To celebrate Halloween my friendly local game store ran a special zombie game for 40k. The store set out 3 Space Hulk sets and built a massive space hulk board. I wrote down a little bit about each scenario but you can just scroll through the gallery it will be pretty obvious. Forgive the picture quality, I didn’t have the foresight to steal my buddy Jeff’s camera so I had to use my cellphone camera.
The Rules
- You must bring 1 troop choice up to 150 pts.
- No vehicles, and nothing that has a prerequisite.
- For every 10 models (rounded up) you may upgrade one model to a technician for +5 points.
- Ignore minimum squad sizes
- Template weapons are at +1 str because of the confined space
My List
- 8 Grey Hunters
- Flamer
- Mark of the Wulfen
Game 1
The objective of this game was to turn on both secondary generators and then turn on the primary generator. Everyone is on the same team. The secondary generators also control the primary functions on the ship like gravity and lights. In game terms this translated into having to walk through difficult terrain and not being able to see farther than 12″.
We had about 18 players with a wide variety armies and no clear leader to direct different people to do different tasks-perfect for a zombie game. Greg and I deployed on the bottom right side of the map next to another Space Marine player. We were closest to one of the secondary generators so we knew we would have to turn that on and then maybe get the primary generator if someone else doesn’t.
Only a few players were totally wiped off the board by the end of the game but most players took some loses and close calls. Great game.
Game 2
The objective is to get off the space hulk because it is tearing apart. In the center of the board was a giant room with a teleporter. The team with the highest percentage of their models off wins. Lucky for me is that Greg and I were on the same team so we were able to strategize and get some leadership for our team.
I managed to get off one model and several other team members also managed to get off one model.
On one of the last turns of the game an opposing player played a card that changed Greg to the other team giving the other team a much higher model count than ours. Despite the fact that they got 4 models off compared to our 3 we had a higher percentage off. I’m pretty happy that one of the three models to get off was a Deathwatch marine who is likely to report back to the Watch Fortress and alert command to clean up any left over zombies.
Photos
TLDR; just show us some darn photos!