OFCC!

The Ordo Fanaticus Club Challenge was started  a good while back by a couple of Pacific NW gaming  clubs who consistently met at GTs and decided they  wanted to avoid playing other people and just play  each other for bragging rights.

Its not your typical tournament, there’s definitely  comp in mind, so please reserve the “this list is  trash” comments; that’s implicit.  It is an  invite-only event, so ideally its only a bunch of  great players showing up.  As well, all lists are  vetted by the organizers to make sure they comply  with the comp ideals (40k is waaaay less stringent  than Fantasy).  Finally, its a team event and the  captains meet before the round to try and set up the  best matchups as possible.  Now, this is  intentionally opposite of the ETC where you are  trying to get an edge, the goal is to find the best  matchup that will make for the closest games  possible; taking into account list power and player  skill.  For example, your best general with a fluffy  list might get matched up against a less experienced  player with a stronger list.  Make sense?  The idea  of the event is that you get 5 great games and at  the end, someone gets bragging rights that they are  the best!

I’ll say right now that this is my favorite weekend  of gaming every year and I absolutely love the  event.  The quality of players that show up and  comraderie is fantastic.  Its usually the one time a  year I get to see some familiar faces and have a few  laughs and bust balls.

This is my third time going to the event, and the  last two years I’ve been with the same team of guys.   Unfortunately, two of the four couldn’t make it so  I added on two more folks from my local gaming  group.  I was captaining this year and hoping I’d be  able to set up some good matchups.

In addition to my team, a group of gamers I  regularly play against were heading down captained  by Zen, and featuring Gerry Sunada and Jayson  Besacon.  I knew going in that they would be in  contention for Best Overall as the level of  generalship in that group was quite high as well as  the other elements of gaming:  sportsmanship and  painting/modelling.  My goal was to be in the top 5  or so teams, but I knew it was going to be a tough  climb, especially with my army still 3 color  minimum.

Before I jump too far into this whole series of  battle reports; I want to really, whole-heartedly  thank all the people that were so generous to me on  the trip.  Obviously a huge thanks to Andozane for  opening his house to me.  Were it not for that, I  wouldn’t’ve been able to come at all.  Huge thanks  to Zach for buying my ticket for me and for buying  me lunch on Saturday.  Huge thanks to Veskit for  buying me dinner on Friday night, I really  appreciated it.  Huge thanks to Brick Bungalow for  offering to pay for my dinner at Boomers and to Weav  for picking up the check.  Obviously I come for the  games, but its such a great opportunity to chat in  real life with a bunch of really fun and funny  people.  Also, I haven’t eaten out hardly at all in  well over a year.  It was nice to taste some good  cookin’ that I didn’t have to clean up!

Alright, so lets delve into the Battle Reports.  I  tried to get video of all of them, but a good number  of them I forgot my camera in my car or something  and I also had issues with the shutter on my camera  staying open.

I got lists from some of my opponents via the Ordo  Fanaticus forum; but some I didn’t, so I’ll work  from memory.  If something sounds wrong in the list,  its almost assuredly me and not list shenanigans.

Okaaaaay!

I brought my newly minted 2k Ork List.  Its based  heavily on my 1850 list that has served me so well  and it has, so far, performed very well.  I’m 9  games in with it and it has done really well.  Here  it is:

Big Mek:  85
Kustom Force Field

14 lootas: 210

10 Kommandos: 215
2 burnas, +Snikrot

30 Boyz: 245
Shootas, 3 Rokkits, Nob: Power
Klaw

30 Boyz: 245
Shootas, 3 Rokkits, Nob: Power
Klaw

12 Boyz:  152
Choppas, Nob: Power Klaw, Boss
Pole
Trukk: Ram

12 Boyz:  152
Choppas, Nob: Power Klaw, Boss
Pole
Trukk: Ram

10 Gretchin:  40
+Runtherd

15 Stormboyz:  220
Nob: Power Klaw, Boss Pole

2 Rokkit Buggies:  70

BattleWagon:  135
Kannon, ‘Ard case, 3 big
shootas, reinforced ram

3 Killa Kans:  150
Rokkits

3 Lobbas:  81
2 ammo runts

2000

I’d go into the ins and outs of how I use it, but  pretty much just read all the tactica I’ve already  written!  🙂

Day 1!  Friday!

Got my team together into my car.  Found there was a  crack in my radiator for the 200 mile trip in 90  degree weather.  Awesome.  Strangely enough, the  crack fixed itself or…something…and there were  no issues (whew).

Arrived in Portland around 1 AM and headed to  Guardian Games there.  Had been looking forward to  visiting this store as it has a great rep online and  it lived up to it IMO.  Very clean and bright and  very big with lots of product.  Only drawback would  probably be parking (I ended up illegally parking  unbeknownst to me but didn’t get a ticket!  Whew!).

Anyway, met up with willydstyle who had indicated a  desire to get a game in with me.  word on Ordo is  that willy is a stellar general who epitomizes all  that is good in the “competitive” community.  Was  looking forward to this game!

Here’s his list:

Inquisitor Murdur and Steel Legion company 1864

70 Primaris Psyker

90 CCS 4x Melta Guns
65 Chimera w/ multilaser, heavy stubber, hull heavy  flamer

145 Vets w/ 3x plasma guns, demolitions
65 Chimera w/ multilaser, heavy stubber, hull heavy  flamer

145 Vets w/ 3x plasma, demolitions
65 Chimera w/ multilaser, heavy stubber, hull heavy  flamer

50 Platoon Command Squad w/ 4x grenade launcher
55 Chimera w/ multilaser, hull heavy flamer

70 Platoon Infantry Squad w/ missile launcher,  grenade launcher
65 Chimera w/ multilaser, hull heavy bolter, heavy  stubber

70 Platoon Infantry Squad w/ missile launcher,  grenade launcher
65 Chimera w/ multilaser, hull heavy bolter, heavy  stubber

160 Manticore

160 Manticore

225 3x Hydra flak tank

140 Devil Dog w/ smoke launcher, hull multi-melta

140 Devil Dog w/ smoke launcher, hull multi-melta

150 2x plasma cannon armored sentinels
Looks potent to me!

