As mentioned before, Craftworld Urm (its official designation) is led by the aged corsair prince Yragael. His history as an Autarch goes back to his home craftworld of Biel Tan.
HQ
I decided that the leaders of this army would tend to be military types (Autarchs, Princes and Phoenix Lords) rather than Seers. It's not that I have anything in particular against psykers - particularly in the spicy new 6th ed playzone! - but I really like those unit types and I'd like to see them played more often.
True, the Autarch took a bit of a hit in 6th edition. Master Strategist is now sub-optimal; you can only reserve half of your army and if you end up getting your on-table units stomped into oblivion before the cavalry arrives you auto-lose the game.
To represent Yragael, I decided to use my regular Autarch figure. This figure has a history of losing one arm all the time, so I figured I'd work that into the fluff. A one-armed Autarch? The hell, you say! Hey, it's FLUFF. I figure I could also use him as a Corsair Prince in a pinch. Yragael carries no transportation options such as jet packs or jump generators. Flitting around the field is not his role.
For the record, I'm not going to limit myself to playing ONLY Autarchs, but I do like the options they carry and the flavor they bring, so I am going to lean toward playing them when possible.
SANDBOX RULES
So how do I distinguish my special character Yragael from a standard Autarch? Well, assuming that I'm playing in a setting that allows me to write my own rules, I would add a few modifications to an existing unit's rules to try to keep things in balance.
I think the most similar special character in the current rules to Yragael (at least in my mind's eye), would be the Iyanden Autarch Yriel. I suppose I could just run Yragael as a counts-as Yriel in a tight rules environment, but where's the flava?
An Autarch is one of the most technically diverse units in the codex, able to be loaded up with a wider variety of gear than any other model we have access to. The same can be said of the Corsair Prince, so to me Yragael should be the epitome of versatility. Unlike so many other special characters, I believe he needs to be outfitted to match his role in a given list, so I'm keeping his options relatively open as far as wargear.
Ideally I would modify Yragael from the standard autarch/corsair prince profile as follows:
- -1 W and -1 A to reflect his advanced age (and missing limb).
- Mostly master-crafted weapon options.
- Yragael picks his Warlord trait rather than rolling, to reflect his advanced sneakiness.
- The usual pick of weapons from either the Autarch or Corsair Prince armories, depending on which role he is fulfilling. In any event, he may only be taken in the main army list (not an Ally choice). The High King answers to no one.
- Again, note that he will not be taking transport options (jump jets, wings, jetbike, etc).
Next up are Yragael's three sons. Other than the decision to mount one on a jetbike while the other two are set up with jump generators or swooping hawk wings, I haven't made any definitive decisions regarding their load-out. More to come!