Hello Readers, thanks for dropping by. I have the first of a few instalments of a commission I got a company to do for me whilst I was away. Time is a precious resource and I have too much time away with work, and too many projects on the go when home so these languished in the to-do pile for a long time - so I shipped them out to get done. The standard was mid-tier tabletop standard and the product looks great, the communication and time delays getting done means I won't recommend them, despite the discount and free Tyrant Mini Case. It was meant to be 11-15weeks, it took April22 to Feb23... I won't discourage anyone by naming them as they had issues with there freelance painter meaning long delays and poor communication but eventually they came through and service improved - hopefully it was isolated issues and not reflective of their general service. Anyway...
I have had these Titan Guard painted in the scheme of Legio Astorum, blues and yellow helms to mimic the God-Engines they protect.
GW says the were developed in the lost and ancient days long before the birth of the Imperium, the Secutarii Titan Guard were created as the honour guard and protectors of the Titan Legions. Sheltered by personal harmonic Kyropatris Field Generator (5++), it is their sacred duty to eliminate saboteurs who would approach the God-Machines by stealth and hunt down those that flee the Titans' wrath.
Charged with guarding the Legio Titanicus against foes of flesh and bone, the Secutarii Peltasts use their flexible galvanic casters to engage all manner of enemies. This electro-galvanically driven, multi-function projectile launcher has a variety of firing modes, each suited to a different target.
Peltasts may ward off lightly-armoured hordes with a barrage of razor-edged Flechette Burster (Rapid Fire2, 24in St3, Dmg1, AP0); burn concealed infiltrators out of cover with retina-searing Ignis Charges (Assault D3, 18in, St3 Dmg1, AP0 but don't need LoS); or pick off elite combatants with supersonic armour-piercing Kinetic Hammershot (Heavy1, St4, 30in, Dmg1, AP-2). They can also once per game confuse and disorient heavily-armed combatants with a canister of blinding chaff meaning instead of shooting they can be -1 to Hit for ranged weapons - ideal when manoeuvring into a firing position.
I have a few Peltast Squads to finish off, just adding my flock mix in patches to the base to match all my armies and re-doing the base rims with my standard Calthan Brown as Mournfang Brown is slightly darker.