.

MAX of 100 Battle Points throughout the tournament (20 each round), both game systems.

Sportsmanship(40k + Fantasy):
Everyone starts out with 20/30 possible points for sportsmanship. At the end of every game, you will score your opponent on a pass/fail system.
Ask yourself the following:

“Did my opponent’s attitude and/or behavior make the game an UNpleasant experience, overall?”
Note to the player: Please be sure that your answer is based on your opponent’s behavior as a person, not on their army, and certainly not on who won or lost. Thank you!

IF you would answer the above question with a “YES” Then your opponent failed. NOTE: Due to a little bit of confusion last year, there will be a simple PASS or FAIL on the sheet to circle.
Each failure will be handles as follows:
1 failure = -5 points
2 failures = -10 points
3 failures = -20 points
4 failures = DQ and not allowed to return.

Note: All “Bad game” votes will need to be explained to the TO. Just to ensure that it was legitimately earned, this is not meant to be an obstacle to scoring someone poorly. I simply want to know what is happening and make sure it isn’t a large issue than just attitude, IE slowplaying, cheating.

NOTE: Cheating will not be tolerated, if you have an issue with a player cheating, please get a judge immediately so we can handle the situation. Players who are caught cheating will be told to leave. Slow playing is also not tolerated, if you suspect you are being slow played, please get a judge immediately, it is hard to rectify slow play after the game is over. I don’t expect this to be an issue, In total we had only one bad game vote between both fantasy and 40k, and it had nothing to do with cheating or slowplay.

At the end of round 4, you will fill in your favorite opponent from the event (so far). Each Favorite opponent vote gets you 2.5 points added to your sports score.

Painting:

Painting will be based on a checklist which will be worth 30 points. I will do by best to have a rough outline for the checklist up shortly.

End result:

Battle: 100 points
Sports: 30 points
Painting: 30 points
Total: 160 points

Awards:
Best Overall: will go to the player with the highest total score. Tie Breaker will be Battle Points.
Best General: will go to the player with the highest Battle point total. Tie Breaker will be sportsmanship.
Best Sport: will go to the player with the highest Sportsmanship score. Tie Breaker will Battle points.
Player’s Choice: will go to the player with the most votes for “Favorite Army” by all participants. Tie breaker will be painting score.
Runner up: will be awarded to the player who played on the highest ranked table in round 5 who did not receive a different award (winner first).
Best Painted: will be awarded to the player with the highest score on the checklist. Tie break will be Judges’s favorite.

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40k restrictions:
1850 points.
No mysterious terrain or objectives. (unless specified in scenario).
Fortifications: defense line & Bastion are ok.
Warlord powers will be done with each player nomination two tables to roll on, and then rolling once on each table, taking the power of their choice.
All forces must use their most recent codex, including WD replacements.
No IA lists, though FW models may be used to represent a normal codex entry where appropriate.
This event will not use “Mysterious Objectives”
This event will not use “Mysterious Terrain” (p.102-103).
This event will not use “Archotech Artefacts” (p 106).
This event will not use “Unique Terrain” (p. 107).
This event will not any fortifications beyond the Defense Line and Bastion
This event will not allow Escalation
This event will not allow Stronghold Assault
This event will not allow Dataslate formations
This event will allow Dataslate characters.
During this event any 2+ save that is rerolled suffers a -2 penalty to the reroll (effectively making it a 2+/4+)

Fully Painted Armies are required! This means all models must be painted to a three color minimum.

40k Scoring system:

All games will follow the format below.

There will be various objectives that yield victory points throughout each game(for example, kill points, objective based, holding table quarters, slay the warlord, line breaker, first blood, etc…) In each game the score will be determined as follows:

Take 10, add your VP total, subtract your opponents total. Max of 20, Minimum of 0.
For example, if you score 12 VPs in a game, and your opponent scores 8. You would score (10 + 12 – 8 = 14), your opponent would score (10 + 8 – 12 = 6) for a final result of 14-6.

MAX of 20 points per game.

40k Scenarios:

Note: These missions may or may not be final. However, the final missions will look very similar to these.

Missions A: Vanguard Strike deployment. Each player places one objective in their deployment zone(normal rules apply for placing objectives). At the end of the game each of these objectives are worth 4 VPs if controlled. Place a single objective at the center of the table. This is a Relic, follow all normal rules for the relic, except that it cannot be moved until turn 2. The relic is worth 5 VPs if controlled at the end of the game. First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved.

Missions B: Hammer and Anvil deployment. Place 5 objectives along the (6ft) center line of the table. One in the center, one 12″ on each side of that objective, and one 12″ beyond each of those objectives. Objectives score as follows at the end of the game: Starting with the objective 12″ from the back of your deployment zone(which is worth 1VP) each objective closer to your opponents back table edge is worth +1VP(so the one closet to his back edge is worth 5VPs, and the center is worth 3VPs).
First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved. In this mission fast attack choices are considered scoring and yield 1VP if destroyed.

Missions C: Dawn of War deployment. Place one objective at the center of each table quarter and a 5th objective at the center of the table. These objectives may be scored during the game, at the end of your opponents turn if you control them(1 VP each), your opponent can score them at the end of your turn. Scoring these objectives starts during the second game turn, and continues until the game is over. The objective at the center of the table is worth 2VPs each time it is scored.
Annihilation. (Each unit is worth 1VP if destroyed).
First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved.

Missions D: Dawn of War deployment. Place an objective in the center of each table quarter. These objectives are worth 3VPs each at the end of the game. First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved. In this mission Heavy support choices are considered scoring and yield 1VP if destroyed.

Missions E: Vanguard Strike deployment. Place three objectives along the (diagonal) center line. Each of these objectives is a Relic. At the beginning of turn 2. A randomly determined Relic is removed from the table(roll a d3). Each remaining relic is worth 4VPs if controlled at the end of the game. Note: The relic may only be moved during the movement and assault phases of the game. A model with the Independent Character special rule may not move the relic unless it is in a unit with other models.
First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved.
Annihilation (each unit is worth 1VP if destroyed).

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Fantasy Restrictions:
2400 points.
We will be using ETC restrictions for this event. There will be a draft out for use for 2014 prior to the event.

Line of sight will be true, with the exception of hills and buildings/impassable terrain, which are considered to be infinitely tall.

All Games will be on a 20-0 sliding VP scale, though scenarios will have addition ways get VPs other than just killing units.
Fleeing units and units below 25% will yeild 50% of their VPs.

Missions will include several objectives during the game that will yield bonus VPs to player who complete them. Most of these will be rather basic(have a unit in your opponent’s deployment zone at the end of the game) or come from BRB missions(such as blood an glory).

Fully Painted Armies are required! This means all models must be painted to a three color minimum.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To register, just email me @ onslaughtgt@gmail.com to get on the list. Payment will be 15$ which goes directly to prize support for the event.
NOTE: You will also need to purchase at least a saturday and sunday pass for Templecon to participate. You can get more info about Templecon and weekend passes,
HERE

There are a ton of other events going on, Magic, DnD, Board Games, Wine Tastings, Live music, FoW, Malifaux and more.

Scenarios will be made public prior to the event this year. I will have them up by the first week in December, they are currently in playtest.

Hope to see you all there. I had a great time running it and we are looking to make it an even better time this year.

Thanks,
-Keith

P.S.

Included in the prizes this year for 40k will be NOVA invitational invites for the Best overall and Best general winners.
For Fantasy, this event is the first of the year for qualifying for the USA Masters event (North East residents only, Mid-west, West and southern players qualify at their own events).

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Solent Wargamers Jan. 26th 2014

Solent Wargamers Jan. 26th 2014

The Royal British Legion

January 32014

Welcome to the Solent Wargamers and Core-Games latest one day 40k tournament.

As a low points value (1250) one day tournament, this has some comp and scoring restrictions. This will also see the return of soft scores. But if you’re after something a little less serious than the full on tournaments then I hope you can make it down for this!

Event specific missions will be used. These and FAQ’s will be published in due course.

Tickets just £5.

Thanks for looking, and I hope you can attend!

https://docs.google.com/file/d/0B5jV…it?usp=sharing

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Adeptus Brew City is proud to announce, once again:

The Battle for Calderis, Meridian, Cyrene and Typhon Primaris is once more upon us. The welcome to GBU VII.

Which will take place on January 25th, 2014 in New Berlin, Wisconsin, starting at 10 AM, not only will you play for the Greater Glory of yourself but also your team in our original tournament style!

THE GOOD
Imperial Guard, Space marines, Blood Angels, Dark Angels, Space wolves, Sisters of Battle, grey Knights

THE BAD
Chaos Deamons, Chaos Marines, Tyranids, Traitor Imperial Guard (your army must look the part )

THE UGLY
Eldar, Orks, Tau Empire, Necrons, Dark Eldar

*Please Note that all Space Marine variants will be on the Good team*, along with the sisters of battle.

1.) Pick your codex, pick your forces (1850 Points) and get set.

Every codex corresponds to a team (From the Human Perspective) and you will be placed with people who play a codex

No player will play another player from the same team.

• Good players will never play another Good player.
• Bad players will never play another Bad player.
• Ugly players will never play another Ugly player.

So you will fight for not only your personal glory, but the greater glory of your entire team. At the end of the Tournament, an “Overall Team Winner” will be crowned!

Rules updates:
• Armies must be painted to a three color minimum.

Due to player feedback, Forge world models are allowed this year. However you are only allowed 1 forge world unit.

Allies are allowed, however due to the theme of the tournament only allies from your side can be allied and only if the core rulebook allows for them,

2.) Fully one third of all players who attend this event will walk away with a prize in hand.

• Warmaster: Best Overall
• Field Marshal: Best Good Player
• The Despoiler: Best Bad Player
• Truth Seeker: Best Ugly Player
• Sportsman: For not forgetting what the hobby is about!
• Painting Champ: For the best painting.
• I’m Not Dead Yet!: For the player that never quit!

the team that wins the event will walk away with a “The Good, The Bad, & The Ugly Team Winner” plaque, showing their team spirit for the day.

Every award, including the plaque will come with a prize. Prize Support will be covered by the Adeptus Brew City gaming club of Milwaukee, Wisconsin and will consist of Games Workshop swag.

3.) How do I sign up?
Step 1: Send an email to tschmidt50@wi.rr.com with the subject line of “GBU 7″. In the email please include your name and The SIDE you are playing so we can keep track of balancing the teams.

Step 2: This year we will be asking you to pre-pay for the event, using PayPal send a $30 payment to tschmidt50@wi.rr.com. Only 60 total spots available. If you don’t use PayPal please make a note of that in your e-mail. Spots are only reserved when payment has been received.

The Good, The Bad, & The Ugly 2014 will take place at:
Hobby Town USA, 3830 S. Moorland Rd. New Berlin, WI 53151 (262) 784-9230

There are a few new things to note for this year, so please be aware:

There is a 3 color standard MINIMUM.
Unpainted armies will not be allowed to play this year. Models that are not painted to the three color standard will be disqualified and removed from the competition. If this creates an illegal unit than the entire unit will be removed. This is in line with, most if not all tournament rulings, including Adepticon.

On a separate note:

Forgeworld Clarifications
In addition, you must have the corresponding book for the Forgeworld unit you are using. These rules must have been published in a book and may not be released “trial” rules such as the current rules for the Tau XV107 suit.

Only Forgeworld models with rules marked for “Warhammer 40,000″ may be taken.

New Missions:
We have been working on missions that incorporate past player feedback and have been testing extensively to support a fair, balanced and competitive tournament. If you have any input that you would like to give, PLEASE do not hesitate to email/PM me or Tim. I can be reached at joewirtz06@yahoo.com.

FAQ’s
Despite the extensive set of FAQ’s and errata’s present in the 40k system, we understand there may be some questions that arise that you may want answered prior to the tournament. If you have a specific question that you would like answered, please email joewirtz06@yahoo.com with the question. We will aggregate any and all questions we release and compile them into an FAQ to be available the day of the tournament. You will also receive a response via e-mail with the ruled answer, applicable for our tournament.

Codex Release Clarification
With the Tyranid Codex rumored to be released January 4th, we will issue a ruling as to which codex will be used for the tournament closer to the date and confirmation of these rumors is substantiated. If the codex is indeed released as scheduled on January 4th, then we will most likely use it [Pending Verification] however, if the release date is any later, we will require that players used the released 5th edition codex.

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If you have any further questions please email joewirtz06@yahoo.com or tschmidt50@wi.rr.com!

We have created a Facebook Group for the event https://www.facebook.com/groups/217864581707579/. Just remember that your spot is not reserved in the tournament if you join the group, but is when you PayPal Tim.

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Preferred Enemy! Jan. 25th-26th 2014
January 32014

We are pleased to announce our first annual 40k Event… Preferred Enemy!
The tournament is being held at Scotland’s premier gaming venue – Common Ground Games, in Stirling.

The Pack!
https://www.dropbox.com/s/xzi0bmxyikblo … espack.pdf

The Price
£25. More details are in the pack about how to pay. but your £25 includes the two days of gaming and includes lunch on both days!

The Event
over the weekend you will play 7 games of top quality warhammer 40,000, with custom senarios.
- a chance to win a host of prizes.
- a ton of spot prizes on both days.

How to sign up?
you can leave a post bellow this post or alternatively you can catch me on twitter… @EEON1 or if you just manage to see me in person before the event that will also be fine!

well i hope you all like the look of this event and hope to see you all there!

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WarpCon Jan. 24th-26th 2014

WarpCon Jan. 24th-26th 2014

Áras na Mac Léinn

January 32014

Warhammer 40,000

Price:
Description1850 points army

Bastion and Aegis Fortifications Allowed

Allies Allowed

On Page 2, third bullet point – Replace date with 28th December 2012

The Warhammer 40K Rule pack can be downloaded here.

To purchase a place please purchase a wargames weekend pass.

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The Only Game In Town RTT Jan. 18th 2014
January 32014

The Only Game In Town with be holding an 1850 point Rogue Trader tournament Saturday January 18th. Their address is 211 West Main St. Somerville NJ 08876.

There is no painting requirement. It will be a 3 round event. We will be running this as a pre Templecon (onslaught) tournament where will be using the Templecon missions which can be found here http://www.dakkadakka.com/dakkaforum/posts/list/560752.page. This tournament will also be using Torrent of Fire, which is a new tournament tracking system http://www.torrentoffire.com/ There is space for 18 players, I would post here or PM me to confirm your spot.

WYSIWYG will be enforced.

Rounds will last 2 and 30 minutes.

$20 dollar entry fee which will all be given back out in prize support. Registration starts at 10:00am, dice roll at 11.

Let me know if you have any questions, we hope to see you there!

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Coastal Assault Jan. 24th-25th 2014

Coastal Assault Jan. 24th-25th 2014

Emerald Coast Convention Center

January 32014

Coastal Assault 2014

Click Here for pictures of Coastal Assault 2013!

Follow us on Facebook:  Coastal Assault

Follow our Warhammer 40K group on Facebook: TBS Comics Warhammer 40K

Follow our Fort Walton Beach Heroclix group on Facebook: Emerald Coast Heroclix

Follow our Pensacola Heroclix group on Facebook: Pensacola Heroclix Scene

The Premier Florida Panhandle Miniature Event & Board Game EXPO
Board Game EXPO  + 40K Tournament + WarmaHordes Tournament+ HeroClix Tournaments  + Miniature Painting Contest + Raffle + Crazy Sales = the best day of gaming on the Emerald Coast!!!!

 

 January 24th & 25th

Emerald Coast Convention Center

1250 Miracle Strip Pkwy SE

Fort Walton Beach, FL 32548

Saturday, Jan 25

1999 points

4 Rounds

9 AM

$30 Pre-Register

$35 at the door

Email army list here

View the rules for 40K here.

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Play the Game Read the Story RTT Jan. 18th 2014
January 32014

Prizes:

Store Credit to top finishers based on Best Overall, Best Sportsman, Best Painted and Best General categories.

Entry fee: $15

Sign in with your Customer Rewards Card at the front counter. Don’t have one? Fill out the guest sign in sheet today and ask how you can become a member today and earn coupons towards your purchases. As an added bonus Customer Reward members don’t have to fill out the guest sign in sheet.

Details:

It’s 6 months until the 2014 Play the Game Grand Tournament and the Rogue Trader is back!  The event takes place over 3 rounds of play using the following rules:

  • 1500 points
  • 2 hour rounds
  • Painting, Sportsmanship and Army Composition will be judged.
  • Escalation book (superheavies/gargantuans) rules will NOT be allowed .
  • Stronghold Assault will be allowed with the following exception: Aquila Strongpoint (both versions) will not be allowed

Doors open at 9am, event starts promptly at 10am.

The rules packet can be found here
Please be familiar with these rules prior to the event.

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TSHFT Open Jan. 17th-19th 2014

TSHFT Open Jan. 17th-19th 2014

DoubleTree by Hilton

January 32014

“Emerald City Slaughter” is back for another year!

Being held at the Double Tree by Hilton Hotel Seattle Airport, January 17th – 19th, 2014.
We have Warhammer 40k and Warhammer Fantasy currently scheduled and have more events to be added in the future.

We have two(2) available packages on top of our regular ticket options, The Buddy and Single Package. Both include 2 nights stay and sign-up to all events.

The Buddy package cost $380 (USD, All taxes included) for 2 individuals, a room for 2 nights, and sign-up for all events. A total value of over $400! ($240 for the room, $150+ in tickets, + Taxes)

The Singles package cost $280 (USD, All taxes included) for 1 individual, a room for 2 nights, and sign-up for all events. A total value of over $300 ($240 for the room, $75+ in tickets, + Taxes)

We are also offering a Room Add-on for $120 (USD, All taxes included) for 1 night. These can be added on to any ticket purchase or any current package.

Upon purchasing a package or a room add-on, you may be required to provide additional information for hotel registration. We will contact you when the purchase is made.

Warhamer 40k and Warhammer Fantasy will be held over January 18-19th (Sat-Sun) Warhammer 40k Team Tournament will be held on January 17th (Friday)

X-Wing will be 2 separate tournaments, one on January 18th and one on January 19th.
Players that sign up for both days will receive a $10 gift card to Games & Gizmos. All X-Wing players will also receive a set of acrylic templates!
X-Wing will be using the standard FFG Rules with a increase to 150 points games.

Warhammer 40k will be 1750 points, Warhammer Fantasy 2500 points, Warhammer teams 1500 points, and X-Wing 150 points. For complete rules please review the PDFs on the side.

http://www.tshftopen.com/TSHFT_Seattle_2014.php

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Flat Land RTT Jan. 11th 2014
January 32014

1850 Point Tournament. 3 Rounds.
WYSIWYG is required.

$10.00 Entry
10:30 Registration, dice roll at 11am.

For this tournament, Forgeworld, Stronghold Assault, Escalation, and “Advent Calendar” will not be used.

The Following Codices will be in used:
Codex Space Marines/Space Wolves/Grey Knights/Blood Angels/Dark Angels/Iron Hands
Codex Chaos/Chaos Daemons/Black Legion
Codex Eldar/Dark Eldar/Iyanden
Codex Tau/Farsight
Codex Orks
Codex Necrons
Codex Tyranids (5th Edition)
Codex Imperial Guard/Sisters of Battle

You will be required to bring 2 copies of your list, templates, rulebooks, and codices to play. Copies of said and torrents will not be allowed.

The following missions will be played:
Round 1: Crusade, 5 Objectives Hammer & Anvil
Round 2: Purge the Alien, Dawn of War
Round 3: The Emperor’s Will, Vanguard Strike

Pre-registration is strongly recommended. 22 spots available.
Call Flat Land Games (248-773-7854) or email (majordomo@flatlandgamestore.com) to pre-register.

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Event Horizon RTT Jan. 11th 2014

Event Horizon RTT Jan. 11th 2014

Event Horizon Games

January 32014

Event Horizon Games and Lords of War will be running a Warhammer 40k tournament at the Event Horizon Games store venue in Garner (Raleigh) NC.

We have plenty of tables available and will be able accommodate up to 30 players, so expect to face a wide range of opponents!

The tournament format will be as follows:
Entry fee: $10
Points Limit: 1850 points
Allowed armies: The latest versions of all codexes and Warhammer 40k army supplements as of December 2nd 2013 (This DOES include the Iyanden, Farsight, the various Space Marine, and Black Legion Supplements and Codex: Inquisition). Forgeworld units are not allowed.
Allies are allowed as per the normal BRB rules.
Fortifications are allowed as per the normal BRB rules with the exception of the Skyshield Landing Pad. This includes the Firestorm Redoubt and Vengeance weapon batteries. If you are bringing a Fortress of Redemption it will be allowed, but your deployment options will be limited as players are not permitted to move pre-positioned terrain.
If Games Workshop releases a FAQ clearing up the rules for the Skyshield Landing Pad before December 15th 2013 we may allow the fortification to be used.
CURRENTLY WE ARE NOT PLANNING TO ALLOW RULES FROM ESCALATION, STRONGHOLD ASSAULT, OR THE CURRENT CROP OF DATASLATES TO BE USED. THIS MAY CHANGE ONCE THE RULES ARE RELEASED BUT AT THIS TIME DO NOT PLAN ON USING THESE RULES.

Prize Awards:

Best Overall

Best General (highest Battlepoint score from missions only)

Best Painted Army

Best Sportsman

Additional prizes as participation permits!

Format: 3 games, overall ranking determined by accumulated battlepoints from the missions and soft scores, with highest destroyed killpoint ratio as the tiebreaker.

NOTE: Any reference to models or units ‘killed’ also includes models that are off-board or falling back at the end of the game.

Each game provides a maximum of 24 Battlepoints to be acquired. These are earned as follows:
Alpha Missions: 12 points if won, 6 points to each player if tied.
Beta Missions: 6 points if won, 3 points to each player if tied.
Gamma Missions: Up to 6 points scored as follows:
Slay the Warlord: 2 points to a player for killing the enemy warlord and his warlord remains alive
1 point to each player if both warlords are killed
0 point to each player if both warlords are alive

First Blood: NOTE: THIS IS NOT THE STANDARD RULES FOR THIS SECONDARY OBJECTIVE!
2 points to a player for killing the first unit if no units of his are also eliminated in the same game turn
1 point to each player if the player losing the first unit is able to kill an enemy unit in that same game turn.
0 points to each player if no units are eliminated (and maybe a prize if you can win a game achieving this!)

Linebreaker: 2 points to a player if he has a scoring or denial unit in his opponent’s deployment area and his opponent has none in his deployment area.
1 point to each player if both players have scoring or denial units in their opponent’s deployment areas.
0 points to each player if neither player has scoring or denial units in their opponent’s deployment areas.

Tiebreaker: Record the number of enemy units killed and the total number of killpoints in the enemy army. In the event of a tie on accumulated battlepoints over the tournament, the player with the highest proportion of available enemy killpoints ‘killed’ will be placed higher.
Note: This means that killing 4 out of 6 available killpoints ranks higher than killing 9 out of 15.

Night Fight, Reserves and Mysterious Objectives are in use. Mysterious terrain rules are not in use.

Round 1:
Deployment: Hammer and Anvil
Alpha Mission: 5 objectives. One is placed in the center of the table (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Players take turns placing one objective each in their own deployment area and one objective each in their opponent’s deployment area. Objectives must be at least 6″ from the board edge and 12″ from any other objective. The player controlling more objectives at game end wins this mission.
Beta Mission: Kill points – the player who has killed more enemy units wins this mission.
Gamma Missions: As above

Round 2:
Deployment: Vanguard Strike
Alpha Mission: 4 Objectives. One objective is placed in the center of each table quarter (12″ in from the long table edge, 18″ in from the short table edge). The player controlling more of these objectives at game end wins this objective.
Beta Mission: Relic. Place the relic in the center of the board (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Follow the BRB rules for control and movement of this objective. The player in possession of the Relic at game end wins this mission. If no model is holding the Relic at game end, this mission is tied.
Gamma Missions: As above

Round 3:
Deployment: Dawn of War
Alpha Mission: 2 Objectives. One is placed by each player in his table half. The player controlling more of these objectives at game end wins this mission. Objectives must be placed more than 6″ from the board edge and 12″ from any other objective or the board center.
Beta Mission: 3 objectives. One is placed in the center of the table (offset as necessary along the center line of the board, equidistant to the deployment areas of both players if impassable terrain is in the center of the board). Players take turns placing one objective each in their opponent’s deployment area. Objectives must be at least 6″ from the board edge and 12″ from any other objective. The player controlling more objectives at game end wins this mission.
NOTE: A unit can control only 1 objective. A unit can contest multiple objectives.
Gamma Missions: As above

Soft Scores:

There will be two categories of soft scoring. These will be part of the ‘Best Overall’ award and have their own prize categories.

Appearance:
In addition to a ‘Best Painted Army’ award, a battlepoint bonus will be awarded based on your army appearance. Note that we are not putting any ‘hard’ rules here about painting quality – slapping 3 colors on different parts of models won’t count as ‘base standard’. A reasonable effort to put colors on the appropriate parts of a model will count. ‘Good tabletop standard’ includes appropriate base painting along with basic shading (washes or dry-brushing done to a reasonable standard would count for this). ‘Wow!’ level means you are going to be in the running for the ‘Best Painted Army’ award.

Army not all painted, or below base standard: 0 points
All models painted to base standard: 3 points
All models painted with at least base standard, at least 50% to good tabletop standard: 6 points
All models painted to a good tabletop standard, all models based: 9 points
WoW! 12 points

Sportsmanship:
The round 3 results sheet will include space for you to rank your opponents in order of how you rank their sportsmanship. (Note that this may be different to how much you enjoyed the game!). Your score from your three opponents will be multiplied by 2 and added as bonus battlepoints to your tournament score (generating a score between 6 and 18).
There will be an award for the highest sportsmanship score. In the event of a tie, the tiebreaker will be the highest battlepoints among the tied players.

 

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Borderlands Games RTT Jan. 11th 2014
January 32014
A Lurking Threat Jan. 11th 2014
January 32014

A Lurking Threat
40K TOURNAMENT @ THE OUTPOST 11th January 2014

This is a 1750 point, 3 round tournament.

Tickets are £17.50 and include lunch.

Armies must be comprised from army lists from current codexes and/or White Dwarf where appropriate (e.g. Sisters of battle). Forge World is allowed.

Lists are to be submitted no later that the 21st September, please note which tournament the list is for and send it to survivors@the-outpost.co.uk. Lists should be typed in a logical format with full names, point costs and breakdown of points where relevant. Please ensure your full name and the tournament name is in the subject of the email and on your list as a heading.

Participants must bring the following:
*A copy of the rulebook
*A copy of their codex
*A full print out of their list.
*Dice, tape measure and templates and a pen.
*In the event that you are using Forgeworld you MUST have the appropriate book(s) and updates.
*Any fortifications bought for your army list as per pages 114-117

In the event you fail to bring any of these items and are found to be needing them in a rules query you will be ruled against.

Allies are allowed as per pages 112-113 of the rulebook.

Models do not have to be painted although it is encouraged. Models do not have to be GW standard models but they do have to easily recognised as what they represent. If you have a query about a model bring it into the store and a staff member will judge if it is suitable.

Schedule
09:00 – 09:45 Registration and pairings
10:00 – 12:15 Game 1
12:15 – 13:00 Lunch and best painted army voting
13:00 – 15:00 Game 2
15:15 – 17:15 Game 3
17:30 – Awards

Best Painted
During the Lunch any players wishing to enter the painting competition will be asked to display their army. Outpost staff will vote on armies and decide the best painted. To enter your army must be fully painted and based.

Blood Points
A unit is worth a number of blood points equal to its cost in points. You score these points for enemy units/vehicles destroyed, fled off the board or fleeing at the end of the game. Keep a note of Blood Points earned and the end of each game as these will help with rankings. Half blood points are scored at the end of the game for the following:
- Units below 50% starting number of models.
- Vehicles below 50% hull points.
- Monsterous Creatures below 50% wounds.

A note on being under pointed: All armies should be worth exactly the points available for this event, if your army is less than the available points then your opponent automatically gets those points at the end of the game, i.e your army is worth 1745/1750 you opponent automatically gets the additional 5 points that you haven’t spent, this is the ensure lists are not intentionally under pointed.

Scoring
Games will be scored in the following manner.
Win = 10 points
Draw = 5 points
Loss = 0 points
In the event of a point tie on the leader board, the number of victory points earned will be to determine the winner (so make a note of them on your sheet). If still tied after this then blood points will be used. Blood points will also be used to determine the Bloodiest General.

Awards
1st place £30 store credit
2nd place £20 store credit
3rd place £10 store credit
Best painted £10 store credit
Bloodiest General £10 store credit

Scenarios to be anounced.

http://theoutpost.free-forum.net/viewtopic.php?f=33&t=821&p=4594#p4594

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31st Century RTT Jan. 4th 2014

31st Century RTT Jan. 4th 2014

31st Century Games and Hobbies

January 32014

Our first Warhammer 40,000 Tournament of 2014 will be held Saturday, January 4th, with what could easily be considered the biggest prize in 31st Century history. This beautiful gaming table has been with the store for years, but we want to make this event a huge success, and are willing to sacrifice to make sure we have as many participants as possible. This tournament will be 1,500 Points, and the grand prize will be the iconic city battle table (no models included). This event will include door prizes and a Deathmarch door prize for the participant who drives the furthest to attend. We will be using standard missions, and have a $5.00 entry fee. This is a once in a lifetime opportunity to own a piece of 31st Century Games & Hobbies, and a great chance to game with old friends!
Please see our facebook page for a picture of the table, or come in to join us for a game!

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The Realm RTT Dec. 7th 2013

The Realm RTT Dec. 7th 2013

The Realm, Games & Comics

December 52013
Warhammer 40k tournament. This Saturday, Dec. 7th.
1750 points. 3 rounds. $10 buy in or $20 purchase.
10am start. Doors open at 9:30.
$120 in prize support with 6 or more players.

No Forgeworld. Standard rulebook missions.

Post here or contact the store to register. Thanks.

 

The Realm, Games & Comics
1033 E Imperial Hwy E3
Brea, CA 92821
714-990-8450
therealmgames@sbcglobal.net
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ORIGINS GAME FAIR June 11th-15th 2014

ORIGINS GAME FAIR June 11th-15th 2014

Columbus Convention Center,

December 52013

ORIGINS GAME FAIR hosted by GAMA

Columbus Ohio – Columbus Convention Center, 400 North High Street Columbus, Ohio 43215

June 11 to 15 - 2014

Apocalypse 

The second edition of Apocaypse has been released and to celebrated, we have built 24 feet of new terrain that is designed specifically for this game. You bring your titans, your super heavies, your army and compete. Updated details will be on the 40Korigins.com website.

14 June 2014 
Sat 9:00 AM

Eight Army Challenge

 Think you really know Warhammer 40K? Are you the general’s general when it comes to different codex rules? Well here is your challenge. We will provide you with 8 different armies. You play 8 games, one with each army. The winner of the tournament is the one that proves they are the general with the ability to play all 8 armies. Games have timed turns (speed play) so you really need to know the rules. Everything from Space Marines to Kroot are fair game. Prizes for the winner. Armies will be paired on boards designed to provide tactical advantages to the player who knows the army the best.  All materials provided. Warning rules released up to the day of the game will be in use! 

12 June 2014 Thu 9:00 AM

Warhammer 40K Pair Tournament

 Standard 40K pairs tournament. Prizes will be awarded to the winners. Sign in and setup from 8AM on, First battle starts at 9AM. Check 40korigins.com for updates 1000 points per player, teams can either sign up together or we will pair you with someone. Detailed rules are on the 40korigins.com site.

13 June 2014 Fri 8:00 AM

Warhammer 40k Grand Tournament 

Please check 40korigins.com for updates and scenarios as we get closer to the convention. Last year 37 players participated. Tables will be setup to support up to 64 players. Prizes awarded.

14 June 2014 Sat 8:00 AM

Another 60+ Warhammer and Warhammer 40K events are planned, including a Triumph and Treachery Tournament, which we are working on the rules for and a 750 point speed play evening tournament. I will send you details as we work them out.

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Winter Warm-up RTT Dec. 15th 2013

Winter Warm-up RTT Dec. 15th 2013

Sanctuary Gaming Centre

December 52013

I will be running a 1 day 3 game 1850pt 40k event at the Sanctuary Gaming Centre on Sunday 15th December. Called “Winter Warm-up”.

Thanks to Timmy Fisher for the following:

Tim Fisher wrote:
The Sanctuary

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This is a new venue opened by a local gamer called Richard Lacey looking to fill the void for a regular gaming venue in the area – ideally located for all the North vs South meet ups.

Here’s their Facebook page https://www.facebook.com/pages/Sanctuar … ?ref=br_tf

The place recently opened and it’s a work in progress – in time there will be more facilities and (hopefully) a bar on offer. There is a shop on site with GW stock and some other products, a snack bar, chill out room and 44 6 x 4 tables; so enough room for 88 gamers. The tables are well spaced out with plenty of room.

Having popped in yesterday I was very impressed by the place! Ideally this place will fill the void left after the mill closed earlier this year – Already Rich has been lucky as he knocked on the doors of the mill after new owners moved in and managed to get all the old gaming tables and furniture just before they dragged them out to burn them!

It’s probably one of the most atmospheric place you could play Warhammer – it is, after all in an old church! There’s no bar at the mo but Rich says he’s working on it and for now there’s pub just over the road in any case!

Details

Address

Saint Michaels & All Angels Church, Saint Michael’s street (just off Outram street) , NG17 4GP Sutton in Ashfield

Parking

Free car parking can be found on St’ Michaels Street beside the church. To the rear of the church near the row of garages or the car park on New Cross Street across from Sutton auto trade. A pay and display car park can be found on Chatsworth Street.

Local accomodation

Mansfield Travelodge is just 0.8 miles from the venue – closer to the Sanctuary than it was to the Mill.

http://www.travelodge.co.uk/hotels/292/Mansfield-hotel

Map

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To give you an overview – if you ever went to mill gaming venue.