We rolled up mission/deployment and got  Spearhead/Annihilation.  Kill points is probably the  best mission for me as all those Chimera chassis are  easier to net than most of my KPs.

willy won the first roll and elected to go first to  try and damage the crap outta me.  He took a quarter  with good area terrain (probably to deny it to me)  and with good LoS to the other quarter.  He deployed  two of his infantry platoons on the edges of the  table in order to deny me Snikrot charges on his  artillery units.  He put his empty Chimeras near his  long table edge and as far to the center as  possible.  He put his armored sentinels near his  short table edge as near the center as possible.   Near them heading towards the center of his forces  was the Company Command Squad and Chimera then the  Devil Dogs.  Over by the empty chimeras was the  Platoon Command Squad and Pskyer.  The Hydras were  in the middle and the Manticores behind them.  He  left his two vet squads in reserve.

I did my standard leave buggies, trukk boyz,  stormboyz, and Snikrot in reserve; as well as the  gretchin, who had no purpose inside the battlewagon  and who should just stay out of the way!  I put my  Battlewagon mostly in the middle with the big mobz  flanking it and the kans in front of it.  I had my  lobbas up close in cover (I screwed up and didn’t  realize there was a door in the ruins allowing willy  to see them) and put my lootas in, more or less, the  backfield of my deployment zone and in a ruin with  good line of sight.

I tried to steal the initiative so I could do some  damage with the lootas, but failed.

willy started out by moving a little on my right  flank with the armored sentinels and CCS and devil  dogs.  As well, he moved up with his PCS and Psyker.   He unloaded the hydras at the lootas who went to  ground and lost a few guys.  Then he blew up my  battlewagon with a manticore shot.  The PCS and  Pskyer killed the lobbas, and the rest of his  shooting did little.  He was up 0 KP to 2.

My first turn I ambled forward at the elements of  willy’s army that had moved up.  I took some shots,  nothing worked.  Still down 0 KP to 2

willy failed to get his reserves in, but started  shooting me more.  His hydras shot the lootas again,  who went to ground again, but lost enough models and  ran away.  He shot at the killa kans with the devil  dogs and manticores, killing one and shaking  another.  The PCS and other units took shots at the  big mob heading up my upper left flank at his PCS  squad; they killed a few boyz, but there were still  enough to be fearless.  0 KP to 3.

I got Snikrot, the buggiesthe stormboyz, and a trukk  in from reserve.  The grots came in as well and I  moved them into cover to hide.  I move Snikrot and  his boyz to set up a combo charge against infantry  and the two Chimeras on willy’s long table edge.  I  moved the trukk boyz up and disembarked, hoping for  a good waagh roll to get me into range with his  other infantry platoon (which he had moved down the  map to further block Snikrot).  I moved the  stormboyz up to get an assault on the CCS chimera  and potentially sandbag with the sentinels.  Most of  my force was in range to now assault the PCS chimera  and the two devil dogs.  My shooting killed a  sentinel with my buggies and the PCS chimera with  the shoota boyz.  I got a good Waagh roll for both  the trukk boyz and the Kommandos; and I assaulted.   I assaulted the PCS  squad and the Psyker with the  shoota boyz and wiped them out.  My kommandos  flubbed their attacks on the infantry, but stun  locked the two chimeras.  My kans immobilized one of  the devil dogs as well as stopped it from firing.   The other shoota boy squad stunned the other devil  dog.  The trukk boyz wiped the infantry platoon and  spread out.  The stormboyz stunned the CCS chimera.   While I didn’t take out all the vehicles like I  wanted, I was now in a position to take them out in  his turn, as well, since I was next to his alive  vehicles, he couldn’t put templates on them.  4 KP  to 3 KP

willy got both of his vet squads in and moved them  to deal with the shoota boy squad that had taken out  his PCS squad and be in a position to take out my  kommandos.  He used his flamer on his manticore on  my trukk boyz as well as the hydras, I went to  ground and had a Nob left with one wound (passed the  morale check)!  The other manticore shot at my  buggies and trukk, but only killed one buggy and  stunned the trukk.  His vets lit up my shoota boyz  and wiped em.  His armored sentinel charged my  stormboyz to pull them off the vehicle and the Nob  killed the sentinel.  My kans blew up the chimera.   The Kommandos wiped the infantry platoon and damaged  one of the chimeras again.  My shoota boyz blew up  the other devil dog and suffered from the explosion.   8 KP to 4 KP

My turn saw the other trukk boyz squad show up and  move up to assault the stunned CCS chimera.  The  stormboyz jumped at the hydras to assault them.  The  kans moved up to shoot at whatever they could, the  remaining shoota boy squad moved towards the CCS  chimera.  The kommandos moved to deal with those  chimeras up there.  My shooting was pretty  ineffective.  I assaulted.  The kommandos turned  both chimeras into boxes but didn’t kill either.   The CCS chimera was blown up.  Two of the three  hydras were wrecked.  It was now 9 KP to 4 KP.

Turn 4 saw willy trying to get the stormboyz with a  tank shock and then some shooting from the vet  squad’s chimeras.  They survived and passed morale  and were set to take out the manticores, who fired  at the shoota boyz to minimal effect.  The vet  squads took out the kommandos.

I think we called it at this point as it was obvious  I was going to win.  Overall a good game and I got  lucky at critical points to get the win.  I’m pretty  convinced that Devil Dogs are awful, vendettas  would’ve been cheaper and preferable at that role;  but I think he had enough anti tank in general and  would’ve benefitted from two HellHounds instead.

Thanks again for the game, willydstyle!

We went to dinner at this point with Veskit,  WestRider, Sherbert, Kipro, dereksatkinson,  audioethic, mrmoretanks, skkipper, opsmed, Bard,  VonVilkee (who came down to play Malifaux!), and  Doug.  Had a delicious Rueben and some alright mac  and cheese.  Then we headed over to the hotel where  the event was at.  Great location with AC (it was  around 100 all weekend in Portland) and very cushy.

At this point I was set to play against  dereksatkinson even though we had already matched  ourselves up for the second round on Saturday.  To  mix it up, he had brought over his Ravenwing Dark  Angels list.

