I love this image
Everybody's already talking about 6th ed but I've had one game of 6th and about a dozen of 5th after the release, so I'm still gonna talk about 5th. Surely somebody will be interested in ETC lists? I've been hard at work evaluating Necron lists from other countries for the benefit of our team. I'll just share a couple of general thoughts.
The lists seem to divide into scarab farms and wraithwing (with some pewpew like annihilation barges), about 50/50. What are the benefits of each? Well, scarab farms have to be very careful when they do get into combat, because most of their units are fearless, and scarabs can bleed out a lot of combat resolution. Wraithwing just chucks 18 wraiths at the enemy and doesn't quite have the same problem. Scarab farms have the benefit of more cc antitank, and they deal with land raiders a little better (although you'll realise that many wraithwing have command barges). IMO scarab farms are very robust at the task they are given (I'll leave it to you to decide which army we want to pair our scarab farm against). Wraithwing lists have more pewpew, and so are more balanced choices. Now you can't evaluate etc necron lists without having a look at the man who played necrons at the etc for years, alone, with the old necron codex. He plays for team Russia.
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PLAYER 6 : Mikhail "LLlyT" Ulitin
ARMY DESCRIPTION : Necrons
HQ1: Imotekh the Stormlord [225pts]
HQ2: Destroyer Lord (125) with Warscythe (0), Sempiternal Weave (15), Mindshackle Scarabs (20), Resurrection Orb (30) [190pts]
HQ3: Royal Court [100pts], include:
Cryptek (25) as Harbinger of Despair (5) with Veil of Darkness (30) [60pts]
Cryptek (25) as Harbinger of Eternity (0) with Chronometron (15) [40pts]
Troop1: 5 Necron Warriors [5*13=65pts]
Troop2: 10 Necron Immortals (10*17=170) with Gauss Blasters (0) [170pts]
Troop3: 5 Necron Immortals (5*17=85) with Tesla Carbines (0) [85pts]
FA1: 6 Canoptek Wraiths (6*35=210), 2 Particle Casters (2*5=10), 3 Whip Coils (3*10=30) [250pts]
FA2: 8 Canoptek Scarabs [8*15=120pts]
FA3: 8 Canoptek Scarabs [8*15=120pts]
HS1: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
HS2: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
HS3: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
TOTAL : [1850pts]
+++++++++++++++++++++++++++++++++++++++
Pretty similar to Finland's list :P. The veiltek is nice, I considered that myself. Especially in cleanse missions it can be awesome. I personally don't like his troops slot. I feel that very many players wanted to make use of Imothek's phaeron special rule, but that ended up weakening their lists. Gauss Blasters need to be at 12" to really be better then tesla. Sure, gauss means you can glance any tank, but too unreliable (now that we have a new book, we can spoil ourselves with better antitank :D). You don't want to be at 12" and to me tesla immortals are the best. I also feel that the wound allocation on the wraiths is a little silly, but he probably added the pistol with left over points. I suppose the res orb on the destroyer lord is for the option to leave the wraiths and join a troops choice towards the end of the game. If it's just for the 4+ everliving on the D-lord, it's pretty expensive.
There is one scarab farm list I want to mention. I've played a couple of games with this list and I really like it. The Swedish necron list.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 5: Daniel Hesselberg (Captain)
ARMY DESCRIPTION : Necrons
HQ 1: Imotekh the Stormlord [225pts]
HQ 2: Nemesor Zandrek [185pts]
Royal court 1: 2 Cryptek (50),
* Harbringer of destruction (0), elderich Lance (10), solar pulse (20)
* Harbringer of eternity (0), eaonstave (0), chronometron (15) [95pts]
Royal court 2: 1 Necron lord (35), war scythe (10), mindshackle (15) [60pts]
Troop 1: 10 Necron immortals (170), Gaussblasters (0) [170pts]
Troop 2: 5 Necron immortals (85), Tesla carbine (0) [85pts]
Troop 3: 5 Necron immortals (85), Tesla carbine (0) [85pts]
Troop 4: 5 Necron warriors (65), Gauss flayer (0) [65pts]
Fast 1: 5 Canoptek wraiths (175), 1 Whip coil (10) [185pts]
Fast 2: 10 Canoptek scarabs [150pts]
Fast 3: 3 Canoptek scarabs [45pts]
Heavy 1. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Heavy 2. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Heavy 3. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Total: [1845pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once again, the gaussblaster immortals are debatable, but with zandrek giving them tank hunter, you do gain an ap value and are not just looking to surppress. Anyway, zandrek is pretty awesome. Giving your wraiths counter attack or scarabs tank hunters is really sweet. He's also got a mss lord, albeit only one (and not say also a destroyer lord). I feel the solar pulse is really not necessary, but I guess it's nice insurance. All this goodness costs and the spyders are missing full allocation. IMO, that is really the only clearly bad thing in this list. The scarab squads should be noted aswell. The big 10-man group is really nice to either look for a t1 charge (with 19 bases) or to string out, giving you an immense threat range straight from the start. Overall, this list is a lot more fun to play then a basic scarab farm list, and it isn't necessarily worse. Very nice list.
