This is a subset of my (un)popular 99 Problems Cos This 6th Ain't Fun series, where I shall be attempting to bring to light things I haven't seen mentioned as important rules changes to tactical play that haven't arisen elsewhere on the Blogosphere I am aware of...admittedly, my foruming has been very lax indeed of late, and it could have been done to death on every forum imaginable...thing is, they tend to get even more crowded and strident at big release times, so I simply couldn't be arsed. I'll return to a more regular schedule when the furore dies down.
Anyway, Part One is here to discuss the new procedure for Dangerous Terrain Tests, for no reason other than it is the inspiration for the series as a conglomerate entity.
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99 Problems: Subtle Tactical Rules Changes; Part One
by TheKing Elessar | Jul 30, 2012