by IDICBeer | May 23, 2014
Nick speaking,Unlike the move from 5th to 6th Edition, there isn't a huge change in this section, there is definitely a lot of copy and pasting going on in this book. Infantry, bikes and Jetbikes are exactly the same, with a note that they are Very Bulky. Jinks of...
by IDICBeer | May 22, 2014
Nick speaking,Right, the assault phase, and yes, Flying Monstrous Creatures cannot charge on the same turn they change flight modes! Next is charging through difficult terrain, you now minus two from your charge distance, which means a double one is an instant fail to...
by IDICBeer | May 22, 2014
Nick speaking,The first rule in the weapons section that is different is a new bombing run rule. This is for Flyers and Flying Monstrous Creatures, and is a once use only attack, it is done in the movement phase and you can only drop one bomb per turn. Dropping a bomb...
by IDICBeer | May 22, 2014
Nick speaking,OK, so first of all, line of sight still exists, but you now shoot and resolve each weapon type in your unit separately. Most stuff here is the same as it was, including snap shot firing making you BS1. There is an out of range rule, where you can only...
by IDICBeer | May 22, 2014
Nick speaking,Right, lets have a look at this new 'magic' psychic phase! First of all, the book gives a basic run down on psykers and how they work, mastery levels etc. The first change is that if your psyker generates all of it's powers from the same discipline, they...