Finally, I'll look at a wraithwing list, this is from team Germany.
++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 8: Fritz "LTT" Peters
ARMY DESCRIPTION: Necrons
HQ1: Imothek the Stormlord (225) = [225] in Transport 1
HQ1b Royal court: 2 Cryptek (50),
* Harbringer of destruction (0), elderich Lance (10), solar pulse (20)
* Harbringer of eternity (0), eaonstave (0), chronometron (15) [95pts]
HQ2: Vargard Obyron (160) = [160]
Troop 1: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 2: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 3: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 4: Immortals (5x17=85), Tesla Carbines = [85 pts]
Fast Attack 1: Canoptek Wraiths (6x35=210), 2 Particle Caster (2x5=10), 2 Whip Coils (2x10)
= [240]
Fast Attack 2: Canoptek Wraiths (6x35=210), 2 Particle Caster (2x5=10), 2 Whip Coils (2x10)
= [240]
Fast Attack 3: Canoptek Wraiths (5x35=210),1 Particle Caster (1x5=5), 2 Whip Coils (2x10)
= [200]
Heavy Support 1: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Heavy Support 2: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Heavy Support 3: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Transport 1: Catacomb Command Barge, Tesla Cannon (=1x80) = [80]
TOTAL [1850pts]
++++++++++++++++++++++++++++++++++++++++++++++++++
I like his troops slot :). Obyron is a really nice touch. You get a decent overlord level character to go in the command barge and swing with a warscythe, and you get a veil. I like it when people come up with interesting choices. I just wonder why he's gone with the 2+2+2 even spread with wound allocation. Having one wound allocation group of a single model is great. First, you take small arms fire saves on him until he is at 1 wound, and then you can take ID wounds on him even though you already have taken some wounds. With 2+2+2 the worst case scenario is that you have to take a full wound model out even though you had wounded models in your allocation groups.
Everybody's already talking about 6th ed but I've had one game of 6th and about a dozen of 5th after the release, so I'm still gonna talk about 5th. Surely somebody will be interested in ETC lists? I've been hard at work evaluating Necron lists from other countries for the benefit of our team. I'll just share a couple of general thoughts.
The lists seem to divide into scarab farms and wraithwing (with some pewpew like annihilation barges), about 50/50. What are the benefits of each? Well, scarab farms have to be very careful when they do get into combat, because most of their units are fearless, and scarabs can bleed out a lot of combat resolution. Wraithwing just chucks 18 wraiths at the enemy and doesn't quite have the same problem. Scarab farms have the benefit of more cc antitank, and they deal with land raiders a little better (although you'll realise that many wraithwing have command barges). IMO scarab farms are very robust at the task they are given (I'll leave it to you to decide which army we want to pair our scarab farm against). Wraithwing lists have more pewpew, and so are more balanced choices. Now you can't evaluate etc necron lists without having a look at the man who played necrons at the etc for years, alone, with the old necron codex. He plays for team Russia.
+++++++++++++++++++++++++++++++++++++++
PLAYER 6 : Mikhail "LLlyT" Ulitin
ARMY DESCRIPTION : Necrons
HQ1: Imotekh the Stormlord [225pts]
HQ2: Destroyer Lord (125) with Warscythe (0), Sempiternal Weave (15), Mindshackle Scarabs (20), Resurrection Orb (30) [190pts]
HQ3: Royal Court [100pts], include:
Cryptek (25) as Harbinger of Despair (5) with Veil of Darkness (30) [60pts]
Cryptek (25) as Harbinger of Eternity (0) with Chronometron (15) [40pts]
Troop1: 5 Necron Warriors [5*13=65pts]
Troop2: 10 Necron Immortals (10*17=170) with Gauss Blasters (0) [170pts]
Troop3: 5 Necron Immortals (5*17=85) with Tesla Carbines (0) [85pts]
FA1: 6 Canoptek Wraiths (6*35=210), 2 Particle Casters (2*5=10), 3 Whip Coils (3*10=30) [250pts]
FA2: 8 Canoptek Scarabs [8*15=120pts]
FA3: 8 Canoptek Scarabs [8*15=120pts]
HS1: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
HS2: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
HS3: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
TOTAL : [1850pts]
+++++++++++++++++++++++++++++++++++++++
Pretty similar to Finland's list :P. The veiltek is nice, I considered that myself. Especially in cleanse missions it can be awesome. I personally don't like his troops slot. I feel that very many players wanted to make use of Imothek's phaeron special rule, but that ended up weakening their lists. Gauss Blasters need to be at 12" to really be better then tesla. Sure, gauss means you can glance any tank, but too unreliable (now that we have a new book, we can spoil ourselves with better antitank :D). You don't want to be at 12" and to me tesla immortals are the best. I also feel that the wound allocation on the wraiths is a little silly, but he probably added the pistol with left over points. I suppose the res orb on the destroyer lord is for the option to leave the wraiths and join a troops choice towards the end of the game. If it's just for the 4+ everliving on the D-lord, it's pretty expensive.