A) is The Sanctuary
B) Is the Travelodge
C) Is the old Mill.

For those of you coming from the M1 the Sanctuary is actually a couple of miles closer to the M1.

Local Amenities

The venue is on a high st and there’s a wide range of takeaways and pubs along the street so plenty of options – The venue is open Friday nights for gaming.

Winter Warm-Up

It is designed to be the perfect warm up to Caledonian Uprising and will use the same rules pack except we will only use Gaming points to determine the winner.

It’s 2 weeks before list submission for Caledonian Uprising so the perfect chance to try out your list and the missions before settling on a force. You can use unpainted models providing at least the bases are marked to tell the different squads apart.

Venue
St’ Michaels & all angels church, St’ Michaels street, NG174GP Sutton in Ashfield

Price: £15 per player inc. Subway buffet lunch, Coffee/Tea and Donuts first thing

Please send this to my paypal superstarkeeper@yahoo.co.uk

Timings:

0830 Registration
0900 – 0910 – Event Brief
0910 – 1210 – Game 1
1210 – 1230 – Lunch
1230 – 1530 – Game 2
1530 – 1540 – Break
1540 – 1840 – Game 3
1840 awards/finish

Rulespack:

https://www.dropbox.com/s/37j8peyrnylal … M%20UP.pdf

Cheers

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Gametable Adventures  RTT Dec. 21th 2013
December 52013

Gametable Adventures
74 south 30th st.
Newark, Ohio 43055

Saturday, December 21, 2013 11:00am until 7:30pm

2000 pt (one force org charts)
3 Swiss rounds
30 seats
$10 entry
All money collected will be turned back into prize gift certificates to the GTA. All the missions in this event will have special rules with winter themes in mind, should be interesting. Only ageis defense line for fortifications.

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Comic Quest RTT Dec. 15th 2013
December 52013
Comic Quest Tournament Guidelines
1,500 points. Standard Warhammer 40k Codices / Army Lists (No Forgeworld)

Tournament #2 in The Dice Abide / Comic Quest 2013-2014 Tournament Circuit(http://www.thediceabide.com/2013/10/tda40ktourney/)

Date: Sunday, December 15

Location:
Comic Quest
23811 Bridger Rd. #100
Lake Forest, CA 92630
(949) 951-9668

Cost: $5 buy-in or $10 purchase

Prizes: Prize pool = number of players x $5. 1st place gets 50%, 2nd place gets 30%, 3rd place gets 20%

**HOLIDAY CHARITY TOY Donation
: If you donate an unwrapped toy, you get 1 free re-roll to use per game. Contact the store for more details on what kind of toys are acceptable for donation. Donated toys go to ‘ORANGEWOOD CHILDREN’S FOUNDATION’.

Schedule of Events:
11:00 – 11:30 Registration & Set-Up
11:30 – 11:45 First Round Pairings
11:45 – 2:00 Round 1
2:00 – 2:30 Lunch
2:30 – 4:45 Round 2
4:45 – 5:00 Break
5:00 – 7:15 Round 3
7:15 – 7:30 Award Ceremony

40K Tournament Format

*Every scenario has a total of 10 possible points.
*Whoever has the most points, wins. Equal points is a tie. There are no degrees of victory, winning by 1 point or 10 is counted the same.
*The tournament is W/L/D format, with accumulated points used to determine standings within a given final bracket. For example, if you end the event with a 2-1 record, you will be ranked within that bracket according to how many battle points you accumulated throughout the event. The official scoring is 1,000pts for a win, 500pts for a tie and then accumulated points within the game. So, a player with a 2-1 record who accumulated 7 points in each of his 3 games would end with a final score of (2,021points). We score it this way so that the W/L/D record trumps accumulated points, but points earned throughout the tournament matter in determining your precise ranking in the event.
*Pairings are Swiss style, based on strength of schedule.

Scenarios

Each scenario is built using two book missions played simultaneously with all 3 book bonus points. Each mission is distinct, for example, Heavy Support units in Big Guns Never Tire can not take the Relic. Winning one mission earns that player its points. If a mission is tied, neither player earns the points. Any bonus points earned via Warlord traits, etc. apply to the primary mission only. For example, if your Warlord becomes a scoring unit, that will only apply to the primary mission.

In the Scouring, each player places 2 objectives in their opponent’s deployment zone and 1 outside of either player’s deployment zone following normal objective placement rules (6 total on the board for the Scouring). Each player has a 1, 2, and 3 point objective, which are revealed just before the role to seize the initiative as normal. You will end up with 2 objectives in no man’s land, and 2 in each deployment zone. Destroying fast attack choices counts for points to this mission.

In Big Guns Never Tire, each player places 2 objectives, one in their own deployment zone, the other in their opponent’s following normal objective placement rules (4 total for this objective on the table). You will end up with 2 in each deployment zone. Destroying Heavy Support choices counts for points to this mission.

Book bonus points are added to the total, not to each mission. For example, if you win the Primary mission, lose the Secondary Mission, and get First Blood, Slay the Warlord, but not Linebreaker, you would have scored 6 points total (4 for primary, 0 for secondary and 2 of the 3 book bonus points for 6 total). You will have a score sheet for each scenario that makes tallying the points very straightforward.

*All Fortifications are allowed. If you are placing a large Fortification that would displace a piece of terrain already on the board, simply remove it.
*Mysterious objectives are used.
*Mysterious Terrain is not used.
*If you roll your Warlord trait out of the BRB, you roll once and choose any trait with that number. If rolling out of a codex, generate the trait as normal.

Scenario 1: Crusade (4pts) and Emperor’s Will (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone.

Scenario 2:
Big Guns Never Tire (4pts) and The Relic (3pts): Vanguard Strike Deployment. There are always 4 objectives for Big Guns Never Tire. See scenario guidelines.

Scenario 3: Purge the Alien (4pts) and The Scouring (3pts): Dawn of War Deployment. There are always 6 objectives for The Scouring, 2 of which must always go outside either player’s deployment zone. See scenario guidelines.

Mission Order of Operations

1. Roll for Warlord Traits and generate Psychic powers. Each player rolls 1D6, chooses any of the three Warlord Traits with that number for their trait. If rolling from a codex Warlord Table, roll for the power as normal.
2. Roll for Night Fighting.
3. Roll for Sides. The player rolling highest chooses their deployment zone (but does not yet deploy their army, as normal) and deploys any Fortifications. The player going second then does the same.
4. Place objectives, with the player that chose their deployment zone first, placing the first objective. This can be any objective. The Relic automatically goes in the middle and is placed before any other objectives.
5. Roll for first turn as normal, following book guidelines for deploying forces, reserves, Seize the Initiative, etc

The BAO FAQ will be in effect (http://www.frontlinegaming.org/community/40k-faq/)
For Reference: Bay Area Open Tournament Format: http://www.frontlinegaming.org/community/bao-tournament-format/

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40k Twin Linked GT Dec. 7th-8th 2013
December 52013

Each team will receive a composition score based off the combined totals of both armies. Prior to the tournament teams are required to submit copies of both army lists to the tournament organizers. Army lists should be emailed to Twinlinked40KGT@Gmail.com. Army list are due no later than November 29, 2013. Teams who submit their army lists by November 22nd will receive two raffle tickets for a super cool prize.

Each player must bring 1 HQ & 2 Troop selections. Each team is allowed 0-2 Fast attack, 0-2 Elites and 0-2 Heavy support per 2,000 combined army. No more than 2 models with the flyer special rule will be allowed per team in this tournament. Each player is allowed to bring up to 3 troop units but must bring at least 2. Players are not allowed to double up on units other than troops. If using a character that allows a unit to be a troop that is not normally a troop, they would still be limited to only three. However, if your codex allows you to take the same selection as both a troop and an elite (as an example) you could still take three as troops and one as something other than a troop.

1.)Combined points spent on HQ selections:
500 or less points = 7 points
501 to 600 points = 4 points
601 to 700 points = 2 point
701 or greater = 0 points

2.)Combined points spent on troops. Including dedicated transports:
901 or more = 7 points
801 to 900 = 4 points
701 to 800 =2 point
700 or less = 0 points

3.)Combined points spent on Fast Attack, including dedicated transports:
400 or less = 7 points
401 to 450 = 4 points
451 to 500 = 2 point
501 or more = 0 points

4.)Combined points spent on Elites. Including dedicated transports:
400 or less = 7 points
401 to 450 = 4 points
451 to 500 = 2 point
501 or more = 0 points

5.)Combined points spent on Heavy Support, including dedicated transports
400 or less = 7 points
401 to 475 = 4 points
476 to 525 = 2 point
526 or more = 0 points

6.)Combined points spent on Special or named characters: No team may have more than one special or named character costing more than 215 points.
315 or less = 10 points
316 to 350 = 8 points
351 to 450 = 6 point
451 to 475 = 3 points
476 or more = 0 points

Core Rules:
1.) Teams are comprised of two separate 1,000 point armies.

2.) Forge-world units will be allowed at this event. However “Imperial Armies & Lists” will not be. Teams are allowed to bring up to 500 points worth of FW selections, however no more than two units. Only units stamped as “40K Approved” may be used.

3.) Allied teams are to be considered “Allies of Convenience” per page 112 of the 6th edition Warhammer 40K rule book regardless of the armies chosen. Any two armies may be allied in the Twin Linked tournament.

4.) 1 Fortification per team. The Fortress of Redemption nor the Aquila Strongpoint is allowed.

5.) Teams may not have more than 2 units with the “Flyer” special rule.

6.) Team Comp score is based off the combined 2,000 points of both armies.

7.) Special abilities from one army can not be used in any way to “buff” the other. Additionally, troops from one team member may not ride in transports controlled by their teammate. If any clarification is needed please ask the T.O. prior to the tournament.

8.) Only troops disembarked from transports count as scoring. AKA “Boots on the ground”

9.) All Objective markers must be mounted on 40mm bases, if teams do not have enough 40mm objectives they will be provided by the T.O.

10.) Objective markers are considered to be impassible terrain. Nothing may be placed directly on top of an objective marker to “hide” its location nor with the overt intention to conceal it from plain sight.

11.) Players will be given 6 detailed copies of their respective army lists when checking in for the tournament either on Friday December 6th or the morning of December the 7th.

12.)Each team must bring all materials needed to play games, including dice, measuring tape and templates.

13.)All teams must have at least one Warhammer 40K 6th Edition rulebook and Codex(s) represented by armies both team members are playing. Army Special rules and or codex(s) for armies must be made available to opposing players upon request. Digital copies of codex(s) and core rule books will be allowed so long as they have also been released by Games Workshop as a “hard copy”. Photo copied codex’s / rule books will not be allowed at the GT.

14.)Units from various sources that DO NOT take up a force organization slot may be taken in addition to units allowed so long as all prerequisites are met.
15.)In the interest of “fair play” any player may request the use of dice being rolled by opposing teams. Any team found to be using “loaded” dice will forfeit their current game and be removed from the tournament.

16.)Teams using armies from the same codex(s) may not choose the same named or special characters. Players are not allowed to double up on units other than troops, such as dual Helldrakes, two units of flamers, two doom scythes ect.

17.)No player may have more than a single named character on their army roster costing more than 215 points.

18.)Teams must choose one HQ figure or single model (one of the two Warlords) to be their overall Force Commander. This selection may not be a unit, but must be a single model. “Bodyguards” or “Retinue” are excluded and thus unable to be declared as the Warlord.

19.) Warlord traits can only be applied to the 1,000 point army from which the warlord was chosen from.

20.)Models being used for “counts as, proxies or custom” must be approved by a T.O prior to the start of the tournament. Players wishing to use models which are only available from “Forge world” must use the actual Forge World model in question and provide the Imperial Armor book showing all rules for the model. Photo copies of pages showing the modles or units will not be permited.

21.) Anyone using custom, or “counts as” models which weren’t approved by a T.O prior to the start of the tournament may have them removed from play and be ineligible for use during the remainder of the tournament.

22.)Each team will receive a composition score based off the combined totals of both armies. Teams are required to email their army lists showing the total points used by each player per each section then totaled together.

Teams are allowed to spend up to 500 points on Forge-world models or units, however Imperial Army lists will not be allowed. Only Forge-world units stamped as “40K Approved” may be used. Any selection listed as either “Apocalypse”, anythng greater than “Heavy”, or any model with structure points will not be allowed in the Twin Linked Grand Team Tournament. Anyone wishing to use a Forge-World selection out of any I.A. book must have the actual model in question, no “counts as” will be allowed. If in doubt, contact the tournament organizer.

Paint requirements:
While the seasonal Twin Linked Team tournaments have never required that armies be painted, at the Grand Tournament level its mandatory that every figure being used in the event be painted to at least a three color minimum and fully based. Each team will receive up to ten points which will be added to their teams overall score. Unpainted figures will not be allowed in the GT.

Is the combined army completely painted to a three color standard? +6 points
Is each figure based? +4 points

Awards and Prizes:
Players who are eligible to win multiple awards for both Sportsmanship & Overall will be given the highest single award possible.

Best Overall:
Awards will be given for teams with the top four best overall scores in the tournament. There are a maximum of 250 total points each team can earn in this tournament.

Best Sportsmanship:
The top three teams with the highest combined sportsmanship score during the tournament plus highest number of favorite opponent votes will win sportsmanship awards. Each player has the option of casting one vote for the team they enjoyed playing the most on both Saturday and Sunday. Over the course of the event each team can receive up to 6 votes for Favorite opponent from each team member they faced during the tournament for a total of 12 possible votes during the event. While these votes will not impact their overall score nor final placement in the tournament it can detemine which team may ultimately win Sportsmanship awards.

Players Choice Best Army:
During the first day of competition judges will determine the top 20 painted armies in the GT. The owners of those armies will be notified that they have “made the top twenty” and eligibility for “Player’s Choice Best Army”. Qualifying armies will be put on display Saturday night as part of the “Armies on Parade” giving each player a chance to view them outside of a tournament game. Judges will be accepting votes for “Player’s Choice Best Army” as of Saturday night and up to the end of game 6 on Sunday the 8th.

Sportsmanship: 75 total points
Teams can earn up to 15 points each game awarded by their opponents. However in the interest of fairness each teams lowest sportsmanship score earned during the tournament will be dropped. Allowing them a maximum sportsmanship score of 75.

Battle: 120 total points
A victory is worth 15 points, draws are worth 10 points and a loss 5 points. Teams can earn up to 5 bonus points per game.

First Blood: +1 point, A unit with a dedicated transport counts as two different units.

Zone Control: +1 point, A Scoring unit must be entirely within opponents deployment zone at end of the game.

Slay the Force Commander: +3 points, Prior to the start of the tournament one of the two HQ choices (warlords) must be declaired as the overall Force Commander.

Army composition: 45 total points
Score will be based off of the combined totals of both armies.

Paint points: +10 points
Is the combined army completely painted to a three color standard? +3 points per player
Is each figure based? +2 points per player

Army Lists Allowed:
All armies with a current, official, printed codex will be allowed: If a new edition of a codex is released LESS than 30 days prior to the date of the event, then the previous edition will be used. The cut off date for any new codex’s allowed in the GT will be November the 8th Players MUST bring a hard copy of the codex(es) they are using for their army. No digital copies of codex’s will be allowed. The same army list(s)s will be used during all six games of the TLGT.

Teams will field a 2,000 point combined army. Teams will be considered “Allies of Convenience” regardless of their actual compatibility under the guidelines from the Warhammer 40K 6th edition rulebook.

Army List Deadline; The deadline for army list submission is Friday November 29th.

Early list sublission:
Teams who submit their army lists on or before November 22nd will receive two raffle tickets for a super cool mystery item to be drawn and awarded after the 3rd game on Saturday the 7th.

Fortifications:
Players may take a fortification of their choice, with the exception of “The Fortress of Redemption and Aquila Strongpoint” which will not be allowed in this tournament. Fortifications cannot be put on tournament terrain, nor can Aegis Defense Lines be broken up into several smaller sections.

Mission Special Rules:
For the purposes of the tournament, the Mysterious Objectives, Night Fight, Reserves, Heavy Metal, the Relic and Fast Recon should be played exactly as described in the Sixth Edition rulebook unless addressed directly in a mission scenario.

Pairings:
The Twin-Linked Warhammer 40k GT is a six round team tournament. For the first round you will be randomly matched against a team with the same or similar composition score. If there is a team that you would rather not play against in the first round (i.e. you don’t want to face the same guys that you play against at every bi-monthly regular Twin-Linked Tournament) let the judges know when you register, and we will do our best to accommodate you. Note that this may not be possible in all cases, especially if you make multiple requests such as “I don’t want to play against any of those teams from the Sac City Punishers”. After the first round matches will then be set by battle points for subsequent rounds. What this means is that at the end of each round, competitors will be randomly matched againt a team closest to their battle score; however, you will NOT play the same team twice. If for some reason you are paired against a team you’ve already faced, let the judges know immediately so the error can be corrected. We will default to avoiding pairing people from the same 40K club as best we can. During registration (lists submission) we provide the opportunity for players to specify club allegiance.

Psychic Powers:
Prior to the start of each game players are required to roll and record their Psychic Powers in front of their opponents for each Psyker in their army(s). If for example you’re playing a Chaos Space Marine army and using a level three Psyker with a mark of Tzeentch you must roll for at least one of your three powers on the Tzeentch table. players must inform their opponents prior to rolling, which table you’re rolling on and for which Psyker. As Psychic powers have gained a much more important roll in Warhammr 40K since the release of 6th edition (and subsequent codexs) players are required to fully disclose what their Psychic power do. This can be as simple as giving your opponents a written copy of each power you rolled or handing them the corresponding Psychic power cards used by each army.

The Ringer:
If at any point there is an odd number of teams in the tournament, one of the tournament staff will play the part of a “ringer”. This person will play as normal, but will not be eligible for any sort of rankings or prizes. While the Ringer’s army isn’t going to be easy to beat it will conform to a full tournament comp list to promote fairness. The Ringer will be held to the highest levels of sportsmanship.

Time and attendence:
Teams are expected to be at their assigned tables before the designated start time of the round. If your opponents do not arrive within fifteen minutes of the scheduled start of the game, a forfeiture of the match will be declared so Do NOT be late!

Tables and Terrain:
All games will be played on 6′x4′ tables. Each table will contain sufficient scenery for a competitive game. All terrain will be placed by the judges prior to the event. Once the terrain has been placed that is where it will remain for the tournament. Players are NOT allowed to move terrain. If needed, a terrain definition will be provided on the day of the tournament to clarify any special features. If you have any questions about the effects or type of terrain on the table, contact a judge prior to the start of your game in order to clarify the game effects of the terrain piece in question. In the event that you or your opponent brings a fortification as part of an army list, they must be placed so as to not interfere with the existing terrain on the table. If a player brings a larger piece of terrain (Sky-shield Landing Pad), the judges will adjust terrain as needed for the player to place it on the table but only if both teams are unable to reach an agreement. Scratch-built fortifications must have the same “footprint” as the fortification they are intended to represent. There is a zero tolerance for modeling for advantage. Contact the tournament organizer for approval of your fortification conversion(s).

Team Names:
Matches will be posted using a name selected by players at the time they submit their army lists. Team Names must be in good taste without overt intentions toward offending your opponents, organizers, disrespecting the event nor Great Escape Games. For the past three years the bi-monthly Twin-Linked team tournament has always been about fun, comradery and good sportsmanship so please help us to continue that tradition.

Warlord Traits:
Prior to the start of each game roll for Warlord Traits: Roll a d6, and pick a trait from one of the three charts for your warlord. If your codex has a specific warlord chart (Chaos Space Marines) ect, then you must choose whether you roll exclusively on that chart, or if you roll the d6 and pick from one of the three rulebook charts prior to rolling. The chosen Warlord trait can only affect the 1,000 army from which the warlord was selected from. Once the overall Force Commander has been chosen (during list submission) he/she/it must be kept for the entire tournament.

The Twin-Linked Grand Tournament:
Our #1 goal is to run an event that you want to go to, and that you’ll have a good time at. So please send us your feedback. An updated primer packet will be released at the end of October that will solidify the general scenario structure for the tournament. We are compiling a TLGT FAQ and will be putting it on the GEG website. If you have questions please post them there and they will be answered in a timely fashion.

Updated September 9th 2013

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The Realm RTT Dec. 7th 2013

The Realm RTT Dec. 7th 2013

The Realm, Games & Comics

December 52013
Warhammer 40k tournament. This Saturday, Dec. 7th.
1750 points. 3 rounds. $10 buy in or $20 purchase.
10am start. Doors open at 9:30.
$120 in prize support with 6 or more players.

No Forgeworld. Standard rulebook missions.

Post here or contact the store to register. Thanks.

 


The Realm, Games & Comics
1033 E Imperial Hwy E3
Brea, CA 92821
714-990-8450
therealmgames@sbcglobal.net
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4th Annual Steel City Showdown Dec. 7th 2013
December 52013

Snake Eyes Gaming is proud to announce the 4th Annual Steel City Showdown!

Every Fall between 35-60 players gather at Legions Games in Pittsburgh to test their mettle against one another for three rounds of Warhammer 40,000. At the end of the day one participant will have earned the right to hoist the Steel City Sword and claim the title of Champion until next year.

The Steel City Showdown is Western Pennsylvania’s biggest Warhammer 40,000 tournament of the year. We always try to do something special for the participants – in previous years we’ve had random prizes or raffles. A tournament packet containing all of the rules, guidelines, and scoring system will be available at the bottom of this post in the weeks leading up to the event. Similarly, the missions for the tournament will be made available prior to the tournament.

There is no time for peace. No respite. No forgiveness. There is only WAR.

Where: Legions Hobbies & Games
Pines Plaza Shopping Center
1130 Perry Hwy
Pittsburgh, PA 15237
(412) 366-3725

When: Saturday, December 7th
11:00 AM – Registration
12:00 PM – First Round Begins
Army lists will be collected during registration.

What: 3 round, 1750 point Warhammer 40,000 tournament
Participants will be given 2 hours and 15 minutes for each round. Additional time
will be provided for set-up during the first round.
There is NO painting requirement. Unpainted models will NOT hinder
your ability to win Best Sportsman or Best General prizes.
NO proxies although conversions are accepted (and encouraged!). All models must
be WYSIWYG.

Cost: $20 for each participant. Preregistration is not required.
The entry fee includes a lunch of Subway/Pizza that will be served between
Rounds 2 & 3.
Food will be available for non-participants for the cost of $5 per person.

Awards: Best Overall
Best Sportsman (1st, 2nd, 3rd)
Best General (1st, 2nd, 3rd)
Best Painted (1st, 2nd, 3rd)
Snake Eyes Award
The Feast of Blades

6th Edition Allies are acceptable (consult the Allies Matrix in the Rulebook for options).
Players will roll for Warlord Traits prior to each game.
Each player receives 1 Force Organization slot for Fortifications.
Terrain will be set up by the judges prior to the event.
Mysterious Terrain rules will be used where applicable.
Missions will contain ALL deployment rules, scoring methods, and Objective details.
Any Codex or Supplement Published prior to November 30th is legal for use.

Forge World Forge World army lists and units are permitted with prior approval from the judges.
We will keep tour website updated with all lists and units that we have approved (http://snakeyesgaming.blogspot.com/).
No Experimental Rules, Super Heavy Vehicles, Gargantuan Creatures, Apocalypse
Formations, or Horus Heresy Army Lists will be permitted.
You must have the official rules that detail the unit(s) that you are using.

More Information»
Other Worlds RTT Dec. 7th 2013

Other Worlds RTT Dec. 7th 2013

Other Worlds Games

December 52013

Other Worlds Games
Address: 6350 SW Capitol Hwy, Portland, OR 97239
Phone: (503) 244-0290
Portland, Oregon
December 7, 2013

1750 points

NOVA format

NOVA FAQ

3 – 2 hour rounds.

Noon to 7pm

$15 entry fee, ALL entry goes towards prizes!!

RSVP below!!
https://www.facebook…157098067834839

Mission packet – http://www.novaopen….cket-8-1-13.pdf
FAQ – http://www.novaopen…./40k-FAQ-v2.pdf

To all tournament participants, 15% discount on in stock items and 10% on orders!

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The Warrior Abroad Nov. 23rd-24th 2013
November 42013

The Ribble Warriors are proud to announce our second annual tournament – The Warrior Abroad.

This will be a 1500 points Highlander event run from the North West Gaming Centre in November 2013. Tickets will be £20 a head

Save the date, its going to be a blast. Everything you come to expect from the Warriors but in ones !!

Tickets on sales

Rules here:

http://www.ribblewarriors.co.uk//EventFiles/WarriorAbroad/Warrior_Abroad_2013_Event_Pack_v1.0.pdf

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Craftworld Open Nov. 23th 2013

Craftworld Open Nov. 23th 2013

Eagle Crest Resort

November 42013

Warhammer 40K: Craftworld Open, GM: Joshua Linde, 30 players, 2-C, Sunday 10a-6p. The 2nd annual Craftworld Open. An 1850 point Warhammer 40,000 RT tournament. Standard force org, allies allowed. Painting is required this year 3 color minimum. For FAQs and missions stay posted to www.craftworldlansing.blogspot.com. Prizes and sponsers to be announced $6.00

 

https://www.ucon-gaming.org/reg/gcs/events/search.php?search=warhammer

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Thompson Productions RTT Nov. 16th 2013

Thompson Productions RTT Nov. 16th 2013

Thompson Productions L.L.C.

November 42013

https://www.facebook.com/pages/Thompson-Productions-LLC/477186595081?fref=ts

Thompson Production LLC.

1500pts

full force Org
NO BUYIN
Prizes presented by store, blisterpacks or other GW product.

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Phantasy Hobbies Warhammer 40k RTT Nov. 16th 2013
November 42013

Warhammer 40k Tournament

When:
Saturday at 11:00 am. November 16th, 2013.

 

Rules: Warhammer 40,000 6th Edition
Standard force organization chart
1850 Points
3 round Tourney
Cost: $15.00

 

Where: Phantasy Hobbies Store
120 1st Ave East
Shakopee, MN 55379
Phone:  (952) 402-0291

 

Needed Items:

  • Your army codex
  • Your mostly assembled models
  • Dice (d6)
  • Ruler or tape measure
  • Your completed army list

Allowed materials:
GW 40k rules, army books, and FAQ’s only. No Forge World materials allowed.

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40K Toy Drive RTT Nov. 9th 2013
November 42013

40K Toy Drive Tourney

Saturday, November 9
11 am

Bring your 1750 points armies, no special characters.

Entry fee is $3.00 plus a new toy worth at least $3.00.

This tourney is to benefit Toys for Tots.

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Maplewood RTT Nov. 9th 2013

Maplewood RTT Nov. 9th 2013

Maplewood Hobby

November 42013

November 9th 2013
1750pt 40k Tournament
$10.00 Entry Fee
15% off for all Tournament Participants
Check in at 10:30am

1970 Springfield Ave
Maplewood NJ 07960
973-378-3839
Maplewoodhobby.com

1st $100 GW credit
2nd $40 GW credit
3rd $20 GW credit

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Battleground DaBoyz Primer Nov. 9th 2013

Battleground DaBoyz Primer Nov. 9th 2013

Battleground Games & Hobbies

November 42013

This event will double as a primer event for DaBoyz GT 2013, being held November 22nd, 23rd, and 24th at Bristol Harbour Resort in Canandaigua, NY. We will be using their scenario packet for this event. To register for their Grand Tournament please visit this link.

Format: Singles (1v1) 1850 points per person
Date: November 9th, 2013 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00

Please note the earlier start time.

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps – Or take some time to review us.

Check out our Facebook Page

This event will be capped at 40 players.

To register for this event you must email ChaseLaq@gmail.com Please register if and only if you can commit to playing on November 9th.

RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines + Abaddon Supplement
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar + Iyanden Supplement
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines + Supplements
Codex: Space Wolves
Codex: Tau Empire + Farsight Supplement
Codex: Tyranids
Codex: Sister of Battle (White Dwarf)

[size=14pt]MODELS AND POINTS:

1. Each player must bring an army consisting of 1850 points (but no fewer than 1825), in accordance with these rules…

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or “counts as” models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits – See scenario packet

5. Psychic Powers – See scenario packet

6. Forge World Imperial Armor units (and army lists) ARE NOT allowed in this event.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, November 4th (roughly a week before the event). An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9. Restrictions:
• This event will not use “Mysterious Objectives”
• This event will not use “Mysterious Terrain” (p.102-103).
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption or Skyshield Landing Pad.

HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent. Each round will last 2.5 hours. There will be no additional time given for deployment. Players are not expected to start another game turn if there are fewer than 5 minutes left in the round (as per scenario packet).

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they’ve scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4′ x 6′ board.

• Players will receive Results Sheets and Player’s Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.

BATTLES:

We will be using the scenarios from DaBoyz GT 2013. They can be found here.

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table

STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best General
Second Best General
Third Best General
Fourth Best General (only awarded if the turnout is 36 players or higher)

Best Appearance – Army (individual) [Note: Players MUST DISPLAY ALL of the models that are present on their army list. Players may not omit models or display models that are not part of the list they are playing in the event. If a player is found breaking this rule, he will forfeit his chance at this award.]

Players Choice – The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. **This award will be significant.**

Smokin’ Boots – You got crushed… and you deserve an award for your epic failure.

A player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award – We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other “extras” to determine the winner. Here is a link to the rubric we will use.

More Information»
Midnight Madness Nov. 8th-9th 2013
November 42013

Hi Everyone,

Thou Shalt Game is holding a Midnight Madness Tournament to have a great time, give out great prize support all while raising food for a local food pantry. The more food you bring the more fun you have!

Entry fee is $20 and ten non- perishable food items.

Thou Shalt Game 27314 Jefferson Ave
Temecula, CA 92590

Our tournament packet can be found here:

https://docs.google.com/file/d/0B1YiDkRkkux8NDFWRG1EZmZaVDA/edit?usp=sharing

To RSVP your spot please email:
tomcox7@gmail.com

More Information»
Giga-Bites Oct 27th 2013

Giga-Bites Oct 27th 2013

Giga-Bites Cafe

October 112013

Sunday, October 27th - Giga-Bites
Sign in: 8:30AM. First game: 9 AM.
Army Size: 2000 Pts
$20.00 Entry Fee.
Sign up at:http://gigabitescafe.com/forum

Our website is: www.Atlanta40kSeries.com

More Information»
Gamers Gauntlet Oct 19th 2013
October 112013

What: 1850pt Warhammer 40k Tournament
When: Saturday October 19th, 2013
Time: Registration at 11:30am, Dice Roll @ 12:15
Where: Gamers Gauntlet – 20564 Hall Rd, Clinton Township, MI 48038
Price: $15
Questions? : Email - everybitcountz@gmail.com
(All money will be put back into prize support)

Facebook event page: https://www.facebook.com/events/338627696280662/

I know this isnt a ton of notice but hopefully we will see some people from this forum come show up.

I along with other gamers I’m sure have been itching to get some more tournament play in since The Michigan GT. Its been a while since I ran a tourney up at GG (because I moved out of town) but its time to bring it back over there. They have great tables and a large store/gaming area with solid terrain. Last tourney I had there we had 18 people and a great day of gaming. We will be doing 2.5 hr long rounds with a food break.

I will be using the Bay Area Open format for missions and scoring.
https://www.frontlinegaming.org/community/bay-area-open/
No painting requirement but prizes will be given out for Best painted.

If interested please post here so I can have a number in my head of how many to potentially expect.

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Battlefield RTT Oct 19th 2013

Battlefield RTT Oct 19th 2013

Battlefield Games

October 112013

What: 40K RTT
Where: Battlefield Games, Killeen TX
When: Saturday, 19 OCT. Doors open at 9, dice begin rolling at 10.

The tournament will be three rounds with swiss style pairings. We will use the BAO format for missions. To add a little spice, after the three round tournament is done the first and second place players in the standings will have a playoff game to determine the overall winner. Prize support is available for First through Third and best painted.

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Battleground Double FoC RTT Nov 16th 2013

Battleground Double FoC RTT Nov 16th 2013

Battleground Games & Hobbies

October 112013

Battleground Games & Hobbies – Abington MA

Format: Singles (1v1) 2500 points per person
Date: November 16th, 2013 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00

Please note the earlier start time.

Address:
1423 Bedford Street
Abington MA 02351
781.261.9669

Find us on Google Maps - Or take some time to review us.

Check out our Facebook Page

This event will be capped at 36 players.

To register for this event you must email ChaseLaq@gmail.com Please register if and only if you can commit to playing on November 16th.

[size=14pt]RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels + Rumored Supplement
Codex: Chaos Daemons
Codex: Chaos Space Marines + Abaddon Supplement
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar + Iyanden Supplement + Farsight Supplement
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sister of Battle (White Dwarf) + Rumored Supplement

MODELS AND POINTS:

0. This event WILL allow the double Force Org.

1. Each player must bring an army consisting of 2500 points (but no fewer than 2475), in accordance with these rules…

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or “counts as” models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits – At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) ARE allowed in this event. Units must bear the “40k Approved” stamp to be played.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, November 11th (roughly a week before the event). An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9. Restrictions:

• This event will not use “Mysterious Terrain” (p.102-103).
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption or Skyshield Landing Pad.
• If Fortifications are taken, an opponent may request, at any point, that it function as if it were the GW default.

HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent. Each round will last 3 hours. There will be no additional time given for deployment.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they’ve scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4′ x 6′ board.

• Players will receive Results Sheets and Player’s Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.

BATTLES:

The exact scenarios will not be posted before the event but will resemble the book missions. We may or may not adapt them to our needs for this 3 round event.

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 3 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table

STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best General
Second Best General
Third Best General
Fourth Best General (only awarded if the turnout is 36 players or higher)

Best Appearance - Army (individual) [Note: Players MUST DISPLAY ALL of the models that are present on their army list. Players may not omit models or display models that are not part of the list they are playing in the event. If a player is found breaking this rule, he will forfeit his chance at this award.]