Here it is…

205 – Sammael with speeder (205)

-455-
305 – Ravenwing Attack Squadron (120), +3 Bikers  (100) 2 Meltaguns (10*2) Banner (25) Apothecary (15)  Powerfist (25)
50 – Attack Bike (50)
100 – Land Speeder with Heavy Bolter and Assault  Cannon (100)

-405-
255 – Ravenwing Attack Squadron (120), +3 Bikers  (100) 2 Flamers (5*2) Powerfist (25)
50 – Attack Bike (50)
100 – Land Speeder with Heavy Bolter and Assault  Cannon (100)

-390-
240 – Ravenwing Attack Squadron (120), +3 Bikers  (100) 2 Meltaguns (10*2)
50 – Attack Bike (50)
100 – Land Speeder with Heavy Bolter and Assault  Cannon (100)

-395-
245 – Ravenwing Attack Squadron (120), +3 Bikers  (100) 2 Meltaguns (10*2) Meltabomb (5)
50 – Attack Bike (50)
100 – Land Speeder with Heavy Bolter and Assault  Cannon (100)

75 Landspeeder (65) Multimelta (0) Heavy Flamer (10)

75 Landspeeder (65) Multimelta (0) Heavy Flamer (10)

Now THIS is a list/army I’m severely inexperienced  with.  For those that don’t know, this army breaks  down so that every land speeder is its own unit,  each attack bike is its own unit, the bike squads  form little 3-man teams, and then there’s the honor  guard at 6 strong.

Derek said that he designed this list for 4th  edition, which makes sense as it’d be really hard to  get a lot of VP against it.  I think its too many  VPs to be all-around competitive in 5th though.

We rolled for mission/deployment and got Sieze  Ground/Spearhead with 3 objectives.  All the  objectives were more or less on the center line.

derek got the roll to go first and deployed in an  aggressive posture with most of his army looking  closely at mine, more or less on the edges closest  to my deployment zone.  He left two units in reserve  and a land speeder or two (honestly there were so  many similar units I lost track of most of the  specifics of this game…).

I deployed in my standard set up (Kans in front of  battle wagon with gretchin and Big Mek inside, big  mobz on either side, fast stuff in reserve) with the  lootas and lobbas grabbing cover on/behind a hill  with a hedge on it.

I tried to steal the initiative, but failed.

derek’s first turn saw him do some good damage to  the lootas (killing 5) and taking down a kan, as  well as quite a few casualties to both mobz.  He  moved in such a way as to take advantage of cover  and be in range to shoot with most of his stuff  while staying out of arm’s reach.

My first turn saw me knock down a land speeder and  do some good damage to the honor guard and two of  his small units of bikers.  I moved up to threaten  an assault and get in range of the objectives.

derek’s second turn had a landspeeder come in IIRC  and he ran his depleted units away from me and  towards the table edge to my right.  He shot up my  boyz some more and shot the kans, but only shot off  a klaw.

In my turn I got trukk boyz in and Snikrot as well  as my buggies.  I shot up some more stuff, killing  another attack bike.  I used waagh that turn to get  a multi assault with two attack bikes and the  remainder of his honor guard as well as a  landspeeder.  All that with my one shoota boy squad.   The other one failed their terrain roll and didn’t  make it.  The kommandos assaulted the fleeing bike  squads near them.  The trukk boyz assaulted one of  the land speeders.  I killed the land speeder, and  did damage across the board, but the fights were  draws.

derek shot up my one squad that was out of combat  with one of the units coming from reserve.  He shot  at the kan, but it was OK.  He backed away with what  he could and then it was combat time.  I finished  off the honor squad and the attack bikes as well as  the fight with the Kommandos.

At this point it all gets fuzzy to me, I basically  just used my stormboyz to threaten more and they  killed Sammael.  My trukk boyz that came up later  and the battlewagon wtih gretchin were controlling  an objective and I shot up stuff with lootas and  assaulted stuff.  We called it around turn 5 IIRC  when it was obvious that there wasn’t much derek  could do.

derek assured me he’d crush me tomorrow though!  🙂

Day 2, actual OFCC!

So, as captain I assigned up our games and I matched  myself up against Lord Hanaur.  For those of you who  don’t know, Hanaur loves to bring off-kilter lists  that most of us think are virtually unplayable and  yet, wins a lot of games.  He and I had played once  and he’d gotten the best of me by showing how  sisters of battle are better in melee than Orks.

His list is…

Cannoness:  152
Auspex, St Lucius, Cloak, Litanies, MC Eviscerator,  Plasma Pistol

Cannoness:  108
Auspex, St Lucius, Litanies, Blessed Weapon

16 Sisters:  242
1 melta, 1 heavy flamer
Veteran: St Lucius, Eviscerator

16 Sisters:  242
1 melta, 1 heavy flamer
Veteran: St Lucius, Eviscerator

15 Sisters:  296
1 melta, 1 heavy flamer
Veteran: St Lucius, Eviscerator
Priest:  Eviscerator

15 Sisters:  296
1 melta, 1 heavy flamer
Veteran: St Lucius, Eviscerator
Priest:  Eviscerator

7 Seraphim:  217
Veteran:  St Lucius, Simulacrum Imperialis, Brazier  of Holy Fire

2x Exorcists: 286
Extra Armor

2 Penitent Engines: 160

1999

The mission we were playing was with a standard 12″  up deployment and 3 objectives.  One at 24″ points  on the center line of the middle of the board.  The  mission’s special rule was that to control an  objective, you had to have a scoring unit and  something else that wasn’t a dedicated transport  controlling it as well (so you could have two units  next to it, or if you had a troops unit in a  non-dedicated transport, that’d work too).  The  secondary objective was to kill more troops choices  than your opponent; but you had to kill everything  from the FoC to make it count (so IG had a big leg  up here…).

Since I’d played him before and knew his shenanigans  with combat, I resolved to stay back and shoot him  as much as possible.

He won the roll and deployed his two sisters squads  with priests on the edges of his deployment zone,  and his exorcists in the middle behind some hills.   He left everything else in reserve.

I deployed with my lootas on a hill with some  shootas in front of them for cover saves, and the  lobbas behind the hill.  Beyond that, it was  standard deployment.

I tried to sieze, and I failed.

He moved up his sisters cautiously and in a big O  formation (to avoid my lobbas tearing him up like  they did in our last game).  He shot at my lootas  with the exorcists, killed 4 and I passed my check.

I moved up everything, while keeping the shootas  back to keep providing cover to the lootas.  I shot  at the sisters and killed two of the squad to my  left.  The lootas shot at one of the exorcists that  they had a side shot on, but he made his saves.

