So yesterday I posted up a army list I was using in a couple of games against my mate Stevyn. He decided to give the Ogre Kingdoms a go as he was curious about the army and he used very roughly the following....

Slaughtermaster with 4+ Ward and Lore of Maw
BSB with Heavy Armour and Ironfist

5 Ironguts with Full Command and Flaming Banner
9 Bulls with Ironfists and Full Command
4 Leadblechers
2 x 1 Sabertusks
1 Stonehorn

When I saw he was using this list I was actually quite worried. The Stonehorn would smash my units up unless I could take it out and I knew if the Ogre Blocks could get the charge on me then I would be in trouble. I'm not going to do a battle report as Stevyn made a few rule mistakes and my tactical genius was helped out by Stevyn Miscasting in the first game which killed his Slaughtermaster and allowed me to finish off his army. In the second game, I went round casting Infernal Gateway on everything. I think I may have ruined his hobby and seem to have put him off Ogres for the time being. We chatted afterwards and I suggested that he should have taken a couple of Iron Blasters which would have probably completely changed the games.

So onto my list and how I thought it performed...

Chaos Sorcerer Lord
I was quite pleased with the Chaos Sorcerer Lord and I was impressed with the Lore of Death on him. The lore has a nice selection of spells which are useful against most armies, and the lore attribute means I get chance to generate more power dice which is nice. I think he would have been better as a Level four wizard but when points were tight I had to make difficult choices. His magic items were useful as he did end up in combat and the Fencer Blades and Talisman meant he didn't take too much damage.

Tzeentch Sorcerer on Disk
Again another unit I was impressed with and he was the star of my second game. Getting +3 to cast meant he got his spells off with no problems and he only took one wound over both games due to Leadblechers shooting at him. He could do with another couple of toys to make him a bit more useful (such as Death's Head magic item or Bloodcurdling roar gift).

Chaos Warriors
Nice big block of a unit which can take a lot of damage until Stevyn read the rules wrong for the Bull Charge and applied a few too many Impact hits (which when being reassured by your mate and not wanting to cause an argument you let slide). The unit worked as a bunker for the Sorcerer Lord but it needed a combat character and unit champion. I was pleased with the unit and it only suffered trying to wound things which were high toughness.

Chaos Knights
These guys were great although I used them very poorly in both games. They could take a lot of damage and dish it out but they needed to combo charge together to get better results.

Warshrine
It buffed the Chaos Warriors a couple of times which was useful but I think I needed to have either two of them or a Hellcannon.

Overall I was pleased with the list but I know it's not the best list at this points level. The list needs a BSB as well as unit champions in any unit with Characters. The list could also do with some more support units to block up things or divert them, as I found I was playing very defensively. It has given me food for thought and I'm quite tempted to put together a Chaos Army now!