Players Choice - The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. **This award will be significant.**

Smokin’ Boots - You got crushed… and you deserve an award for your epic failure.

player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award – We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other “extras” to determine the winner. Here is a link to the rubric we will use.

More Information»
Battleground Armor War RTT Oct 26th 2013

Battleground Armor War RTT Oct 26th 2013

Battleground Games & Hobbies

October 112013

Battleground Games & Hobbies – Plainville MA

Format: “Armor War” Singles (1v1) 1250 points per person
Date: October 26th, 2013 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00

Please note the earlier start time.

To register for this event you must email ChaseLaq@gmail.com Please register if and only if you can commit to playing on October 26th.

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps - Or take some time to review us.

Check out our Facebook Page

This event will be capped at 40 players.

[size=8pt]It began with dreams. The Masters saw the heraldry of glory amid a rising tide of darkness. Using insight from the Warp, the Librarians confirmed that the visions concerned Rigellon, a planet in Segmentum Obscuris. Records indicated nothing of importance about the backwater world. But the visions persisted, and grew ever stronger: time was running out. Each Master knew that the dreams could be a snare sent by Chaos. And each one decided to fight nonetheless.

Space Marine forces converged on Rigellon to find emissaries from many other Chapters, each drawn by the same strange call. And into their midst came a ship, a black ship, tearing into realspace in a corona of fire. As all watched, psychic message burst from the dying ship.

“Inquisition vessel to the loyal servants of the Emperor! I do not know why you are here, but it must be the Emperor’s will. We are under attack by the forces of the Enemy. The ship is lost. You must retrieve our cargo at all costs, before it is claimed by Chaos! Sons of the Emperor, we bear His holy armour!”

The stricken vessel broke apart, each segment veering from the others to slam into far-flung areas of the planet below. At each impact, auspex devices reported massive gravitic anomolies tearing through Rigellon, as if realspace itself were buckling from the force of the blow. In moments, whatever life existed on the planet ceased. Gravity fluctuations brought huge swathes of the molten core to the surface, or crushed structures into powder under their own weight. No weapon short of Exterminatus could have wrought such complete destruction. Rigellon was transformed into a hellscape.

No soldier could step foot on the world without the aid of power armour to bear unexpected weight, or to magnetically clamp him down as all weight left him. Even then, reaching the fragments of the Emperor’s armour would be no easy task in the shifting landscape. Gravitic fluctuations made precise orbital insertion difficult, and compensating for the conflicting gravity fields would soon overload the engines of any flying vehicle. Reclaiming the relic would be slow, agonizing work.

And the trial of the Space Marines was only beginning. For in the wake of Rigellon’s death, hellish ships began to appear from the Warp. The Traitor Legions had arrived, drawn by visions of a great prize.

So began the Armour War.

RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Space Marines
Codex: Space Wolves
Codex: Sister of Battle (White Dwarf)

[size=8pt]Note: The rumored Sisters of Battle and Blood Angels supplements will NOT be legal for this event even if they are released in October.

MODELS AND POINTS:

1. Each player must bring an army consisting of 1250 points (but no fewer than 1225), in accordance with these rules.:

• Players MUST spend at least 750 points on models wearing Power Armor.
• Players MAY NOT take any Fliers, Flying Monstrous Creatures, or Skimmers.
• Players MAY NOT take more than ONE Monstrous Creature.
• Players MAY NOT take more than TWO Drop Pods (of any kind).
• Players MAY NOT take more than ONE AP3 (or lower), Large Blast type gun.
• Players MAY NOT take Allied Detachments.

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or “counts as” models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits – At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) ARE allowed in this event. Units must bear the “40k Approved” stamp to be played.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, October 21st (roughly a week before the event). An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9. Restrictions:

• This event will not use “Mysterious Terrain” (p.102-103).
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption or Skyshield Landing Pad.
• If Fortifications are taken, an opponent may request, at any point, that it function as if it were the GW default.

HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent. Each round will last 2 hours. There will be no additional time given for deployment.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they’ve scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4′ x 6′ board.

• Players will receive Results Sheets and Player’s Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.

BATTLES:

The exact scenarios will not be posted before the event. Players can expect the scenarios to reflect the fluff above.

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table

STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best General
Second Best General
Third Best General
Fourth Best General (only awarded if the turnout is 36 players or higher)

Best Appearance - Army (individual)
Note: Players MUST DISPLAY ALL of the models that are present in their army list. Players may not omit models or display models that are not part of the list they are playing in the event. If a player is found breaking this rule, he will forfeit his chance at this award.

Players Choice - The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. **This award will be significant.**

Smokin’ Boots - You got crushed… and you deserve an award for your epic failure.

player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award – We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other “extras” to determine the winner. Here is a link to the rubric we will use.

More Information»
The 4th Caledonian Uprising Jan 18th-19th 2014
October 112013

Welcome to the 4th Caledonian Uprising!

Event Facebook page: http://www.facebook.com/events/385505071582604
Like the page to get Updates straight to your Facebook and see who else is going!

Caledonian Uprising Information Pack

Date: Main Event: 18/19 January 2014
The Venue will be open on Friday 17 January for pick up games and the Caledonian Open

Venue:

North West Gaming Centre
1st Floor
Hallam Business Centre
Hallam Street
Stockport
SK2 6PT

Capacity: 120

Event Format:

Caledonian Uprising

The event will comprise 5 games, 3 games on the Saturday and 2 games on the Sunday, lasting 3hrs each.
Missions and deployments will be announced at the beginning of each round by the Organisers.
Players will be drawn randomly for the first round with a ‘Swiss system’ being used to determine pairings for rounds 2-5.
Games will be played with Warhammer 40,000 6th Ed Armies of 1850pts.
Special Characters will be allowed.
Allies are allowed as are fortifications (limited to Defence Lines and Bastions).
Forgeworld ’40K Approved’ is allowed but each unit is 0-1 and you may only have 1 Forgeworld Unit with the ‘Interceptor’ Rule in your army.

Rulespack
RULESPACK LINKY

Tickets
http://elementgames.co.uk/event-tickets/caledonian-uprising-2014

Ticket Price: £26.00

How to Enter:

See the main thread on The Warhammer Forums:

http://warhammer.org.uk/phpBB/viewtopic.php?f=64&t=117966

Questions?

Any questions or problems reply here, send me a PM or email teamscotland40k@yahoo.co.uk

More Information»
Otto’s RTT Oct 12th 2013

Otto’s RTT Oct 12th 2013

Otto's Video Games & More

October 112013

Where: Otto’s Video Games & More
When: October 12th at 12 pm, please come early for registration and setup
Cost: $5 entry fee
Prizes: Based on number of players, gift cards for use in store
Rules: 2000 points, double force org allowed. 40K Approved Forge World allowed but you must have a copy of the current rules (actual book, not just loose pages).
Three rounds, a single book mission and deployment will be randomly determined the day of the event and used for all three rounds.
Painting: We do not require a fully painted army. However, if your army is completely painted you will get one extra victory point each round.

Otto’s Video Games & More
7701 White Ln, Bakersfield, CA ‎
(661) 381-7686 ‎ · ottosvideogamesandmore.com

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Grand Adventures RTT Oct 26th 2013

Grand Adventures RTT Oct 26th 2013

Grand Adventures Comics

October 112013

16 man, 2250 point Warhammer 40K tournament

Where: Grand Adventures Comics. Located at: 803 N. Thompson Ln. STE. 102A. Murfreesboro TN 37129. Located behind the Walgreens.

When: Saturday 26 Oct. 2013. 9am registration, 9:30am dice rolling.

Cost: $10 entry fee. You can pre-register over the phone at: (615) 867-0838. Or just walk on in.

Basic Rules: All Judge’s rulings are final. You should have a copy of your army’s FAQ, a rule book, codex, and necessary templates. Bring typed copies of your army list. 1 for your opponent, 1 to submit, and one for yourself. Most importantly: bring a positive mindset and have a good time. Do your best to win but win with tact. Remember, you may be playing players that don’t have as good of a grasp on the rules as you, we encourage helping them out, if need be call the judge over.

Forge World: Forge world models are allowed as long as you follow these guide lines: You must have the actual Imperial Armor book that the model is displayed in. That model must have the chapter approved stamp. You must have a copy of the models stats to give to your opponents, (1 copy will suffice). Entire forge world lists are not permitted. Examples are: Elysians, Death Korps of Krieg, Battle Company.

Army Codex and composition: The following codex’s are permitted for this tournament:
Black Templars
Blood Angels
Chaos Daemons
Chaos space marines
Dark Angels
Dark Eldar
Eldar
Grey Knights
Imperial Guard
Necrons
Orks
Space Marines
Space Wolves
Tau
Tyranids
Sisters of Battle (White Dwarf Codex)

Army Codex and Composition cont’d:
Allies are permitteddouble force org. is not permitted for this tournament. WYSIWYG: What You See Is What You Got rule is in effect. That means all units must be easily identifiable as the particular codex choice they represent and that any and all weapons/options taken for a unit must be clearly represented on the model(s)
.
Round and Time will be: 3 rounds at 2 hours and 30 min each. Do not start a player turn if both players will not be able to complete the turn.

Rule set: This tournament will use the 6th edition Warhammer 40k standard rules and FAQ’s. A further list of tournament FAQ’s will be taken from the ATC format. This format can be found here: http://whatc.org/40kFAQ.pdf

More Information»
Event Horizon RTT Oct 5th 2013

Event Horizon RTT Oct 5th 2013

Event Horizon Games

September 272013

2000 pt army limit
Single Force Org
Forgeworld not allowed
3 Rounds Using Nova Open Missions
10$ Entry fee
Registration at 9 am
Rolling dice at 10 am

Prize support is the entry fee pool + some goodies provided by EVENT HORIZON GAMES!!!!
Come see the newest gaming venue in the Raleigh area! Get some solid 40k gaming in. Take the chance to get some practice in for the 11th company GT in November. We will be using the same format and mission structure, so now’s the chance to playtest your army for the GT.

Additional Information:

http://eventhorizongames.com/events2/events-calendar/search-events/icalrepeat.detail/2013/10/05/113/-/warhammer-40k-tournament-2000-pts.html

SINGLE FORCE ORG. only

No Forgeworld units allowed.

Fortifications allowed: Aegis Defence Line, Bastion, Fortress of
Redemption, Skyshield Landing Pad, Firestorm Redoubt, Vengeance Weapon
Battery. If you are bringing a large fortification please be aware
that the pre-placed terrain can only be repositioned by the TO and
optimal positioning of the fortification may not be possible (not all
terrain pieces may be allowed to be moved).

No painting requirement, painting does not affect tournament
position, but there will be a ‘Best Painted’ award and prize.

Absolute WYSIWYG is not required, but differentiation between models
with different equipment is required, and if you have an outlandish
‘counts as’ army, contact the organizer in advance. Proxying of very
dissimilar models is not permitted (meaning: no using orks as proxies
for space marines and so on).

Missions will be taken from the NOVAOpen 2013 primer, using missions
1,2 and 4. NOVAOpen primer can be found at:

http://www.novaopen.com/wp-content/uploads/2013/02/40kGTInvPrimer2013.pdf [2]

More Information»
Woking Weird Boy Sept. 28th-29th, 2013
September 62013

Welcome everyone to the first Woking Weird Boyz Warhammer 40k Tournament!

The event will be held on September the 28th & 29th, at The Station Bar, in Woking town centre.

The tournament will held over 2 days and will consist of 3 games each day.

We will be using 6th edition rules, with missions and deployment being chosen from the rulebook.

Tickets cost £15 per player. If you are paying by PayPal tickets cost £16.

Entrants have 2 weeks from signing up to pay for their ticket, or they will be moved on the reserves list.

There are 40 tickets available on a first come first serve basis.

Prizes are as follows;

1st place – Trophy & £30 in prizes
2nd place – Trophy & £20 in prizes
3rd place – Trophy & £10 in prizes
Best Painted Army – Award & £10 in prizes
Most Sporting Player – Award & £10 in prizes
The Wooden Spoon – Award & the coveted wooden spoon

Please post on this thread if you wish to enter or contact me via Darthfrench@hotmail.com

The deadline for army lists is the 14th of September

Timetable of the event:
Saturday
9.00am – 9.30am- Registration, 9.30am – 12.00pm- 1st Game, 12.00pm – 12.30pm- Lunch,
12.30pm – 15.00pm- 2nd Game, 15.15pm – 15.30pm- Afternoon Break, 15.30pm – 18.00pm- 3rd Game
Sunday
9.15am – 11.45am- 4th Game, 11.45am – 12.15pm- Lunch, 12.15pm – 14.45pm- 5th Game,
14.45pm – 15.00pm- Afternoon Break, 15.00pm – 17.30pm- 6th Game, 17.30pm – 18.00pm- Awards ceremony

How the event runs:
The tournament will use the the Swiss Pairs system, games will be scored as follows;

Win = 3 Tournament points
Draw = 1 Tournament point
Loss = 0 Tournament points

Scores Scores
Each player has the opportunity to gain addition tournament points by completing the follow criteria;

Each model must be 3 colours minimum = 1 tournament point
Each model must be WYSIWYG = 1 tournament point
Each model must be Fully Based = 1 tournament point
Each model must be Highly details = 1 tournament point

Each player can also gain 1 additional tournament point by submitting their list by the deadline date.

Army Composition
Each player has 1650 points to create their force, and must follow all the rules for selecting your force as listed in the rulebook. Each player may also utilise the optional additions to the force organisation chart, allies and fortifications, follow all the rules as listed in the Warhammer 40k rulebook and current 6th edition FAQ’s.
You must use the same army list in all of your games.
Please remember you can only spend up to and including 1650 points, not even one point over!
The standard Force Organisation Chart will be used for this tournament and armies must comply with all army selection rules and restrictions of their own codex.
Special characters may be taken.
Only the official, latest edition of the codex’s may be used.
Additionally, units from forge world with the 40,000 approved stamp, providing you have a copy of the rules for that choice.

Thanks guys, look forward to seeing you at the event!

More Information»
Rock-Con Oct. 25th-27th, 2013

Rock-Con Oct. 25th-27th, 2013

Wedgebury Indoor Sports Center

September 62013

Rock-Con 2013 Game Fair is the Midwest’s premier regional gaming convention. This year we welcome you to celebrate Rock-Con’s 39th anniversary October 25th-27th, 2013! The convention features historical and fantasy miniature gaming, collectible miniatures, role playing, collectible card and board gaming events covering the entire spectrum of adventure gaming.

This year the convention will have both sides of the sports complex. This means that we will have over 2,000 more square feet of dealers and games than last year with no soccer players to dodge!

When
Saturday October 26th 2013
Sunday October 27th 2013

Players
Up to 32 players may participate. Sign up early to reserve your spot!

Format
This is a 1750 point Warhammer 40k tournament. The tournament will consist of three games on Saturday, and two games on Sunday. 3 color minimum required. Prizes and trophies will be awarded. Allies and fortifications will be allowed. Make sure to bring copies of your codex, a codex for any allies you will be using, a 6th edition rule book, and 6 copies of your list (1 for the judge, 1 for your opponent each round.).

Registration
Tournament Registration Fee is $25.00. You must pay for a Rock-Con convention entry fee in addition to the tournament registration fee to participate in the tournament. Reserve your spot by calling The Last Square at 800-750-4401, signing up on-line at “Player and Tournament Registration” or emailing us atinfo@rock-con.com and paying your registration fee.

More Information»
Wrath of the Titans Oct. 27th, 2013

Wrath of the Titans Oct. 27th, 2013

Gordon Hall Scout Hut

September 62013

Sunday 27th October 2013

The venue is Gordon Hall Scout Hut, Huntley Drive, West Finchley, London N3 1NX

1750 points – of which 20% may be FW Imperial Armour (40k Approved) units*

*Players must bring all relevant IA books (photocopies not accepted)

All current 40k Codex permitted.

30 places available.

Tickets are £10.00 and should be paid via PayPal to 40kevents@thetitans.org.uk

Armies must be painted to a reasonable standard, that is all. Though there will be a prize for Best Army – Players Choice.

Armies should be WYSIWYG. Proxies are allowed but must clearly represent the substituted model.

Allies and Fortifications are allowed following the rules found in the main 40k rulebook, with no restrictions.

3 rounds at 2.5 hours with randomised missions from the main 40k rulebook.

Players of any level of experience are welcome.

Results can be published on Rankings HQ if there is demand.

Schedule:
09:00-09:30 Doors open, registration
09:30-12:00 Game 1
12:00-13:00 Lunch (Best Army voting)
13:00-15:30 Game 2
15:30-15:45 Break
15:45-18:15 Game 3
18:15-18:45 Pack away and awards

Scoring:
Players will be ranked and matched using Tournament Points [TP] followed by Victory Points [VP] earned in battle.
Tournament Points are scored as follows:
Win = 5[TP]
Loss = 0[TP]
Draw = 2[TP]

Bonus Points and Prizes available as follows:
Overall Winner = Trophy
2nd Place = Award
3rd Place = Award
Best Army = 3[TP]+Prize
Most Sporting = 3[TP]+Award
Wooden Spoon = Spoon+Commiserations
(Prizes usually in the form of hobby vouchers)

Getting To the Club
The club is 60 seconds walk from West Finchley Tube station, or there is free parking directly outside the hall and local side streets.

Food and drink
There’s a decent confectionary next door or KFC and Subway are walking distance.

Full event pack will be available soon. Any questions, fire away.

We hope you can make it!

More Information»
TSHFT Nov. 9th-11th, 2013
September 62013

TSHFT Vancouver Nov 9th – 11th

http://tshftca.blogspot.ca/

Hello and welcome to TSHFT.ca! We are running our first Canadian tournament, bringing in a competitive scene to the Vancouver area! We are holding it over the November long weekend, 9th to 11th.

We will be running a Warhammer 40k Individual Tournament, a Warhammer 40k teams tournament and Warhammer Fantasy Tournament. We will also be added further events in coming weeks and in future  TSHFTs. We are having over $2000 dollars in prizes! Grand prizes for the Warhammer 40k Individual event are paid tickets to Cruisehammer in Oct 2014!*

Warhammer 40k  Individual tickets are $75
Warhammer Fantasy tickets are $50
Warhammer 40k Team Tickets are $90 for a team of 3 persons
X-Wing tickets are $30

The event will be held at the Westin Wall Centre near the Vancouver Airport, further information on the location can be found by clicking the link.

Quick overview:

Warhammer 40k Individual Tournament will be 1750pts, 5 games over 2 days. We are allowing also Forgeworld chapter approved units for 40k.

Warhammer 40k Doubles will be 1500pts, 4 games in 1 day, and Forgeworld chapter approved units

Warhammer Fantasy will be 2500pts, 5 games over 2 days

X-wing will be 100pts, 5 games in 1 day

For full rules and time table, refer to the Rules Links.

Warhammer 40k Individual

TSHFT Champion – Trophy & Cruisehammer Ticket*

Master Tactician – Trophy & Cruisehammer Ticket*

Class A Overall Winner – Trophy & $100 gift certificate to all TSHFT related merchandise / events

Class B Overall Winner – Trophy & $75 gift certificate to all TSHFT related merchandise / events

Class C Overall Winner – Trophy & $50 gift certificate to all TSHFT related merchandise / events

Unranked Overall Winner – Trophy

Player’s Choice (Free TSHFT Ticket)

Favorite’s Opponent (Free TSHFT Ticket)

Love of the Game (Free TSHFT Ticket)

More Information»
Eirtakon 40k Nov. 23rd-24th, 2013
September 62013
Eirtakon 40k tournament
Hi guys,
just to let you all know that Eirtakon is hosting a 40K competition this year.
Rules pack will follow soonish but the general details are as follows.

- When: November 23rd and 24th
- Where: Canal bar, Croke park.
- How much: €35(all ticket cost, competition is free)

We will have prize support and Paul Quigley has agreed to kindly be the ref for the weekend and write the rules pack. There is room for 40 players and there will be significant deals for all competition entrants in the local fast food outlets. Friday and Saturday night will have a pub quiz and music set respectively so you’ll get to be drunk and bring foreign games to the home of the GAA.

Any questions or sign ups please feel free to give me a shout tradgames@eirtakon.com or just put them on here.

More Information»
The Cog Nov. 24th, 2013
September 62013

The History of our COG Tournaments

We have been running our COG Tournaments now for 5yrs and believe we have gained a vast amount of experience in what you guys want and what we believe works. Over these 5yrs we have through our experience designed the COG Tournaments to be first and for most, simple. The goal for us was to provide the simplest tournament we could so you could just focus on the gaming. Everything through the COG Tournaments is designed to follow the Warhammer 40000 rulebook. Even when it comes to determining ranking we have tried to keep it simple, again so you can just focus on the gaming.

http://www.4tkgaming.co.uk/cog_tournaments.html

More Information»
The Eye of Terra Nov. 24th, 2013
September 62013

 

Wiltshire War Games Presents

The Eye of Terra

Swindon

Wiltshire

24th November 2013

 

 

 

 

 

 

 

Hello and welcome to Wiltshire War Games Tournament Pack to The Eye of Terra. All the details you will need are amongst this pack.

You can now reserve your tickets for Eye of Terra, 1750pt, 4 Game 40,000 Tournament, which takes place on 24 November 2013.

£25 for a ticket.

Things to note:
1: The Eye of Terra will be held in Swindon and will have a max capacity of
40 players for the tournament.

2: Lunch is included in your ticket price.

3: Forgeworld units are allowed, so long as you bring the relevant approved supplements regarding your models.

4: This is NOT a Ranked event.

5. To reserve your ticket, please email us at wiltshirewargames@hotmail.com with your name and contact telephone number. Seatswill not be officially reserved until payment has been received. You pay by bank Transfer into this Lloyds account.

AC no: 16346660 Sort: 30-91-99

Put your name with WW at the end as a reference. I.E Kharn the betrayer WW

If there is any change of heart, or there is some reason you find you can’t make it (after you have paid) then you are eligible for a refund so long as you let us know 5 working days before the tournament. If you let us know too late then it leaves us no time to find a paying player to fill your seat. Your place will then go to the player at the top of the reserve list and they will enter for free.

6. There will be prizes for 1st and 2nd place 3rd Place and Best army.

7. For this event Units Must Be Fully Painted

8. We will be announcing any changes to the event, or answering any Questions Directly on the facebook page, so be sure to click like to make sure any new announcements pop up for you when they are made.

Breakdown of the day

8:30 Registration

8:45 Game one (2hrs15mins)

11.00 Break

11.10 Game two (2hrs 15mins)

13.25 Lunch (Armies Left on Display and Votes Taken)

14.00 Game three (2hrs 15mins)

16.15 Break

16.25 Game four (2hrs 15mins)

18:40 Pack away

18:50 Awards and departure

When you arrive at the tournament you will need:

This document

A copy of your 1750 point army list and your army.

Dice

Tape measures

Templates

Super glue for battlefield repairs

The Warhammer 40,000 6th edition rulebook

Your codex

To be at least 16 years old

Rules of engagement

The Warhammer 40,000 6th Edition rules will be used for this tournament, as will the latest FAQs from the Games

Workshop website. The Tournament will abide by a swiss system.

All tables will play the same mission and table type, this will happen for each four games. This is to ensure that the

tally of victory points will be earned equally by all players with regards to the score board. All missions and table types

will be from the 6th ed rulebook.

Allies and fortifications are allowed as in the 6th edition rulebook. Pure Forgeworld lists are not allowed, but individual

units to a maximum of 3 per army, which are listed in a Forgeworld book as “40k approved” are permitted. No rules

listed as experimental are permitted. Your list must show which book and page you have taken the unit from. You

must either have the Forgeworld models or a suitable conversion which makes it obvious what unit you are using. For

example, if you bring a standard Space Marine Land Speeder and try to use it as a Storm Eagle, you will be instructed

to remove it. You must bring the rules for all Forgeworld units in your army and be prepared to show them

to your opponent.

If Players are not at tables for the start of their games, their games will be a forfeited and the opponent will be

awarded the win with 50% of total possible VP given to them also.

Who Your opponents will be, will be decided by a Swiss System for games 2,3 &4. Your 1st game will be generated by

a randomizer.

Armies can be chosen to a maximum of 1750 points, using a single Force Organisation Chart, including allies and fortifications. Only the following current Codices may be used. Any Codex released after Nov 1st 2013 may not be used:

Space Marines: Codex Space Marines

Space Wolves: Codex Space Wolves

Blood Angels: Codex Blood Angels

Dark Angels: Codex Dark Angels

Black Templars: Codex Black Templars

Grey Knights: Codex Grey Knights

Imperial Guard: Codex Imperial Guard

Sisters Of Battle: White Dwarf Sisters Of Battle Codex

Chaos Space Marines: Codex Chaos Space Marines

Chaos Daemons: Codex Chaos Daemons (including WD update)

Orks: Codex Orks

Eldar: Codex Eldar and Supplemental

Dark Eldar: Codex Dark Eldar

Tau: Codex Tau Empire

Tyranids: Codex Tyranids

Necrons: Codex Necrons

(There is no limitation on the use of special characters.)

Army List Submission

Army lists must be submitted to wiltshirewargames@hotmail.com by no later than midnight on 1st Nov 2013. Please include your name in the file name and the name of your Army. Lists are preferred in Word / Excel format or just in standard script in an email or if none of these are possible just in a txt message to 07581096361. Lists to be submitted later than the 1st Nov 2013 or submitted with significant errors are liable to be docked tournament points at the discretion of the organisers.

Scoring

Tournament points (TP) will be awarded as follows:

Win: +3 TP

Draw: +1 TP

Lose: 0TP

Conceded -1TP

After Each Game, Each opponent must write down their Tournament points scored (TP) and the total of victory points (VP) you gained on the score cards provided. Victory points will be used in the event of a tie. If Scores are still tied it will be a duel between both warlords on a 2ftx2ft table.

 

More Information»
Foodhammer 40K Nov. 30th, 2013
September 62013

Warhammer 40K

Here we go again! Foodhammer 40K will be held on Saturday November 30th at GameStars.

The points limit will be 1500.  Imperial Armour units and lists are permitted! Forgeworld 40k approved stamped units allowed which includes those units that have been updated for 6th edition from the Forgeworld download section.  If you’re unsure about a certain unit, just ask.

The list of players can be found here. If you find yourself on the list and your army isn’t named, please let us know. Thanks!
Allies are in, as are fortifications.  Just be aware that you will need to be able to place your fortification without moving terrain.
Army lists are due on or before Friday 8th of November.  This is to allow time for us to make sure everything is copacetic.  Army Builder isn’t the greatest after the changeover to 6th edition, so just double check your list and please flag anything you’re uncertain of. That will give us all time to get the corrections done!
The preferred format would be for you to send the Army Builder .rst file so we can just load that up and check that it’s okay.  If you don’t have Army Builder, please make it as clear as possible, and include all points values for units and wargear.
The schedule for the day will be as follows:
Registration: 9.15 to 10.00
Game 1: 10.00 to 12.00
LUNCH: 12.00 to 1.00
Game 2: 1.00 to 3.00
Game 3: 3.15 to 5.15
DINNER: 5.15 to 6.00
Game 4: 6.00 to 8.00
Break: 8.00 to 8.30
PRIZES AND ANNOUNCEMENTS: 8.30
By way of a change, we’re publishing the missions early, before the list deadline for 40K.

You can download the pdf here.

The Primary Mission will be scored as you would normally in a 6th edition game of 40K. Add your VP from the primary objectives with the VPs from the secondary objectives (Slay The Warlord, Linebreaker, First Blood) and put that total in the Primary Mission box.

The Secondary Mission will be coming from mission cards that you’ll be using throughout the day.  You’ll be handed four – on the day – and will only be allowed to use one of them per game – so choose wisely!

The information in the pack is quite thorough and clear so take the time to read it.  Don’t worry about printing your own copies – they’ll be handed out to you on the day too.

The categories will be decided as follows:

Best Overall
The player with the highest combined total of Battle Points, Sportsmanship Score and Painting Score is the Best Overall.

Best Sportsman
The player with the highest Sportsmanship Score plus ‘Favourite Opponent’ votes is the Best Sportsman.
‘Favourite Opponent’ votes are worth points for each vote you receive:
1 point for 3rd ‘Favourite Opponent’ Vote
2 points for 2nd ‘Favourite Opponent’ Vote
3 points for 1st ‘Favourite Opponent’ Vote
Tie Breaker: Battle Points.

Best Army Presentation
The player with the highest Painting Score has the Best Army Presentation.
Tie Breaker: Favourite Army votes.

Favourite Army
The player with the highest ‘Favourite Army’ votes has the player’s Favourite army.
1 point for 3rd ‘Favourite Army’ Vote
2 points for 2nd ‘Favourite Army’ Vote
3 points for 1st ‘Favourite Army’ Vote
Tie Breaker: Painting Score.

Best General
The player with the highest total of Battle Points is the Best General.
Tie Breaker: Sportsmanship Score.

More Information»
Kill It With Fire Nov. 30th, 2013
September 62013

KILL IT WITH FIRE!
40K TOURNAMENT @ THE OUTPOST 30th November 2013

This is a 1750 point, 3 round tournament.

Tickets are £17.50 and include lunch.

Armies must be comprised from army lists from current codexes and/or White Dwarf where appropriate (e.g. Sisters of battle). Forge World is allowed.

Lists are to be submitted no later that the 21st September, please note which tournament the list is for and send it to survivors@the-outpost.co.uk. Lists should be typed in a logical format with full names, point costs and breakdown of points where relevant. Please ensure your full name and the tournament name is in the subject of the email and on your list as a heading.

Participants must bring the following:
*A copy of the rulebook
*A copy of their codex
*A full print out of their list.
*Dice, tape measure and templates and a pen.
*In the event that you are using Forgeworld you MUST have the appropriate book(s) and updates.
*Any fortifications bought for your army list as per pages 114-117

In the event you fail to bring any of these items and are found to be needing them in a rules query you will be ruled against.

Allies are allowed as per pages 112-113 of the rulebook.

Models do not have to be painted although it is encouraged. Models do not have to be GW standard models but they do have to easily recognised as what they represent. If you have a query about a model bring it into the store and a staff member will judge if it is suitable.

Schedule
09:00 – 09:45 Registration and pairings
10:00 – 12:15 Game 1
12:15 – 13:00 Lunch and best painted army voting
13:00 – 15:00 Game 2
15:15 – 17:15 Game 3
17:30 – Awards

Best Painted
During the Lunch any players wishing to enter the painting competition will be asked to display their army. Outpost staff will vote on armies and decide the best painted. To enter your army must be fully painted and based.

Blood Points
A unit is worth a number of blood points equal to its cost in points. You score these points for enemy units/vehicles destroyed, fled off the board or fleeing at the end of the game. Keep a note of Blood Points earned and the end of each game as these will help with rankings. Half blood points are scored at the end of the game for the following:
- Units below 50% starting number of models.
- Vehicles below 50% hull points.
- Monsterous Creatures below 50% wounds.

A note on being under pointed: All armies should be worth exactly the points available for this event, if your army is less than the available points then your opponent automatically gets those points at the end of the game, i.e your army is worth 1745/1750 you opponent automatically gets the additional 5 points that you haven’t spent, this is the ensure lists are not intentionally under pointed.

Scoring
Games will be scored in the following manner.
Win = 10 points
Draw = 5 points
Loss = 0 points
In the event of a point tie on the leader board, the number of victory points earned will be to determine the winner (so make a note of them on your sheet). If still tied after this then blood points will be used. Blood points will also be used to determine the Bloodiest General.

Awards
1st place £30 store credit
2nd place £20 store credit
3rd place £10 store credit
Best painted £10 store credit
Bloodiest General £10 store credit

GAME 1

King Of The Hill

Deployment will follow the Vanguard Strike set up (page 119)

Place an immobile relic in the centre of the table, this relic will always be a ‘holy relic’ (page 106) and is worth 2 KP’s at the end of the game. Any movement within 6″ of this relic is also classed as being in difficult terrain whilst under either players control. Kill points are only available through the Relic and secondary objectives.

Secondary objectives: First Blood, Slay the Warlord, Linebreaker

GAME 2

Purge the Alien using Dawn of War set up (page 119 & 127). This game will last a maximum of 6 turns.

Secondary objectives: First Blood, Slay the Warlord, Linebreaker

GAME 3

Divide and Conquer (see below) using Dawn of War set up.

Each players rolls a dice to determine set up, whoever sets up first will have first turn, seizing the initiative is not in play for this scenario. The board if divided into 6 2′x2′ sections, at the end of the game players score 2 kill points for each section they control on their own half and 4 kill points for each section they control on their opponents side of the board. If at any point you control all three of your opponents zones you automatically win the game with full KP and BP’s. Kp’s are scored as usual in addition to the scenario specific rules.

To control a zone with a unit it must be at least 50% starting strength with at least half of the remaining models in the zone. A unit can only control / contest 1 zone at a time which must be declared to your opponent at the end of your turn. All units will count as scoring for the purposes of this game. Independent characters may control but not contest zones during scoring.

Secondary Objectives: Slay the Warlord, First Blood, Linebreaker

More Information»
Klash Nov. 9th-10th, 2013
September 62013

Klash 40k

Format: Warhammer 40k Singles Tournament

Points: 2000 (Double Force Organization Chart)

Number of Rounds: 3 (approx. 3 hours per game)

Player Capacity: 20 players

Location: Heroes World, 8601 Warden Ave, Markham, ON L3R 0B5

Dates: http://woodbridgegamers.com/klash40k.html

Saturday November 9th, 2013 (10 Participants)

Sunday November 10th, 2013 (10 Participants)

To be clear, Klash is NOT a two day event. You choose ONE of the dates above (upon purchase of admission) and only attend that date.

Cost: $50 per player; can pay in person (ONLY to tournament organizer Danny Gurizzan) or PayPal. For those who wish to attend both the Fantasy and 40k tournament the cost is $90.

Day of Admissions: Klash will be accepting day of admissions, however this is subject to space being available. The only way Klash can guarantee your spot is to pay ahead of time.

