This issue released in February 1999.

Babylon 5 CCG:
Basic Training article was included covering basic strategies, ideas for deck building, and an example deck, "Intriguing Possibilities":
Starting Hand:
1 Londo Mollari
1 Catherine Sakai
1 Defense in Depth
1 Picket Fleet
Aftermath:
1 Exploit Opportunities
1 Personal Involvement
1 Successful Manipulation
Agendas:
1 Infiltrate and Exploit
1 Knowledge is Power
Locations:
1 Centauri Beta I
1 Centauri Prime
1 Immolan V
1 Ragesh III
1 Tolonius VII
Characters:
1 Adira Tyree
1 Ambitious Captain
3 Centauri Agent
2 Centauri Telepath
1 Drigo
1 Emperor Turhan
2 Human Agent
1 Imperial Telepaths
1 Lady Morella
1 Lord Kiro
1 Lord Refa
1 Lyndisty
1 Mary Ann Cramer
2 Minbari Agent
1 Minister Malachi
2 Narn Agent
1 Urza Jaddo
1 Viz Cotto
1 Zath'ras
Group:
1 ISN
1 Ranger Operations
Conflict:
1 Attacking Pawns
1 Forced Impairment
1 Kidnapping
1 Prey On the Weak
Fleets:
1 Picket Fleet
2 Utility Fleet
Enhancements:
1 PPG Rifle
1 The Eye
Events:
3 Accident
3 Level the Playing Field
1 Political Realignment
1 Subliminal Influence

Legend of the Burning Sands:
"War By Attrition"
Stronghold:
The Hidden Keep Of The Assassins
City Sections:
1 Shadows Within the Walls
1 The Lands of the Senpet
1 The Merchant Quarter
1 The River Quarter
Holdings:
3 Belly Dancer
1 Blacksmith
3 Den of Inquiry
1 Doctor
1 Library
1 Spices
3 Wheat Fields
Followers:
1 Bodyguard
Story Card:
1 The Tale of the Last Raid
Actions:
3 Contest of Wills
3 Desert Spring
2 Faith
1 Jackal Ambush
3 Knife Fight
1 Let Him Bleed
3 Lost To The Sands
2 Poison
1 Qolat Master
2 Wisdom of the Stars
Items:
1 Black Steel Sword
2 Dhul Fiqar Knife
Heroes:
2 Adnan
3 Chandra
1 Eyeslicer
2 Faida
2 Fatima
2 Haroun
2 Old Man of the Mountain
2 Sabina
1 The Eye of Night


A theme deck was also included!  This is called "Ever-Ready Heroes", where you basically are as aggressive as possible, without worrying, as your heroes will be available.
Stronghold:
The Empire of the Senpet
Heroes:
2 Caliph
2 Ghiyath
2 Indira
3 Nepherus
2 San'a
3 Tasir
City Sections:
1 Duqaq's School of Astronomy
1 Jewel of the Desert
1 Merchant Quarter
1 River Quarter
Holdings:
3 Belly Dancer
3 Copper Mine
3 Den of Inquity
3 Library
3 Spices
3 Wheat Fields
Actions:
3 Contest of Wills
3 Desert Spring
3 Knife Fight
3 One Dinari
3 Strange Bedfellows
2 The Sahir And the Goddess
3 Voice of the Ten Thousand Gods
Items:
2 Book of the Dead
Spells:
3 Curse of the Rot Within
3 Jinn of Desire

Magic the Gathering:

Killer Deck: Counter Phoenix
4 Bottle Gnomes
4 Nevinyrral's Disk
1 Capsize
4 Counterspell
4 Forbid
1 Force Spike
3 Intuition
2 Mana Leak
1 Recall
4 Shard Phoenix
2 Incinerate
4 Shock
13 Island
11 Mountain
3 Reflecting Pool
Sideboard:
2 Arcane Laboratory
1 Earthquake
2 Energy Field
3 Fylamarid
2 Hydroblast
3 Pyroblast
2 Shattering Pulse

Might be kind of fun, but feels realllllly slow.  How's it going to handle surviving long enough to get those Shard Phoenixes dominating.

Non-Killer Theme Deck: Greek Mythology
Gods:
1 Autumn Willow (Artemis)
1 Errand of Duty (Hermes)
1 Hyperion Blacksmith (Hephaestus)
1 Ihsan's Shade (Hades)
1 Keeper Of The Light (Apollo)
1 Lady Caleria (Athena)
1 Lady  Evangela (Aphrodite)
1 Lade Of The Mountain (Hera)
1 Lord of Atlantis (Poseidon)
1 Lord Of Tresserhorn (Zeus)
1 Renegade Warlord (Ares)
Monsters:
1 Beasts of Bogardan (Cerberus)
1 Brass-Talon Chimera
1 Centaur Archer
1 Hulking Cyclops
1 Hurloon Minotaur
1 Infernal Medusa
1 Mesa Pegasus
1 Mountain Titan
1 Petra Sphinx
1 Polar Kraken
1 Seasinger (Siren)
1 Rock Hydra
1 Screeching Harpy
1 Shanodin Dryads (Nymphs)
1 Thundering Giant
1 Willow Satyr
Events:
1 Armageddon
1 Coils of Medusa
1 Flood
1 Pegasus Stampede
1 Prophecy
1 Righteousness (Homer flavor text)
1 Siren's Call
1 Wrath of God (any one of them)
Lands:
3 Forest
3 Island
7 Mountain
1 Mountain Stronghold (Mount Olympus)
7 Plains
1 Reflecting Pool (Oracle)
3 Swamp

I always liked these theme decks.  A fun change of pace from the standard 'win at all costs' style of deck.

