When: Saturday, August 25th
            sign-in starts at 9:30
            Game 1 starts at 10:30

Where: 1551 East Stop 12 Road, Suite F (3 doors down from The Game Preserve)
              Indianapolis, IN 46227
              About 1/2 mile north of the Greenwood Park Mall on US 31

Cost: $10

Other:

3 rounds

500 points

This is a non-competitive event designed to get new players some practice with the new rules.  The format will match "experienced" players (players who have played a few games and have at least a basic understanding of the rules) with new players who have never played before.  All prizes will be given away randomly via raffle drawing.

Pairings will be decided randomly, with at least one experienced player per table, and 3 other opponents (for 1000 total points per side).  The side with the experienced player will take the first turn (if both sides have experienced players on them, then roll randomly).  They will walk the other players through the phases of the game, answering questions as they go.

Each of the 3 deployment types will be used, and missions will be taken from the 6th Ed rulebook.

RESTRICTIONS: the Combat Patrol format from Adepticon will be used for this event:
Armies will consist of 500 points or less, and must conform to the following Force Organization restrictions:
⇒ 0-1 HQ
⇒ 1-3 Troops (you MUST bring at least 1 Troop choice)
⇒ 0-1 Elite
⇒ 0-1 Fast Attack
⇒ 0-1 Heavy Support
⇒ 0-1 ‘Swing Slot’ (maybe be used to field one additional Troops, Elite, Fast Attack OR Heavy Support choice)
• Armies are not required to take mandatory unit choices. All other unit restrictions (i.e. 0-1) apply.
• You may spend remaining points on units from anywhere in the Codex.
• No Special/Unique/Named Characters are allowed in the Warhammer 40K Combat Patrol event.
• With the exception of Troops and models with the Swarm Universal Special Rule, No model can have more than 2 Wounds.
• Psykers may only attempt ONE psychic power (or activate a force weapon) per game turn.
• Aside from Troops choices and dedicated Transports, only vehicles with a maximum of 11 in any armor facing may be taken. Dedicated transports and troops may have a
maximum armor facing of 12. Vehicle Squadrons and Artillery units are permitted provided every unit within the unit individually would be permitted. Vehicle upgrades that increase an armor facing may only raise the armor value to a maximum of 12 (this includes Necron Quantum Shielding).
• Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Combat Patrol event, however players may still use their Forge World models to represent a unit from their codex.
• All games will be played on a 4’ x 4’ surface.
-NO FLIERS WILL BE USED
-NO FORTIFICATIONS WILL BE USED
-NO WARLORD TRAITS WILL BE USED
-NO RANDOM TERRAIN OR OBJECTIVES WILL BE USED
-WHATEVER PSYCHIC POWER COMES WITH YOUR PYSKER WILL BE THE ONE IT USES EACH GAME.  THERE WILL BE NO ROLLS ON THE POWER TABLES.

If in doubt, please remember that this is an event designed to teach the rules to new players, not stomp peoples' faces into the mud.  If you come with this attitude in mind, you should be fine :)

If you have any questions about the event, please feel free to email me at:  indy40k (at) gmail (dot) com

Schedule:
9:30-10:15 - sign-in
10:15-10:30 - introduction/table assignments
10:30-12:30 - Round 1
12:30-1:15 - Lunch Break
1:30-3:30 - Round 2
3:45-5:45 - Round 3
6:00 - Prize Drawings