Download Rules Package

More Information»
LazarBlast March 2nd, 2014
September 62013

LazarBlast will be our fifth Warhammer 40,000 tournament.

LazarBlast is open to everyone, providing you are over 18 years old and have a fully painted army for Warhammer 40,000. Tickets cost £15.00 with a minimum of £5 from each ticket going towards the tournament’s prize fund. There will also be a number of Awards presented on the day. These are detailed in the rules pack.

http://www.aftermath-tournament.co.uk/lazarblast2014.php

Tournament entries are currently suspended as we’ve filled the usual venue. We’re looking for somewhere bigger, though, so if you email 40k@aftermath-tournament.co.uk we’ll let you know when we find a larger venue and re-open entries. If you’d like to go on the ‘reserves list’ (in case we don’t find a larger venue), send an email to that same address.

More Information»
Shell-Shocktober II Oct. 19th, 2013
September 62013

Dorkamorka is proud to announce…
Shell-Shocktober II: The Re-Shocking
Saturday, October 19th

See thread here for updates: http://dorkamorka.com/forum/viewtopic.php?f=18&t=9318

Here’s quick rundown…

Format
+ This is an 24 person 1500 point Warhammer 40,000 tournament

+ The list of approved rules and armylists will be forthcoming but for now we can say that we love interesting, dynamic, and neat armies and units.

+ DorkaMorka always encourages an all-encompassing “full immersion” 40k experience. This means that in addition to the points earned from their games players will be scored on their list compositions, painting, and sportsmanship.

Location
+ This event will be taking place at The Fraternal Order of Eagles at 44 Mt. Auburn St., Watertown, MA.

Registration:
+ Pre-registration is highly encouraged! We will open up registration and explain what you need to do on September 2, 2013

Miscellaneous Info
+ This is a 21+ event.

+++The full packet for this event will be released September 16, 2013+++

More Information»
Comikaze Nov. 1st-3rd, 2013

Comikaze Nov. 1st-3rd, 2013

Los Angels Convention Center

September 62013

It’s go time, folks!

Purchase tickets here: https://secure.interactiveticketing.com/a/6663ac?z=1

Grab those tickets, this is going to be a great event and a great 40K tournament. Comikaze is a huge pop culture event, with tens of thousands of attendees all coming to meet celebrities, Cos Play, game, and have a fun weekend of geeking out.
This will be the 3rd year for Comikaze and we are really looking forward to it as in years past, this has been a really fun event. Imagine yourself playing games in a cordoned off section of a huge con with beautiful Cos Players all over the place, celebrity nerds and tons of happy geeks all around! It is a blast.

Remember, the event ticket includes your admission to the Con AND the tournament. You get a lot for that.
Here are some pics from previous years!

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MechaniCon Nov. 1st-3rd, 2013
September 62013

MechaniCon 40K Grand Tournament Basic Rules

  • 5 games at 1850 points. You must use the same list in every game and lists are to be exchanged with your opponent before each game.You must have the rulebook and codex books for your force and allies – NO PIRATED SCANS
  • We will be using ALL the rules from the new 6th Edition version, As-Is.
  • Forge World models and lists are permitted – the most current version of the rules/FAQs from 6th Edition are needed and you must have the proper book – NO PIRATED SCANS
  • GW FAQ’s will be used – no House Rules
  • Scoring to be roughly 50% Battle / 22% Sports / 22% Paint / 6% Quiz + Bonus categories
  • The latest FAQ’s will be used if published prior to October 26, 2013
  • The latest Codex may be used if released prior to October 6, 2013
  • You will receive a bonus score for submitting your list by October 25, 2013

Our Rules pack can be downloaded from the link below. Any tweaks to the rules pack will be made by October 25, 2013 and posted here and will be the final print version you will receive at registration.

Grand Tournament Rules Pack

The 2012 Primer missions can be found here.

The 2013 Primer missions will be available this summer when our preliminary events occur – look for the Road to MechaniCon events for your chance to win a ticket and weekend badge!

Rules FAQs page

More Information»
Midwest Massacre Sept. 14th-15th, 2013
September 62013

The first one I want to talk about will be a traditional format, 1850 point Grand Tournament. There will be 32 spots available, and you will be able to pre-register through this website starting June 21st, 2013. Cost for this event will be $50 and will include your badge for the convention. This tournament will be 5 rounds and the winner will be chosen based on win-loss record. The first game will be Friday night and all remaining games will be played on Saturday. Prizes will be awarded Saturday night after the last round and will include Best Overall, Best General, Best Painted, and Player’s Choice awards. Each award includes a Plaque recognizing the achievement and prizes including but not limited to Games Workshop product. The Best Overall winner will also receive The Sword Of Champions, a custom made trophy for this event. All models must be painted and based to the usual three color standard for GTs. Full details on scoring, including the painting and sportsmanship rubrics, as well as the full schedule and pairing details will be available in the Primer Packet for this tournament when it is released.

So that takes care of the GT, but we still have one more tournament to talk about, and this one is quite unusual as far as tournaments go. But FRAG likes a challenge, so we’re doing it anyway. This tournament is going to be a 3000 point, 3 round, 3.5 hour per round slugfest! There will be 32 spots available and you will be able to pre-register just like the GT. Cost for this event will be $35 and that will include your badge to the convention. As I stated earlier, this tournament will be three rounds, and all three will be played on Saturday. Prizes will be given out on Saturday after the tournament has concluded and will include prizes for First Place, Second Place, and Third Place. Second and Third place will receive a Plaque recognizing the achievement and First Place will receive the FRAG Championship Belt, a custom made trophy for this event. Each award will also include prizes including but not limited to Games Workshop product. Painting is not required for this event, and no “soft” scores will be used. Winners will be chosen based on accumulated Battle Points. Full rules, scoring and pairing information, and schedule will be available in the Primer for this tournament when it is released.

Hope to see you there!

Link to the Midwest Massacre GT 2013 Primer Packet

Link to the Midwest Massacre Championship Primer Packet

Link to the Buy Tickets!  http://frostreaver.net/tickets

More Information»
Halloween Riot Oct. 19th, 2013

Halloween Riot Oct. 19th, 2013

Castle Perilous Books and Games

September 52013

Announcing the Warhammer 40k Halloween Riot!
Come down and engage in a Halloween-themed 40k tournament at the area’s premier wargaming location! Hosted by Castle Perilous and the Lords of Egypt.

When: Saturday, October 19th
Where: Castle Perilous Books and Games
Start Time: 11 am
Entry Fee: $10. Slots limited. Pre-registration available!
Details: 2000 pts. 3 rounds. Winners will be judged determined on a composition score between gameplay, sportsmanship, and painting/modeling quality.
Requirements: All players must bring 4 copies of their army list. All players must bring a physical, legal copy of their Codex. Sisters of Battle players may instead bring an archival copy. A legally registered ebook Codex will be allowed, provided it can be examined both by organizers and opponents.

Tournament Details

Spoiler:

All missions use the Reserves, Night Fighting, and Mysterious Objective rules. Trees and water terrain must be rolled for on the Mysterious Terrain tables, but once a roll has been made, it will apply to all terrain of that type on the table for the duration of that game.

Round One (11 am to 1 pm) - Trick or Treat Deployment Type - Dawn of War (long edges)
Fend off your opponents as you gather your treasures, but beware that not all of your plunder will benefit you.
This mission uses all the rules for the Crusade mission, with the following exceptions: do not roll for Night Fighting, it becomes night automatically on the fifth turn. At the end of the game, each objective is worth d3+1 victory points.

Round Two (2 pm to 4 pm) - Let’s Start a Riot! Deployment Type - Hammer and Anvil (short edges)
The stage is set and blood is in the air. There is no strategic points to defend, no vital assets to capture, only a throng of foes with rage in their eyes, gathered beneath a blood-red moon.
This mission uses all the rules for the Purge the Alien mission, with the following exceptions: do not roll for Night Fighting, it is automatically night the entire game. Each player earns an additional Victory Point for each character they kill in a challenge.

Round Three (5 pm to 7 pm) - All Soul’s Night Deployment Type Vanguard Strike (diagonals)
As midnight passes and the blackness deepens, specters of the restless dead rise from their unmarked graves to silently re-enact the long forgotten battles of the past. 
This mission uses all the rules for the Crusade mission, with the following exceptions: do not roll for Night Fighting, it is automatically night the first turn. Any unit in Reserve may be deployed using the Deep Strike rules.

Organizer contact information: jimcstearns@gmail.com
Game space and prize support provided by: Castle Perilous Books and Games

More Information»
Comic Quest RTT Sept. 15th, 2013
September 52013

Join “Comic Quest GamesWorkshop” Facebook page for updates (https://www.facebook.com/groups/503160629765447/)

We are gearing up for another tournament – this time on Sunday! Since the store doesn’t stay open late on Sunday, we have to run a smaller point tournament. This can be tactically challenging for experienced players, who learn to play without some of the bells and whistles they are accustomed to. It’s also a great arena for newer players to come in and play a smaller, shorter version of the game. It’s a win-win!

Space is limited! Reserve your spot by replying here or posting on either the group page (above) or the Events page (https://www.facebook.com/events/400780176690944/)

Date: Sunday, September 15

Location: Comic Quest
23811 Bridger Rd. #100
Lake Forest, CA 92630
(949) 951-9668

Cost: FREE!

Prize: A pat on the back!

Schedule of Events*:
11:00 – 11:20 Registration
11:20 – 11:30 First Round Pairings
11:30 – 1:00 Round 1
1:00 – 1:30 Lunch
1:30 – 3:00 Round 2
3:00 – 3:15 Break
3:15 – 4:45 Round 3
4:45 – 5:00 Award Ceremony
5:00 – 5:30 Clean Up
*We are going to try 90 minute rounds, but may expand to 1h45m rounds depending on how fast people are moving along during round 1.

Missions:
Round 1 – Dawn of War, Crusade (3 Objectives – Place one objective in the middle of the table, place the other two as normal).
Round 2 – Vanguard Strike, Purge the Alien
Round 3 – Dawn of War, The Relic

Scoring:
Players will record the amount of victory points they earn for each scenario, along with their wins and losses. The winner of the event will be the individual with the best overall record through the 3-game tournament. In the event that more than one person is tied for the best record, victory points will be used at the tiebreaker. Example: Players A & B are both 3-0 at the end of the event. Through 3 games, Player A has accumulated 22 victory points, while player B has accumulated 23 victory points; Player B would win the tiebreaker and be ranked higher.

Army Lists and Modeling:
All players must submit an army list to the tournament organizer at the start of the event. All armies must meet the following requirements:

-Armies must consist of no more than 1,000 pts.
-Armies must be chosen from a current Games Workshop codex or an official White Dwarf update, such as Sisters of Battle (no Forgeworld for this tournament, may be allowed at future tournaments).
-Allies per the rulebook are allowed
-Armies must conform to standard Force Organization.
-There is no painting requirement, however armies must be fully assembled
-Converted models must be mounted on an appropriate base, must be of a similar size to the official model, and must visibly represent all wargear (WYSIWYG).

What to Bring:
-Your Army
-Gaming aides; dice, tape measure
-All pertinent rules for your army: Codex, FAQ’s, updates, etc…
-At least 3 objective markers
-Four typed copies of your army list

Special Rules:
-Mysterious objectives will not be used
-Mysterious terrain will not be used

Gaming Order of Operations:
-Players begin each game by exchanging army lists and explaining the roles of any converted models.
-Following that, agree on how each piece of terrain will be played during your game (area terrain, line of sight blocking, etc.).
-Roll to determine Psychic powers and Warlord traits per the 6th edition Warhammer 40k rulebook and your codex.
-Place objectives beginning with the player who wins the roll-off.
-Roll to determine deployment zones. The player who goes first chooses their deployment zone.
-Roll for Night Fighting.
-Begin deployment by alternating the placement of fortifications, beginning with the player going first. (Players fielding a Skyshield Landing Pad or Fortress of Redemption must remove one piece of terrain prior to deploying their fortification.)

More Information»
Battlegrounds 40k Oct. 5th 2013
September 52013

Legends Warehouse is very happy to announce our first

Legends Warehouse Battlegrounds 40k Doubles Tournament.

Date: Saturday October 5th, 2013
Location: The Toronto Congress Centre: Hall C
650 Dixon Road Toronto, ON
M9W 1J1, Canada

If you wish us to sent you a copy of the rules package for Legends Warehouse Battlegrounds Tournament , just sent us an email titled `Rules Request ` to sales@legendswarehouse.ca and we’ll fire you off the pdf.
or
http://www.legendswarehouse.ca/images/battle1a.jpg

More Information»
Rain of Fire Nov. 3rd, 2013

Rain of Fire Nov. 3rd, 2013

Firestorm Games

September 52013

 RAIN OF FIRE!  
Saturday 2nd – Sunday 3rd November 2013
Firestorm Games, Cardiff, UK (Full address lower)

1,500 Points
5 Games
2 Days
Only 1 will Prevail!!!

Rain of Fire is a Warhammer 40,000 Singles Tournament raising money for Kids Cancer Charity (also known as the Christian Lewis Trust)

The whole tournament is 1,500pts, and you must keep the same army list.
There will be 5 games, and you will get bonus points for winning Secondary Objectives, too!

REFRESHMENTS: Firestorm will be on site selling Barbecue food and snacks. They also have a fully licensed bar and vending machines.

PAINTING COMPETITION: Enter your favorite 40k mini (any model!) and win an extra prize! (Note that this miniature will be on display for the event and not on your battlefield!).

VENUE: Firestorm Games, Unit 8A Trade Street, Penarth Road, Cardiff, UK, CF10 5DT (Tel. 02920 227 117)
http://www.firestormgames.co.uk

The Full Rulespack is attached to this message.

Tickets cost £20 per contestant.
This covers both days, but unfortunately we cannot provide accommodation or transport to the event.

Buy tickets here: http://www.firestormgames.co.uk/battlefields
Facebook Event https://www.facebook.com/events/1414894935403052/?fref=ts

More Information»
Duel Con Sept. 27th-29th, 2013
September 52013

Duel Con is a 3 day gaming event taking place in Mesa, Arizona at the Hilton Hotel September 27th, 28th, and 29th of 2013.

Pre-Registration: $45

Registration at the Door: $65

The registration fee covers ANY & ALL events you would like to participate in during Duel Con 2013 (no additional fees are required with your purchase).

For more information on the weekends activities, see our facebookhttps://www.facebook.com/DuelCon page and keep an eye on here to get the latest.

Duel Con will feature Warhammer 40k, Warmachine / Hordes and Infinity events.

Duel Con 2 will also be the Wild West Exodus Launch Party and the first ever Dread Bowl 1 playoffs.
Follow this link to purchase your tickets using the Battle Foam shopping cart.
More Information»
Feast of Blades Qualifier Sept. 8th 2013
September 52013

http://darksidecomics.com/

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Guardian Cup VI Nov. 9th-10th, 2013
September 52013

What:
40k, ‘Nova Style’ 2 day, bracketed tournament.
6 Rounds (3 per day), using ‘Nova’ Missions.
1850 Points, standard force org, 40k army codex,
supplements and fortifications.

When:
November, 9th and 10th Check-in time is 10:00 AM
Guarantee your spot by paying in advance for your ticket
$20.00, none refundable.

Why:
Play 40 and drink beer, win The Guardian Cup, your overall bracket, or other trophies for Sportsmanship, Painting,
Achievements

Where:
Guardian Games
345 SE Taylor
Portland OR, 97214
503-238-4000

More Information»
Chaosludik Oct. 12th, 2013
September 52013

The fourth edition of Chaosludik will be held on October 12th, 2013, at the Longue Pointe military base in Montréal.

New this year, the event will be a fundraiser for the Children’s Wish Fondation.

Check the ProgrammeRegister for the tournaments, and come have fun with us on that grand day, made for you, the Montreal tabletop wargaming community.

To stay up to date, join or follow us on our blog, on Facebook, on Twitter or by email.

We can’t wait to play with you!

http://www.chaosludik.net/p/home.html

More Information»
Railhead Rumble March 1st – 2nd, 2014
September 52013

We are happy to announce that the 2014 Railhead Rumble tournament is open for registration. The Railhead Rumble has been bringing gamers from all over the nation together to play in a world class Warhammer 40k Tournament. On the weekend of March 1st and 2nd we will be hosting a five game tournament that is sure to please. With old and new tournament organizers this year we are hoping to have the number one rated event in Texas!

The 2014 Railhead Rumble will be held at the Holiday Inn in Addison, TX in DFW. The entry fee for the event will be $65 which will cover the cost of the two day event. Not only will we be hosting the 40k tournament, but will have open gaming Friday and Saturday evening for registrants as well as some other fun events and games during those times.

To register, please visit our registration page. And as an added incentive for participants to register early, we will be providing extra raffle tickets for the Genesis.XT Grex Airbrush Combo Kit that will be raffled at the end of the event. If you register and pay by September 30 th 2013 you will receive three (3) tickets for the Grex raffle. If you register and pay by the end of the year, December 31 st , 2013 you will receive two (2) tickets towards the Grex raffle. All other paying participants in the tournament will receive one (1) ticket for the Grex raffle.

All of us organizing the 2014 Railhead Rumble this year are very excited, and hope to see you there as we have a fantastic weekend of games, drinks and camaraderie.

Sincerely, Kenny, Michael and Will
www.railheadrumble.com

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Michigan GT Primer Sept. 14th, 2013
September 52013

Registration will start at 9am.

Pairings will be handed out at 10am sharp. We will be using all rules for the Michigan GT Primer (www.michigangt.com)

Since this is simply a primer, unpainted models will not be removed from play, though non-wysiwyg models will be.

It will be a 3 round tournament, using missions 2, 4, and 5.

Entry will be $10.00, all fees going to prize support as well as players receiving a beverage of their choice to start the day.

We are capped for this event at 22 players.

Please call 248.773.7854 or email majordomo@flatlandgamestore.com to pre-reg.

28990 South Wixom Road, Unit A, Wixom MI 48393
http://www.facebook.com/FlatLandGames

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Golden Throne 40k GT Sept. 28-29, 2013
August 72013

This year the Golden Throne has become the first Grand Tournament to fully integrate single and team play into the main event!

This 2000pt, dual force organization tournament allows players to register as a part of a team (up to four players per team). The entire event is played individually, and at the end of the weekend the last man standing wins the title of 40k Champion — and the team with the most accumulated wins earns the title of Team Champions!

Please note that registering as a part of a team is not a requirement.

All of the details on the event can be found on our website. Please post questions here!

 

-40k Narrative Event
-Kill Team Draft Events
-Conversion Contests
-HQ Arena Deathmatches

 

More Information»
1504 Blood of Kittens RTT Sept. 14th 2013
August 52013

1504 Tournaments…
…because sometimes you need that extra meltagun…

The next 40K 1504 Tournament happens on Saturday, September 14 at EndGame, Oakland!

http://www.endgameoakland.com/

What is a 1504 Tournament you might ask? 1504 Tournaments are non-comp or sportsmanship hampered events. They don’t have convoluted unbalanced missions that only lead to arguments and exploitation. They’re not unpainted Ard’ boyz style events that often bring out the worst in players. 1504 Tournaments are not afraid of Draws or the Relic. 1504 Tournaments are low stress 40k, with simple scoring and missions. 1504 Tournaments are at a point level that allows for quick play and tactical army builds. 1504 Tournaments attempt to play 40k as it is written in the rule books; so no player ever feels like they missed something if they didn’t read the 50 page rules or mission packet.

Anyway, enough soap boxing, on to important information you should read before coming to a 1504 Tournament.

What you need to know before you come to a 1504  Tournament:

•    There is space available for 14 players. Pre-registration is not required but is preferred.
•    There is a $10 entry fee, all of which will be put toward prizing in the form of EndGame store credit.
•    Armies will consist of 1504 points or less, using the standard force organization.
•    Players MUST use the same army list throughout the tournament.
•    Each player MUST bring a total of SIX (6) objective markers based on 40mm circular bases.
•    All models MUST be WYSIWYG and painted to a 3-color minimum standard. With the exception of one unit that can be designated as unfinished.
•    The Warhammer 40,000 6th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.
•    The following codices are allowed in the 1504 Tournament: Codex Black Templars (I), Codex Blood Angels (I), Codex Chaos Daemons (H), Codex Chaos Space Marines (H), Codex Grey Knights (I), Codex Dark Angels (I), Codex Dark Eldar (X), Codex Eldar (X), Codex Imperial Guard (I), Codex Necrons (X), Codex Orks (X), Codex Space Marines (I), Codex Space Wolves (I), Codex Tau Empire (X), Codex Tyranids (X), Codex Sisters of Battle (I). [I = Imperial, H = Heretical, X = Xenos
•    There is no moratorium for any codex that happens to be released prior to any 1504 Tournament.
•    Forge World/Imperial Armor units are NOT allowed in the 1504 Tournaments; however players may still use their Forge World models to represent a unit from their codex.
•    Individual units that may have multiple rules versions will follow the rules presented in that army’s codex. Please take the time to review the relevant GW FAQ’s for clarifications.
•    You must provide access to your own rules (which include the actual Codex used for your army), dice, templates, pen/pencil, calculator, or anything else you’ll need during the course of regular play.

Game Time Rules

•    In order to keep the tournament running on schedule, a final 15 minute warning will be announced. Because of this, please be aware of the time left in the round and DO NOT start a turn both players cannot finish. Players though are always allowed to play games into break periods as long both players agree at the 15 minute warning time.
•    If illegal units or rules violations are found in a player’s list, at a minimum, the models in violation will be removed from all subsequent play. Award eligibility will be forfeited. Please contact me at anytime to ask any questions you may have regarding rules issues or legal units in advance!
•    1504 Tournament Judges’ rulings are final and arguments or poor conduct by players will not be tolerated. I and Endgame staff reserves the right to remove players from any tournament.
•    After the first round, you will be paired against opponents with similar records from round to round, in accordance to the ‘Swiss System’.
•    In the final round you must pick your favorite game that you played. Fill in your vote secretly and hand the completed form in with your results card at the end of the final round. This will determine who wins the Players Choice Award

Scenario Rules

1504 Tournaments will only use the standard missions provided in the mini rule book. Before each game players will roll for mission and deployment exactly as outlined by the basic rules. This includes alternating terrain set-up. Terrain density will be revealed prior to terrain placement and will be the same across all tables. Roll for Night Fight right before determining Warlord Traits.

After the first game each player will be provided ONE Scenario chip that can be used to re-roll any mission or deployment. If the same mission or deployment type is rolled continue to roll until a different mission or deployment is selected. Once a chip is used (before any additional rolls are made) your opponent has the opportunity to use their chip to cancel the first chip played. Whenever a chip is used it is discarded and cannot be used again for the remainder of the tournament.

You will score 3 battle points for each win, 1 point for each draw, and nothing for each loss.  If your opponent is “Wipeout!” or chooses to concede you automatically score 3 points for the win. Any player that intends to concede must call over a judge and explain the reason for conceding before turning in any scoring sheet.

Each round you MUST tally how many kill points you earned from your opponent. If your opponent concedes you earn the total Kill points possible. The total amount of Kill points taken will be used for tiebreakers if they occur.

Sportsmanship will be handled by adults. This means if players have a problem they should try to mediate a solution between each other. The casual nature of these tournaments doesn’t lends itself to beardy exploits, so if you cannot act like an adult, you are welcome to call over a judge to settle the matter and all judge rulings are final.

Terrain Guidelines

•    Any objective markers can never count as any terrain feature they may represent.  They are treated as impassible terrain and can never block line of sight or provide cover.
•    1504 Tournaments will use building rules in the mini rule book. All buildings will have 12 armor value and have a “transport” capacity of 10. Unless “embarked” treat all buildings as impassible terrain.
•    Terrain features that have levels: each level requires 3 inches of movement for any model to scale, no matter the actual height of the feature.
•    Destroyed vehicles must have a “crater marker” to represent their destruction. The tournament organizer will provide “crater markers” the size of the vehicle destroyed.
•    Please review mini rule book concerning cover and terrain.

Awards

Their will be awards and prizes for the following. The $10 entry fee will go to prize support for this event.

•    Best General: The player with the most battle points. Total Kill points will be used to determine any tie breakers with any remaining Scenario chips unused after that.
•    Players Choice: The player that has received the most favorite player votes. With highest battle points used for tiebreakers.
•    Best Painted: This award will be awarded and judged by me & Endgame staff.

Schedule

10-10:30 – Registration
10:30 – 12:30 – Game 1
12:30 – 1:30 – Lunch & Paint Judging
1:30 – 4:00 – Game 2
4:00 – 6:30 – Game 3
6:30 – 7:00 – Awards and clean up

The schedule is subject to change depending on how long scoring and turns take. Games will be announced promptly and you are expected to be ready to roll dice once tables are assigned.

Contact

For registration, army list questions, etc, email Nick Hayden at pathtyphon@gmail.com

More Information»
Feast of Blades Qualifier Aug. 25th 2013
August 52013

Registration at 9AM.  First game will begin at 10AM.  2.5 hour rounds.  30 minute lunch break between Rounds 1 and 2.

http://gigabitescafe.com/forum/index.php?topic=9053.0
UPDATE:  Points value for this event will be 1850!

All the 6th Edition Rules:
* Allies?  Sure.
* Fortifications?  How else do you plan to shoot down flyers?
* Warlord traits?  Yep.
* Alternating terrain placement? You betcha.
* Mysterious Terrain?  Water and forests, yes.  Don’t you love razorwings?!?

Plus, the “40k” Forge World models, characters, and variant army lists are legal.  This includes the “Horus Heresy” Legion lists.

Codex: Eldar and the Iyanden Codex Supplement are legal to play in this event.

The Farsight Enclave Supplement for the Tau Empire Codex will be legal to play in this event.

IMPORTANT:  IF YOU WISH TO USE A FORGEWORLD/IMPERIAL ARMOR ARMY LIST, YOU MUST SUBMIT YOUR ROSTER TO THE JUDGES — IN ARMY BUILDER FORMAT — AT LEAST ONE WEEK BEFORE THE EVENT.  E-mail them to: gigabitescafe@yahoo.com  This does not apply if you are using a regular 40k Codex and IA/Forge World models.  If your main army list is in a regular GW Codex, there is no need to pre-submit your list, even if you have one or more Forgeworld units or models!

3 rounds.  32 player maximum.

Entry fee will be $20, or $15 for club members

There will be Prizes for:
* First Overall
* Second Overall
* Third Overall
* Favorite Opponent
* Best Painted

Here is the quick summary of how the prize winners are determined:

OVERALL is the total of Battle Points (up to 30 per round) + Mandatory Paint (up to 10 points) + Best Painted Votes (Maximum 5) + Sportsmanship (up to 15).   Top 3 will receive prizes and ribbons.

FAVORITE OPPONENT is the same as before (except the points that it contributes to overall has been decreased slightly).

BEST PAINTED is by player vote.

MANDATORY PAINT is an objective check-box scale:
* 50%+ of the army is painted with 3 or more colors = 1 Point
* 100% of the army is painted with 3 or more colors = 2 Points
* 50%+ of the army is based = 1 Point
* 100% of the army is based = 2 Points
* Army is 100% painted and 100% based = 2 Points
* Army has a coherent theme (if allies are used, they must either be in-theme with the main army or completely in-theme in-and-of themselves) = 2 Points.

The Top 3 Players will each receive a Golden Ticket to attend the Feast of Blades in Denver, CO, on October 11-13

The WINNING player will receive a Free nights stay at the Feast of Blades Convention!

And of course we will have normal prizes.

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Brawl in the Fall IV Oct. 12th 2013

Brawl in the Fall IV Oct. 12th 2013

Veterans Memorial Building

August 52013

Brawl in the Fall IV! This single-day, three round tournament will be held on Saturday, October 12th at the Veterans Memorial Building in Clovis, CA. 1750-point army lists, and FW is allowed (as long as you bring the relevant book for anything you’re using, sorry, no pdfs!).

We typically have a turnout of around 30 players, which is about what we’ve got space for, so if you want to come, reserve your spot sooner instead of later! Pre-registration cost is $30. PM me for Paypal info. You can check out the website at http://www.brawlinthefall.com/. Rules and scenarios should be updated by the end of the week, and sponsors will be updated as they come in!

Thanks,

Mark

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Redstone Rumble Oct. 11th-13th 2013
August 52013

We are a group of players that are excited about attending and holding events. The Redstone Rumble is a Warhammer 40,000 and Warhammer Fantasy Battles tournament in Huntsville, AL. This year we are adding Warmachine and Malifaux to Friday and additional open gaming. Our goal is to grow the Rumble into a yearly event with regional participation. We want everyone to have a damn good time in and out of their games.

We will be basing the Rumble off the NOVA Open 2013 Primer with noted exceptions below. Please let us know if you have any questions, either rules or event related by emailing faq at redstone-rumble dot com

October 12-13th 2013

  • 2,000 Points
  • Double Force Organization
  • 2.5 hour rounds
  • Mission order will be randomized and presented the first day.
  • Tables will attempt to use balanced terrain layouts
  • Yes – New GW Fortifications (40K Rules)

Points were dropped back down to 2,000 because of the concern of playing within 2.5 hours. We will look to the future to play larger games in an appropriate time limit, as that is part of what the 40K Rumble is about. Thanks for everyone’s feedback and participation.

More Details Coming Soon

http://www.redstone-rumble.com/

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The Crucible of Souls Aug 10th 2013

The Crucible of Souls Aug 10th 2013

Fredericton Exhibition Grounds

August 52013

Fredericton Gaming Expo has been gracious enough to host us wargammers for a few events while their event is going on.

“The Crucible of Souls” A Warhammer 40k Tournament

Size: 1850 Pts per player
Date: 10 Aug 2013
Time: Registration opens at 1000h, dice start to roll at 1100h
Duration: 4 rounds (2 hours each)
Cost: 20$ ($10 admission to expo, $10 to enter tournament)
Location: Capital Exhibition Centre (Fredericton)

Format:
This event will consist of 4 rounds, a hobby related quiz, and a best painted competition.
Prizes and Awards:
Emperor’s Champion- Best combined quiz, painting, and battle score
Warmaster- Highest battle score
Praetor- 2nd Highest
Legate- 3rd Highest
Librarian- Best Quiz Score
Remembrancer- Best Painted

Army Construction/Force Selection Guidelines:
Armies will be chosen from the most current version of the following:
Codex Space Marines, Dark Angels, Space Wolves, Blood Angles, Black Templars, Dark Eldar, Eldar, Tau Empire, Chaos Space Marines, Chaos Daemons, Tyrannids, Grey Knights, Orks, Necrons or Sisters of Battle. As well as any applicable 6th edition supplements (ie Iyanden or Farsight Enclave)
Forge World units and army lists are NOT allowed. (however an FW model may still be used to represent a codex model, where applicable)

All Armies will be fully assembled/built and WYSIWYG (no your meltagun is not a flamer)

There is no painting requirement, however:
Best Painted Category: ARMY
Players who wish to compete for best painted will submit their army (as fielded in the tournament) in complete to be judged on painting during the Lunch break.

Rules Version:
We will be using the 6th edition rules of Warhammer 40k. All of the latest GW FAQ and Errata will be in effect.

Things to Bring:
-Army
-Codex
-Rulebook (if you have one)
-Dice
-Tape Measure
-2 Copies of your army list (one to play with and one for registration reasons)
-Objective markers (if you have any)
http://warhammernb.freeforums.org/august-10th-1850-pts-fredericton-gaming-expo-t1020.html

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Strength D- Aug. 17th 2013

Strength D- Aug. 17th 2013

Greenline Business Park

August 52013

Strength D 2000 pt Tournament

The event is being held at:
Unit 7/8 Greenline Business Park,
Wellington Street,
Burton On Trent
DE14 2AS

Full details can be found on the event park:
https://www.dropbox.com/s/sxijsoqdacvd2zj/Strength%20D.pdf

Any questions please feel free to ask or email me @
rickmk4cruisenotts@hotmail.com

Paypal is accepted to the above email as gift but please contact me prior to payment.

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Off the Wall RTT Sept 7th 2013

Off the Wall RTT Sept 7th 2013

Off the Wall Games

August 52013

What — Warhammer 40,000 Tournament, 1,750 points
When — Saturday, September 14th, 11:00AM
Where — Off the Wall Games, Hadley, MA
Entry Fee — $15 – $10 if you register before Sept 7th.
Number of players — TBD (Probably between 12 and 16)
List Submission: westernmassgaming@yahoo.com

The tournament will last three rounds of two hours and fifteen minutes each, with an hour break for lunch after the first round. Prizes will be awarded in the form of store credit to Off the Wall. Number of prizes and amount of prizes will be announced after the registration deadline, and are solely determined by attendance.

Registration for this event will be as follows:

1. Turn in your army list and entry fee by the registration deadline of September 7th, and you pay the early bird fee of $10.

2. Turn in your army list and entry fee anytime between September 7th and September 14th and the fee is $15

3. Turn in your army list and entry fee the day of the event (exact amount only, no debit or credit cards please) and the is $15. Day of lists must be submitted in person by 10:30 AM for validation and corrections. Validations close 15 minutes before the start time and failure to arrive in time to be validated will immediately disqualify you from participation.

For club members, you may hold a slot on the Reserved list up until the September 7th by submitting your army list, but you must still pay your entry fee no later than the 7th to receive your discount. Scenarios and a player’s packet detailing all scoring and tourney information will be posted no later than September 7th, giving all players one week to make any final list adjustments. Lists can be changed once, and only once, after initial submission, so you can submit an initial list immediately, and then change it as necessary after scenarios are posted. Entry fees can be paid to any club officer in person, or via the club PayPal address (westernmassgaming@yahoo.com). Please include your forum name and first name in the payment information. Army lists can be submitted to the same e-mail address in .pdf, .doc, .rtf or Army Builder format. Please include your forum name and first name in the e-mail subject line. Any questions can be posted here, PM’d or e-mailed to myself, or directed to me in person.

