Just for something a little bit different we found the old Scouring of the Shire book on eBay (there's a new one that we might splash out for one day). So we thought we'd have a go at these missions. 

So in the first mission, Farmer Maggot's Farm, we have some ruffians (we'll use our old ruffadrim stand-ins) who are trying to creep by on a stormy night. They have to get off the far board edge but in between is some farm land and three dogs, Grip, Fang and Wolf. They start off sort of randomly patrolling around, but if they spot any foes they bark loudly, which may wake up Farmer Maggot who will then enter the game.


We skipped a few turns here as everyone just sort of moved around, and here we are right near the bottom of the board, the alarm has only just been raised and the ruffadrim are almost already at the end! Looks like they'll easily win this one!


Except that the dogs are pretty awesome, and there's only a narrow gap without tramping through the fields (at half speed). One ruffadrim goes down!


And their barking has woken up an angry Farmer Maggot! Some of the ruffadrim break off to try and get around the back, while another falls to the dogs!


Finally the ruffadrim are reduced to two models, meaning they can't win the match, victory for the farmer (well, really his dogs!)


This game was super quick! With very few models and nothing to track like you do with battle company games we were done in about fifteen minutes, which left us time to do another...