His turn, penitent engines come in, and that’s it.   They move up on my left as well and try and get some  cover.  The girls continue to edge around towards  the two outer objectives.  He shot at my kans and  did nothing, then shot at the lootas and killed one.
I get snikrot and one unit of trukk boyz in as well  as the buggies.  I choose to have the kommandos go  after the right flank sisters unit rather than one  of the exorcists.  I move up my shoota boyz to start  shooting at the sisters squads.  My kans move up to  shoot at exorcists as does the battlewagon.  My  shoota boyz do a ton of damage to the sisters on the  right (he failed 6 of 8 armor saves), but this is  almost better for him as now my kommandos are out of  charge range.  I kill one penitent engine with  lootas.  I do some more damage to the other squad  with lobbas and shoota boyz.  The kans shake on  exorcist.

He gets one sister squad in and the seraphim.  The  seraphim go after my kommandos, the right side  sisters move up to assault my shoota boyz.  He moves  up the left side sisters and the remaining penitent  engine.  He also moves up the center with his new  unit.  The kommandos are obliterated with fire and  run away.  The sisters assault the Orks and do very  little damage and recieve little in return.

My stormboyz come in and move up by the battlewagon  and kans in the middle with the buggies heading  towards the right objective to help control.  Still  waiting for the last trukk boyz squad.  Move up my  trukk boy squad and disembark, getting ready to  assault hte sisters fighting my shootas.  My other  shootas move up to shoot at his other squad and then  assault.  My lootas tear into the new sister squad,  as does the lobbas to little effect.  The kans shoot  at an Exorcist and immobilize the one near the  center group.  My shootas blast the squad on the  left up, then assault them and the penitent engine.   In the end, sisters are wiped and penitent is dead.   On the right, the trukk boyz and the shootas finish  off the sisters there.

Hanaur’s last unit comes in and goes left center, he  moves his cannoness out of the unit to go and  hopefull assist the seraphim who are heading towards  the trukk boyz.  He shoots the buggies up and they  die.  He shoots up the kans and now only one  remains.  The cannoness is out of charge range, and  the seraphim’s charge proves poor and I do damage to  them and hold.

My turn, the trukk boyz show up and head to the  right objective as well.  My shootas move to control  the right objective and aim at the cannoness.   Battlewagon pivots to fire at her as well.  Kan  moves up to assault the sisters in the center, while  the stormboyz jump up to assault the sisters and the  immo exorcist.  I move my first trukk up to be in  front of the other exorcist, keeping it from moving  up to tank shock potentially.  My other shoota mob  on the left moves up to shoot the newest squad of  sisters, which does some good damage.  Through  weight of fire, I kill the cannoness with my  shooting and also damage the new sisters squad.  I  combo charge the sisters and exorcist with the kan  and stormboyz.  Exorcist loses its weapon and is now  a box, sisters lose a ton and don’t get free.  The  trukk boyz kill all but two seraphim, who lose but  hit and run.

Hanaur’s turn he tries to tank shock the trukk boyz,  and fails.  He jumps the seraphim at my new trukk  and does no damage.  The last sisters unit assaults  my shoota boyz and does minimal damage.  My  stormboyz finish off the ladies in the center.

At this point we call it and I get the secondary as  well.  VENGENCE!!!!!!!  >:)

Now it was time to face dereksatkinson again.

This time derek was bringing his blood angels.  This  was a toned down version of the list he had taken to  the West Coast ‘Ard Boyz Finals.
2000 Blood Angels Roster

250 Mephiston (250)

140 Fusioso Dreadnought (125) Extra Armor (15) Blood  Talons (Free)

180 2 Sanguinary Priests (50*2), Jump Pack (25*2),  Powerweapon (15*2)

235 10 Man Assault Squad (100+90), 2 Meltaguns  (10*2), Powerfist (25)

235 10 Man Assault Squad (100+90), 2 Meltaguns  (10*2), Powerfist (25)

225 10 Man Assault Squad (100+90), 2 Meltaguns  (10*2), Powerweapon (15)

225 10 Man Assault Squad (100+90), 2 Meltaguns  (10*2), Powerweapon (15)

220 10 Man Assault Squad (100+90), 2 Flamers (5*2),  Powerweapon (15) Meltabomb

145 Vindicator

145 Vindicator
As anyone who paid attention to the epic 3++ is the  new black comment fest, jump pack BA are an army  that I fear with my Orks.  On top of that, derek is  a great general, so I knew it’d be a tough matchup  regardless.

Well, to top it off; we got the mission for the  round, and I just boggled.

The mission was spearhead deployment, but the goal  of the mission was to get control points off of the  objective at the center of the board.  To get it,  you needed to have a scoring unit within 6″ and no  enemy units within 6″ at the end of a player turn.   So, unlike normal objective missions where I could  sit back and shoot and then go get objectives later,  I had to start fighting for them from the beginning.   Well, running AT BA with a shooty based Ork list is  a recipe for disaster.  To top it off, the WHOLE  game would use night fight rules, so putting my  lootas back to shoot was no option either.  🙁  This  mission also gave us a free vortex grenade that we  could give to any model we liked (I only mention  this for completeness at it played no part in our  game).

I won the roll to go first and decided I’d try and  get a control point at the beginning and then  contest as long as I could.  So I did my standard  deployment and put the lootas on a hill within 18″  of the center of the board.

derek deployed most of his army just chomping at the  bit to get in and mix it up with me.

My first turn, I moved up, but didn’t get a long  enough run to get within 6″ of the objective, so my  gambit totally failed and I couldn’t see my enemy  and only killed two marines with a lobba shot.

derek went next and had two units jump one unit of  boyz and mephiston jump the kans.  Both died.

Snikrot and my stormboyz came in, but had no real  place to go.  I tried shooting the furioso in the  rear with my buggie, no luck.  I shot up his assault  squad and did one casualty.  I DID however tank  shock mephiston and he fell back.  Snikrot and  company didn’t roll far enough with the waagh to get  into charge range.  My shoota boyz assaulted a  central unit and flubbed all attacks, doing no  damage (snake eyes on my nobz to wound rolls).

derek’s reserves come in and wipe out snikrot and  company, the furioso joins the combat with the  shoota boyz and blows them up.  The assault squads  combo charge my lootas and stormboyz, wiping them  out.

Turn three, trukk boyz come in, I try and tank shock  fleeing mephiston (who was too close last turn) with  the battlewagon, and roll double ones to immobilize  myself.  I call it here.  🙁

In retrospect, I should’ve just full reserved,  conceded the main objective and gone for the  secondary objective of controlling terrain pieces  (didn’t mention it ’cause it didn’t matter); but  that mission/matchup was just FUBAR.