If all spaces in the tournament are Reserved, you may still sign up by submitting your entry fee and list to be placed on the Alternates list. Any dropouts from the Reserved list will be filled by names on the Alternates list in descending order. If you get stuck on the Alternates list and do not get the opportunity to play, your entry fee will be refunded after the event. Entry fees for no-shows will not be refunded.

If you have any questions, feel free to PM me here or check out the131.com

Thanks and hope to see you there.

More Information»
Feast of Blades Qualifier Aug. 31th 2013
August 52013

1850 Points
Cost $20 3 rounds 2:30 Hours each round
You don’t have to have your army painted to play but there are more points if it is painted.
If all spots are full there will be about $300 in prize giveaways.

Date Aug 31 2013 Saturday.
Hobby Crossing
Address: 2345 Russellville Rd, Bowling Green, KY 42101
Phone:(270) 904-6100
Hours:
Monday 10:00 am – 6:00 pm
Tuesday 10:00 am – 6:00 pm
Wednesday 10:00 am – 9:00 pm
Thursday 10:00 am – 9:00 pm
Friday 10:00 am – 9:00 pm
Saturday 10:00 am – 9:00 pm
Sunday 12:00–5:00 pm

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Barnstaple Slayers Brawl Aug. 10th 2013

Barnstaple Slayers Brawl Aug. 10th 2013

St Johns Community Center

August 52013

I’m pleased to announce the first (but certainly not the last!) Barnstaple Slayers Brawl.

Building on our success as a regular club, we have decided to take things to the next level.

On August 10th, at 9am, the St Johns Community Hall, Rose Lane, Barnstaple will transform into a cauldron of multi-system, inter dimensional, chronologically diverse conflict, and we are pleased to invite you to be a part of it!

Warhammer 40K 1500 points

There will also be likely a large scale demonstration/participation historical game running, the chaps are discussing a full scale reenactment of Waterloo!

We are well catered for with facilities, with several takeaways a hotel and a supermarket all within easy walking distance, and many more a short car journey away, we also anticipate retailer attendance as well, so perhaps you can pick up a bargain.

Entry is £10 for the whole event, which may include Sunday 11th Aug if there are sufficient numbers, any entrants will be informed of this in good time.
For more details https://www.facebook.com/events/595239220516434/

Thanks for reading!

More Information»
Time Machine RTT Aug 24th 2013

Time Machine RTT Aug 24th 2013

Time Machine Hobbies

August 52013

Greetings,
Myself and Alex F. will be hosting an 1850 tournament at the “Time Machine” in Manchester Ct. on August 24th. The Time Machine has done a complete revamp of its gaming area by opening a new building with tons of room inside and has reached out to get some 40k vets to help run a sizable tourney. We are hoping for a great showing and will consider growing this and making it a yearly thing pending on turn out.

THE TOURNAMENT WILL BE CAPPED AT 26 players. $20 a player, but 100% OF ENTRY WILL GO RIGHT BACK INTO PRIZE SUPPORT. THE STORE HAS ALSO OFFERED TO KICK IN ANOTHER $100-200 for PRIZE SUPPORT. So you are looking at up to $720 going back out as prizes/store credit.

UPDATE: REGISTRATION STARTS 9:30ish, DICE ROLL 10:00, please be on time.

Prizes will be for

1st
2nd
3rd
4th (possibly)
Players Choice
Best Appearance (painted/converted/themed army)
ALSO EACH PLAYER WILL receive a Raffle ticket with their entry. And we will raffle off some store gift cards and/or small box sets. (we plan to raffle off 3-4 prizes/gift cards)

*NOTE: EACH PLAYER CAN ONLY WIN ONCE, so if you place 1st in the tourney you will hand in your raffle ticket. Just to give as many participants a chance to win.

ON TOP OF ALL THIS THE STORE WILL ALSO OFFER a 20% DISCOUNT on all Games Workshop that day for those who play in the tourney. (yes even if you pay with store credit)

Using all the current Codex, No forge-world or Apocalypse. As of now any fortification can be used (Aegis, Bastion, Fortress, skyshield). This may change.

Scenarios will be posted soon by Alex F. as well as any special house rules.

Rule #1 “No character who refuses a challenge can have wounds allocated to him unless he is the last model alive in the unit, all of his special rules or USR can still benefit the unit however”.
Rule #2 everything should be wysiwig, i understand some GW models do not come with everything, or you dont want to spend extra money on that “upgrade kit”. but you must make every effort for a wysiwig army. Conversions or army theme modifications, or things that are bitz bashed, just shoot me a pm or email with pics.

PLEASE EMAIL me at Todd@Warlordscrusade.com or message me here to lock in a spot. Again we are capped at 26 players.

More Information»
Warmasters’s Challenge Sept. 21st -22nd 2013
August 52013

Even though I have moved over from organizer to player, I thought I would drop this PSA about Warmasters:

The 7th Annual Warmaster’s 40K Challenge is coming!

The players Guide has been posted here

When:
September 21st, 2013 Doubles Tournament
September 22nd, 2013 Singles Tournament

What:
Warhammer 40K Doubles Tournament – 1000 Pts Each
Warhammer 40K Singes Tournament – 1600 Pts

Where:
The Royal Canadian Legion, Waterloo Branch 530,
19 Regina St N.
Waterloo, Ontario, Canada
N2J 3B8
Why:
There are prizes! And because its fun!

Registration:
There are 3 ways to register:

1) Purchase tickets here through the website in the store

2) Send an email to the_council@warmasterschallenge.com with your name and some contact information.

3) See Bill Kocher at Phoenix Games and Hobbies in Kitchener to register in person.

Registration status can be found in the 40k Challenge section of the site under Registrations. Please be patient the Status is updated as frequently as possible. The date of last update is located on the Registration page.

Payment can be made by PayPal via the webstore, Cash in advance to Bill Kocher @ Phoenix, Cash ONLY will be accepted on the day of the event when you sign-in.

There have been some updates to the registration policy this year. These updates are as follows (and will be added in the Players Guide which is coming soon)

Fully Registered Teams, Partially Registered Teams and Warmaster’s Refund Policy:
· Fully Registered Teams are teams that have (usually) paid for their entry to the event.
Their spot is guaranteed.

· Partially Registered Teams are teams that have indicated an interest in attending, but
have not paid. These teams may be “bumped” off the registered team listing and
onto the waiting list by fully registered (paying) teams with the earliest partially
registered teams to sign-up being the last to get bumped.

· Warmaster’s Refund Policy: Warmaster’s will refund any entries up to two weeks prior
to the event, less the paypal fees of the entry without question. After that date,
Warmaster’s will refund entries if the spots occupied by the refunding player(s) are
filled.

· Warmasters reserves the right to require full registration from players with a history
cancelling without notice or on very short notice.

· Warmasters also reserves the right to consider players with excellent reputations for
reliability to be fully registered without paying in advance of the event.

Important Dates:
May 10th: Registration Opens, Players Guide Posted
July 1st: Playtest Scenarios available, FAQ v1 available
Sept 1st: Final FAQ rulings posted, Deadline for Scenario feedback
Sept 13th: Early Bird List Submission Deadline

Any questions or comments can be directed to The Warmaster Council.

Not sure if you are registered or if there is space left? Check the Registrations Section on this page to find out!

More Information»
Crucible 3 Feb 28th – March 2, 2014

Crucible 3 Feb 28th – March 2, 2014

Radisson Hotel Orlando

August 52013

Warhammer 40K returns to Crucible 3, bigger and better than ever!

Crucible 3 features the return of our two signature events for 40K – Meltdown & The Crucible 40K GT.

Meltdown – our Friday Team Tournament – was a hit last year with a total of 12 teams participating.  This year we’ll be starting earlier to allow everyone at least the opportunity to get a good night’s sleep before Saturday.  If you stay up all night playing pickup games and carousing, its on you!

The Crucible 40K GT – the main event for 40K – expands to 60 participants this year.  Tim and his crew have their work cut out for them with lots of new custom tables to  build  and devious scenarios to unleash.  Also, in response to feedback, we’re reducing the total number of games played in the GT to five.  This will allow players time on Saturday evening to play open games on our tourney tables, and enjoy the social atmosphere of the event.

Both events have will have trophies awarded, and of course, the highly-prized Best-in-Faction awards will once more be up for grabs.

More Information»

http://darksidecomics.com/

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Feast of Blades Qualifier Aug. 3th 2013
July 82013

3 rounds, 1850 points

Entry fee is $25

http://www.valhallasgate.com/eventlist.aspx

Prizes include:

- Top 3 players qualify to attend the invitiational
- 1 Free ticket is given out to the Invitational ($75 value)
- 1 free hotel room night is given out to winner ($100 value)

 

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»

Entry fee $20. Note that this is a “Lucky 7′s” event.

http://www.mind-games.com/calendar.html

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Feast of Blades Qualifier Aug. 18th 2013
July 82013

http://www.shopofmagic.com/lite/cart.php?target=product&product_id=29835&category_id=2911

 

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Feast of Blades Qualifier Aug. 17th 2013
July 82013

Gamers Guild/Battle Bunker Games WILL have their Qualifier on August 17th, 10am-End of Tournament. Entry fee is $20.00.

https://www.facebook.com/gamersguildbunker?fref=ts

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Feast of Blades Qualifier Aug. 20th 2013
July 82013

-Equilibrium Games Qualifier will most likely be the third Saturday in July (date subject to change) $20 Entry.

https://www.facebook.com/pages/Equilibrium-Game-Store/136116553243538?id=136116553243538&sk=info

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Feast of Blades Qualifier Aug. 10th 2013
July 82013

Attention 40K players!

Hello Warhammer 40k Players!
Check out the event details here on facebook: https://www.facebook.com/events/314745785295808/
Check out the event details here on our website: http://thegamecastle.com/?ai1ec_event=feast-of-blades-qualifier&instance_id=3539
Pre- Registration Deadline for the Feast of Blades Qualifier at the Game Castle is June 20th. If you are interested in paying the reduced entry fee of $35 that is the last possible day, after this entry goes up to $45 for players. Contact cardin.corbit@gmail dot com to register and pay for this event!
As a reminder here are the awesome prizes for the Feast of Blades event at the Game Castle.
Prizes:
Random Door Prize – GW Troop Transport Backpack, Just for entering the tournament you have a chance to win this fantastic backpack by Games Workshop!
1st Place: $150 in American Express Travelers Cheques, $200 Game Castle Store Credit, Invitation to the Feast of Blades Qualifier Ticket ($75 Value), and $100 Hotel Voucher!
2nd Place: $100 in American Express Travelers Cheques, $100 Game Castle Store Credit, Qualify for Feast of Blades
3rd Place: $75 in American Express Travelers Cheques, $75 Game Castle Store Credit, Qualify for Feast of Blades
4th Place: $75 Game Castle Store Credit
5th Place: $75 Game Castle Store Credit
Thanks Again!
Cardin Corbit
The Game Castle
Have More Fun!

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»

Attention 40K players!

Gamer DMZ, 1233 W Jackson St, Kokomo: August 03
gamerdmz@yahoo.com

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
Feast of Blades Qualifier July. 20th 2013
July 82013

Attention 40K players!

The Sage’s Shoppe, 1009 Sagamore Parkway West, West Lafayette: July 20
info@thesagesshoppe.com
(NB: The Sage’s Shoppe Feast of Blades qualifier will be a premier qualifier: in addition to qualifying invites,
the winner will receive a free ticket to the FoB invitational, a $100 travel voucher for hotel room, and top 10
players receive FOB templates.)

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»

Attention 40K players!

Fortress PC, 2 E. Main St. #14, Danville, IL: July 06
sales@fortresspc.com

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»

Borderlands will be hosting a Warhammer 40k Feast of Blades qualifier on Saturday August 3rd starting at 9am. Entry fee is $25.00.

- 3 rounds of play, 1850 points.

- Mission Packet

- Top 3 players earn the chance to play in the prestigious 40k Invitational.

 The Feast of Blades Invitational has been called “The most difficult tournament in the world to win,” – Kenny Boucher why? Because you had to climb to the top of 2000+ players across the North American Continent, which is no easy feat! So, when asking why you should participate we reply with a resounding “Because it’s there!” So grab your gear and start your climb to the top of the 40k world’s everest!

Every year across the country (And the world) the Feast of Blades qualifier season seeks to find the best 40k players and then invite them to the finals in the mountains of Denver, CO.

The Qualifiers weekend is held generally on the first weekend in August every year, though stores can choose to have their qualifier held on a different date.

You’ll want to hone your skills for this event. Read up on the rulebook, get in some practice games and stay up late getting the last bits of paint on those models, every point earned could be the difference between telling great stories at the top of the heap or staying home.

More Information»
MechaniCon Qualifer Aug. 10th 2013
July 82013

This year there will be three qualifying tournaments on the Road to MechaniCon 2013.

http://thewarstoreweekend.com/road-to-mechanicon-2013-tournaments-now-scheduled/

Qualifier Rules:

  1. Armies must be built according to the MechaniCon Rules Pack.
  2. Your army must be fully painted and based to win the ticket to the MechaniCon GT.
  3. Primer Missions will go live on June 1, 2013

Road to MechaniCon Dates and Locations:

  • July 6, 2013
  • The Only Game In Town
  • 211 W. Main St., Somerville, NJ
  • https://www.facebook.com/togitnj
  • https://www.facebook.com/groups/Togit/
  • August 3, 3013
  • Showcase Comics Granite Run
  • 1067 W. Baltimore Pike, Media, PA
  • https://www.facebook.com/ShowcaseComicsGR?fref=ts
  • August 10, 2013
  • 1up Collectibles
  • 514 Penn Avenue, West Reading, PA
  • https://www.facebook.com/1upCollectible
More Information»
MachaniCon Qualifier Aug. 3rd 2013

MachaniCon Qualifier Aug. 3rd 2013

Showcase Comics Granite Run

July 82013

This year there will be three qualifying tournaments on the Road to MechaniCon 2013.

http://thewarstoreweekend.com/road-to-mechanicon-2013-tournaments-now-scheduled/

Qualifier Rules:

  1. Armies must be built according to the MechaniCon Rules Pack.
  2. Your army must be fully painted and based to win the ticket to the MechaniCon GT.
  3. Primer Missions will go live on June 1, 2013

Road to MechaniCon Dates and Locations:

  • July 6, 2013
  • The Only Game In Town
  • 211 W. Main St., Somerville, NJ
  • https://www.facebook.com/togitnj
  • https://www.facebook.com/groups/Togit/
  • August 3, 3013
  • Showcase Comics Granite Run
  • 1067 W. Baltimore Pike, Media, PA
  • https://www.facebook.com/ShowcaseComicsGR?fref=ts
  • August 10, 2013
  • 1up Collectibles
  • 514 Penn Avenue, West Reading, PA
  • https://www.facebook.com/1upCollectible
More Information»
MechaniCon Qualifier July 6th 2013

MechaniCon Qualifier July 6th 2013

The Only Game In Town

July 82013

This year there will be three qualifying tournaments on the Road to MechaniCon 2013.

http://thewarstoreweekend.com/road-to-mechanicon-2013-tournaments-now-scheduled/

Qualifier Rules:

  1. Armies must be built according to the MechaniCon Rules Pack.
  2. Your army must be fully painted and based to win the ticket to the MechaniCon GT.
  3. Primer Missions will go live on June 1, 2013

Road to MechaniCon Dates and Locations:

  • July 6, 2013
  • The Only Game In Town
  • 211 W. Main St., Somerville, NJ
  • https://www.facebook.com/togitnj
  • https://www.facebook.com/groups/Togit/
  • August 3, 3013
  • Showcase Comics Granite Run
  • 1067 W. Baltimore Pike, Media, PA
  • https://www.facebook.com/ShowcaseComicsGR?fref=ts
  • August 10, 2013
  • 1up Collectibles
  • 514 Penn Avenue, West Reading, PA
  • https://www.facebook.com/1upCollectible
More Information»
Ruinstorm Aug. 24th 2013

Ruinstorm Aug. 24th 2013

Ukranian Social Club

June 302013

The Phat Cats started with two chaps looking for somewhere to game other than their local games workshop, and after sinking a few jars the club idea was formed! Since then the club has swelled in numbers from half a dozen gamers to a rowdy bunch of dice throwing loonies.

We’ve recently gained GCN membership so we are spreading our wings, we’re a friendly bunch of people and welcome new members to the club in the traditional banter and mickey taking that goes on, normally at Ross’s expense!

So the question on your lips is where can I find these great sounding people??

Well we’re at the Ukrainian Church on Livingstone Street just on the corner of Hinckley Road and Fosse road central, for those people with one of those fangled sat nav’s the post code is LE3 0QD. We meet at about half 7 and generally start at 8pm and have the hall till 11 on a Thursday every week.

http://tiebreak.co.uk/ruinstorm/#!players

More Information»

2013 – Kipper’s Expanded

After the success of Kippers’ Melee 2012 organizers decided to seek a larger facility, more support and expand from a Warhammer Fantasy tournament only to include a broader array of wargames. Kippers’ Melee was therefore expanded.

2013 events will occur October 25-27, 2013 and will include tournaments for (see event pages for specific details):

Main events for Saturday and Sunday will all take place at the Royal Canadian Legion found at 1630 Wellington Drive, Nanaimo, BC.

https://www.facebook.com/events/270128443128204/?ref=22

More Information»
Starsmash Oct. 5th-6th 2013
June 302013

Starsmash 2013

Five games of Warhammer 40,000 at 1500 points, over the 5th & 6th of October

The rules pack is now available and can be downloaded here

Full payment options are in the rulespack

More Information»
Chaos Flood Gates July 6th 2013

Chaos Flood Gates July 6th 2013

Deaf Community Centre

June 302013

The Chaos floodgates have opened, and now the influence of chaos is engulfing the entire
world. This has even reached the point where even forces of Chaos are fighting against it,
as the Chaos gods are ever fighting and can never agree on anything.
Civil war and infighting is rife over the world, Though all this insanity, a number of armies
have gathered information on how to stem the tide and get things back to how they were.
Each an every one of these armies will not let anything get in their way. These vast armies
will clash over the Chaos stones, which can be used to quell the chaotic tide of energy.
Peace will hopefully come to the world once more.

Tournament Rules
1.) Armies must not exceed 2000pts and must comply with the army building system
found in the current books and rule books.
2.) We are aware that some armies are work in progress so unpainted armies can be
entered
3.) All models should be WYSIWYG, however conversions and none standard models
are acceptable providing it is clear what they are. The event organisers hold the
right to remove none compliant models from the board.

we still have a few spaces left for this event which will take place on the 6th of july so if you want in then please contact us, our facebook group is: http://www.facebook.com/#!/groups/382809335093987/
our e-mail is: bradfordgamersociety@yahoo.co.uk
or we have a website with a forum page too: Bradford Gamers Society

More Information»
Summertime Brawl Aug. 3rd 2013
June 302013

Hobby Town USA Spring Lake, NC Summertime Brawl 1850 Point Warhammer 40,000

Hosted by Hobby Town USA and the City of Spring Lake, NC

When: Saturday, August 3, 2013 Starting @ 10:00 A.M. Sharp

Where: The Spring Lake Multi-Purpose Community Center – 245 Ruth Street, Spring Lake, NC 28390

Cost: $12.00 Entry Fee.

This is an 1850 Point Tournament using standard 6th Edition Missions straight from the rulebook.

Tournament uses modified Adepticon scoring.

14 Points for a win, 7 Points for a draw, 1 Point for a Loss.

Winners will be determined using battle points as determined in the individual missions.

No Forgeworld models allowed.

Painting is not required.
No Painting Scores.
No Sportsmanship scores, but poor sportsmanship will get you disqualified.

We want people to have fun.

All Entry Fees go toward Prize support for 1st, 2nd, & 3rd.

Prize support will be a mix of ½ Gift Card and ½ Cash Prize.

Winners will be determined using battle points as determined in the individual missions.

Please be early to register and pay your entry fee.

Contact Greg @  (910) 436-3700  for more Information concerning this tournament and the 35 Point Warmachine/Hordes Tournament that will be going on the same day.

http://www.hobbytown.com/Spring_Lake-NC/

https://www.facebook.com/pages/HobbyTown-USA-Spring-Lake-NC/220046731358304

https://www.facebook.com/events/435956089845126/

More Information»
Invasion Kenosha V July 19th-21st 2013

Invasion Kenosha V July 19th-21st 2013

Rockhead's Comics and Games

June 292013

Invasion Kenosha V
http://www.invasionkenosha.com

Invasion Kenosha is back in 2013. Like prior events, this year’s event will have a strong narrative theme and is intended to provide a day of casual organized gaming. It is also designed to be played at a smaller scale to encourage new tournament players as well as provide veterans with a challenge different from most tournaments.

Tickets for each event can now be purchased on the Invasion Kenosha website.

New for 2013:
+ WFB tournament army size increased to 2000 points
+ Revised monstrous unit rules that align better with Monstrous Arcanum
+ Sunday WFB Bonus Tournament
+ 40K Combat Patrol on Friday night and 40K Tournament on Sunday
+ New Venue!

Warhammer Fantasy Events
Invasion Kenosha WFB Tournament – Saturday, July 20th, 2013
Invasion Kenosha WFB Sunday Bonus Tournament – Sunday, July 21st, 2013

Warhammer 40K Events
Invasion Kenosha Combat Patrol – Friday, July 19th, 2013 Coming Soon
40K Standard Tournament – Sunday, July 21st, 2013

Don’t forget to join the Facebook page.

More Information»
Space City Con Aug. 3rd-4th 2013
June 292013

40k GT: 1850 points
6 rounds
Restrictions: No forge world rules, and no mysterious terrain.
Missions will be posted by July 1st

40k Narrative Apocalypse:
3500 points
Restrictions: No Horus Heresy Rules

*Note this may be updated to reflect any new Apoc rules released this summer
http://www.spacecitycon.com/

Sign up for the gaming only badge if all you want to do is participate in the tourney. then send an email to scc40k@gmail.com to confirm which event you want to play.

This event will also have PP, Infinity, Malifaux and more tournaments.

Its also worth noting that it is the Mayhem Cup Tournament location for Warmachine/Hordes as the cup is currently held by Texas Players.

Space City Con: Houston, TX is coming up fast and this years will be even bigger and more event filled.

Warhammer 40K tournament, Celebrity Autographs & Photo ops with the Tardis console, the Star Trek Enterprise bridge and the Death Star set

Space City Con August 2-4 2013
Fri. – August 2nd Noon – 7p.m. with evening activities
Sat. – August 3rd 10 a.m. – 7 p.m. with evening activities.
Sun. – August 4th 10 a.m. – 7 p.m.

Location
Houston Marriott Westchase
2900 Briarpark Dr. · Houston, Texas 77042USA

Registration
3-Day:
Adult: $45
Student: $35
Youth: $18
Kids 9 and under – FREE

1-Day Friday: $20
1-Day Saturday: $30
1-Day Sunday: $25
Gaming Only: $30

Artist Alley:
AA Table: $100
Electrical Service: +$20
+Badges: $25/each

Dealer’s Room:
Dealer’s Table: $250
Electrical Service: +$20
+Badges: $25/each

http://www.spacecitycon.com/

More Information»
Battlefield Birmingham IV Oct 5th-6th 2013
June 292013

Hello and welcome to Battlefield Birmingham IV. This is a singles event that will be taking place on the 5th&6th October 2013. For those who have not attended a Battlefield Birmingham event, this will be a Warhammer 40,000 tournament where you will play 5 games over the weekend for the title of Battlefield Birmingham champion!

Although this is a fully fledged tournament with prizes up for grabs etc. Battlefield Birmingham has a growing reputation for being one of the more relaxed style tournaments on the scene and we encourage everyone to adopt a claim and friendly demeanour. So don’t let the term ‘tournament’ put you off by any means.

The event will comprise 5 games, 3 games on the Saturday and 2 games on the Sunday, lasting 2hrs 30minutes each.

Missions and deployments will be announced at the beginning of each round. Players will be drawn randomly for the first round with a ‘Swiss system’ being used to determine pairings for rounds 2-5. Games will be played with Warhammer 40,000 6th Ed rule book with armies of 1500 points.

Special Characters & fortifications will be allowed, however Forgeworld will not.

Rules pack available for download through this link:
https://docs.google.com/file/d/0B2L998JVgCwVNTJrZHN5VmUtOXM/edit?usp=sharing

There is also a facebook events page you can view here:
https://www.facebook.com/events/356339904492330/?notif_t=plan_user_joined

Date: 5th + 6th October

Location:
Ladywood Social Club
Ladywood Middleway
Birmingham
B16 8SY
(Also located near Fiveways Train Station, appox 5 minute walk)

Tickets are now on sale:

Payments of £31.50 can be made via paypal to harrytheschmuck@hotmail.com

Alternatively cheques of £30 can be made payable to Mr H.A.M.Allen sent to:
Mr H.A.M.Allen
18 Cranbourne Close,
Rubery,
Birmingham,
B45 0DN.

Buffet lunch is provided on both days. If you have any special dietary requirements please send me an email to battlefield-birmingham@hotmail.co.uk stating your name and we can arrange something else.
There will be prizes for 1st, 2nd, 3rd, most sporting, best painted and last place as well as spot prizes though out the weekend depending on numbers.

There will be 50 places available for this event. Tickets are first come first served. I can take names now, but payments will take priority. As is tradition, most sporting from the last event have received free entry to BB4.

More Information»
Battleground Games & Hobbies RTT July 27th 2013
June 292013

Battleground Games & Hobbies – Plainville MA

Format: Singles (1v1) 1850 points per person
Date: July 27th, 2013 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00

Please note the earlier start time.

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps – Or take some time to review us.

Check out our Facebook Page

This event will be capped at 40 players.

To register for this event you must email ChaseLaq@gmail.com Please register if and only if you can commit to playing on July 27th.

RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar + Iyanden Supplement
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sister of Battle (White Dwarf)

MODELS AND POINTS:

1. Each player must bring an army consisting of 1850 points (but no fewer than 1825), in accordance with these rules…

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or “counts as” models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits – At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) may NOT be used in this event.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, July 22nd (roughly a week before the event). An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9. Restrictions:

• This event will not use “Mysterious Objectives” (p. 125).
• This event will not use “Mysterious Terrain” (p.102-103).
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption.

HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent. Each round will last 2 hours and players will be given 15 minutes to deploy before this timer starts.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they’ve scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4′ x 6′ board.

• Players will receive Results Sheets and Player’s Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.

BATTLES:

Scenarios will not be posted before the event. It is likely that we will use something close to the NOVA 2013 Primer Missions OR scenarios that resemble a combination of 2 book missions.

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table

STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best General
Second Best General
Third Best General
Fourth Best General (only awarded if the turnout is 36 players or higher)

Best Appearance – Army (individual)

Players Choice – The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. **This award will be significant.**

Smokin’ Boots – You got crushed… and you deserve an award for your epic failure.

A player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award – We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other “extras” to determine the winner. Here is a link to the rubric we will use.

More Information»
Battle Standard RTT July 20th 2013
June 292013

Location The Battle Standard Manchester CT
Points – 1850
Date – 07/20/2013
Price – $20.00

Registration – 930am
Dice rolls – 10am

Agenda
930-10 Registration
10-12 Game one
12-1230 Lunch
1230-230 game two
3-5 Game three

Top 3 will receive Battle Standard gift cards. There will also be a $20 gift card for best painted model.

This will be a Warhammer 40k 1850 point swiss style tournament. Participants will play 3 games threw out the day and be scored on Primary wins. First tie breaker is secondary objectives followed by strength of schedule.

The Battle Standard tournaments are great for the advanced player and the novice alike. We have a friendly and fun community that are willing to teach and help out!

http://www.thebattlestandard.com/

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Eirtakon 40k Nov. 23rd-24th 2013
June 292013

Eirtakon is hosting a 40K competition this year.

- When: November 23rd and 24th
- Where: Canal bar, Croke park.
- How much: €35(all ticket cost, competition is free)

We will have prize support and Paul Quigley has agreed to kindly be the ref for the weekend and write the rules pack. There is room for 40 players and there will be significant deals for all competition entrants in the local fast food outlets. Friday and Saturday night will have a pub quiz and music set respectively so you’ll get to be drunk and bring foreign games to the home of the GAA.

Any questions or sign ups please feel free to give me a shout tradgames@eirtakon.com or just put them on here.

Eirtakon.com

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Da Mommas Boyz Brawl Sept. 28th-29th 2013

Da Mommas Boyz Brawl Sept. 28th-29th 2013

Gladdish Community Center

June 292013

The Brawl will be September 28-29 at the Gladdish Community Center in Pullman WA.

And by that I mean my torpor has worn off from last years terrain-a-thon and work has started anew on this years event.  Last years TO, Magnus Wood, will be mostly sidelined this year as most of his time is being spent on the creation of a new genetic monstrosity, half-breed monster.  What most normal people would call a child.  But I know it will truly be a paint slave.

We had an amazing turnout last year, and we are planning on going even BIGGER this year!  Tell you friends, get your buddies and crack a beer.  Also get a paintbrush because this year will be FULLY PAINTED.  Last year I argued that being so close on the heels of the 6th Edition release we should allow unpainted models in so people could try out the wheels of the new edition.  This year we are well into the depths of 6th edition and if you aren’t painting flyers and fortifications you must be playing Infinity… which is a great game BTW.

Last year we stuck with allies, fortifications and 2000 points which allowed the ugly head of the double force org. to arise.  Much to the chagrin of the naysayers this did not lead to horrible matches (that was the table with only a trench to block LOS, sorry about that one).  However since GW is no longer providing tournament guidelines the community is lost about point levels, composition and …. FORGEWORLD!!!!!!

So we are in hot debate about these issues in Moscow ID, fists are flying and insults are bandied about personal opinions on how to arrange a tournament.  So we pose to you, yeah you, the community. What would you like to see?  Should we allow Forgeworld? Double forge org.? Ban allies? Require fortifications? What do YOU want to see in a tournament?

Voice your opinion here in the comments or head to our forums:
damommasboyzforums.yuku.com/directory

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Richland 40k July 6th 2013

Richland 40k July 6th 2013

Adventures Underground

June 292013

Where: Adventures Underground in the Richland Uptown (well, really the store
front next door)
When: July 6th 10:30ish
How Much: $5
Why: To get ready for the OFCC and have fun
What: 2,000pts armies. 40K Forge World Approved, Allies and why the hell not,
double force org if you so desire. If it’s legal in the rule book it will be
legal here.

This is to be a low key and (hopefully) fun pre 40K OFCC tournament. The Plan
is to have three rounds of gaming in the following format:
Game 1: Random Paring, will try to match up out of towners with locals
Game 2: Grudge Match (you pick your opponent)
Game 3: Match up based on points

Missions will not be out of the book
Cost of the tournament will go toward prize plaques and cost of the room in
which we will be playing.

Questions? Comments? Let me know and I’ll get back to you.

http://www.advunderground.com/

Since we have two teams going we say why not get ready for the big event. Most are planing on playing their OFCC List. Who know may be even the Da Momma’s Boys will show up.

More Information»

We’re once again returning with all the 40k you loved before, with some tweaks that our dear attendees have asked for! You will also notice that this is somewhat more stringent on certain things than our previous events were….but this is what you the players have asked for

On the 6th-7th of July we’ll be throwing dice big time in Wicklow Town

We’re on request dropping the price of the event to €20 from €25, this €20 will give you 5 games of 40k on our tables, tea and coffee and 12.5% discount on all store products. The prize fund will not be reduced though, we’re still providing €250 worth of prizes and we’ll be throwing in some random swag spot prizes over the weekend.

The mission pack is also changing, we’re trying something different from our previous events and going for the much vaunted ETC mission pack that you can see below.

Mission Pack

Armies are to be 1850 points with allies of course allowed. As usual with our events, one forgeworld choice is allowed and encouraged for each detachment (yes primary and secondary)

The Rough Stuff

We have three house rules in play…if you don’t like them you need not adhere to them, but you will be docked and you will have nobody to blame but yourself

1. Presubmission of lists is for midnight of June 29th 2013…you are to send it to pmqwow@gmail.com. if you don’t you lose 5 points off your tournament score
2. 3 colours minimum for your army with appropriate basing, or face a 5 point dock to your score.
3. Bring a full and complete copy of your army list or face the good old 5 point dock to your score.

Time and the Importance there of
Below is the time table for the event…as requested we’ve added an extra 30 mins on to the rounds so people don’t feel quite as rushed to get finished on time. You read it right it is 3 hours per game…Its as far as we’re willing to go on the time front for now as people have homes/the pub to go to after all. Bear in mind this on timing….When you are told to drop dice…they are to be dropped, no ifs, buts or maybes. You will not get a warning on this…if you are told to stop and then still continue you can expect to score 0 for the round. Once again, the responsibility is on you the player to get motoring in the time allotted to you

Saturday
9:15-9:55 registration
10:00am-1pm game 1
1:15pm – 4:15pm game 2
4:30pm – 7:30pm game 3

Sunday
10:45am-1:45pm game 4
2pm-5pm game 5

We hope this event suits you good people and is everything that you’ve asked us to tighten up on….Here’s hoping you can make it for some Shack Reacher action

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BeakyCon3 Oct 5th-6th 2013

BeakyCon3 Oct 5th-6th 2013

Birds of Paradise Games

June 292013

We have started a Facebook group which you should definitely check out if you’re planning to attend:

https://www.facebook.com/groups/BeakyCon3/

http://beakycon.blogspot.com/
There is also some useful information over on the 40k Wrecking Crew forums as well:

http://fortykwc.ipbhost.com/index.php?/forum/31-beakycon3/

BeakyCon3 will be held the weekend of October 5-6 in Dunedin, Florida at Birds of Paradise Games. The format is 2250 points, double FOC, allies, fortifications and some Forge World. We are only taking 32-40 players this year due to the smaller venue. Registration is still $50 per player. There will be five round – three on the Saturday and then the final two rounds on the Sunday. Lots and lots of awesome prize support this year ! Currently we have just under 20 players registered so don’t wait if you’re planning to attend. It’s going to be a great time for sure !!

