Once again I will talk about the products GW published in its Digital Advert Calender .This time it will be about 2 different types of games; viz. Kill Team & Carnage. Kill team is a low point game and Carnage a 4-players game.

Kill Team 

Kill team got an overall update along with a new set of logical restrictions. Its new form is a 33 page book. Page 5 marks the end of the fluff and the beginning of the rules. Every player has an army of about 200P, consisting of:



 
1.  0-2 Troops 
2.  0-1 Elite
3.  0-1 Fast Attack

With the restrictions:

1.  A Kill Team must include 4 non-vehicle models, 1 leader and 3 Specialist (see below).
2.  A kill Team cannot include a model with more than 3HP and combined armor value of more than 33.
3.  A kill Team cannot include Flyers.
4.  A kill Team cannot include any models with a 2+.

Also there are codex exceptions:

1. Codex: Chaos Daemons: The Warp Storm SR is not in use in a kill Team mission.
2. Codex: Chaos SM : The Champion of Chaos SR is not in use in a kill Team mission.
3.  Codex: Necron: Whenever a Necron model suffers an unsaved wound, roll for Reanimation Protocol only if there is a friendly Necron model 2” away.
4.  Codex: Dark Eldar: Any model with the Power from Pain SR counts as having earned a Pain Token for every  five non-vehicle models it has killed.

In your Kill Team your leader must be the model with the highest LD, except if it is a swarm or a beast. If there are more than one models with the same [highest] LD you may choose either one. In addition, every Kill Team has 3 Specialists. Each Specialist must choose an SR from a Specialist table (a different one for every Specialist). The tables and their SRs are:

COMBAT SPECIALIST
WEAPON SPECIALIST
DIRTY FIGHTER SPECIALIST
          Counter-attack
           Furious Charge
          Hammer of Wrath
          Hatred
          Instant Death
          Rage
          Rampage
         Haywire
         Pinning
         Rending(shooting)
         Sniper
         Split Fire
         Tank Hunter
         Blind
         Fear
         Fleashbane
         Monster Hunter
         Poison(+4)
         Rending(CC)
         Shred
         Soul Blaze
INDOMITABLE SPECIALIST

GUERILLA SPECIALIST
         Adamantium Will
         Crusader
         Eternal Warrior
         Fearless
         Feel No Pain
         Relentless
         Strikedown
         Stubborn
         Fleet
         Hit & Run
         Infiltrate
         Move Through Cover
         Night Vision
         Preferred Enemy
         Scout
         Stealth
In the book there is a Leader Trait table, 6 missions and the rules that you need to play the game. These rules are:
  • In a Kill Team each model is treated as a separate unit.
  • A Transport vehicle can carry in the beginning of the game only the unit that took it as a Dedicated Transport.
  •  Extra models can’t be generated during the game.
  • Every model has to start in the table, including those [units] that the rules state they have to come via Deep Strike. The only exception is for those models that are going to Outflank.
  • All models count as scoring units, unless their rules say otherwise (e.g. fenrisian wolves).
  • At the start of every turn, if you have lost more than half your army, you must roll a Break Test; i.e. an LD test for every model. If you fail it the model is removed from the game. Models with Fearless SR automatically pass the test. Models with ATSKNF SR may re-roll the test. If your Leader passes his test, every model 6” away of him automatically passes the test.

Carnage
Carnage is a new type of game, that introduces  FFA 4-players battles. The book has 10 pages, with
only 3 pages dedicated to rules. As you can imagine, the game isn’t all that different from the 2-players game, except for the following:

1.  The deployment.
2.  The relic (the only mission the book has) gives 2D6 VP.
3. You can get more than one Slay the Warlord, for every Warlord you kill.
4.   During the assault phase, you only resolve combats involving units that belong to the player whose turn is.

The deployment

Everything else is the same. The biggest disadvantage of the game is that every player has to wait triple the amount time you wait in ordinary games.

I played both types last week and I have to say that both of them are really fun. In Carnage we used armies of 1000P and in Kill Team of 250P. I really liked them and I suggest everyone to try them at least once. Everything else GW published in December’s Digital Advert Calender is just books about the fluff, thus with this post I end my review of it.




Until next time remember Prospero and…


VLKA FENRIKA