I’m glad we’d gotten the regular game in the night  before so I didn’t have such a sour taste for the  whole thing.

NB:  derek’s team went on to win Best Generals for  the event.

Round Three!

Now I’d be facing off against Jay and his Saim Hann  Jetbike force.

His list broke down like this:

Jetseer counicl (Farseer, doom and fortune, 7  warlocks)
Autarch
4 Shinning Spears (exarch with withdraw)
3x 3bike jetbikes (can a peice)
2x 9bike jetbikes (3 cannons a piece)
3 fire prisms (Holo fields)

Now, this mission was another odd scenario.   Concocted by my own teammate.  Essentially every  unit in your army deepstrikes in starting on turn  one (on a 4+).  Units that can normally deepstrike  get to re-roll scatter.  Also, the objectives deep  struck as well.  Secondary is kill points.

It was an odd mission and really hampered me since  my army relies so much on synergy and unit  co-operation.

Jay got first turn and got all but two small bikes  squads and two prisms in on turn one, suffering no  mishaps.  He was mostly spread out and planning on  pouncing on whereever I showed up.

I proceeded to only get one big mob, the stormboyz,  and the lootas in on turn one.  I tried to get close  to the seer council in order to do damage on them  since they had no fortune on them.  I rolled poorly  and Jay rolled well and lost only two seers.  Uh oh!  Lootas and stormboyz used Run to spread out.

Jay got in the remaining fire prisms and one bike  squad.  He doomed my big mob and fortuned his seers.   He shot up the lootas and stormboyz with fire  prisms and bikes and destructored my packed in boyz  to the tune of 16 dead (ouch).  He then assaulted  the boyz and wiped them out.

I got my other big unit in, as well as my lobbas,  the big mek’s battlewagon, and the kans, but that  was it.  🙁  I dropped the mob by the seers again,  hoping to do some damage to them.  I shot them with  everything I could and did NO casualties to them.   (uh oh)  The stormboyz assaulted a small unit of  bikes and killed them.

Jay got his last unit in and did essentially the  same thing.  The lootas went to ground to live, but  still died.  The stormboyz were down to two models  and his shining spears killed one kan and knocked  the klaw off the other.  He destructored the mob  again:  17 dead, and then wiped them out in the  asssault with no losses.  The shining spears hit the  kans, but because of terrain couldn’t get the  autarch or exarch in contact, did no damage and lost  two guys, held, and then hit and run away.

This turn I got both trukk boyz squads in and the  buggies.  They did a drive by on the bike squads but  did no damage, the kans chased the shining spears  and shot them, but did nothing.  The battlewagon  moved up to get up to three of the objectives (which  were condensed in the center of the board), moving  12″, hoping to survive the seer council.  The  stormboyz assaulted and killed another small bike  squad.

Jay shot at the trukks but only wrecked one and  takes the weapon off of the other.  He assaulted the  battlewagon and wrecked it, forcing the grots to  pile out.  Jay also assaults the kans after wrecking  one and immobilizes the last one, then hit and runs  away.

My turn, snikrot shows up and lands for a nice  flamer shot on one of the large bike squads.  At  this point I realize if I can kill the last little  bike squad and the two big biker units, its at LEAST  a draw.  The stormboyz assault a fire prism to no  effect, the kommandos burn a unit of bikers so bad  that they break and run, only to be assaulted still  by one of the trukk boy squads and wiped.  The other  trukk boyz squad assaults and wipes out the other  big unit of bikes.  My trukk with no gun tank shocks  the little bike squad and they hold.  My buggy  shoots them as well and kills one of three, but they  hold.  I’m now sitting on an objective and Jay only  has one scoring unit of two guys.  As well, I have  my grots heading towards the three objectives in the  middle.

Jay decides to go after the center objectives and  try to kill the grots.  He doesn’t tank shock me off  of the objective and elects to shoot me, doing  enough damage for morale checks to my boyz, but they  both hold.  He kills my big mek with the seer  council and kills off the stormboyz with the shining  spears.  He fails to assault the gretchin with his  autarch and now they are set to go after the central  objectives.

I move up on the objective with the gretchin who  shoot and do 5 wounds on the bikes, but jay saves  all of them.   My one trukk boy squad stays on the  objective and the other assaults the bikes in the  center.  I flub the rolls (also the nob was out of  coherency) and they live.

Time is called and I have one objective and Jay has  none.

I really had no business winning that game and I  think Jay just got tired and forgot what to do in  the last turn (had he used the seer council on my  grots and tank shocked the objective he would’ve won  and I wouldn’t’ve been able to stop him).  In any  event, it was a fun game and it was great to meet  Jay in person and see his BEAUTIFUL eldar army.   Honestly, I think his list is how I would run Eldar  if I re-built my Eldar army from scratch.  I really  like how it works together.  Very good show.

At this point, the regular matches were done and I  went out to dinner with a bunch of great fellows:  WestRider, Sherbert, Andozane, Weav, Brick Bungalow,  Von Ruger, Burk, Raindog, Blustorm, Evil Bryan, Dark  Trainer, Jay, Torg, and Capri Pants Man.  Great BBQ  and good times.

Now I got a pick up game against galahad911 and his  Monstrous Creature-heavy Nid list.

Hive Tyrant 250
LW + BS
TL Devourers /w Brain Leech
Armored Shell
Paroxysm
Leech Essence
Old Adversary

Tyrant Guard x 3 180

Tyranid Prime 105
BS x 2
Deathspitter
Toxin Sacs

Termaguants x 10 50

Tervigon 200
Cluster Spines
Toxin Sacs
Catalyst
Onslaught

Hive Guard x3 150

Hive Guard x 3 150

Venomthrope x 2 110

Carnifex x 2 380
2 x TL Devourers /w BL

Trygon 210
Adrenal Glands

Trygon 210
Adrenal Glands

1995
Talking to g-had, he hadn’t had a close game all  tournament or even in pick up games, tabling all  before him.  He runs a type of ‘Nid list I think  would be highly effective, combining the Synergy of  the Tyrant, Trygon, Venomthropes, and Carnifexes.

I knew I had to keep most of this at arm’s length  and do damage to him at range and perhaps get a few  opportunistic charges.

