It took a while to actually get a chance to get a real shot of the whole army together. Overall the army took me about 16 days total to paint (full days…like 8-10 hour days). When you consider that my Dark Eldar took a full year of work or my Nids were about two I think that is a pretty epic feat lol. Overall I am very proud of this army to the point where I would put it on the same mark as my DE. The reason I say that is because of how little time it took to paint because of the techniques and limited palette I chose to work with. Just goes to show that because something is speed painted doesn’t mean it has to look bad lol.



As far as playing the army I am having a lot of fun with it. Sadly that can’t really be said for my opponents. The closest game was against my friend Jon and I still won that by a mark of 12-5 for victory points. The funny thing is I created this list in 5th ed with the sole purpose of being a "softer" list that is fun to play against. Little did I know certain units would get such massive bumps in power like Night Scythes and Warriors lol. The things I like the most about this army are having a balanced list with some sneaky tricks (two things which are trademarks of my lists it seems lol). Here is the list:

HQ

Overlord - warscythe, mindshackle scarabs, tesseract labyrinth, rez orb
Royal Court
Lord - warscythe, mindshackle scarabs, rez orb
Destruction Cryptek - eldritch lance, solar pulse
Despair Cryptek - veil of darkness

Elites

Triarch Stalker - heat ray

Troops

Warriors (20) - (Overlord and Despair Cryptek here)
Warriors (5) - ghost ark, (Destruction Cryptek here)
Immortals (10) - tesla carbines, night scythe, (Lord here)

Fast Attack

Tomb Blades (3) - particle beamers
Scarabs (7)

Heavy Support

Annihilation Barge - tesla destructor, tesla cannon
Annihilation Barge - tesla destructor, tesla cannon
 Tomb Spiders (3)

1750pts

The “allstars” of this list are the Solar Pulse and that 20 man warrior squad. The reason I love the solar pulse as much as I do is because being able to control night fight against all opponents can be potentially game winning. The durability it adds to all your vehicles since they are skimmers cant be understated. Basically, if you move all your AV 13 vehicles will have a minimum of a 4+ cover save. You get in decent cover from 24”+ it can get down 2+. Very rarely do I surrender “first blood” even when going second because of the pulse. Another nice benefit is that half the time the first two turns you have night fight on, which is amazing.

The second key piece to this list is that 20 man Warrior squad. When you combine the size, the 4+ resurrection protocol, their standard 4+ save and the nearby ghost ark you have a squad that can take anything you throw at it and still remain close to max strength. How I use this unit is to draw my opponents units towards my lines while I get some shots off at tanks, softening up their troops, etc. and RIGHT before he is able to assault I veil to the other side of the board normally into his un-protected backfield or onto an objective. I am constantly blown away at how well this works.

The runner up prize oddly goes to the Stalker. The reason being is 100% based on twin linking everything in your army when firing at his target squad. I cant get over how well this works combined with the style of shooting for this army (volume of fire). Just awesome lol.

I am hoping to be doing a tournament on Dec 1stwith these guys (at 1500pts so I drop the Scarabs and Spiders) so I will obviously be doing up a tournament recap. I am also hoping to get in some battle reports too.