Here is how to register using good old PayPal…

My email address for my PayPal account is as follows:

moodhoney@yahoo.com

The cost to register is $50. Make sure to note YOUR first and last name plus what army you’ll bring. Put BeakyCon3 REGISTRATION in the subject line.

It’s going to fill up very fast! Let me know if you have any questions.

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CowCon July 13th-14th 2013
June 202013

INTRODUCING COWCON 2013

Player Pack can be obtained form the following link
https://docs.google.com/file/d/0B0MK557eoGM…dit?usp=sharing

What: 6 Game Warhammer 40,000 Tournament – 1750 points
4 games Saturday – 2 games Sunday
When: 13-14 July (It’s been pushed back a week)
Where: Rockhampton PCYC
How Much: $50 Includes lunch and drinks both days.
Player Pack – Coming soon

Available places – 50

To try something new this year I’m dropping early bird tickets, but bonus sports points are available for players who register, pay and get there lists in on time. Also for late lists there are battle point penalties.

Cut Off Dates:
PLEASE TAKE NOTE OF THE FOLLOWING CUT OFF DATES (Cut off times are midnight Friday night)
Payment : 2013-07-05 (no refunds available after this date)
Army Lists : 2013-07-05 (Battle point penalties after this time of 2 points per game per day late)

Bonus Sports;
To encourage payment and list submission, bonus sports points are available for submissions.
Cut off dates for bonus sports points.
Payment : 2013-06-14 (2 Bonus sports points)
Payment : 2013-06-28 (1 Bonus sports point) (If you miss the first date here is a second chance)
Army Lists : 2013-06-28 (2 Bonus sports points)

Payment details:
Name: John cook
bsb : 014690
acc : 189452245

Cowcon 2013 will be using army composition – It will be using a (I think) unique peer-comp based system. It will be explained in more detail at a later date, but before each game you rate your opponent’s lists with one of the following scores;
Much More Powerful list
More Powerful list
Equal in Power
Less Powerful List
Much less powerful List
This is then used along with the game result to derive a comp score at the end of the event.
The main aim of this system is so players can take whatever they want and comp scores will self-adjusted to the field on the day. There is no way to predetermine your comp score for this event.

Here is a breakdown of points scoring for the weekend
Battle 90 45% 15 points per game
Sportsmanship 10 5% 1 point per game and 4 bonus points
Presentation 60 30% 2 points per game and 48 scored points
Army Composition 40 20% 40 points determined by comp system

Prize list:
Prise: First 150
Prize: Second 100
Prize: Third 75
Prize: Best Painted 50
Prize: Best Sport 50
Prize: Best General 50
Prize: Painting Comp 50 per category

Prizes are being supplied by http://www.tannumtoysandwargaming.com.au/

Cowcon is again running its annual Painting Competition details are as follows:
*You do not have to be participating in the tournament to enter into the painting competition.
*Entry $2 per miniature.
*Up to five miniatures may be entered by a single person.
*Models entered must be your own work and may come from any miniatures range.
*Entries will be accepted up until 11:00 AM Sunday morning. Once entered, entries will be put on display throughout the tournament, though participants are encouraged to take their entries home overnight.
*Judging will be held on the Sunday Afternoon after the games.
*There are two categories:
Small Entry – A single 25-30mm model. Please note that some bigger creatures such as Ogryns still fall into this category as they are not quite large enough to be classified under the Large Entry category.
Large Entry – Vehicles, Large Monsters and Dioramas.

Saturday Night Dinner: As always we are looking at a social on the Saturday night please register your interest so we can book tables, we are looking at the Criterion Hotel starting at 7:30pm

At this time please register your interest in this thread and I’ll post up further details on payment and list submission soon.

For signups please see this post http://www.wargamerau.com/forum/index.php?…=0#entry2346806

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Wintercon July 13th-14th 2013

Wintercon July 13th-14th 2013

EPIC Fitzroy Pavillion

June 202013

Details for the 40K event at Wintercon (supported by The Combat Company) this year are as follows

1. An event for a maximum of 60 players

2. 5 Games of 1850 points

3. Missions will be as per the Rule Book with minor variations in some cases

4. Allies as per the Rule Book

5. Forgeworld allowed where the Forgeworld book entry is stamped approved for 40K. Note that this is an opportunity for people to play with their resin goodies from Nottingham and as such conversions for FW models are not approved.

6. Horus Heresy Army limitations are as per the Forgeworld Errata Compiled on 30 Jan 2013 – specifically dealing with Primarchs and Lords of War.

7. No super heavies or gargantuan creatures

8. Codexes in play are all those codexes available for purchase (not pre order) as at 31 May 2013.

PM me here for questions/queries and doubtful points

Paul

Players Pack for Wintercon 40K is available here

Players Pack Wintercon 40K

A generic template (for those who wish to use it can) also be found here

Army List Template

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Geelong Heresy Nov. 16th-17th 2013
June 202013

Two days, five games, plus beer!
Beer!
New army size of 1500 points!
70 positions available!
Beer!

How to register:
Please send an email to me- damnitsham@hotmail.com and please put GH12 in the title of your email.

You will need to include the following details:
- Your full name
- Your WAU handle
- Preferred email address
- Contact phone number

We will post in this thread as registration gets updated- feel free to let us know if we haven’t updated your details. You will also receive an email with the army list template attached (excel format), if you could please use this format for list submission we would appreciate it.

Registration is $50, payable to the following account:
MR ADAM D SMITH
BSB- 063 504
ACC- 1042 6303

Please keep in mind that PAYMENT SECURES REGISTRATION. If you get bumped into the reserves list for taking too long to pay we will not be held responsible. Also, we will not be refunding registration fees under any circumstances, so make sure you have your work/sick leave guaranteed wink.gif

Lists will be due by Friday the 2nd of November at the latest. We will contact you via email should an illegal list (eg: only one out of two compulsory troops units taken) need resubmission, and ask that the new list be given to us within 48 hours of notification. Failure to do so could lose your position (and registration), so be diligent with your list writing!

Late lists and registration fees will incur heavy penalties to your army at the event (at the T.Os’ discretion), I recommend you avoid this at all costs wink.gif

The GH12 T.O team reserves the right to allocate 5 VIP positions to local gamers who help make our gaming community what it is today biggrin.gif

I will also post up the Player Pack in another thread, as well as start a 6th edition FAQ thread so we are all on the same page at the Heresy.

Enjoy!

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Feel No Pain 2013 July 27th 2013
June 202013

Feel No Pain 2013, 1000pts 40k, 1 day

Details as follows:

When: Saturday 27th of July
Where: Ringwood Wargaming Club (Scout Hall)
Army restrictions: 40k approved IA allowed . Fortifications Allowed. Allies NOT allowed.
Format: 5 games one day
Composition: Panel Comp
Contact: Will Sommer (events@rwg.org.au)
How Much: $30 prior to due date, $35 after due date.
Lists due: Friday 19th of July,
Payment Due: Wednesday 24th of July.
Please make payment to: Ringwood Warhammer Club Inc BSB: 06 3167 Acc #: 1034 9152
Reference: FNP

There will be a limit of 40 places available and only payment guarantees your spot.

Full player pack can be found at: http://www47.zippyshare.com/v/75053437/file.html (press the orange download button)

Any questions please email events@rwg.org.au

If your interested in playing please post your full name in this thread.

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I’m pleased to announce Tasmanian State Championships tickets are on sale.

Dates for Tasmanian State Championships are the 13th – 14th July.
Rules packs are currently available from area52.com.au

Details so far:
1,850 points 40K

$65 Tickets on sale

The event will be held at the Mecure Hotel, Hobart.

For more details

contact Area 52 on
(03) 6231 0271

Or Nathan lovell on
0410744062

Numbers are picking up and we already have 4 mainland players for 40k signed up, with a combined total of $3300 worth of prize support, Please get on down here!

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The Renegade Open Nov. 23rd-24th

The Renegade Open Nov. 23rd-24th

Rockwoods Banquet Center

June 162013

Genesis of a Grand Tournament

The Renegade Open Grand Tournament is a weekend of miniature war gaming for Warhammer 40K held Nov. 23rd & 24th 2013 at the Rockwoods Banquet Center

Over $2,500 in prizes will be given out in our inaugural year with a staggering $1,200 in cash awards. This will be the event of the year for hobby wargaming in Minnesota. Bring your team, your club or go Renegade and simply compete for your own glory. The event is limited to 100 participants – make sure you register early and lock in a spot!

The Renegade Open’s crew is a coalition of local hobby gamestore staff, tournament organizers, judges, table top enthusiasts and players. We are built from the community at the ground level and that is why The Renegade Open will be like nothing else you’ve participated in – it’s the culmination of over a century of collective industry experience put to task.

http://www.renegadeopen.com/

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The DaBoyz GT Nov. 22nd-24th 2013

The DaBoyz GT Nov. 22nd-24th 2013

Bristol Harbour Resort

June 162013

The DaBoyz GT is three days of 40K and Warhammer Fantasy fun, packed with team and singles events in both Games Workshop systems. The 2012 event featured 180 participants and we are looking to blow that experience away. We will have the entire resort, including all of the rooms and condos, making it an all-gamer event! We have rented the entire venue so we’ll have plenty of space and time to play, chat and drink.

DaBoyz 2012 (University of Rochester)

We had such a great event in 2012 that we have decided to take DaBoyz to a new level with the following:

  • Lunch on Saturday and Sunday are included in your registration. This is no slice of pizza, check out details to get excited about eating right there, allowing more time for gaming and chatting.
  • Breakfast on Sunday is also included!
  • We will have a cash bar available from 11 AM until at least midnight each day RIGHT IN THE HALL.
  • There is a great restaurant/bar right next to the hall, serving a variety of great food, from tavern grub to fine dining.
  • Prizes will be awarded for the top three places in each system for Overall, Battle, Sports, Theme, Painting. 40K will also have a Best Table competition.
  • In addition, there will be an Overall Winner in each category, allowing players to compete between systems. For example, the Best General in 40K and Fantasy will compete for Overall Best General, with tiebreak in this case being strength of schedule.
  • We have booked the entire hotel as well as 16 condos, ranging from one bedroom to four bedrooms, allowing traveling friends to share costs and have more fun together.
  • In addition to doubles on Friday we will also have other side events, possibly including a Flames of War regional event, Malifaux, War Machine and X-Wing.

Food

Lunch on Saturday, Breakfast on Sunday and Lunch on Sunday are all included in your weekend event registration! Here are the menus:

  • Lunch Saturday: Red & white hot dogs, char-grilled burgers, bulky rolls, assorted condiments & cheeses, red bliss potato salad, potato chips, iced tea & lemonade
  • Breakfast Sunday: Fluffy scrambled eggs, home fried potatoes, crispy bacon, buttermilk biscuits, coffee & juices
  • Lunch Sunday: Assorted deli meats & cheeses, breads & rolls, condiments, potato chips, whole fruit, cole slaw, iced tea & lemonade
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LEGENDARY GAME FAIR 2013, Dayton Ohio

The Legendary Game Fair will take place October 11-13, 2013 in Dayton Ohio. We currently have two venues reserved. Once we have an idea of projected numbers, we will finalize which one shall be used.  Both are minutes off of I-70 or I-675 and about an hour from Columbus and Cincinnati.

Highlights of the Legendary Game Faire include:(1) Warhammer Fantasy GT: Saturday and Sunday, 5 rounds, 2500 points. Standard tournament restrictions will apply. Full rules will be posted in March.

(2) Warhammer 40k GT: Saturday and Sunday, 5 rounds, 1900 points (tentative), standard tournament restrictions will apply. Full rules posted in March

(3) Star Wars X Wing Miniatures Tournament: details forthcoming

(4) Dropzone Commander Tournament: 5 rounds, 1500 points. Full details will be forthcoming.

(5) Dust Tactics Tournament: 300 points, multi-round tournament. This will be a one-day tournament on Saturday.

(6) Friday Night Gaming: Friday night we will have a star wars custom scenario run, we will also have open gaming with board games available for rental for a charitable donation to one of our charities. The warhammer tables will also be available for use, and we will have small team tournaments for fantasy and 40k in the evening.

(7) Saturday Night Gaming and Trivia: Saturday night we will once again have open gaming lasting all night, as well as our first “Gaming Trivia” contest, where teams of players will compete through several rounds of trivia testing your knowledge of games gaming and related topics.

MORE DETAILS TO COME!!!

COMING TO LGF 2013?

Please contact us at chris.leapley@gmail.com and let us know what event(s) you plan to attend. This will help us with our initial projections to determine what size venue we need to retain. Thank you!!
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Feast of Blades Oct. 11th-13th 2013
June 162013
www.feastofblades.com Finals/ Convention: Oct 11-13 2013
Mission

Honor your chapter!

Company Overview

“Your Hobby, My Hobby, Our Hobby.”
At Feast of Blades we have something for every kind of hobbyist! We have card games, board games, video games and the some of the best wargaming in the country. Casual gamers will love the Open GT and Campaign weekends, while painting enthusiasts will be filled with new ideas at our painting classes taught by Slayer Sword winners. The Competitive at heart will be more than challenged by the 40k Invitational where the best of the best compete to become “FoB National Champion,”

Description

40k Open GT-:This is a more “hobby,” with painting and sportsmanship being heavily weighted. This tournament is for players who want to be in a tournament with a more ‘casual,’ atmosphere.

40k Narrative: Ever want to see a Phantom titan assault a Warlord Titan? This is a weekend of themed battles for the player that enjoys campaigns and apocalypse.
See More

General Information

Annual gaming convention and tournament circuit, consisting of a qualifying local tournament held by your local store and a Convention held a few months later.

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The Battle for Salvation Oct. 11th-13th 2013
June 162013

BFS 2013 EARLY REGISTRATION IS NOW OPEN

The Battle for Salvation is an independently run NOVA format Warhammer 40,000 Grand Tournament taking place annually on Columbus Day weekend.

Its name comes from the Battle for Salvation gaming club responsible for organizing the event, which formerly rented facilities from the local Salvation Army. Comprised of a large number of players of varying interests and skill levels, the NOVA Open format was selected for this tournament because of its egalitarian approach in catering equally to all styles of hobby participation. Whether you’re interested in modeling, painting, tabletop domination, or a balance of all three, The Battle for Salvation GT gives you a chance to excel and earn the admiration of your peers.

http://www.battleforsalvation.com/

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Warlords GT Sept. 7th-8th 2013
June 162013

The Northern Warlord are proud to announce the return of the Warlords GT for 2013.

We hope that the people who have been before enjoyed it and will be back again this year, as well as a host of new people as well.

We are hoping to build on the successes that we have had in the past and make this the best year yet.

This year we will be increasing the number of system run by including FoW

Warhammer 40K – 70 places
Warhammer Fantasy – 100 places viewtopic.php?f=13&t=113647

With so many good comments about the venue last year we have decided to host it there again so the same great food will be served.

The event will be run on the weekend of September 7th & 8th 2013 at Jubilee centre, Orford park, Warrington

Tickets will be priced at £36 for the weekend including meals, PayPal payments to NWUK-40k@hotmail.co.uk when you pay please put down who the payment is for.

Warhammer 40K @ Warlords GT 2013

40k Rules Pack http://www.viewdocsonline.com/document/ec751k

We are looking to try something different in regards missions, scoring and points. The new scoring system can be found in the rules pack

Points: 1750
Places: 60 (more dependent on other systems)
Games: 6
Forgeworld: No
Allies: Yes
Prizes: 1st/2nd/3rd / Best Army / Most Sporting / Best in Race (Primary Attachment)

The running times this year have been changed to something that has been mentioned a lot in the uk but not actually used that much. For anybody wanting to go out on the Saturday night access to the showers and changing rooms has been arranged.

Saturday

08:45 Registration
09:00 Game 1
11:30 lunch – Food provided
12:30 Game 2
15:00 break
15:15 Game 3
17:45 break – Food provided
18:30 Game 4
21:00 Game 4 ends
21:15 – 00:00 Quiz and Games in the bar upstairs

Sunday

09:30 Registration
09:45 Game 5
12:15 lunch – Food provided
13:15 Game 6
15:45 Game 6 ends
16:00 Awards etc

More Information»
Pompey Pillage Aug. 24th-25th 2013

Pompey Pillage Aug. 24th-25th 2013

Horndean Technology College

June 162013

Just some early warning for you all that the Pompey Pirates are running the Pompey Pillage again this year.
Since Al “Warhammer Legend” Thomson is abroad enjoying some warmer weather, the reins have fallen to me to organise the fantasy section of the tournament.

For clarity, this is the thread for the warhammer part only; see the links below for the 40k and WAB threads.
http://wabforum.co.uk/viewtopic.php?f=14&t=13158 WAB
viewtopic.php?f=64&t=112579 40k

The tournament will be on the 24th and 25th August and will be held at the usual SCGT/Pillage venue:
Horndean Technology College, Barton Cross, Horndean, PO8 9PQ
The venue will be open for games on the Friday evening.

Any questions? Feel free to contact me at daniel.b.thomas@port.ac.uk or @Dr_DanT on twitter.

I hope to see many of you there.
Cheers
Dan

10/6/13 UPDATE
Short version of pack:
2500pts, latest SCGT comp.
5 games of battleline.
Prize and RHQ icon for highest placed dragon.
Spot prize each round for the first player to achieve a certain mission.

Here is the full rules pack
https://www.dropbox.com/s/i24j3cv25bf8l … _final.pdf

And the latest SCGT comp pack
https://www.dropbox.com/s/wfvdl1r8oqznd … 202013.pdf

*****NOW TAKING NAMES AND SELLING TICKETS*****
Send a cheque for £30, made out to Battle Force Pompey, to Dan Thomas, Flat 7, 48-50 Elm Grove, Portsmouth, Hampshire, PO5 1JP.
Or present me with cash: I’ll be at Midlands and 6 Nations over the next couple of months.
If neither option is possible then email me.

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Ribble Rumble July 27th-28th 2013

Ribble Rumble July 27th-28th 2013

The Atrium Students Union Building

June 162013

LETS GET READY TO RUMBLE

Welcome all, the Ribble Warriors are proud to announce the return of the Ribble Rumble for 2013.

For those that have been before we hope you will be back again, we also extend a warm welcome to all new comers :D

Now in our 3rd year since being reborn, we continue to build upon our past success and make the event even better.

With the following improvements to name a few:

1. Even more New Gaming boards, dedicated 6×4 plywood and non that cloth stuff
2. Even more new terrain will be built. A lot of you will of seen our terrain at various events over the course of 2012/2013, come see it in all its wonder set out in themed rows.
3. Improved communications with large posters displaying critical event information
4. The Bar will be open this year so cheap drinks all round
5. The canteen will be open for food at lunch or you can go to Subway or the Pub :)

But don’t panic not all will be changing:

1. Still the same fun but competitive gaming atmosphere
2. Same location
3. Same dedication to supporting the Hobby side, lots of prizes
4. Same great prize support; far superior trophies than either previous year
5. Same after event social at the Adelphi Pub, food will be provided for those in attendance as per last year.

The event will be run on the weekend of July 27/28h 2013 at The Atrium in Preston, Lancs.

We want the Rumble to be foremost a fun and then competitive event but we all like nicely painted armies and players who behave themselves. Painting and sportsmanship scores will be included in the event result; but will be obtainable by everyone with a little effort. Please see the rules pack for full details.

The Ribble Warriors have our new forum up and running now (http://www.ribblewarrirors.co.uk) and we have a dedicated section for the Rumble Event, please come over the discuss anything that you want.

Tickets will be priced at £22 for the weekend, payment via PayPal to geoffhts at tiscali co uk (pm if you need help putting the dots in the correct places :) )

Tourney rules packs and info links;

Main Event Pack v1.0
http://www.ribblewarriors.co.uk/EventFi … k_v1.0.pdf
http://www.ribblewarriors.co.uk/EventFi … EL_MAP.pdf
http://www.ribblewarriors.co.uk/EventFi … N_PLAN.pdf

40K v1.0
http://www.ribblewarriors.co.uk/EventFi … k_v1.0.pdf

More Information»
Clan Wars July 6th-7th 2013

Clan Wars July 6th-7th 2013

Common Ground Games

June 162013

We are pleased to announce for the first time, Clan Wars!

With a small group of us from Glasgow who regularly attend tournaments down South, we wanted to try and create tournament scene here in Scotland. With the opening of the new gaming venue in Stirling-Common Ground Games, it has given us an ideal venue to host such a tournament in Scotland.

So here it is: A 2 day tournament of Warhammer 40k

Clan Wars 2013

Date: 6th & 7th July 2013

Venue:
Common Ground Games
40 Cowane Street
Stirling
FK8 1JR
http://www.commongroundgames.co.uk/

Tickets for the event will be £20. (payment via paypal to scottie002@hotmail.co.uk)
This gets you 5 games of 40k.

Rulespack: http://sdrv.ms/12GgthA

The event will follow the following format:

Points: 1750
Places: 40
Games: 5
Forgeworld: No
Fortifications: Yes (Except Skyshield & Fortress of Redemption)
Allies: Yes
Missions: Be using the rulebook missions but combining Emperors will & Relic.
Prizes: 1st/2nd/3rd / Best Painted / Most Sporting

Timetable:
Saturday

09:00 -Registration
10:00 -Game 1
12:30 -Lunch
13:30 -Game 2
16:00 -Game 3

Sunday

09:30 -Arrival
10:00 -Game 4
12:30 -Lunch
13:45 -Game 5
16:30 -Awards etc

Here is the link to our Forum and Thread:http://caledoniandeathwatch.freeforums.org/clan-wars-2013-t1419.html

More Information»

WARHAMMER 40,000
WELSH DOUBLES CHAMPIONSHIP
FIRESTORM GAMES CARDIFF
SATURDAY/SUNDAY 22 / 23 JUNE 2013

SCHEDULE Saturday 23rd of March
9.00 = registration open until 9.20 latest
9.30 = 1st game
12.00 = lunch
1.00 = 2nd game
3.30 = 3rd game

SCHEDULE Sunday 24th of March
10.00= 1st game
12.30 = lunch
1.30 = 2nd game
4.30= presentation

TROPHIES AND PRIZES
The following trophies and prizes will be awarded at the end of the event (subject to
numbers):
• First place team
• Second place team
• Best Army.

ARMY SELECTION 1000PTS
No more than 1000 points may be spent on the army per player in a Doubles Team
Armies must follow the restrictions on army selections of their codex.
All models used must be painted miniatures of the appropriate type for the troops they represent.
Minimum painting standards are three colours on each model in an appropriate scheme. Models should be based.
Weapons, War gear and upgrades must be shown
You may use converted miniatures
All Special characters are allowed.
There are no Allies in one players list see below.
Equipment detailed only in forge world Imperial armour publications may be used and do not cost more than 200pts, you must provide all the rules for these units. These units are classed as heavy support unless stated otherwise, if not sure on a unit email me what you want to take.
Full WYSIWYG must be maintained and the player should make it crystal clear to his/her opponents what codex the army is using, it must not look like one recognised chapter whilst using the Codex of another one.
Example = you can’t use Ultra marines and use the Space Wolves codex for them

Force Organisation
In your lists you follow the normal force organisation chart in the rule book, if you want to take more than one Elite, Fast Attack or Heavy support you must have one of each of these before you can take a second Elite, Fast Attack or Heavy support.

Example = I want to take two heavy supports but I have got to make sure I have one Fast attack and one Elite before I can take the second Heavy support.

Friends and Allies
The players in the Doubles team must follow Allies rules in the rule book for their team mates armies, the rules for levels of Alliance come into play in the games.

Players can’t put allies in their lists their friends list is their Allie.

Competitive but friendly
This is a Doubles Tournament and the main thing is that it is a Friendly tournament, we do play a Competitive game in 40k, but the idea of a Doubles Tournament is for mates to play a good friendly game of 40k.

Team Names
When you send in your list can you put your team name as well the two names of the players on the list.

ARMY LIST SUBMISSION
Army lists must be submitted prior to the event via email to the address
PAUL LETHERBY@aol.com no later than midnight Saturday 2nd June 2013. It is down to you to make sure you have sent your list to the correct address / email address. Army lists must be submitted in an easily readable format, see appendix 3 for an example ideal list template. You MUST name your file in the following manner: FORENAME_SURNAME_ARMY (e.g.
SMITH_FACTION NAME)-TEAM NAME
If you do not have access to email then please post your army list to:
Welsh Doubles 40k, Paul Letherby, c/o Firestorm Games, 8a Trade Street, Off
Penarth Road, Cardiff, CF10 5DQ.

PLAYING THE GAME
1. Players will compete in five games over two days, players will be drawn based on the Swiss system in order to find a fitting
winner.
2. Please note that there is a nominated Mission for each round.
3. The game is played as normal, with victory points awarded as shown in the Warhammer
40k rulebook, with any modifications to these shown on the scenario table (see Scenarios pack on the day).
4. If you are drawn against an opponent that you have played before, please advise a player
judge who will organise a switch of opponents.
5. After each game check your opponent’s lists.

MISSIONS
All missions and score cards are given out on the day

BEST PAINTING

Repasenatives of Firestorm games will be checking your armies out while you play and decide on the best army.
He will be looking for a good painted army, conversions, WYSIWYG, Based and last of all and most important Character of the army

DICE ROLLING
1. All “cocked” dice must be re-rolled. Agree with your opponent before play what definition
of “cocked” you will use.
2. Any special dice rolls must be declared before they are made and witnessed by either
your opponent or an acceptable independent e.g. an umpire.
3. All dice must be rolled, not dropped or spun.
4. Players should roll dice where both players can see the results and it is easy to distinguish
which dice have actually been rolled from any others that may be present on the table.
5. Roll Scatter Dice near to the point you are scattering from – it makes it so much easier to
work out which direction to scatter in!

RULES DEBATES
1. Please check the rulebooks; most answers are there.
2. Ask an Umpire. Players should not feel that umpires are unapproachable; we’re there to help facilitate your
game and resolve queries quickly.
3. If an umpire is asked to make a ruling, that decision is binding. Players arguing with an umpire may incur a penalty score.
4. Umpires are free to interrupt any game to clarify or point out mistakes to players.
5. The Umpires decision is final, even if they are subsequently found to have made an incorrect judgment.

GENERAL RULES
The tournament will be played using all the relevant, current rules and supplements available to the public as of the time of the tournament.
If GW bring out or release a new army or rules modifications within two weeks of the tournament it cannot be used

EVENT COST
Entry fee is £20. Each player Tickets can be bought by sending a cheque
made payable to “Firestorm games” sent to: Events (Warhammer 40k welsh Doubles championships),
Firestorm Games, 8a Trade Street, Off Penarth Road, Cardiff, CF10 5DQ.

or contact
http://www.firestormgames.co.uk
or tel 02920227117

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Midsummer Massacre June 22nd-23rd 2013
June 162013

Gather your forces and make your way to the battlefields, it is time for the Giant’s Lair Midsummer Massacre!

This is an all weekend singles event happening on 22nd & 23rd June 2013.
http://www.thegiantslair.co.uk/gl_forum/showthread.php?tid=822
It is set to be an exciting weekend of gaming lists and payment by noon 15th June please.

Tournament pack attached. PLEASE READ IT. There will be penalties in for late lists and lists in an incorrect format. Army list format and details of the penalties are explained in the pack but more importantly it explains everything you will need as well as the outline of the scenarios you will be battling out to achieve your victories!

* PROBLEMS WITH GIANTS LAIR EMAIL ACCOUNT*
There are currently some technical issues with the email address info@thegiants lair.

It is stated below if we have received your army list for the event if you know you have sent in your list but it is not listed as received please could you send it to andi@thegiantslair.co.uk. Sorry for any inconvenience this may cause. Due to technical issues we do not feel it is fair to issue penalties for late lists on this occasion.

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George and the Dragon June 22nd-23rd 2013
June 162013

The Welsh & English 40k ETC teams are proud to announce a fundraiser event for 2013.

The event will be run on the weekend of June 22nd & 23rd 2013 at Jubilee centre, Orford park, Warrington,
The location will be the same as was used for Heat 3 of the 40k GT last year.

http://warhammer.org.uk/phpBB/viewtopic.php?f=64&t=113578
Tickets will be priced at £30 for the weekend including meals, payment details can be found in the rules pack.

We will be using the current version of the ETC mission pack and scoring as of 26/04/13

RULESPACK:
https://docs.google.com/file/d/0BxNSMMx … sp=sharing

We aim to give people a chance to play some fun relaxed games with a twist on the regular missions and hope to raise some money to aid both teams financially this year.

Hope to see you all there

Matt Robertson & Chris Green
Team Wales & England

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Throne of Skulls Sept 14th-15th, 2013
June 162013

Join us here at Warhammer World for an unforgettable experience of pure hobby indulgence! Throne of Skulls are gaming events where players come together to do battle, see great looking armies, meet old friends, or make new ones, swap war stories and spend time playing their favourite games. Whatever you like about the Games Workshop hobby, be it gaming, collecting, painting or simply socialising, you’ll find plenty of inspiration here at our unique, purpose built, Empire Castle-themed facility. And there’s always the legendary pub quiz in Bugman’s… If you’re looking for a great gaming experience, look no further than a Throne of Skulls!

 

 

+++ Click here for Events Pack +++

 

Warhammer World Event Terms & Conditions

By purchasing a ticket from Games Workshop Limited (GW) for an event at Warhammer World, you agree to be bound by the terms and conditions set out below:

Attendees must be aged 12 or over. Attendees under the age of 16 should be accompanied by an adult.

Attendees will be given a health and safety briefing at the start of the event and must act at all times in accordance with the instructions given at that briefing.

Attendees must comply with all instructions of GW staff at the event.

Attendees shall act at all times in a reasonable and sensible manner without causing nuisance or inconvenience to anyone else attending the event or present on the premises of GW.  GW reserves the right to ask any player to leave the premises of GW if they behave otherwise than in accordance with these conditions.

Attendees agree to indemnify and hold harmless GW against any loss, damage or liability of GW or any third party, caused by any act or omission by the player whilst on the premises of GW.

Whilst GW will use reasonable endeavours to ensure that the behaviour of other Attendees does not impact on your enjoyment of the event, GW will not be liable to you for the behaviour or actions of any other Attendees.

Attendees shall be fully responsible for, and take care of, any items they bring onto the premises of GW.  GW accepts no responsibility for any loss, damage, or theft of personal possessions of Attendees.

Attendees shall not enter, or attempt to enter, any part of GW’s premises which are not open for the event. Any attempt to do so will be treated as trespass and dealt with accordingly.

Attendees shall only use miniatures and associated hobby products produced by GW relating to its Warhammer world, Warhammer 40,000 universe and licensed Lord of the Rings intellectual properties (as appropriate for the event).

Unless otherwise specified by GW, Attendees shall not use knives of any sort (including craft and modelling knives) at any time during the event, and knives of any sort (including craft and modelling knives) should not be brought onto GW premises.

Attendees shall not bring any food or drink (including alcohol) onto the premises of GW and accept that any food or drink (including alcohol) they do bring onto the premises of GW may be confiscated and disposed of by a GW representative.

Smoking is not permitted anywhere within Warhammer World, including the balcony of Bugman’s Bar. Designated smoking areas are available.

The unauthorized use of professional photographic equipment is prohibited at the event. GW may take photographs at the event for security and advertising purposes. By purchasing a ticket for the event, you consent to such photos (in which you may appear) being taken at the event, and to GW’s use of such photos for security and advertising purposes.

Tickets cannot be sold or resold without written permission of GW.

Tickets cannot be exchanged for alternative events, and refunds for tickets will only be issued if a refund is requested 14 days or more prior to the date of the event.

GW reserves the right to vary the content, schedule or dates of any event, or to cancel the event, at its complete discretion. GW shall endeavour to give you as much notice as possible of any changes.

GW’s liability to you in connection with any event shall be limited to the ticket price, and GW excludes all liability for any special, indirect or consequential loss suffered by you. GW shall not be liable to you for any losses, costs or inconvenience cause by changes to, or cancellation of, the event.

Should the Customer be unhappy with any element of the Event, or the customer service they receive, they should raise the issue with a GW representative at the earliest opportunity.  Where possible this should be done prior to, or during, the Event.

The formation, existence, construction, performance, validity and all aspects of these conditions shall be governed by English law and the exclusive jurisdiction of the English courts.

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Death or Glory Sept. 7th-8th 2013

Death or Glory Sept. 7th-8th 2013

1st Ashtead (Pelham) Scout Group

June 162013

We are pleased to announce the first ever Death or Glory tournament!

Based in Ashtead, just off the M25 in Surrey, The Death or Glory tournament is a 1850pts, 5 game event run by the Death or Glory Blog/podcast team.

It will be held on 7th\8th September

Please read the rulespack at the following upload site here

we can’t wait to see you there!

http://deathorgloryblog.blogspot.co.uk/2013/05/the-first-death-or-glory-tournament.html

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Battle Brothers Sept 7th-8th
June 162013

Battle Brothers is a great opportunity to team up with your closest ally and do battle in Warhammer World’s amazing events hall against other teams of two. With painting competitions, pub quizzes, food and more, Battle Brothers is the perfect opportunity to meet new folks, see great looking armies and indulge yourself in your hobby for a day or two. These events always sell out fast so keep checking back for upcoming dates throughout the year. Please note that this ticket covers TWO people’s entry for the event including food.

 

+++Click here for the Event Pack+++

 

Warhammer World Event Terms & Conditions

By purchasing a ticket from Games Workshop Limited (GW) for an event at Warhammer World, you agree to be bound by the terms and conditions set out below:

Attendees must be aged 12 or over. Attendees under the age of 16 should be accompanied by an adult.

Attendees will be given a health and safety briefing at the start of the event and must act at all times in accordance with the instructions given at that briefing.

Attendees must comply with all instructions of GW staff at the event.

Attendees shall act at all times in a reasonable and sensible manner without causing nuisance or inconvenience to anyone else attending the event or present on the premises of GW.  GW reserves the right to ask any player to leave the premises of GW if they behave otherwise than in accordance with these conditions.