We rolled for mission/deployment and got Kill  Points/Pitched Battle.

G-had won the roll to go first and elected to do so.
He deployed everything in a big clump o’ pain in the  middle of the board.  Carnifexes in front with the  Tervigon to my right of them, Hive Guard flanking  either side, gaunts in cover to the right,  Venomthropes with the Prime behind the Carnifexes,  Tyrant and Guards behind them and, in the rear, the  Trygons.

I did my standard deployment with one stupid  exception, I left the buggies in, but deployed them  poorly (my idea had been to use them as interdiction  units, but I deployed them on the flank…DUH).

I failed the sieze initative roll and galahad911  went first.  He moved up quickly and ran, casting  catalyst on the carnifexes.

My turn I moved the buggies up to shoot at Hive  Guard (missed), the kans moved up slightly, and the  boyz moved to get close and potentially engage.  I  shot the venomthropes with my lootas and killed both  and put a wound on the Prime.  I shot the lobbas at  the guants and killed a few, but he went to ground  to keep them alive.  My kans and boyz did one wound  on the carnifexes, and that was that.  1 KP to 0.

G-had moved up and killed the buggies with Hive  Guard and shot up the Kans with hive guard and other  stuff, leaving just one stunned. He got paroxym on  my right mob as well.  1 KP to 1.

In my turn, a trukk boyz squad came in IIRC.  I  moved up my two units of boyz to shoot up the  carnifexes.  My lootas shot the carnifexes as well,  killing one and putting a wound on the remaining  one.  My lobbas shot the gaunts again and killed one  I think.  Both units assaulted the remaining fex and  finished it off.  However, I was now in assault  position from the Tyrant and Co (the prime had  joined as well) as well as a Trygon and the  tervigon.  Eeep!  2KP to 1.

G-had moved up, Paroxysmed one unit of Boyz, gave  FnP to the Tyrant and Co, shot at the kans  (immobilizing it and stunning again).  Here’s where  he made a gamble that didn’t pay off.  He went ahead  and created a unit of Gaunts with the tervigon,  figuring that the preferred enemy + FC + Poison  would do them in.  I think if he had cast paroxysm  on the unit they were set to assault, it would’ve  worked, but he did it on the other unit that had a  nob with PK set to take his Prime down.  In the  assault he had to move through cover and he ended up  blocking out his Trygon from the assault due to  impassable terrain.  I got to attack first and my 15  shoota boyz rolled above average and wiped out the  Gaunts.  As well, I did a wound on the Prime.  He  did 12 total wounds to me and I won the combat!  3KP  to 1.

Now Snikrot and the stormboyz came in.  The  Stormboyz moved up to threaten the Tervigon, as well  as the trukk boyz.  Snikrot moved up to get the  remaining gaunts.   My lootas lit up his one unit of  Hive Guard and they went to ground to live, only one  survived with 2 wounds left on him.  The Battlewagon  siddled off to my right to get away from the  craziness in the center.  Snikrot’s burnas and  sluggas killed the guants.  The stormboyz/trukkboyz  killed the tervigon on the charge with minimal  damage (one wound on the trukk boyz nob).  And  spread out.  The fight in the middle saw me lose a  ton of boyz, but make a Ld 4 and 6 check to hold  with both!  EPIC! I’d also did another wound to the  Prime.  5KP to 1.

G-had moved his hive guard away from the Kommandos  and brought his one Trygon to bear on my trukk boyz,  and the other to assault the remaining boyz in the  center.  Hive Guard failed to kill the remaining  kan.  In the assault got a wound on the Trygon, but  got wiped.  In the center, the boyz went down, but  killed the Prime, thereby getting 3 KP and giving up  only 2.  6KP to 4.

In my turn, the other trukk boyz squad came in, but  I kept it out of the craziness of the middle and  sent it wide left to potentially threaten the Hive  Guard.  My kommandos moved towards the Hive Guard  and the Stormboyz joined them and were set to do a  combo assault with the stormboyz nob assaulting the  Trygon.  My lootas blasted the Trygon and got 4  wounds through, leaving one on him.  My combo  assaulted worked perfectly and the Hive Guard and  the Trygon died, leaving both units relatively  intact.  However, I wasn’t able to spread out enough  and was now looking at a charge from the other  Trygon and the Tyrant and Co.  8KP to 4.

As expected, the Tyrant and Trygon move up and take  out my Kommandos and Stormboyz, the hive guard hides  out of LoS from my Lootas and shoots at the lobbas,  killing two guns.  8KP to 6.

In my turn I shoot up the Trygon down to one wound  left and put a wound on the remaining Hive Guard  with the lobbas.  8KP to 6.

He kills off the last Kan in his turn and shoots the  lobbas off the board with the Hive Guard.   8KP to  8.

I fail to finish off the Trygon and the game ends in  a draw.

Fantastically tight game and I keep kicking myself  for exposing the buggies.  UGH.  Were it not for  them dying for no reason, I should’ve had the W. Oh  well, great game and a fun opponent.

TO BED!

Sunday started with us getting paired up against the  team that was leading in points.  Magnus’ team PBR  from Da Momma’s Boyz had won Best Overall 3 times  previously and were quite the formidable opponents.

I got matched up against Mike and his Space Marines.   Now, I’ve loudly said that I rarely lose to Space  Marines (unless commanded by Zen); in fact, I’d won  13 games in a row against Jayson Besacon’s Space  Marines, much to his irritation!  Space Marines are  usually a push over for me, so I wasn’t too worried,  but Mike had a few things in his list that I knew  would mess me up.  Here’s his list.

