Take a step back for a moment. The stench of 6th edition is slowly receding and 7th edition is hitting its stride. Warhammer 40k and Games Workshop in general seems to have made it through a rough patch to finally a better place. Sure the game isn't as balanced as everyone would hope and prices are still sky-high, but beyond that we are getting the content we always wanted and at quicken pace.

I have noticed very little complaining from the casual crowd, who once wondered if campaigns and an open system would ever appear.

The last complaining holdouts though come from two distinct crowds, one who will never be pleased and the other who GW still has work to do to please them.  The first group I will affectionately call the "quitters" these folks have "left" the hobby, but feel it is their duty to at every opportunity remind you just how terrible 40k and GW is as whole are. They claim just how amazing their little skirmish games are while the rest of us idiots just don't get it. There is no point in arguing with these folks, feeding them only encourages their behavior. A behavior only cured when they just let go, or realize just how much they miss Warhammer and come back.

The second group, is competitive players. It isn't any secret this group has been pretty hard hit over the last few years. The rise of casual play has forced many to change tactics and strategically tournament organizers have made adjustments to basic rules, hoping to make the game more "balanced". As time passes, (if GW current pattern holds) all this tinkering feels like a stopgap. To put in perspective, we are now at the point where there is almost an equal number of 6th to 7th edition codexes.

It is clear from most tournament results that 6th edition codexes still dominate, while their 7th edition siblings are running behind. Part of this is codex lag as folks adapt to their new dexes, but the clear blanding of the codexes is forcing highly competitive players to still use older dexes. While most players focus their ire on Eldar, it is really a group of about four dexes dominating tables everywhere, possessing units and combos set to remove your fun.

The frustrating thing is the game is so close! GW just has to push through and get everything updated! Personally, I won't cry a tear if Eldar get updated before more deserving armies, it is at the point. So, when I hear rumors of GW slowing down, I tense up, there is no need to stop with very enjoyable game being this close.

What will be interesting, is happens when all the armies are updated? How will this affect the competitive environment? As an eternal optimistic sadist, I wants a game balanced enough to reveal once and for all the players who are good because, in-game they are tactical geniuses vs. players who use broken gimmicks to achieve notoriety. Without naming names, I have feeling you might see some folks drop off the top player lists as they cannot adapt to a new universe. At the very least, those claiming fame will disappear like so many "competitive" players did in 6th.

Most importantly, though is players of all skill levels won't automatically feel the game is over before it starts. It isn't Lords of War or Forge World causing the excessive rock, paper, scissors feelings many indure, it is these 6th edition remnants causing the problems. At the moment, it seems like codex creep is dead, if GW strategy can actually hold the pattern for entire cycle we can properly judge the game without nagging old codexes skewing everything.

What will be interesting, is happens when all the armies are updated? How will this affect the competitive environment? As an eternal optimistic sadist, I wants a game balanced enough to reveal once and for all the players who are good because, in-game they are tactical geniuses vs. players who use broken gimmicks to achieve notoriety. Without naming names, I have feeling you might see some folks drop off the top player lists as they cannot adapt to a new universe. At the very least, those claiming fame will disappear like so many "competitive" players did in 6th.

Most importantly, though is players of all skill levels won't automatically feel the game is over before it starts. It isn't Lords of War or Forge World causing the excessive rock, paper, scissors feelings many indure, it is these 6th edition remnants causing the problems. At the moment, it seems like codex creep is dead, if GW strategy can actually hold the pattern for entire cycle we can properly judge the game without nagging old codexes skewing everything.

Warning

Meat for Meta is rated editorial nonsense. These articles are meant to complain about some group, somewhere, that is playing the game for all the wrong reasons or simply to just make fun of 40k nerd rage.