There is one scarab farm list I want to mention. I've played a couple of games with this list and I really like it. The Swedish necron list.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 5: Daniel Hesselberg (Captain)
ARMY DESCRIPTION : Necrons
HQ 1: Imotekh the Stormlord [225pts]
HQ 2: Nemesor Zandrek [185pts]
Royal court 1: 2 Cryptek (50),
* Harbringer of destruction (0), elderich Lance (10), solar pulse (20)
* Harbringer of eternity (0), eaonstave (0), chronometron (15) [95pts]
Royal court 2: 1 Necron lord (35), war scythe (10), mindshackle (15) [60pts]
Troop 1: 10 Necron immortals (170), Gaussblasters (0) [170pts]
Troop 2: 5 Necron immortals (85), Tesla carbine (0) [85pts]
Troop 3: 5 Necron immortals (85), Tesla carbine (0) [85pts]
Troop 4: 5 Necron warriors (65), Gauss flayer (0) [65pts]
Fast 1: 5 Canoptek wraiths (175), 1 Whip coil (10) [185pts]
Fast 2: 10 Canoptek scarabs [150pts]
Fast 3: 3 Canoptek scarabs [45pts]
Heavy 1. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Heavy 2. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Heavy 3. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Total: [1845pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
Once again, the gaussblaster immortals are debatable, but with zandrek giving them tank hunter, you do gain an ap value and are not just looking to surppress. Anyway, zandrek is pretty awesome. Giving your wraiths counter attack or scarabs tank hunters is really sweet. He's also got a mss lord, albeit only one (and not say also a destroyer lord). I feel the solar pulse is really not necessary, but I guess it's nice insurance. All this goodness costs and the spyders are missing full allocation. IMO, that is really the only clearly bad thing in this list. The scarab squads should be noted aswell. The big 10-man group is really nice to either look for a t1 charge (with 19 bases) or to string out, giving you an immense threat range straight from the start. Overall, this list is a lot more fun to play then a basic scarab farm list, and it isn't necessarily worse. Very nice list.
Finally, I'll look at a wraithwing list, this is from team Germany.
++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 8: Fritz "LTT" Peters
ARMY DESCRIPTION: Necrons
HQ1: Imothek the Stormlord (225) = [225] in Transport 1
HQ1b Royal court: 2 Cryptek (50),
* Harbringer of destruction (0), elderich Lance (10), solar pulse (20)
* Harbringer of eternity (0), eaonstave (0), chronometron (15) [95pts]
HQ2: Vargard Obyron (160) = [160]
Troop 1: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 2: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 3: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 4: Immortals (5x17=85), Tesla Carbines = [85 pts]
Fast Attack 1: Canoptek Wraiths (6x35=210), 2 Particle Caster (2x5=10), 2 Whip Coils (2x10)
= [240]
Fast Attack 2: Canoptek Wraiths (6x35=210), 2 Particle Caster (2x5=10), 2 Whip Coils (2x10)
= [240]
Fast Attack 3: Canoptek Wraiths (5x35=210),1 Particle Caster (1x5=5), 2 Whip Coils (2x10)
= [200]
Heavy Support 1: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Heavy Support 2: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Heavy Support 3: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Transport 1: Catacomb Command Barge, Tesla Cannon (=1x80) = [80]
TOTAL [1850pts]
++++++++++++++++++++++++++++++++++++++++++++++++++
I like his troops slot :). Obyron is a really nice touch. You get a decent overlord level character to go in the command barge and swing with a warscythe, and you get a veil. I like it when people come up with interesting choices. I just wonder why he's gone with the 2+2+2 even spread with wound allocation. Having one wound allocation group of a single model is great. First, you take small arms fire saves on him until he is at 1 wound, and then you can take ID wounds on him even though you already have taken some wounds. With 2+2+2 the worst case scenario is that you have to take a full wound model out even though you had wounded models in your allocation groups.