Army: Space Marines (Brotherhood of the Storm)
List total: 1999

HQ: x1 (175)
————————————-
[175] Pedro Kantor

Troops: x3 (705)
————————————-
[245] Tactical Marine Squad x10 (170)
Melta Gun(5)
Missle Launcher(0)
Power Fist(25)
Razorback (40) (Dedicated Transport)
Dozer Blade(5)

[230] Tactical Marine Squad x10 (170)
Flamer(0)
Missle Launcher(0)
Power Weapon (15)
Razorback (40) (Dedicated Transport)
Dozer Blade (5)

[230] Tactical Marine Squad x10 (170)
Melta Gun(5)
Missle Launcher(0)
Power Weapon(15)
Rhino (35) (Dedicated Transport)
Dozer Blade (5)

Elites x3 (720)
————————————-
[470] Assault Terminators x5 (200)
x2 Thunder Hammer Storm Shield (0)
x3 Dual Lightning Claws (0)
Landraider Crusaider (250) (Dedicated Transport)
Multi-Melta(10)
Extra Armor(10)

[115] Dreadnaught (105)
Assault Cannon(10)

[135] Iron Clad Dreadnaught

Heavy: x2 (220)
————————————-
[120] Vindicator (115)
Dozer Blade(5)

[100] Thunderfire Cannon

Fast: x1 (179)
————————————-
[179] Assault Marine Squad x8 (154)
PowerFist(25)
I was mostly worried about the TFC and the Iron  Clad.  Pedro also makes the assault squad and the  termies really dangerous.  The mission we had was  probably my favorite of the event.  5 objectives  placed at the middle of the board and also in the  middle of each quarter.  The objectives moved at the  start of each player turn via scatter; and starting  on the 3rd turn, we could “anchor” them by using a  troops unit not in a vehicle that was in control  distance, but they couldn’t do anything else that  turn.  Primary was holding the most objectives,  secondary was anchoring the most objectives.

Mike won the roll to go first and decided to go  first.  He picked his side, put the TFC in a good  position on the lip of a hill to get cover and be  able to see most of my stuff.  Left to Right he  deployed mostly on the line, Vindicator, two  razorbacks with combat squad, TFC, Crusader in front  of assault squad, Ironclad, combat squaded tacs with  Dred in front, and finally Rhino.

I did my standard deployment but had my buggies in  proper position this time to interdict the Land  Raider.

I tried to sieze the initiative and failed.  Mike  moved up most of his stuff and shot my lootas with  his TFC, doing enough wounds to make them test, they  held though.

I moved my buggies up to block off his Land Raider’s  approach (using some impassable terrain as well),  and moved the kans up in order to try and assault  next turn.  I put most of my shooting into the Rhino  on the right that had moved aggressively at my  lootas and stunned it and knocked off the gun.  On  the right, I blew up a Razorback.

In his turn, Mike backed his Land Raider up  slightly, disembarked the tac squad on the right and  moved up with the dread.  He shot up my lootas and  rightmost boyz squad with the TFC, Crusader, the  tact squad, and Dread.  The Vindy kills a few of my  left mob and I lose a buggy.  The Ironclad assaults  the remaining buggy but fails to hit.

I get only a trukk boy squad from reserve (I  could’ve REALLY used snikrot to shut down that TFC!)  and send them to take care of the Tac Squad.  The  Kans move up to assault the Land Raider that only  moved 6″ (just over a 75% chance of getting an IMMO  or kill).  I move up the mob on my right to try and  cover the BW from getting assaulted by the IronClad,  and move the left mob up to potentially assault the  vindicator.  I shoot at the regular dred to no  effect.  I immobilize the vindicator with a rokkit  on my left.  Assaulting the Vindicator destroys the  main weapon, but that’s the only bright point.  The  kans, with 9 attacks hitting on 4s hit only twice,  and roll two twos for no results.  Then, the  tactical squad on the right rolls like champs,  getting 8 hits and getting 3 wounds through.  I fail  to do much damage to them, but hold.  EEP!  That’s  the first time my trukk boyz have done THAT poorly  in an assault in a LOOONG time.  Props to Mike for  making those armor saves!

Mike moves his land raider back from the kans, moves  his dred to assault the BW (I failed to move the  boyz far enough over!) and moves the dred up.  He  shoots up the left mob with the TFC and Razorback.   The missiles from the tacs and the meltagun take  down two kans.  The Crusader shoots up lootas, who  live.  The dred shoots them as well adn they are  forced to go to ground, but pass their morale with  four models left. The ironclad assaults the BW and  explodes it, killing all but a grot and the minder  and a wounded Big Mek, as well, they are pinned.   The tactical squad rolls well AGAIN and beats the  trukk boyz, who are sweeping advanced to death.   GAH!

My turn, Snikrot comes in, as does another trukk  boyz squad and the stormboyz.  I move the trukk up  the right flank and behind a hill, the stormboyz go  after that pesky tac squad.  Snikrot goes for the  TFC after debating going after the 4 marines sitting  on an objective on the right.  My left mob moves up  at those tacs, the right mob moves up to kill the  ironclad (hopefully!).  My buggy moves up to shoot  the rear armor of it as well, the killa kan moves up  after the land raider.  I fail to kill or damage the  ironclad with shooting, I move up my empty trukk to  threaten his left-side objective, I call a waagh and  get into combat with the tac squad on the left,  wiping them out.  The stormboyz kill all but one  marine, who Stubbornly holds on.  The ironclad kills  three boyz, but I get a penetrate on it with the  Nob, but roll a 3.  BOO!  The Kan hits but fails to  pen…again…  The Kommandos kill the TFC and back  up.

Mike now springs into action; the Land Raider  disgorges the Termies (leaving Pedro inside) at the  mob on the left, moves his remaining razorback to  the left objective, and jumps his assault squad at  the kommandos.  His shooting immobilizes the last  kan and kills two lootas (who pass their test) as  well as wrecking my trukk.  He moves his rhino onto  the objective near me.  He wipes out my mob on the  left with his termies and the kommandos with his  assault marines.  He’s also anchored the objective  on his left and his right.  The one on his right has  two, 5-strong squads on it.  I finish off the lone  marine and get a 5 on the massacre move, putting me  within range of assaulting the two combat squads on  the right.  I get another pen on the ironclad, but  do no damage.

Bottom of 5, I jump the stormboyz (losing one) at  the combat squads; my buggy stuns the dred; my trukk  boyz move up to assault the Rhino on the objective  and my grot and minder head towards my left side  objective.  My two lootas immobilize the rhino as  well.  The grot doesn’t get a good enough run move  to control the objective 🙁  My stormboyz beat the  tar out of both marine units but both hold, but I’m  contesting the objective.  My trukk boyz wreck the  rhino and are on the objective.  The ironclad is  unscathed but does no damage.  I roll for the game  ending, and it does.

A draw with secondary going to Mike.  Solid game and  I feel only a few rolls away from a win on my part  (Snikrot in earlier, Kans on Land Raider, and tac  squad being champs).  Probably one of the best games  of 40k I’ve played in a while and was thrilled to  play against Mike and PBR in general, who went on to  win Best Overall for the 4th time!