Instructions on how to build a deck, in five steps.  Theme, Colors, Creatures, Spells, Lands.  They demonstrate by building a Life Gain deck (called "Alive and Kicking"):
1 Bottle Gnomes
1 Phyrexian Processor
1 Wall of Junk
1 Souldrinker
2 Hatred
2 Necropotence
1 Keeper Of the Light
1 Knight of Dawn
1 Order of the White Shield
1 Paladin en-Vec
1 Pegasus Charger
1 Sanctum Custodian
1 Sanctum Guardian
1 Serra Avatar
2 Soltari Priest
4 Soul Warden
2 Staunch Defenders
1 Wall of Essence
1 Angelic Chorus
2 Congregate
2 Disenchant
1 Healing Salve
2 Peace of Mind
1 Worthy Cause
2 Wrath of God
4 City of Brass
4 Drifting Meadow
11 Plains
5 Swamp

Top 10 Magic cards at the time:
  1. Stroke of Genius
  2. Cursed Scroll
  3. Time Spiral
  4. Dual Lands
  5. Armageddon
  6. Wrath of God
  7. Mox Diamond
  8. Serra Avatar
  9. Living Death
  10. Oath of Druids

Star Trek 1E:
Bill Chien's World Champion Star Trek Deck:
Seed Deck:
Facilities:
1 Chamber of Minister
Doorways:
1 Q's Tent
2 Space-Time Portal
1 HQ: Defensive Measures
Dilemmas:
2 Armus - Sticky Situation
1 Borg Ship Dilemma
2 Cardassian Trap
3 Common Thief
2 Dead End
6 Hippocratic Oath
1 Hologram Ruse
3 Make Us Go
1 Ooby Dooby
3 Q
1 Strict Dress Code
Q's Tent:
1 Assault Vessel
1 Dr. Soong
1 Genetronic Replicator
1 HQ: Secure Homeworld
1 Hugh
1 Intermix Ratio
1 Oof!
1 Regenerate
1 Revolving Door
1 Scorched Hand
1 The Devil
1 The Traveler: Transcendance
1 Treaty: Federation/Bajorn
Draw Deck:
1 Altovar
2 Amanda Rogers
1 Bareil Antos
1 Bajoran Interceptor
1 Dr. Soong
1 Kai Opaka
2 Kevin Uxbridge
5 Kivas Fajo
1 Mora Pol
4 Q's Tent
2 Q2
1 Regenerate
2 Revolving Door
5 Soong-Type Android
1 Shakaar Edon
1 Surmak Ren
1 The Emissary
1 The Traveler
5 Wormhole
2 Wrong Door
Missions:
1 Aid Fugitives
1 Alter Records
1 Orb Negotiations
1 Paxan Wormhole
1 Relocate Settlers
1 Wormhole Negotiations

My Thoughts: Well, this deck definitely wouldn't be legal anymore (the Dilemma amounts aren't allowed).

Star Wars CCG:
Matt Potter's World Champion Dark Side Deck:
Locations:
1 Eriadu
1 Desert
1 Forest
1 Jungle
1 Spaceport Docking Bay
1 Spaceport Prefect's Office
1 Spaceport City
1 Spaceport Street
1 Swamp
Objectives:
Imperial Occupation
Characters:
4 2X-7KPK
20 Eriadu Operatives
1 Ree-Yees
Creatures:
2 Bubo
Interrupts:
6 Abyssin Ornament
1 Control
3 Ghhhk
1 Lone Warrior
1 Moment Of Triumph
2 Monnok
1 Twi'lek Advistor
Effects:
1 3,720 to 1
1 Den of Thieves
4 Sunsdown
1 Well Guarded

My Thoughts: Using Eriadu Operatives seems like a pretty effective way to go about things- but I'm not sure how this would work in the current environment.

