Thunderfire Cannons are EVERYWHERE!!!
Apparently Thunderfire Cannons have gone from complete trash to the most amazing unit in the codex.
Talk about a radical change of events!
However, faithful followers of this blog will notice that Dameon and I have been talking up Thunderfire Cannons for over a year before the release of 6th edition.
There have been numerous "controversial" articles on this blog about the validity of thunderfire cannons. I will admit that when I first came across them I was skeptical, but after numerous playtests and tournament successes, throughout fifth edition, those cannons have been invaluable resource in my army.
I'm finally loved! |
Food for Thought: Thunderfire Cannons
Thunderfire Cannons =/= Fail. Believe it! Part One
Thunderfire Cannons =/= Fail. Believe it! Part Two
Thunderfire Cannons =/= Fail. Believe it! Part Three
Now that sixth edition is here, these cannons are even better then ever. But there have been subtle changes to how they operate.
- They are more durable (except against poison weapons)
- They are more reliable against tanks (full damage regardless of the template placement)
- Infantry are all over the place. Be it cultists, zombies, orks, guardsmen, or gaunts
- Heavy Support Choices can occasionally count as scoring
- Forcing dangerous terrain checks against bikes and jump infantry is not as effective, however against vehicles it still works well and can cause hull points!
- Bolstering ruins still provides the gamer with a 3+ cover save.
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