So, my 'boring startpoint' for Dark Angels (I always build a boring start, and then work from there) looks something like this:
Azrael - 215
Librarian w/ Auspex - 70 (WHY is no one talking about the Auspex right now?)
Primaris Psyker - 70
Platoon Command Squad w/ 4 Grenade Launchers - 50
IG Squad w/ Meltabomb, Power Axe - 65
IG Squad w/ Meltabomb, Power Axe - 65
IG Squad w/ Power Axe - 60
IG Squad w/ Power Axe - 60
IG Squad w/ Power Axe - 60
10 Tactical Marines - 140
10 Tactical Marines - 140
10 Tactical Marines - 140
10 Tactical Marines - 140
10 Tactical Marines - 140
10 Tactical Marines - 140
Darkshroud w/ Assault Cannon - 100
Darkshroud w/ Assault Cannon - 100
Darkshroud w/ Assault Cannon - 100
NO, that's not the final list, and YES there will be changes, but that's where I'm starting. LOTS of Ld10 marines who you have to kill to get rid of and score, and can combat squad as needed. A fearless 4++ blob that can apply a -1 cover to a target that starts their turn 18" or less away (thank you Auspex), and deal with another as needed, with Prescience of course. The Darkshrouds are basically free assault cannons all game long, thanks to the fact that it's almost a waste of fire to try and down a 2+ cover save vehicle while also dealing with 120 very durable scoring bodies.
Dark Angels Ahoy – Start Boring, Work Backward
by Mike Brandt; mvbrandt@gmail | Jan 14, 2013