Last game!

Now I’m facing off against Jeff and his IG.  His  list is thus:

HQ: Company command squad: Straken, medipack, vox  caster, 2x melta, master of ordinance.
-Chimera, heavy stubber

Troop: Platoon
PCS: power weapon, vox caster
Infantry platoon: lascannon team, vox, commisar
Infantry platoon: vox, lascannon team
Infantry platoon x3: Lascannon team

Veterans x2: 2xmelta, heavy flamer, grenadiers
Veterans: 2xflamer, grenade launcher, grenadiers,  carapace armor
-Chimera

Fast: Vendetta
Fast: Vendetta
Fast: Banewolf, heavy flamer

Elite: Marbo

Heavy: Manticore
Heavy: LRBT, Plasma sponsoons,
The mission is a bit of an odd one.  First of all,  deployment is the echelon style deployment with  diagonal lines seperating the table (18″ from corner  to 18″ from corner).  Secondly, the primary  objective is whoever has the model closest to their  long table edge LOSES.  So, you have to try and get  to the other side of the board!  On top of that, you  can remove any unit during the movement phase and  deploy it via deepstrike in lieu of its movement  phase.  Units that do this can ASSAULT the turn they  do so.  Only drawback is that if you roll doubles on  the scatter (regardless of hit) the unit is  destroyed.  Secondary objective is to have more FOC  slots alive (ie, I have a troops, HQ, and FA alive  and my opponent has Troops, and FA alive only, I  win).

I win the roll to go first and deploy in my standard  formation with the lobbas behind a hill threatening  the thicker part of Jeff’s deployment area and the  lobbas in a ruin on the far right.

Jeff deploys his huge blob on the far left with the  Leman Russ in a forward position.  Straken’s Chimera  is to the right of the blob with the manticore and  the PCS behind them.  Then the banewolf and veteran  Chimera.  The vendettas and veterans and Marbo are  in reserve (vends outflanking).

Its at this point that Jeff steals the initiative (I  have to say at this point that I usually rely on  going first in most of my games and EVERY SINGLE  GAME this weekend I went second.  This was the only  time I won the roll to go first, and promptly lost  it!  AGH!).

Jeff doesn’t move much, except his banewolf, but he  needs to check for dangerous terrain, and  immobilizes himself ON his long table edge.  This  means that barring some unforseen miracle, I’ve  automatically won the primary unless he tables me  since his unit is as close to his edge as possible.   Jeff’s shooting is pretty ineffectual other than  blowing up my battlewagon (the gretchin had no  deployed inside it, since I was planning on using  them to teleport for fun, and since I got a bonus VP  for attempting it).

In my turn I move up across the board and do no  damage of consequence other than the lobbas killing  some guys from the big blob.  My teleporting  gretchin suffer a mishap and fly back up.

Jeff doesn’t get any reserves other than Marbo, who  shows up next to my buggies trying to destroy them  with a demo charge.  Jeff continues his poor  shooting and just kills a few boyz and one kan and a  buggy.

In my turn I get Snikrot and both trukks in.  The  one trukk squad disembarks to assault marbo, while  the other pushes up at the Leman Russ.  I move the  shoota boyz up further on both sides.  Prior to  assaulting, the trukk boyz actually cause 5 wounds  on Marbo and he dies.  The lootas kill Straken’s  Chimera and his unit piles out and gets flamed by  the burnas (who are shooting the Manticore, but put  the templates over the CCS as well).  The lobbas do  more wounds to the blob.  In the assaults, Snikrot  and Co kill the PCS and the Manticore.

Jeff gets both Vendettas in and they move up on the  right side to try and get shots on the kans, but are  in front of my lootas and my shootas.  Jeff moves  Straken up to kill the Kommandos.  The vendettas  fail to do anything to the kans.  The Leman Russ  fails to do ANYTHING to either trukk and is now set  to get assaulted and killed by the trukk boyz.   Straken and the CCS wipe out the Kommandos, but are  down to just Straken and the Medic.

I get my stormboyz in who jump up at the Vendettas.   My gretchin mishap and die.  I embark in one trukk  and move up at the blob, the other trukk moves up  and disembarks to assault the Leman Russ.  My buggy  moves up behind the LR to shoot it in the rear.  The  left side shoota boyz move up to shoot at the big  blob.  Kans move up against the Vet Chimera.  Right  mob moves at the vendettas to assault them.  Lootas  only shake the one Vendetta, the buggy fails to pen,  the lobbas and shoota boyz do a few more wounds to  the blob.  In the assault the Leman Russ explodes,  but hurts no one; the vendetta is fine.  I fail my  difficult terrain roll to get into combat with the  chimera with the kans.

Jeff teleports Straken to potentially charge the  lootas, but deviates out of range.  He also  teleports both veteran squads out of the vendettas  towards the stormboyz.  One mishaps and dies, the  other mishaps and I put it in difficult terrain on  the left-most corner and out of the fight.   Vendettas move away to try and shoot kans.  His  shooting kills nothing but knocks a klaw off one  kan.

Stormboyz jump at the vendettas, I try and teleport  the right mob to help with the vendettas, but they  mishap and die.  The trukk boyz move up to assault  the blob.  I move my lobbas away from the table edge  to guarantee the win.  Right mob moves to kill  straken.  I kill straken with shooting, knock out  one vendetta with lootas.  In assaults I kill the  chimera, the vendetta is shaken by kommandos and I  wipe out 40ish IGs men with my two Trukk Boyz units.
At this point, with it obvious of the outcome, Jeff  calls it.

Overall, for the whole weekend, I went 5-1-2, not  terrible!  For the actual event though, I was 3-1-1.
My team:  Team Better Lucky Than Good (me, Kipro,  WestRider, and Sherbert) ended up finishing 9th  overall out of 18 teams (hurt by my painting no  doubt!).  My only complaint on the weekend was this  was the first OFCC I didn’t get a Favorite Opponent  Pin (which puts you in a raffle for a cool prize!).   Sad day!

The other team of Seattle-ites; team Half-Baked,  ended up getting 3rd Overall.

I should have videos up for 5 of the 8 games soon,  so bear with me as I attempt to edit and post those.
Whew, that was a LOOOOONG bat rep!  Expect another  soon cause The Seattle Heart of Fire Tournament is  happening Labor Day weekend and Tasty is coming to  town to get crushed by me and everyone else!  😛