A series of articles outlining four basic strategies to make good decks for Star Wars was included.  I'll include these decks:
"Land-Locked"
Locations:
1 Cloud City: Lower Corridor
1 Jabba's Palace: Entrance Cavern
2 Tatooine: Cantina
1 Tatooine: Jundland Wastes
1 Tatooine: Lars' Moisture Farm
2 Tatooine: Mos Eisley
1 Tatooine: Obi-Wan's Hutt (starting)
1 Tatooine: Tosche Station
Characters:
1 Chewbacca
1 Han Persona
1 Leia Persona
1 Luke Persona
1 Obi-Wan Persona
1 Tawss Khaa
Weapons/Devices:
1 Anakin's Lightsaber
1 Bionic Hand
1 Obi-Wan's Lightsaber
Interrupts:
3 Alter
4 Control
1 Don't Tread on Me
1 Gift of the Mentor
1 Han's Back
1 Leia's Back
1 Life Debt
2 Luke's Back
3 Nabrun Leids
2 Return of A Jedi
1 Rug Hug
3 Sense
1 Skywalkers
1 Smoke Screen
2 Sorry About The Mess
1 The Force Is Strong With This One
3 The Signal
3 Tunnel Vision
1 Warrior's Courage
2 Weapon Levitation
Effects:
1 Disarmed
1 Lightsaber Proficiency
1 Mantellian Savrip
1 Traffic Control

"Spaced-Out"
Locations:
3 Clouds
1 Corulag
1 Hoth
1 Kashyyyk
1 Kessel
1 Kiffex
1 Tatooine
1 Yavin IV (starting)
Characters:
1 Admiral Ozzel
1 Danz Borin
1 Darth Vader
1 DS-61-2
1 DS-61-3
1 DS-61-4
1 Grand Moff Tarkin
1 Lieutenant Cabbel
1 Officer Evax
1 OS-72-10
Startships:
1 Avenger
1 Bossk in Hound's Tooth
1 Devastator
2 Dreadnaught-Class Heavy Cruiser
1 Obsidian 7
1 Obsidian 8
2 Obsidian Squadron TIE
1 OS-72-1 in Obsidian 1
1 OS-72-2 in Obsidian 2
2 TIE Avenger
Interrupts:
4 Control
4 Dark Maneuvers
2 Gravity Shadow
4 Tallon Roll
3 Twi'lek Advisor
Effects:
1 Imperial Decree
2 Lateral Damage
2 Presence Of The Force
1 Reactor Terminal
1 There is No Try (starting)
2 There'll Be Hell To Pay

"Swamp Drain"
Locations:
4 Clouds
1 Dagobah (starting)
1 Dagobah: Bog Clearing
1 Dagobah: Jungle
1 Dagobah: Swamp
1 Dagobah: Training Area
1 Dagobah: Yoda's Hutt
Characters:
1 Figrin D'an
3 Ithorians
1 Obi-Wan Kenobi
1 Princess Leia
1 Son Of Skywalker
2 Tibana Gas Miners
1 Yoda
Starships:
2 Rebel Leaders
5 Z-95 Headhunter
Weapons/Devices:
1 Anakin's Lightsaber
2 Landing Claw
1 Obi-Wan's Lightsaber
Interrupts:
5 Control
2 Corellian Slip
3 It Could Be Worse
1 Luke's Back
3 The Signal
4 Tunnel Vision
1 Yoda, You Seek Yoda
Effects:
1 Do, Or Do Not (starting)
3 Encampment
1 Lightsaber Proficiency
1 Reflection
2 Revolution
Jedi Test:
1 A Jedi's Strength
1 Great Warrior

"Force of Nature"
Locations:
1 Dagobah: Cave
1 Death Star
1 Jabba's Palace: Audience Chamber
1 Jabba's Palace: Droid Workshop
1 Jabba's Palace: Dungeon
1 Jabba's Palace: Entrance Cavern
1 Jabba's Palace: Rancor Pit
1 Tatooine: Jabba's Palace (starting)
Characters:
1 Bane Malar
1 Boba Fett
1 Djas Phur
5 Eg-6
2 EV-9D9
2 Gailid
3 Gamorrean Guard
1 Jabba the Hutt
2 M'iiyoom Onith
1 Prophetess
1 Zuckuss
Interrupts:
5 A Dangerous Time
3 Monnok
6 Scanning Crew
2 Surprise
4 Twi'lek Advisor
5 Voyeur
Effects:
1 Broken Concentration
1 Expand the Empire (starting)
2 Presence Of The Force
1 Reactor Terminal
1 Resistance
1 Scum and Villainy

Ten Best CCGs of All Time:
I love top ten lists!  This one is is about the top ten by quality
  1. Magic: The Gathering
  2. Deadlands: Doomtown
  3. Legend of the Five Rings
  4. Star Wars CCG
  5. Middle-Earth
  6. Mythos
  7. Babylon 5
  8. Netrunner
  9. Vampire: The Eternal Struggle
  10. Kult
My Thoughts: I've never played Kult or Mythos, but some day I will. Many of these are still around in some form.  MTG is doing quite well.  Doomtown, L5R, and Netrunner are (or will be) around as LCGs/ECGs.  Star Wars and Vampire have active player committees.

Top Ten CCGs:
  1. Magic: The Gathering
  2. Star Wars CCG
  3. Legend of the Five Rings
  4. Star Trek CCG
  5. Battletech
  6. Babylon 5 CCG
  7. Doomtown
  8. Aliens/Predator
  9. Rage
  10. Highlander

Final Thoughts:
Lots of good stuff in this issue.  A great mix of CCGs, decks for a variety of games.  Just a good all-around read