Attendees agree to indemnify and hold harmless GW against any loss, damage or liability of GW or any third party, caused by any act or omission by the player whilst on the premises of GW.

Whilst GW will use reasonable endeavours to ensure that the behaviour of other Attendees does not impact on your enjoyment of the event, GW will not be liable to you for the behaviour or actions of any other Attendees.

Attendees shall be fully responsible for, and take care of, any items they bring onto the premises of GW.  GW accepts no responsibility for any loss, damage, or theft of personal possessions of Attendees.

Attendees shall not enter, or attempt to enter, any part of GW’s premises which are not open for the event. Any attempt to do so will be treated as trespass and dealt with accordingly.

Attendees shall only use miniatures and associated hobby products produced by GW relating to its Warhammer world, Warhammer 40,000 universe and licensed Lord of the Rings intellectual properties (as appropriate for the event).

Unless otherwise specified by GW, Attendees shall not use knives of any sort (including craft and modelling knives) at any time during the event, and knives of any sort (including craft and modelling knives) should not be brought onto GW premises.

Attendees shall not bring any food or drink (including alcohol) onto the premises of GW and accept that any food or drink (including alcohol) they do bring onto the premises of GW may be confiscated and disposed of by a GW representative.

Smoking is not permitted anywhere within Warhammer World, including the balcony of Bugman’s Bar. Designated smoking areas are available.

The unauthorized use of professional photographic equipment is prohibited at the event. GW may take photographs at the event for security and advertising purposes. By purchasing a ticket for the event, you consent to such photos (in which you may appear) being taken at the event, and to GW’s use of such photos for security and advertising purposes.

Tickets cannot be sold or resold without written permission of GW.

Tickets cannot be exchanged for alternative events, and refunds for tickets will only be issued if a refund is requested 14 days or more prior to the date of the event.

GW reserves the right to vary the content, schedule or dates of any event, or to cancel the event, at its complete discretion. GW shall endeavour to give you as much notice as possible of any changes.

GW’s liability to you in connection with any event shall be limited to the ticket price, and GW excludes all liability for any special, indirect or consequential loss suffered by you. GW shall not be liable to you for any losses, costs or inconvenience cause by changes to, or cancellation of, the event.

Should the Customer be unhappy with any element of the Event, or the customer service they receive, they should raise the issue with a GW representative at the earliest opportunity.  Where possible this should be done prior to, or during, the Event.

The formation, existence, construction, performance, validity and all aspects of these conditions shall be governed by English law and the exclusive jurisdiction of the English courts.

More Information»
Throne of Skulls Young Bloods Aug. 10th 2013
June 162013

Join us here at Warhammer World for an unforgettable experience of pure hobby indulgence! Throne of Skulls are gaming events where players come together to do battle, see great looking armies, meet old friends, or make new ones, swap war stories and spend time playing their favourite games. Whatever you like about the Games Workshop hobby, be it gaming, collecting, painting or simply socialising, you’ll find plenty of inspiration here at our unique, purpose built, Empire Castle-themed facility. And there’s always the legendary pub quiz in Bugman’s… If you’re looking for a great gaming experience, look no further than a Throne of Skulls!

 

 

+++Click here for Events Pack+++

 

 

 

Warhammer World Event Terms & Conditions

By purchasing a ticket from Games Workshop Limited (GW) for an event at Warhammer World, you agree to be bound by the terms and conditions set out below:

Attendees must be aged 12 or over. Attendees under the age of 16 should be accompanied by an adult.

Attendees will be given a health and safety briefing at the start of the event and must act at all times in accordance with the instructions given at that briefing.

Attendees must comply with all instructions of GW staff at the event.

Attendees shall act at all times in a reasonable and sensible manner without causing nuisance or inconvenience to anyone else attending the event or present on the premises of GW.  GW reserves the right to ask any player to leave the premises of GW if they behave otherwise than in accordance with these conditions.

Attendees agree to indemnify and hold harmless GW against any loss, damage or liability of GW or any third party, caused by any act or omission by the player whilst on the premises of GW.

Whilst GW will use reasonable endeavours to ensure that the behaviour of other Attendees does not impact on your enjoyment of the event, GW will not be liable to you for the behaviour or actions of any other Attendees.

Attendees shall be fully responsible for, and take care of, any items they bring onto the premises of GW.  GW accepts no responsibility for any loss, damage, or theft of personal possessions of Attendees.

Attendees shall not enter, or attempt to enter, any part of GW’s premises which are not open for the event. Any attempt to do so will be treated as trespass and dealt with accordingly.

Attendees shall only use miniatures and associated hobby products produced by GW relating to its Warhammer world, Warhammer 40,000 universe and licensed Lord of the Rings intellectual properties (as appropriate for the event).

Unless otherwise specified by GW, Attendees shall not use knives of any sort (including craft and modelling knives) at any time during the event, and knives of any sort (including craft and modelling knives) should not be brought onto GW premises.

Attendees shall not bring any food or drink (including alcohol) onto the premises of GW and accept that any food or drink (including alcohol) they do bring onto the premises of GW may be confiscated and disposed of by a GW representative.

Smoking is not permitted anywhere within Warhammer World, including the balcony of Bugman’s Bar. Designated smoking areas are available.

The unauthorized use of professional photographic equipment is prohibited at the event. GW may take photographs at the event for security and advertising purposes. By purchasing a ticket for the event, you consent to such photos (in which you may appear) being taken at the event, and to GW’s use of such photos for security and advertising purposes.

Tickets cannot be sold or resold without written permission of GW.

Tickets cannot be exchanged for alternative events, and refunds for tickets will only be issued if a refund is requested 14 days or more prior to the date of the event.

GW reserves the right to vary the content, schedule or dates of any event, or to cancel the event, at its complete discretion. GW shall endeavour to give you as much notice as possible of any changes.

GW’s liability to you in connection with any event shall be limited to the ticket price, and GW excludes all liability for any special, indirect or consequential loss suffered by you. GW shall not be liable to you for any losses, costs or inconvenience cause by changes to, or cancellation of, the event.

Should the Customer be unhappy with any element of the Event, or the customer service they receive, they should raise the issue with a GW representative at the earliest opportunity.  Where possible this should be done prior to, or during, the Event.

The formation, existence, construction, performance, validity and all aspects of these conditions shall be governed by English law and the exclusive jurisdiction of the English courts.

https://warhammerworld.ticketbud.com/warhammer-40-000-young-bloods-throne-of-skulls-august13

More Information»
LazarBlast Doubles Aug. 4th 2013
June 162013

4th August 2013

http://www.aftermath-tournament.co.uk/

Welcome to LazarBlast Doubles 2013, our first Warhammer 40,000 doubles tournament which is taking place on Sunday August 4th, 2013.

LazarBlast Doubles is open to everyone, providing you are 18 years old or over and have a fully painted army for Warhammer 40,000.

Tickets cost £15.00 per person (£30 per team) with a minimum of £10 from each team ticket going towards the tournament’s prize fund. There will also be a number of Awards presented on the day, as described in the rules pack (last updated 08/03/2013).

More Information»
Summer Slam 2013 40K GT Aug 3rd-4th 2013
June 162013
About This Event

Summer Slam 2013 40K GT

3-4 August 2013

Battle Field Games in Killeen Texas

$50 registration fee ($52.50 if using paypal)

 http://battlefieldgamestexas.hoop.la/calendar/40k-grand-tournament

Awards

Grand Champion—highest combined victory points, composition, army list, sportsmanship, and appearance scores. Prize is an 1850 point army of choice!

Best General—highest total victory points + army composition

Best Army—highest appearance + army composition +army list

Best Sportsmanship—highest total sportsmanship

 

Schedule

Day One

3 August

 

0830 Registration/check in opens

0930 Game one begins

1200-1300 Lunch

1300 Game two begins

1445 Game three begins

1730 Game four begins

2000 End of day one

 

Day Two

4 August

 

0930 Game five begins

1200-1300 Lunch

1300 Game six begins

1445 Game seven begins

1730 Awards

 

Army Composition

Lists should be built to 1850 points following all the normal rules for a 6th Edition army. Allies and fortifications are allowed. Forgeworld is allowed if its stamped “40K approved.” Each player must select one Warlord Trait that will be used in every game of the tournament. Army lists are due by 01 August.

 

Each player starts with a full 20 points of composition. Points will be deducted as follows.

 

Force Organization Penalties:

-1 for having a third HQ

-1 for having a duplicate HQ

 

-1 for the third Fast Attack selection

-1 for the fourth Fast Attack selection

-1 for any triplicate Fast Attack selection

 

-1 for the third Elites selection

-1 for the fourth Elites selection

-1 for any triplicate Elites selection

 

-1 for a third Heavy Support selection

-1 for a fourth Heavy Support selection

-1 for any triplicate Heavy Support selection

 

Note: A duplicate or triplicate selection refers to the unit entry in the relevant Codex. Altering a unit’s wargear or upgrades does not stop it from being a duplicate or triplicate selection.

 

Points Section

-1 for having more than 370 points worth of HQs

-1 for each full 100 points of HQ over 370

 

-1 for having less than 610 points in Troops

 

-1 for having more than 370 points worth of Fast Attack

-1 for each full 150 points of Fast Attack over 370

 

-1 for having more than 370 points worth of Elites

-1 for each full 150 points of Elites over 370

 

-1 for having more than 370 points worth of Heavy Support

-1 for each full 150 points of Heavy Support over 370

 

-1 for having more than 250 points worth of flyers/flying monstrous creatures unless all the points are on a single model (including upgrades)

-1 for each full 150 points of flyers/flying monstrous creatures over 250 points

 

Dedicated transports are counted as part of the points for the force organization chart they are bought for, unless the vehicle has the flyer sub-type. In that case, it is counted against the flyer allowance. For example, a land raider bought for a terminator squad would count against the elites section but a necron night scythe would count against the flyer allowance. Dedicated transports bought for Troops will always count towards the minimum troops points total (i.e. a night scythe will count as both a flyer and towards your minimum troop points total).

 

Sportsmanship

All players start with a sportsmanship score of 70 points. At the end of each game, players will rate sportsmanship on a “Good Game” or “Bad Game” basis. If a player gives a “Bad Game” vote, they must be ready to explain why to a judge. The judge has the final determination on whether or not the “Bad Game” vote will be counted (i.e. the judge has the discretion to decide if someone was actually being unpleasant or rude or whether someone is upset at a loss). A player who receives three “Bad Game” votes may be removed from the tournament and forfeits his entry fee at the organizer’s discretion.

 

“Bad Game” votes will be scaled accordingly. The first “Bad Game” vote costs you only 3 points. The second “Bad Game” vote costs you an additional 7 points (-10 total). Each additional “Bad Game” vote costs you an additional 12 points.

 

At the end of game seven, each person will be asked to vote for their favorite opponent. Each vote for favorite opponent earns you one bonus sportsmanship point for a maximum score of 77 points.

 

Appearance

All models must have at least three colors on them. Your opponent may remove any unpainted models you field and they will count as destroyed for game purposes. All models must be WYSIWYG. Please have the organizers pre-approve scratch built conversions prior to the tournament.

 

Display Board

0-Plain or no display board

1-Basic scenic display board that is painted/flocked

2-Nice display system that complements the overall appearance of the army

3-Very fine display system that enhances the overall appearance of the army

 

Basing

0-Unfinished bases are present in the army

1-Plain. Basic paint and flock.

2-Attractive. Painted patterns or details and some conversions.

3-Expert basing. Highly detailed and modeled bases that present an overall striking appearance for the army.

 

Conversions

Points will be awarded on a 0-10 scale based on the number and complexity of conversions present.

 

Brushwork

Points will be awarded on a 1-20 basis for the skill shown at painting and the overall quality/appearance of the army.

 

At the end of day one, each player will vote for their favorite army. Each vote for favorite army will add one bonus point to a player’s appearance score. The maximum appearance score is 43 points.

 

Army List

All army lists must include the following information:

  • Player’s name
  • Which model is the Warlord AND what warlord trait has been chosen for them
  • A list of all purchased upgrades for the units
  • For wargear that comes in multiple variants, the exact variant chosen (i.e. power weapon is wrong, power axe/sword/maul must be annotated)

 

Scoring is out of ten points as follows

0-Illegal army list or no army list submitted by 1 August. Illegal lists will be returned for corrections but the score of zero will remain.

+1 Handwritten army list, minimal information

+2 Basic printed army list, minimal information

+3 Printed and formatted army list, with points and wargear options broken out (i.e. Army Builder style output)

+1 all characters named

+1 all squads/units named

+1 Army specific fluff, multiple paragraph, formatted and well written. Should provide a logical back story for your allied selection (if any)

+1 Photos of your models or original artwork

+1 Additional effort

+1 Exception effort

10-Army list beyond all reasonable expectations (i.e. an Index Astartes style article about your army)

 

For example, an Army Builder list with named squads and characters and attached back story would score 5 out of 10 points.

 

Scenarios

Each scenario will be a combination of two main rule book scenarios. All scenarios will award bonus victory points for Slay the Warlord, Linebreaker, and First Blood. Total victory points will be tracked throughout the tournament and used for match ups and final battle scores.

More Information»
Battlefield Bangor July 28th 2013

Battlefield Bangor July 28th 2013

At the Hamilton House

June 162013

The ever-excellent friendly 40k tournament is back, and for the first time we will be introducing Forge world, which will hopefully take center stage on the table top.

WHAT? N.D.G.H Tournament
WHEN? Sunday 28th July 2013 Although might be subject to change.
WHERE? At the Hamilton House, 43 Hamilton Road, Bangor.
Size? 30 spaces all on 6X4 boards with fully painted 25% scenery see the pictures.
PRICE? £7.50 +£1.00 fee for eTickets and PayPal Early bird £10.00 +£1.00 fee for eTickets and PayPal there after £12.50 on the day
http://www.etickets.to/buy/?e=10256
SCOPE? 3 games over 1 days
POINTS? 1850pts 40k

The event rule pack up soon

Event Schedule
09:00-09:30 – Registration
09:45-12:15 – 1st Game
12:15-13:00 – Lunch
13:00-15:30 – 2nd Game
15:45-18:15 – 3rd Game

More info @

Our Facebook page
https://www.facebook.com/events/482799085118138/ our Facebook page

Our Blog
http://northdowngamershub.blogspot.co.uk/

Our Email
northdowngamershub@gmail.com

Forums
ETC Team Northern Ireland Forum
http://www.teamni.org/

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Wet Coast GT! July 20th-21st 2013

Wet Coast GT! July 20th-21st 2013

EXECUTIVE HOTEL & CONFERENCE CENTRE

June 162013

Wet Coast GT!

JULY 20-21, 2013
Wet Coast GT! The first one ran back in 2002. This has been an annual event where players get together and throw dice and have a good time, usually over a beer.
We’re currently booked into the Executive Hotel in Burnaby for the dates of July 20-21! Links for accepting payment are to the right! The WCP has long since abandoned the typical high-competitive environments deciding only to give trophies (and bragging rights of course!) to the winners and to take all other prizes and raffle them off amongst all the participants.
ANNOUNCEMENT: At Gottacon there were flyers given out that incorrectly posted the 40k points level at 1750 pts. Please note that the event is as the rules link specifies. This means 40k is 2000 pt lists.

http://www.wetcoastgt.com/content/wet-coast-gt

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Throne of Skulls  July 20th-21st, 2013
June 162013

Join us here at Warhammer World for an unforgettable experience of pure hobby indulgence! Throne of Skulls are gaming events where players come together to do battle, see great looking armies, meet old friends, or make new ones, swap war stories and spend time playing their favourite games. Whatever you like about the Games Workshop hobby, be it gaming, collecting, painting or simply socialising, you’ll find plenty of inspiration here at our unique, purpose built, Empire Castle-themed facility. And there’s always the legendary pub quiz in Bugman’s… If you’re looking for a great gaming experience, look no further than a Throne of Skulls!

 

 

+++ Click here for Events Pack +++

 

Warhammer World Event Terms & Conditions

By purchasing a ticket from Games Workshop Limited (GW) for an event at Warhammer World, you agree to be bound by the terms and conditions set out below:

Attendees must be aged 12 or over. Attendees under the age of 16 should be accompanied by an adult.

Attendees will be given a health and safety briefing at the start of the event and must act at all times in accordance with the instructions given at that briefing.

Attendees must comply with all instructions of GW staff at the event.

Attendees shall act at all times in a reasonable and sensible manner without causing nuisance or inconvenience to anyone else attending the event or present on the premises of GW.  GW reserves the right to ask any player to leave the premises of GW if they behave otherwise than in accordance with these conditions.

Attendees agree to indemnify and hold harmless GW against any loss, damage or liability of GW or any third party, caused by any act or omission by the player whilst on the premises of GW.

Whilst GW will use reasonable endeavours to ensure that the behaviour of other Attendees does not impact on your enjoyment of the event, GW will not be liable to you for the behaviour or actions of any other Attendees.

Attendees shall be fully responsible for, and take care of, any items they bring onto the premises of GW.  GW accepts no responsibility for any loss, damage, or theft of personal possessions of Attendees.

Attendees shall not enter, or attempt to enter, any part of GW’s premises which are not open for the event. Any attempt to do so will be treated as trespass and dealt with accordingly.

Attendees shall only use miniatures and associated hobby products produced by GW relating to its Warhammer world, Warhammer 40,000 universe and licensed Lord of the Rings intellectual properties (as appropriate for the event).

Unless otherwise specified by GW, Attendees shall not use knives of any sort (including craft and modelling knives) at any time during the event, and knives of any sort (including craft and modelling knives) should not be brought onto GW premises.

Attendees shall not bring any food or drink (including alcohol) onto the premises of GW and accept that any food or drink (including alcohol) they do bring onto the premises of GW may be confiscated and disposed of by a GW representative.

Smoking is not permitted anywhere within Warhammer World, including the balcony of Bugman’s Bar. Designated smoking areas are available.

The unauthorized use of professional photographic equipment is prohibited at the event. GW may take photographs at the event for security and advertising purposes. By purchasing a ticket for the event, you consent to such photos (in which you may appear) being taken at the event, and to GW’s use of such photos for security and advertising purposes.

Tickets cannot be sold or resold without written permission of GW.

Tickets cannot be exchanged for alternative events, and refunds for tickets will only be issued if a refund is requested 14 days or more prior to the date of the event.

GW reserves the right to vary the content, schedule or dates of any event, or to cancel the event, at its complete discretion. GW shall endeavour to give you as much notice as possible of any changes.

GW’s liability to you in connection with any event shall be limited to the ticket price, and GW excludes all liability for any special, indirect or consequential loss suffered by you. GW shall not be liable to you for any losses, costs or inconvenience cause by changes to, or cancellation of, the event.

Should the Customer be unhappy with any element of the Event, or the customer service they receive, they should raise the issue with a GW representative at the earliest opportunity.  Where possible this should be done prior to, or during, the Event.

The formation, existence, construction, performance, validity and all aspects of these conditions shall be governed by English law and the exclusive jurisdiction of the English courts.

More Information»
The Garrison Summer Solstice 2013 is here.

When – The weekend of 20th / 21st July 2013
Where – New Earswick Folk Hall
What – 30man, singles, 1850pts 40K tournament
How Much – Tickets are £30, but if you are a member of either Garrison or York Wargames there’s a £5 discount (mechanic to be worked out)

Full details are included in the pack.

A few things to note for the solstice compare to our other tournaments.
Army lists need to be submitted PRIOR to the event, full details in the pack.
Tickets will be on sale shortly, they are on exclusive sale to members (Garrions and York Wargames) until 1st April, at which point they will be thrown open to the public and advertised on some forums. To avoid disappointment I’d recomend buying them before the end of March (buying means booking AND paying)
The painting scores will be more strictly applied. You’ve got almost 5 months, you should be able to pick an army and get it painted before then

If you have questions please ask myself, Bennett or Ben

http://www.yorkgarrison.co.uk/index.php/forum7?view=topic&catid=10&id=8708

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Firestorm July 20th 2013

Firestorm July 20th 2013

The Del Farquharson Centre

June 162013
D.W.A.R.F.‘s annual 40K tournament, Firestorm, will be on the 20th of July this year and the rules pack is in the link below;

 

Firestorm 2013 Pack

 

To enter or for any other information please visit or forum or email DWARFClub@aol.com

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WAR TORN June 29th-30th 2013

WAR TORN June 29th-30th 2013

Scarborough Spa Complex

June 162013

Scarborough Wargames Club aka Da Orcs Lair is delighted to welcome you to War Torn, our summer weekend charity event.

In 2011 we changed our supporting charity, and are fund raising for Help for Heroes, and will continue to do so over the next several years. We look forward to raising money for such a good cause.

Weekend Schedule

Throughout the weekend we are hosting several tournaments, a painting competition, and trade show, show casing some of the finest models available in the UK. For more details on who is attending see our traders page.

We are also hosting a variety of visitor participation and demo games, allowing you to try your hand at wargaming or get gaming with a system you love. More information on what clubs are coming and the games they are bringing can be found in the games section. Anybody interested in competitive play should see our tournaments page for details on this years competitions. We have some great prizes and will be gladly dishing goodies in a raffle available over the course of the weekend.

Time & Place

War Torn 2013 is scheduled for the 29 – 30 June in the Scarborough Spa Complex which is situated on the picturesque sea front. Doors open both days at 10 AM. We are situated over several rooms, including the Grand Hall.

A Licensed bar, cafe and cash machine are on site. Nearby is Scarboroughs historic castle and the beautiful South Bay beach. For details on parking, travel and accomodation please see the Find Us section.

Tickets and Club attendance

Prices are £6 for a weekend ticket, and £4 for a day ticket. FREE entry for under 14s if accompanied by an adult. Block bookings of tickets are available, contact us for more.

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Throne of Skulls June 29th, 2013
June 162013

Join us here at Warhammer World for an unforgettable experience of pure hobby indulgence! Throne of Skulls are gaming events where players come together to do battle, see great looking armies, meet old friends, or make new ones, swap war stories and spend time playing their favourite games. Whatever you like about the Games Workshop hobby, be it gaming, collecting, painting or simply socialising, you’ll find plenty of inspiration here at our unique, purpose built, Empire Castle-themed facility. And there’s always the legendary pub quiz in Bugman’s… If you’re looking for a great gaming experience, look no further than a Throne of Skulls!

 https://whworld.ticketbud.com/warhammer-40-000-throne-of-skulls-june-13

 

++Click here for Event Pack++

 

Warhammer World Event Terms & Conditions

By purchasing a ticket from Games Workshop Limited (GW) for an event at Warhammer World, you agree to be bound by the terms and conditions set out below:

Attendees must be aged 12 or over. Attendees under the age of 16 should be accompanied by an adult.

Attendees will be given a health and safety briefing at the start of the event and must act at all times in accordance with the instructions given at that briefing.

Attendees must comply with all instructions of GW staff at the event.

Attendees shall act at all times in a reasonable and sensible manner without causing nuisance or inconvenience to anyone else attending the event or present on the premises of GW.  GW reserves the right to ask any player to leave the premises of GW if they behave otherwise than in accordance with these conditions.

Attendees agree to indemnify and hold harmless GW against any loss, damage or liability of GW or any third party, caused by any act or omission by the player whilst on the premises of GW.

Whilst GW will use reasonable endeavours to ensure that the behaviour of other Attendees does not impact on your enjoyment of the event, GW will not be liable to you for the behaviour or actions of any other Attendees.

Attendees shall be fully responsible for, and take care of, any items they bring onto the premises of GW.  GW accepts no responsibility for any loss, damage, or theft of personal possessions of Attendees.

Attendees shall not enter, or attempt to enter, any part of GW’s premises which are not open for the event. Any attempt to do so will be treated as trespass and dealt with accordingly.

Attendees shall only use miniatures and associated hobby products produced by GW relating to its Warhammer world, Warhammer 40,000 universe and licensed Lord of the Rings intellectual properties (as appropriate for the event).

Unless otherwise specified by GW, Attendees shall not use knives of any sort (including craft and modelling knives) at any time during the event, and knives of any sort (including craft and modelling knives) should not be brought onto GW premises.

Attendees shall not bring any food or drink (including alcohol) onto the premises of GW and accept that any food or drink (including alcohol) they do bring onto the premises of GW may be confiscated and disposed of by a GW representative.

Smoking is not permitted anywhere within Warhammer World, including the balcony of Bugman’s Bar. Designated smoking areas are available.

The unauthorized use of professional photographic equipment is prohibited at the event. GW may take photographs at the event for security and advertising purposes. By purchasing a ticket for the event, you consent to such photos (in which you may appear) being taken at the event, and to GW’s use of such photos for security and advertising purposes.

Tickets cannot be sold or resold without written permission of GW.

Tickets cannot be exchanged for alternative events, and refunds for tickets will only be issued if a refund is requested 14 days or more prior to the date of the event.

GW reserves the right to vary the content, schedule or dates of any event, or to cancel the event, at its complete discretion. GW shall endeavour to give you as much notice as possible of any changes.

GW’s liability to you in connection with any event shall be limited to the ticket price, and GW excludes all liability for any special, indirect or consequential loss suffered by you. GW shall not be liable to you for any losses, costs or inconvenience cause by changes to, or cancellation of, the event.

Should the Customer be unhappy with any element of the Event, or the customer service they receive, they should raise the issue with a GW representative at the earliest opportunity.  Where possible this should be done prior to, or during, the Event.

The formation, existence, construction, performance, validity and all aspects of these conditions shall be governed by English law and the exclusive jurisdiction of the English courts.

More Information»
Conflict 2013 June 29th-30th 2013
June 162013

Warhammer 40 000 tournament, 1750 points, 5 games 2 days.
All Profits go to Cancer Research UK

https://www.facebook.com/events/227223767421997/?ref=ts&fref=ts
Tickets on sale at £25

Paypal Pjordan82@googlemail.com

Rules Pack for 2013

https://docs.google.com/file/d/0Bw0dxk6DobP-RTlhN3p0TUVTNnc/edit?usp=sharing

For those of you who are unable to attend but would still like to help out you can do so here : http://www.justgiving.com/conflict
or
by texting: CONF66 and your amount to 70070

e.g. conf66 £10

Thank you all for your continued support

CROGGY @ CONFLICT

you can Paypal tickets from Pjordan82@googlemail.com or get them direct from Craig or paul jordan @ Powerfistgaming Stafford on a Thursday just let us know your coming

Only buying a ticket from us will give you a 100% guaranteed slot. We cant reserve slots sorry.

or if your local why not pop down to PowerFist gaming stafford on a Thursday night but let me know your coming before hand :)

Sponsors so far.
Kr multicase
Secret Weapon miniatures
AE Wargaming
Too fat goblinz
Dark art miniatures

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Q-Con XX June 29th-30th 2013
June 162013

Last year’s Warhammer 40k tournament saw another massive turnout, with 42 competitors and two days of hard fought competition, making it one of the largest in the UK and Ireland. This year it returns once again and we expect the standard to be higher than ever. With plenty of prizes including the Best Painted Army prize sponsored by Black Knight Gaming Centre there’s more at stake than mere glory!

Note that spaces are very limited for all wargaming tournaments this year – without pre-registering for both the convention and tournament we cannot guarantee spaces will be available.

 

Warhammer 40,000 is a tabletop miniature wargame produced byGames Workshop, set in a dystopian science-fantasy universe. Warhammer 40,000 was created by Rick Priestley in 1987 as the futuristic companion to Warhammer Fantasy Battle, sharing many game mechanics. Expansions for Warhammer 40,000 are released periodically which give rules for urban, planetary siege and large-scale combat. The game is currently in its sixth edition, which was published at the end of June 2012.

Players can assemble and paint individual, 28 millimeter (approximately 1 inch) scale miniature figures that represent futuristicsoldiers, creatures and vehicles of war. These figurines are collected to compose squads in armies that can be pitted against those of other players. Each player brings a roughly equal complement of units to a tabletop battlefield with handmade or purchased terrain. The players then decide upon a scenario, ranging from simple skirmishes to complex battles involving defended objectives and reinforcements. The models are physically moved around the table and the actual distance between models plays a role in the outcome of combat. Play is turn-based, with various outcomes determined by tables and the roll of dice. Battles may last anywhere from a half-hour to a whole weekend, and battles may be strung together to form campaigns. Many game and hobby stores host games, and official tournaments are held on a regular basis, such as the Throne of Skulls.

Warhammer 40,000′s space-fantasy setting spans a vast fictional universe set in the far future of the forty-first millennium. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia, the Orks (similar to Warhammer Fantasy Orcs), the Eldar (similar to Elves in Warhammer Fantasy Battle), and Daemons (very similar in both universes, although the precise natures of their creation and existence vary slightly), among others. The background and playing rules of each faction are covered in the game’s rule books and supplemental army ‘codexs’, along with articles in the Games Workshop magazines, White Dwarf and Imperial Armour. The game’s miniatures are produced by Citadel Miniatures andForge World.

The Warhammer 40,000 setting is used for several tabletop games, video games, and works of fiction, including licensed works published by Black Library, a subsidiary of Games Workshop. The events and characters are described below using in-universe tone.

 

DOWNLOAD THE WARHAMMER 40K TOURNAMENT RULES PACK HERE

 

Warhammer 40,000 Tournament

Tournament Organiser: Darragh Magee (Hangar 18)

Days: Saturday 29th and Sunday 30th June

Times: 10:00 – 23:00, 10:00 – 18:00

Entry fee: £5

- See more at: http://www.q-con.org.uk/node/58#sthash.9VQAhEeC.dpuf

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The Granite City Waaagh! Fest! June 22nd 2013

The Granite City Waaagh! Fest! June 22nd 2013

St. Cloud Moose Lodge Family Center

June 162013

The Granite City Waaagh!Fest is a Warhammer 40K tournament inspired by those brilliant folks down Huntsville, Alabama. Their tournament, The Kalm Before the Waaagh! is basically a 40K tournament held in a bar. People meeting other players over a beer and a wargaming tabletop. Ours is a tribute to that genius.

http://www.waaaghfest.com/

Since Da Reddanecks (the organizer of  The Kalm) explains it so much better than I can I’ll quote him from The Kalms About page…

“The Kalm Before the Waaagh is different from most 40k tournaments that you have probably attended in the past. We approach this event with a rigid belief that 40K is a game where grown men are playing with toy soldiers. It is a social opportunity to spend time with friends and to make new friends. It is nothing more and nothing less. This is the way 40K began in England so many years ago and we believe it’s the way it should be played today.”

Redd goes on to espouse the extras provided to the attendees and I can only hope I can wrangle up some sweet deals around town as he has. :)

As with The Kalm (no, I will not stop referencing them, they started this!) we offer a cash bar, great food you can order from the kitchen, and more. I’m also hoping to add some possible extra events as I can swing’em. We do plan on having an “after party” at the bar where everyone can recount their victories and continue creating friendships.

I do want to quote The Kalm site one more time (he writes so well)…

“One thing though that we must express to players is that the attitude for this event is also different from most tournaments. We don’t allow any douchebaggery at the Kalm. If you come, you come to have a great time, eat a good meal, have some good drinks and have a great time with friends. If you aren’t the type of person who likes to have a few drinks while playing, this probably isn’t the tournament for you. “

Quite a few of us have been to regular 40K tournaments and know what this means and we whole-heartedly believe in this premise. Same goes for here in sleepy little St. Cloud.

Please also be aware that your bar staff, are for the most part, here outside of normal wokring hours and rely on your tips to make it worth while to both them and us. Tip them well and often, if you’re not helping them out like this it’s a waste of our time and theirs. Of course, mentioning this means you must be 21 years of age to take part in this tournament. IDs will be checked at the door so we can’t say it loud enough. I’d hate to have someone register, pay and be turned away at the door because they’re underage. I will not be asking/doublechecking age when you register!

We hope we can do The Kalm folks justice, and that everyone who comes to the show will have a good time and meet new friends.

The Waaagh! Fest Staff

More Information»
The Gamer’s Realm RTT June 22nd 2013
June 162013
We will be hosting a Warhammer 40K tournament on Saturday June 22 at 1 PM. Entry fee is $10.00 and the points value of your army must be 1850 or less. The current edition of the rules will be in effect and all force’s Codex released before that date will be in force. Please arrive a few minutes early to sign up and get your army ready for battle. If you have any questions please post them on our page and we will be sure to answer them as quickly as we can. Calling may not help for issues as not all our employees are 40K gamers. Thanks and hope to see you there!
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June 22nd @ Redcap’s Corner
1,200 Pt. HQ-Focused Warhammer 40,000 Tournament

Location: Redcap’s Corner, 3617 Lancaster Ave., First Floor, Philadelphia, PA 19104.
Schedule: 11:00AM store opening, 11:45AM round one pairings posted so people can begin setting up their armies, 12:00PM-3:00PM first round, 3:15PM-6:15PM second round, 6:30PM-7:15PM dinner break, 7:30PM-10:30PM final round.
Cost: $10/player, advance registration is possible in-person.

