There seems to be a great disconnect among many players. A confusion that has crippled everyone's ability to experiment or think for themselves. Not all of it is the player's fault, fault can be traced to Games Workshop and the internet authorities.

Maybe a it also comes from higher expectations, either way players have started up the banhammer engine quicker than ever before.

The new edition is barely a month old and instead of playing games and figuring things out, people have immediately made judgement calls on what is and isn't broken. Personally, there is a few things I don't like about 7th edition, but that comes mostly from having no desire to live out GW or other player personal fantasies.

The jump to banning comes with little play-testing and without acknowledging just how deceptively different 7th edition is. With every new edition takes time for players to figure out was it good and what isn't, this edition it seems like many are hell-bent on just skipping out on the fun and experimental discovery phase. Instead, looking at units through 6th edition lenses, and trying to craft a game fitting their comfortable notions.

Like I said we cannot blame the players totally, GW has created a completely open rules set, which asks players to make up their own games, but even GW official events aren't going all Unbound crazy. So, some restrictions should be in place, but this mass hysteria goes beyond.

It all started with poor Daemons and the Summoning dilemma, with the ability to summon infinite units the consensus was HELL NO! As people though actually played games it turns out, not only is summoning not guaranteeing victories, it also produced games so time-consuming as it becomes basically unplayable. The best way to fight this supposed scourge, is to force the summoning player to have the appropriate models for everything they summon as per the rules.

Then people moved on, trying to find ways to cap Warp Charges, because Eldar and other psychic armies couldn't have their own fun, easily forgetting, generating powers has become harder, and not as spamable. If that wasn't enough many have moved on to attacking powers specifically, namely Invisibility, touting it as the most broken power of all time, once again forgetting the creative ways to get around it. Not to mention, Invisibility provides playability to units that never stood a chance before. There are more examples of this sort of thing, like not allowing Double Force Org or denying the now toned down Super-Heavies.

And this is only the start, since once the banhammer is out there is no stopping it! Comp will be a part of the game going forward, as event organizers will tweak the game with preconceived notions without proven rationales. Expect lists of units you can or cannot take, along with rules you cannot play with because someone somewhere got beat one time by something. GW for their part won't help, each codex will present a new set of Gordian knots everyone will have to cut through.

Maybe this is GW motive all along, open the game so wide that it will suffocate the competitive player in complete contempt. It seems to be doing a good job so far, and at first I relished it, because 6th edition seemed to get rid of many neck beards who should-be playing Warmachine instead. 7th could cause another dip in player participation, if folks aren't allowed to play with the toys GW has begged everyone to play with.

Is there a solution?

At the moment, there doesn't seem one.

Players and events are left deciding what they think is good for themselves, without guidance from above. The only advice one can give is play a few games try things out don't be afraid to lose and learn from it. The book on 7th has hardly been written even when the "authorities" seem bent on making everyone play 6th or some other edition instead of the one we were given. 

Warning

Meat for Meta is rated editorial nonsense. These articles are meant to complain about some group, somewhere, that is playing the game for all the wrong reasons or simply to just make fun of 40k nerd rage.