Traveling…
Sorry for the update, I have been traveling the last 6 months and integrating acquisitions for the company. This means I haven’t had a lot of time, let alone time to even write. That being said the European team championships is coming up in Mid August and I can't wait to head to Switzerland. This year should be great as we came close the year before for first time at this type of event. We learned a lot and we have applied it into our games in the US. I hope this year at come back with a medal of some sorts.
I have dropped playing Guard and let one of my other team mates play it this year while I went for an army that needed a adaptable play style and one that I have truly loved since they have ever came out. This year I am bringing Black Templar’s and an unorthodox list which will hopefully take everyone by surprise.
Here is the list Rolling Thunder:
1750 Pts - Black Templars Roster
Total Roster Cost: 1745
HQ 1: Commander (7#, 521 pts)
1 Marshal, 128 pts = (base cost 80 + Chain Fist x1 30 + Storm Shield x1 15 + Tank Hunters 3)
1 Adamantine Mantle, 35 pts
1 Terminator Armor, 25 pts
5 Terminator Command Squad, 275 pts = 5 * 43 (base cost 40 + Tank Hunters 3) + Cyclone Missile Launcher x2 50 + Chain Fist x2 10
1 Sergeant, 58 pts = (base cost 40 + Storm Shield x1 15 + Tank Hunters 3)
HQ 2:Emperor's Champion (1#, 140 pts)
1 Emperor's Champion, 140 pts = (base cost 90 + Accept Any Challenge, No Matter The Odds 50)
Elite: Sword Brethren Terminator Assault Squad (7#, 301 pts)
7 Sword Brethren Terminator Assault Squad, 301 pts = 7 * 43 (base cost 40 + Tank Hunters 3)
7 Thunder Hammer Storm Shields
Troops 1: Crusader Squad (9#, 171 pts)
6 Crusader Squad, 121 pts = 6 * 16 (base cost 16) + Meltagun 10 + Power Fist 15) Base Bolt pistol, close combat
2 Neophytes (Shotguns), 20 pts = 2 * 10
In Transport 1
Troops 2: Crusader Squad (9#, 171 pts)
6 Crusader Squad, 121 pts = 6 * 16 (base cost 16) + Meltagun 10 + Power Fist 15) Base bolt pistol and close combat
2 Neophytes (Shotguns), 20 pts = 2 * 10
in Transport 2
Troops 3: Crusader Squad (7#, 161 pts)
6 Crusader Squad, 111 pts = 6 * 16 (base cost 16) + Lascannon 15 (Bolters)
In transport 3
Fast Attack: Land Speeder Squadron (2#, 140 pts)
2 Land Speeder Squadron, 140 pts = 2 * 50 (base cost 50) + Typhoon Missile Launcher x2 40
Fast Attack: Land Speeder Squadron (2#, 140 pts)
2 Land Speeder Squadron, 140 pts = 2 * 50 (base cost 50) + Typhoon Missile Launcher x2 40
Transport 1 1 Drop Pod, 30 pts
Transport 2: 1 Drop Pod, 30 pts
Transport 3: 1 Rhino, 53 pts Smoke launchers 3pts
I am not going to go into how the list plays but it’s a lot of fun and I have had a lot of enjoyment out of this list. It makes me think every time and it’s an engaging list from the opponent’s perspective. I feel like I am actually playing a game again unlike I did with the Guard, where I picked this unit shot it, picked this unit shot it… again and again. If this list goes well I am going to adapt it and look to bring it to the circuit next year as I feel Dark Eldar especially the Dark Eldar list builds I have been messing with are too unpredictable on anti tank shots and are effected by dice rolls.