Army Composition: 1,200 pts./player using the following modified force organization chart: HQ 1+, troop 0-6, elite 0-3, fast attack 0-3, heavy support 0-3, with a maximum of 600 points spent on HQs and a maximum of 600 points spent on non-HQs. Only HQs can score or contest objectives in this tournament. Fortifications are not allowed, but allies are. The force organization chart for allies is HQ 1+, troop 0-2, elite 0-1, fast attack 0-1, heavy support 0-1 and your combined primary and secondary detachments must adhere to the maximum points requirements of the format (maximum 600 pts. HQ and 600 pts. non-HQ).
Rounds: Three rounds, each consisting of two and a half hours of game play, with fifteen minutes per team additional time for deployment.
Models: Models need not be painted, and conversions are totally fine (Forge World, third party, scratch-built, whatever), but proxies are not allowed. If you have questions about whether a model would count as a conversion or a proxy, email us or stop by and ask us. Essentially, you need to make sure your models are equipped and portrayed in a clear and obvious way, but we want your army to look every bit as cool as you want it to!
Scoring: Crushing victories are worth 6 points, victories are worth 5, draws are worth 3, losses are worth 1, and crushed results are worth 0 points. Bonus points are added to these totals. Placement is based on record first (wins vs. losses) and points second.
Requirements: You are required to bring an official physical copy of the codex for your army (and for any allied army you’re using) or an iPad with the official iPad version of your codex. Additionally, you are required to bring five printed copies of your army list with you. This is one for you, one for the store, and one for each of your opponents. Finally, you’re required to bring any dice, templates, or markers you might need to facilitate piloting of your army.
Special: There are a few supplemental sources of rules that are allowed (mostly Forge World), and those can be found listed here, by codex. Many units have various versions of rules, spread out amongst a variety of sources. Each book noted under your codex will list which units from the book are valid for this tournament, along with what PDFs update them (if any). As with your codex, you’re required to bring an official physical copy of the book that contains the relevant rules for your unit, with a print out of any relevant PDF update pages. If the unit in question is only available via PDF, then a print-out of the appropriate pages will suffice. Fortifications must be placed on the table somewhere they fit comfortably. We’ll try to leave at least one space on every table where any type of fortification could fit.

Prizes: Store credit toward purchases at Redcap’s Corner, based on tournament attendance, will be awarded to top finishers. This store credit can be used on anything in-store (even future events), and can be used on special orders placed with us, so even if we have nothing in-stock that you’re after, you can make requests and we’ll do our best to fill them.

Contact: redcapscorner@gmail.com

Round 1
Mission: The players each take turns placing a single Primary Objective marker worth 2 Victory Points in their own deployment zone. One Primary Objective marker worth 5 Victory Points is then placed in the direct center of the board. Before deploying their forces, players should first roll for their Warlord traits (pg.111). The player who deployed his or her army first, goes first unless his or her opponent can Seize the Initiative (pg.122). This mission uses Variable Game Length (pg.122). Secondary Objectives are Slay the Warlord, First Blood, and Linebreaker (pg.122), and Night Fighting and Reserves special rules (pg.124) are in effect.
Deployment: Dawn of War (pg.119) modified for a 4′x4′ table.
Bonus Points: 1 bonus point if each of your non-HQ units is above half strength at the end of the game, 1 bonus point if your opponent has no non-HQs left on the table at the end of the game.

Round 2
Mission: The players each take turns placing a single Primary Objective marker worth 2 Victory Points in their own deployment zone. One Primary Objective marker worth 5 Victory Points is then placed in the direct center of the board. Before deploying their forces, players should first roll for their Warlord traits (pg.111). The player who deployed his or her army first, goes first unless his or her opponent can Seize the Initiative (pg.122). This mission uses Variable Game Length (pg.122). Secondary Objectives are Slay the Warlord, First Blood, and Linebreaker (pg.122), and Night Fighting and Reserves special rules (pg.124) are in effect.
Deployment: Vanguard Strike (pg.119) modified for a 4′x4′ table.
Bonus Points: 1 bonus point if you have at least one unit from each non-HQ force organization slot in your opponent’s deployment zone at the end of the game, 1 bonus point if you have no non-HQ units in your own deployment zone at the end of the game.

Round 3
Mission: The players each take turns placing a single Primary Objective marker worth 2 Victory Points in their own deployment zone. One Primary Objective marker worth 5 Victory Points is then placed in the direct center of the board. Before deploying their forces, players should first roll for their Warlord traits (pg.111). The player who deployed his or her army first, goes first unless his or her opponent can Seize the Initiative (pg.122). This mission uses Variable Game Length (pg.122). Secondary Objectives are Slay the Warlord, First Blood, and Linebreaker (pg.122), and Night Fighting and Reserves special rules (pg.124) are in effect.
Deployment: Dawn of War (pg.119) modified for a 4′x4′ table.
Bonus Points: 1 bonus point for (during a single assault phase and without resorting to a sweeping advance) destroying every model in a single enemy unit that began the phase at full strength, 1 bonus point for (during a single shooting phase and using only a single unit of your own) destroying every model in an enemy unit that began the phase at full strength.

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Blog Wars 5: Vengeance June 22nd 2013

Blog Wars 5: Vengeance June 22nd 2013

North West Gaming Centre

June 162013
Blog Wars 5: Vengeance
Saturday June 22nd 2013
Tickets
There are still some tickets left! These can either be purchased using the link on the right or buy using the “Contact Me” link for multiples.

Event Location

North West Gaming Centre in Stockport. For those not sure where the venue is the address is:
North West Gaming Centre

Hallam Mill, Hallam Street,
Stockport,
SK2 6PT,
United Kingdom.

If anyone has questions about getting to the venue then don’t hesitate to contact me and I’ll help as best I can.


Event Schedule
Each game will be played at 1,850 points with 3 games in total. Games will be 2.5 hours each and the schedule will look like this:

09:00-09:30 – Registration
09:45-12:15 – First Game
12:15-13:00 – Lunch
13:00-15:30 – Second Game
15:45-18:15 – Third Game
18:30-19:00 – Results & Awards

Prizes

There will be awards for: 1st, 2nd & 3rd place, Last place, Best Painted Army and Best Painted SC. These will take the form of store credit. The venue offers 25% off GW and will post items out for free to the winners. There will also be a series of spot prizes and a raffle. The prize breakdown is as follows:

1st Place: Certificate & £25 voucher Certificate &

2nd Place: Certificate & £15 voucher
3rd Place: Certificate & £10 voucher
Last Place: Certificate, £5 voucher & Limited Edition Wooden Spoon
Best Painted Army: Certificate & £15 voucher
Best Painted Special Character: Certificate & £10 voucher

If there are 40 people in attendance this will mean £300 for the spot prize/raffle pot which combined with the 20% discount I buy the stuff for equates to £375 of additional prizes!!

Refereeing

As I would like to participate and given that it’s intended to be a friendly tournament, there will be no formal referees. If you and your opponent cannot come to an agreement about a particular issue then please ask the players on adjacent tables. If no mutually acceptable resolution can be found then myself or Matt will be happy to provide a final adjudication but please bear in mind we’re trying to enjoy the event as well.

As ever, please try and contact me in advance with queries so that rulings can be discussed before the event rather than on the day.

Army Selection

Each army can cost up to and including 1,850pts. Standard force organisation charts apply but each army MUST include a Special Character (not necessarily as an HQ though). Lists must be submitted at least two weeks before the event (June 8th) failure to do so will result in points penalty.
A “Special Character” is any unit that includes the word “unique” in its unit composition description. If you are unsure which units are included in your army then contact me for clarification. There are some exceptions to this rule as older codexes do not have this wording and only have a limited choice of SCs.

Any current army with a codex that’s been released prior to the list submission deadline will be allowed (including new Eldar) and all current GW FAQs will be applicable.

The following codexes are permitted:

Black Templars
Blood Angels
Chaos Daemons
Chaos Space Marines

Dark Angels
Dark Eldar
Eldar
Grey Knights
Imperial Guard
Necrons
Orks
Sisters of Battle (WD version)
Space Marines
Space Wolves
Tau Empire
Tyranids
IA armies are permitted but lists must be pre-approved by me BEFORE buying a ticket. Single IA units in an otherwise codex army are now allowed but must be “40K approved”. Please check with me if you are unsure.
“Counts as” and proxy armies are welcome as long as it is clear to your opponent and that there is no advantage to be gained from using it. For example, using a Space Marine dreadnought to represent an Ork deff dread would mean a smaller model and hence a gaming advantage. If in doubt please check with me BEFORE the event by email and include pictures if necessary.

Flyers, Fortifications and Allies are all permitted. All of which must be painted to a minimum of three colours and players must supply their own forts.

Note: it would be good idea to aim for fully painted armies and unpainted models are NOT acceptable (and may incur a penalty). Obviously there’ll be the obligatory Best Painted awards!

Scenery
Scenery will be provided by the venue and will be made as even as possible prior to the event. If both sides are unhappy then come and find me and it can be re-arranged but try to avoid doing this in order to prevent delays starting the game.
Alternating scenery deployment (as described in the rulebook) will NOT be used to save setup time. Fortifications will therefore be placed after static scenery but can displace existing pieces to make room for larger pieces at both players discretion.

Matchups

The pairings will be random for the first round and then chosen using “Swiss Pairs” in the subsequent two rounds.
Scenarios & Scoring
The scenarios will be randomly generated but the deployment will be as follows:
Game 1 – Vanguard deployment
Game 2 – Hammer & Anvil deployment
Game 3 – Dawn of War deployment
Each round will be scored on absolute VPs with primary and secondary recorded. Whilst this means that Purge the Alien will be worth more points for some matchups this is something to think about when writing your army.

In objective missions your chosen special character is scoring whereas in Purge the Alien they’re worth an extra VP if they’re killed.

What do I need to bring?
As with any tournament you’ll need the normal things you use to play a game of 40K plus a few extras.

You will need:

  • Your painted army (at least three colours)
  • 3 copies of your army list (preferably typed) with your name and entrant number (your entrant number is the same as the list above)
  • A copy of the BW5 Event Pack and Scenarios
  • 40K 6th edition rulebook (and FAQ)
  • Your army’s codex (and FAQ)
  • Dice, templates and gaming aids
  • Super glue/plastic glue for emergency repairs
  • Objective markers (don’t need to be anything fancy)
  • A tray for moving your army between games.

Please do your best to remember to take everything with you when you leave. I’ll be staying around afterwards to clear up and I’ll do my best to reunite people with lost items but suffice to say I don’t want to clear up people’s mess!

What do we get to eat/drink?
The venue is providing lunch for us (included in your ticket) and has a bar selling drinks, chocolate, crisps, etc. We will have table service from the bar throughout the day so there’s no need to move!!

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Battleground Doubles Tournament June 22nd 2013

Battleground Doubles Tournament June 22nd 2013

Battleground Games & Hobbies

June 162013

Battleground Games & Hobbies in Plainville MA

Battleground is supremely concerned with keeping our Doubles tournaments fun, casual and appealing to all kinds of players and hobbyists. With that said, we understand that by definition a tournament is competitive and we do want that as well. Due to the popularity of these events and the different kind of players they attract, we have altered the prize structure such that a larger percentage of the players involved receive prizes based on their accomplishments. The awards are listed below.

This event is considerably different than the Doubles events we’ve run at this location in the past. It borrows heavily from Adepticon and a lot of the changes / clarifications they’ve made are in line with the direction we’d like to see Doubles events go. Please take the time to read through the entire post.

Format: Doubles (2v2) 1000 points per person (no detachments)
Date: June 22nd, 2013 a Saturday
Time: Please be here no later than 9:15am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00 per person / $40.00 per team

Address:
25 Taunton Street
Plainville MA 02351
508.316.1195

Google Maps

Battleground’s Facebook Page

Contact:
Please contact me at ChaseLaq@gmail.com to sign up if and only if you and your partner can commit to playing on June 22nd. If you need help finding a partner please post in this thread.

RULES FOR WARHAMMER 40K TOURNAMENT

This event will be capped at 30 teams.

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar – NEW BOOK WILL BE ALLOWED
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sisters of Battle (White Dwarf)

MODELS AND POINTS:

1. Each player must bring an army consisting of 1000 points or fewer (975 min), in accordance with these rules. Each team will consist of two players fighting together.

Each player must select one of the following Half Force Org Charts for this event. Players on a team may not select the same option twice. In the case of Troops, a team MAY NOT exceed 6 choices between them.

Allied detachments are NOT allowed in this event.

[table]
[tr]
[td]Option #1

• 1 HQ
• 0-1 Elites
• 2-4 Troops
• 0-1 Fast
• 0-1 Heavy
0-1 Fortification [/td]

[td]Option #2

• 1 HQ
0-2 Elites
• 2-4 Troops
• 0-1 Fast
• 0-1 Heavy
• 0 Fortifications [/td]

[td]Option #3

• 1 HQ
• 0-1 Elites
• 2-4 Troops
0-2 Fast
• 0-1 Heavy
• 0 Fortifications [/td]

[td]Option #4

• 1 HQ
• 0-1 Elites
• 2-4 Troops
• 0-1 Fast
0-2 Heavy
• 0 Fortifications [/td]
[/tr]
[/table]

Selected units that alter a Team Member’s Force Organization selections WILL affect all other detachments on the Team from the same codex. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.

All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model unless otherwise approved (see number 3).

3. Pictures of conversions or “counts as” models must be emailed to the Tournament Organizer unless they have previously been approved.

4. Allies of Convenience – For the purposes of this, team members are considered Allies of Convenience per the Warhammer 40,000 rule book with the following modifications:

  • [li]Battle Brothers: Codices denoted as Battle Brothers per the Allies Matrix chart are considered Battle Brothers for this Doubles Event and follow all the relevant rules and restrictions per the rule book. Teams comprised of two detachments from the same codex are also considered Battle Brothers with the following clarifications:

    [/li]
    [list]

    [li]Wargear and Special Abilities will benefit/affect both detachments in a team. For example, Vulcan’s special ability counting all Melta, Flamer, and Thunder Hammers, as master crafted would apply to any units purchased from Codex Space Marines, regardless of owner.

    [/li]
    [li]Wargear and Special Abilities that affect your team’s detachments DO NOT stack, unless specifically allowed by an army Codex or FAQ (e.g., a Coalition containing two Eldar Autarchs with the Master Strategist special rule can add +1 or +2 to Reserve rolls).

    [/li]

[/list]

5. Warlord Traits – Each team will nominate a single Warlord with the following modifications and clarifications:

  • [li]Your team’s Warlord can be from either detachment, but is always the HQ choice character within that detachment with the highest Leadership. If several characters are tied for highest Leadership, you can choose among them as normal.

    [/li]
    [li]At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.

    [/li]
    [li]Per the rule book, Warlord Traits may only benefit Battle Brothers.

    [/li]
    [li]If your team’s Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord counts as being slain for the purposes of calculating Slay the Warlord.[/li]

6. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

7. Forge World / Imperial Armour units AND ARMY LISTS bearing the “40k Approved” stamp **ARE** allowed in this Doubles event.

Super Heavies, Super Heavy Flyers, Gargantuan Creatures, Apocalypse Formations, and Strategic Assets are not allowed.

Players MUST have a hard copy of all Forge World / Imperial Armour / Horrus Heresy rules if they wish to field corresponding units / lists. NO EXCEPTIONS.

8. HQ units that require a certain point level to be fielded do not have to abide by that restriction.

9. We will require that each player submits his army list to a Battleground Tournament Organizer on or before Monday, June 17th (roughly a week before the event). We ask that players email their lists to ChaseLaq@gmail.com as soon as they are finalized. We are going to do our best to check every list before the event begins.

10. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

11. Restrictions:

• This event will not use “Mysterious Terrain” (p.102-103).
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption.

The scenarios we will be using for the event will be announced once they near completion.

HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.

• Each round will last 2.5 hours. Players will have 15 minutes after the pairings have been posted to deploy their models before time for the round begins. Players may begin playing as soon as they have finished deployment.

• In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they’ve scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points for all objectives but zero points for everything else.

• You will not play the same team twice.

• We will do our best to prevent a team from playing on the same table twice.

• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4′ x 6′ board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.

BATTLES:

The SIXTH Edition Rulebook and all FAQs will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours and 30 minutes. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.

What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table

Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best Generals
Second Best Generals
Third Best Generals
Fourth Best Generals (only awarded if the turnout is 26 teams or higher)

Best Appearance – Army (individual)
Second Best Appearance – Army (individual)
Third Best Appearance – Army (individual)

Players Choice – The Players Choice award will go to the team that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. **This award will be significant.**

Smokin’ Boots – You got crushed… and you deserve an award for your epic failure.

A team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award – We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other “extras” to determine the winner.

Please post any questions or comments here. I’ll do my best to get answers ASAP.

More Information»
Attack! RTT July 20th 2013
June 152013

The Devizes Distrct Wargames Group’s annual show Attack! will be held on the weekend of 20-21 July 2013 and will once again be held at:
Devizes School, The Green, Southbroom Road, Devizes, SN10 3AG.

This is the 34th year of the show and we will be pleased top see as many visitors, traders and competitors as possible – and it is going to be bigger than ever before. We’ve added more space, more games and more traders

Devizes School is conveniently located near to the town centre. There are cash machines, public houses and shops just a short walk from the school and there is also the benefit of free on-site parking (available on a first come basis).

Location

Attack! is easily found – just follow the signs to Devizes Leisure Centre or Wiltshire College and the school is right next to the Leisure Centre.

You should see a Bing map below – but just in case, here is the URL for the location map: http://binged.it/J7uOmM

View Larger MapDriving Directions

Where to stay
For accommodation in and around Devizes, click here.

Bring and Buy
Beat the queue by downloading a sales form and filling it in before you arrive.
Click here.
To download the Bring & Buy Terms and Conditions, click here.

NB FOLLOWING SOME ‘ISSUES’ IN PAST YEARS, WE WILL NOT ACCEPT BOXES OF ITEMS UNLESS EACH ITEM HAS BEEN LOGGED ON A SALES SHEET INDIVIDUALLY.
EG ‘BOX OF ASSORTED FIGURES – PRICES AS MARKED’ WILL NOT BE ACCEPTABLE TO THE B&B TEAM.

Traders Attending Attack 2013 – click link to view Traders page- here

The competitions for 2013 are:

Warhammer 40K – 1500 points- One Day Competition on Saturday 20th July

Warhammer 40K Saturday Only – £8.00 entry fee

Entries must be submitted on the appropriate entry form and sent with payment.
Cheques should be made payable to Devizes and District Wargames Group.

First come first served is our very simple rule.
Places cannot be ‘reserved’.
Nobody is entered until the entry form and payment have been received and acknowledged by the Competition Co-ordinator.

Competition army lists should be sent to:

Warhammer 40K Competitors should send their lists to both John Harris
E: comandergenesis@btinternet.com and John potter at E: john.potter@abbott.com

Your Attack contacts are:
Show Co-ordinator:
Glen Lomax Tel:  07917 684588  or E: glen.lomax@btinternet.com

Competition co-ordinator:
All entry forms with cheques to – Philip Mackie Tel:  01380 725250  or
E: contact_ddwg@hotmail.com
Post: Underwood, Saddleback Lane, Devizes, Wiltshire SN10 5QP

Demonstration and Participation games:
We are interested to hear from clubs, societies and organisations interested in running participation or demonstration games. Please contact-
Garry Walling Tel:  07774 065360  E: walling_g@hotmail.com

Traders:
Glen Lomax Tel:  01225 755204  or E: glen.lomax@btinternet.com

Show Publicity:
Philip Mackie – details as above
.

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July 13th: “It’s so Fluffy it Hurts”
Not everyone loves the die hard, ‘winning games is everything’ mentality of tournaments. Some of us thoroughly enjoy the hobby and fluff side of these events. To help give those players an outlet we have a tournament that’s so fluffy it might actually hurt some of our regulars! But a little variety goes a long way! 1850 Points, full old-school RTT with Sports/Painting/Comp accounting for half your overall score! If you’re a fluff bunny, this one’s for you! $20 entry fee, 40 player limit, 3 rounds, 2 hour 15 minute rounds, 45 min lunch break. All games must complete four full turns or both players will be awarded a loss.

8:30ish – 9:30 – Set up and talk shop.
9:30am – 10:00 – check-in, sign-up, event preamble, pairings
10:00am – 12:15pm – Round 1
12:15 – 1:00 – Lunch
1:00 – 3:45 – Round 2
4:00 – 6:15 – Round 3
6:30 – Winners announced

Prize support will be awarded to Best Army, Best Overall, Best Sportsman, Coolest Conversion(s). Yes, that is the order prize support will be given, Best Army is number 1!

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Brocon 4 July 13th-14th 2013

Brocon 4 July 13th-14th 2013

University of Limerick

June 152013

It’s that time of year again and we’re looking for trouble, so we are inviting all of you to attend Brocon 4. This year promises to be just as good as previous years, and maybe even better with your help. This thread is for the Warhamer 40k tournament. The rulespack is attached below, but here is a quick summary of things: – When: July 13th-14th – Where: EGO10, University of Limerick – How much: €20 weekend pass (€18 with pre-reg) + €5 tournament entry – Points: 1850pts – Games: 5 (3 on day 1, 2 on day 2) – Other info.: 6th edition rules, allies and forts allowed (see rulespack) I am taking sign-ups now on this thread. We have space for 40 players based on previous years, though this can change through popular demand. Lists will need to be in by July 7th to get pre-submission points, and can be sent to wargaming@ulbrocon.com. That email can also be used for any queries. Challenges are accepted for the first round also.

http://w-ired.org/forum/viewtopic.php?f=5&t=3943

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Blood Brothers
40K DOUBLES TOURNAMENT
THE OUTPOST 13th July 2013
Sheffield
S1 4QP

This is a doubles tournament for Warhammer 40k (750 points each player) over 3 rounds.

Tickets are £30 each or £24 for Platinum Members of The Outpost. Payment should be made in store, over the phone (01142752172) or via paypal (bitzhammer@gmail.com). Please include both entrants names in any correspondence to avoid confusion.

Armies must be comprised from army lists from current codexes and/or White Dwarf where appropriate (e.g. Sisters of battle). Forge World is allowed.

Lists are to be submitted no later that the 8th June, please note which tournament the list is for and send it to survivors@the-outpost.co.uk. Lists should be typed in a logical format with full names, point costs and breakdown of points where relevant. Pairs should be submitted in the same email to avoid problems with both entrants names included in the title. Please ensure your full name and the tournament name is in the subject of the email and on your list as a heading.

Participants must bring the following:
*A copy of the rulebook
*A copy of their codex
*A full print out of their list.
*A print out of this event pack.
*Dice, tape measure and templates and a pen.
*In the event that you are using Forgeworld you MUST have the appropriate book(s) and updates.
*Any fortifications bought for your army list as per pages 114-117

Teams must be made using the ‘Allies’ matrix found on pages 112-113 of the rulebook.

Each army must meet the following requirements:
No more than 750 pts.
0-1 HQ
1+ Troops
0-2 Fast Attack
0-2 Elite
0-2 Heavy Support

Models do not have to be painted although it is encouraged. Models do not have to be GW standard models but they do have to easily recognised as what they represent. If you have a query about a model bring it into the store and a staff member will judge if it is suitable.

Schedule
09:00 – 09:45 Registration and pairings
10:00 – 12:15 Game 1
12:15 – 13:00 Lunch and best painted army voting
13:00 – 15:00 Game 2
15:15 – 17:15 Game 3
17:30 – Awards

Best Painted
During the Lunch break all gamers will be asked to vote for the army they believe is the best painted. The army with the most votes wins. To qualify both armies must be FULLY painted and based. Display boards are allowed.

Blood Points
A unit is worth a number of blood points equal to its cost in points. You score these points for enemy units/vehicles destroyed, fled off the board or fleeing at the end of the game. Keep a note of Blood Points earned and the end of each game as these will help with rankings. Half blood points are scored at the end of the game for the following:
- Units below 50% starting number of models.
- Vehicles below 50% hull points.
- Monsterous Creatures below 50% wounds.

Note: Slay the Warlord is automatically scored should there be no HQ choice in either of your opponents armies (an army should have a leader!). In the event of 2 HQ choices nominate only 1 HQ as the Warlord. This must be announced to your opponent before deplyoment and may change between games.

Scoring
Games will be scored in the following manner.
Win = 10 points
Draw = 5 points
Loss = 0 points

In the event of a point tie on the leader board, the number of victory points earned will be to determine the winner (so make a note of them on your sheet). If still tied after this then blood points will be used. Blood points will also be used to determine the Bloodiest General.

Awards
1st place £30 store credit
2nd place £20 store credit
3rd place £10 store credit
Best Painted £10 store credit
Bloodiest General £10 store credit

GAME 1

Crusade with Dawn of War set up. (page 119 & 126) with the following exceptions:

The number of objectives will be fixed at 3. The first objective will be placed central to the board. Players will then take turns to place the other 2 objectives. No objective may be within 12″ of another objective. Similarly objectives must not be placed within 12″ of any table edge. Mysterious objectives may be used only if all players agree to use them.

Secondary Objectives: Slay the Warlord, First Blood, Linebreaker

GAME 3

Head Hunter (see below) using Vanguard Strike set up (page 119):

Each army has a number of kill points totalling 20. The points are divided amongst all units / characters in the army with at least 1 per choice. The remaining points may be divided as the controlling player(s) see fit. For exmample: Player 1 has 3 units, 2 vehicles and 1 character. Player 2 has 2 units, 4 vehicles and 0 characters. Combined they have 12 choices, they assign 1 point to each of their choices and decide to put the extra all on player 1′s character. If he dies he is worth 9 (initial points + 8 additional) kill points and everything else in the army is worth 1.

This game will last a maximum of 6 turns or until dice down is called.

Secondary Objectives: First Blood

GAME 2

Guns Blazing (see below) using Dawn of War set up (page 119).

For this scenario each team places 3 Objectives (40mm) 6″-12″ from their own board edge. 1 Of the objectives is an Ammo Dump, 2 of the objectives are booby traps (mark it down in secret on a piece of paper which is the ammo dump). The Ammo Dump is a 40mm based model with the following statline: T6 W2 with a 2+ save, it can not move and all other stats are 0 or -. For all intents and purposes this model is an independent character. This model may join a unit (but remain immobile) and gives each model in the unit an additional shot for 1 turn. After the unit fires with it’s additional shots they may not fire for atleast 1 whole turn (it’s got to reload!). The Ammo Dump is worth 3 victory points is captured. Each booby trap is worth 1 victory point. An objective is revealed when an enemy model contacts it in base to base or when it is used by the controlling player.

When a booby trap is revealed place a 5″ explosion with any model fully / partially under the template suffering a wound on a 4+ with normal saves allowed.

This game will last a maximum of 6 turns or until dice down is called.

Secondary Objectives: Slay the Warlord, First Blood, Linebreaker

PLEASE NOTE THIS POST IS CHECKED INFREQUENTLY PLEASE HEAD OVER TO http://theoutpost.free-forum.net/020-pa … vt506.html FOR QUESTIONS ETC.

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Buckeye Battles RTT July 12th 2013

Buckeye Battles RTT July 12th 2013

Ohio Wesleyan University

June 152013

Buckeye Battles’ main event is a annual two-day Warhammer Fantasy Grand Tournament. We also have a one day Warhammer 40k RTT and Warhammer Fantasy Team Tournament on Friday.

We have done Buckeye Battles since 2006 at the Theater at Ohio Wesleyan University (just outside Columbus, OH in Delaware, OH).

Our key to our success has been to host a great weekend of warhammer games. We work hard on being a well-organized and friendly tournament for our players.

Our Warhammer 40k RTT returns this year, thanks to Dan Corbett of Game Table Adventures.

3 rounds (2hr) +15min set up time each round.
2000pts (1999 +1)

1 force org chart
Allies allowed
IA allowed so long as stamped 40k approved. (must have source materials with you.)
Missions (book missions modified)

Please bring a list for yourself and your opponents. List for judging may be submitted to me early or you may present the list to me the day of.

Scoring:

Random Pairing (strength of schedule)

Major Win 20pts
Minor Win 15pts
Draw 10 pts
Minor Loss 5 pts
Major loss 0 pts

Painting: Check list based system. Each check gives you a point. 90% completion to get the point.

Min 3 colors 1pt
Five Colors 1pt
Based 1pt
Based to high standard 1pt
Army themed through out. (same colors, markings, etc to show force unified) 1 pt
Shading, highlights, etc 1pt
Wash, dry brushing 1pt
Display board ( Bonus 1 pt. For a true display board not a cookie sheet.)
Clean conversions 1pt

Sportsmanship is graded.

Don’t forget dice, tape measures, etc.

http://buckeyebattles.com/

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Dark Sphere Open July 6th-7th 2013
June 152013

Dark Sphere London presents:
The first Dark Sphere Open, a 1750 point Warhammer 40,000 Tournament
over two days in the heart of London. Registration begins 1st June 2013.

Tournament Rules:
Each player must bring two copies of their army list and any related codices and printed FAQs.
Forge World models are permitted and encouraged. All armies must be based and painted with a minimum of three colours, and  fully represented on the battlefield. Non-GW models are permitted if clear what they are representing; send an email to the Tournament organiser if in doubt. There are no composition scores or painting scores.

Tournament Format:
Each player will play six games over the course of two days, with each game being the combination of two rulebook missions determined by a d3:

d1: Crusade and Purge the Alien
d2: Scouring and Emperor’s Will
d3: Big Guns Never Tire and The Relic

Terrain will be pre-set up and objectives placed before rolling for table edge and deployment. Each game will have a time allocation of two and a half hours. At the end of the six games, the player who has won the most games will be the victor; in result of a tie, a tie-breaker match will be played time permitting.

Tournament Prizes:
1st Place: Dark Sphere Gift Card and Trophy
2nd Place: Dark Sphere Gift Card
3rd Place: Dark Sphere Gift Card

Final Value of Prizes will be determined by the number of participants.

Tournament Registration:
Entry to the tournament is £10, payable by paypal to contact@darksphere.co.uk with the instruction ‘Warhammer 40k Tournament’, or cash over the counter at the store. Payments are non-refundable in case of non-participation.

Please send any queries to choy.chris@gmail.com
Dark Sphere is located at 57 York Road, Waterloo, London, SE1 7NJ.

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Solent 40,000 Charity Event July 6th-7th 2013
June 152013

I have been able to secure the weekend of the 6/7th July in the Solent Wargames Club venue at the Royal British Legion Portsmouth (South) at short notice. Due to the short notice of the event it wouldnt be fair to interupt the normal tournament scene with another generic event, so this will be a light hearted charity fund raiser.

I have had the privelige of working alongside and with the The Royal British Legion, and have directly seen the benefits they have on ex-servicemen’s lives. As such, all profits from this event will be donated to the Royal British Legion. A donation of at least £10 will secure you a place in this event (any extra is more than welcome!), plus there will be plenty of opportunities to donate extra during the tournament itself.

1850 Points
5 Rounds
Standard Missions and Deployment
50 Places
RHQ uploaded

Empty Shells 2013 Rules Packet

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A N I M O S I T Y Events aim to bring together the
Warhammer 40,000 gaming community for exciting,
narrative based gaming events. The objective of
Animosity Events is to allow players to play in noncompetitive
story driven encounters, in which the
power of the narrative is more important than the
power of the army build.

Gamers with all levels of experience are welcome to
join us at the events, and we hope that all players that
attend can enjoy the campaigns. Whilst there are
obvious elements of winning and losing, we are not
running tournaments, we hope that players will play
the miniatures they want to use because they want to
use them, not because they want to win. Some of our
most memorable moments in war-gaming have been
mid-annihilation, when a standalone hero dies hard
and makes that game, the game in which we took a
beating, more memorable than any of our victories.
Sportsmanship is preferable to gamesmanship, and
whether winning or losing please remember, even in
defeat, at a narrative campaign your story is not over
and from the jaws of defeat you can snatch the cake
of victory!

The Venerable Dread a.k.a. geordie09 a.k.a. Scott

The Novacastrian Hegemony lies on the extreme
edges of the Damocles Gulf, a system already mired in
turmoil. Beneath the Hives of Novacastra in the
depths of Hive Primus something festers and rots. The
forces of Chaos are ever seeking to sew discord
throughout the Imperium, be it through incursions led
by bolter and chainsword or insurrections driven by
word and deed. There are of course those servants of
the dark gods who spread their foul taint in the form
of virus or plague…

The Novacastrian Hegemony is under siege, though it
is as yet unaware of this fact. Within the bowels of
Hive Primus the first cadavers of the contagion are
about to created. Once those within the forgotten
depths of the Hive are dead, they will be re-born, and
their re-animated corpses will carry

The game pack can be found in the link below
http://www.dakkadakka.com/dakkaforum…ch/148682.page

More info on the event can be found here
http://animosity40k.proboards.com/in…play&thread=10

Lasty we glad to say we know supporting a new local gaming venue with sales and commision work – Our event will be hosted by Dreamlike Gaming

http://www.dreamlikegaming.com/

Thanks

Mark

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Anime Expo Tournament July 6th-7th 2013

Anime Expo Tournament July 6th-7th 2013

Los Angels Convention Center

June 152013

 Purchase your event ticket here.

Anime Expo is a huge pop culture convention in Los Angeles, California at the Los Angeles Convention Center that runs through 4th of July weekend, the 4th through the 7th. We will be running a Warhammer 40,000 tournament at the con! We’ve done this before at Comikaze, also at the LACC, and they are super fun. Not only will this be a great con in general filled with hot Cos Play girls, movie stars, Anime and Manga artists and writers, etc. but it will also be a great 40K tournament!

This event will be using the BAO tournament format, the details of which you can see here. It will also be using the latest version of the Indy Tournament FAQ, which you can see here.

This is going to be a great event! We are very excited for it. For those of you who have not been to a Con like this before, they are super fun. There are only 32 spots for this event though, so grab those tickets fast!

Important things to know about this event:

  • This will be a 5 round event, 3 on Saturday, 2 on Sunday.
  • You have to buy a Con badge from Anime Expo’s site in order to get into the con. Those can be purchased here.
  • You have to also purchase an event ticket from us on our site linked to above and again here for convenience. 100% of this money goes directly into prize support which will be in addition to prizes from our sponsors!
  • The 40K tournament is Saturday and Sunday. You can get your registration badge anytime starting Thursday. You can pick up your badge as early as 8am on Saturday before the event. Doors open for the con at 10am on Saturday.
  • The event will start at 10:45am on Saturday.

This is going to be a great event! Here are some pictures from previous Anime Expos! If you have any questions, email me at Contact@FrontlineGaming.org or post them in the comments section.

- See more at: http://www.frontlinegaming.org/community/anime-expo-2013/#sthash.L7wRatgI.dpuf

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The Emperor’s Ball III June 8th-9th 2013
June 152013

The Sage’s Shoppe Gaming and Tournament Center presents:

The Emperor’s Ball III Warhammer 40,000 Grand Tournament, 8-9 June