by The Harrower | Sep 29, 2013
Well, the title of the post says it all. Looks like the Blood Angels Digital Codex is just a copy and paste from the existing 5th edition codex with added 360 galleries. Wahoo!More after the break.Sure, it's cheap to produce and it might net you some money,...
by The Harrower | Jul 20, 2013
Today's post is going to be a bit different. Normally I focus on things that are a bit more hobby related, but I was inspired by this post over on the Spikey Bits blog entitled Is This The End of the Space Marine Era? I'm not going to rehash...
by The Harrower | Oct 23, 2011
In Mordheim, the Initiative stat is used for multiple actions. Spotting enemies that are hiding, who strikes first in close combat, climbing, and jumping. The jumping actions also come into play when initiating a diving charge or when you get knocked down close to an...
by The Harrower | Oct 14, 2011
This post may come as a bit of a surprise. Why tweak the Parry rule? It works fine as it is. Well, not exactly.The first problem with parry is that warriors with a higher Weapon Skill are more likely to have their attacks negated. When you have a higher Weapon Skill...
by The Harrower | Sep 29, 2011
Want to start an incredibly long and heated debate? Go to any group of Mordheim players and bring up using two close combat weapons. Back in the day on the Specialist Games Forums this generated a ton of debate and pages upon pages of posts with varied solutions....