Two rather stunning thoughts struck me yesterday. I'm almost certainly not the first to think either of them, but given they're both related to gaming, and to each other in some way too, I thought I'd discuss them here. They concern living links to the past and future.

The first is John Blanche, the artist who drew for the cover for the first British publication of D&D way back in 1977, but has also been a cornerstone of GW since the late '70s, throughout the '80s, the '90s, the first decade of the 21st century and well into this one.

Imagine his influence on the visual development of mainstream gaming, and on its more subtle conceptual basis. His imagination and willingness to go where he has enable our own. For me personally, his work is a last animus for the Warhammer worlds, their soul.

He's art director at GW today, but - believe it or not - also a regular commenter at blogs in our neck of the woods - like Tears of Istvaan - and a part of the INQ28 community. In the age of the OSR and an Oldhammer movement, that feels like the closure of a cycle. 

It reminds me of a passage in an early Grognardia post, on the legacy of Dragonlance:

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... Dragonlance, by being associated with D&D, ... probably formed the imaginations of more future fantasy writers. This next generation of writers would, instead of imitating Tolkien, imitate Weis and Hickman, thereby starting the process by which D&D -- and fantasy RPGs in general -- would be snakes swallowing their own tails creatively. That process continues to this day, with D&D ever more influenced by its creative progeny rather than either cleaving to older traditions or creating its own.

Here's that passage from Ratspike, his 1989 collaboration with fellow luminary Ian Miller:

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The first images of primeval man would concern themselves with hunting scenes, heroic action, mighty beasts, death masks, war paint, fetishes and trophies. Today we see the same sorts of themes represented in punk haircuts, studded leather and even in the imagery employed in films like Bladerunner and Aliens. This is the heritage of Western culture, and that is what I am trying to tap when I paint.

This leads into the second thought, which was probably set up long ago by this passage in Last and First Men, one of Olaf Stapledon's masterpieces of imaginative extrapolation:

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... For millions of years the planet would be uninhabitable save for a fringe of Siberian coast. The human race was doomed for ages to a very restricted and uncongenial environment. All that could be hoped for was the persistence of a mere remnant of civilized humanity, which should be able to lie dormant until a more favourable epoch. ... 'We are the germ,' he said. 'We must play for safety, mark time, preserve man's inheritance. The chances against us are almost overwhelming, but just possibly we shall win through.'
And so in fact they did. Several times almost exterminated at the outset, these few harassed individuals preserved their spark of humanity. A close inspection of their lives would reveal an intense personal drama; for, in spite of the sacred purpose which united them, almost as muscles in one limb, they were individuals of different temperaments. The children, moreover, caused jealousy between their parentally hungry elders. There was ever a subdued, and sometimes an open, rivalry to gain the affection of these young things, these few and precious buds on the human stem. Also there was sharp disagreement about their education. For though all the elders adored them simply for their childishness, one at least, the visionary leader of the party, thought of them chiefly as potential vessels of the human spirit, to be moulded strictly for their great function. ...
The adults of the party devoted much of their leisure during the long winters to the heroic labour of recording the outline of man's whole knowledge. This task was very dear to the leader, but the others often grew weary of it. To each person a certain sphere of culture was assigned; and after he or she had thought out a section and scribbled it down on slate, it was submitted to the company for criticism, and finally engraved deeply on tablets of hard stone. Many thousands of such tablets were produced in the course of years, and were stored in a cave which was carefully prepared for them. Thus was recorded something of the history of the earth and of man, the outlines of physics, chemistry, biology, psychology, and geometry. Each scribe set down also in some detail a summary of his own special study, and added a personal manifesto of his own views about existence. Much ingenuity was spent in devising a vast pictorial dictionary and grammar, with which, it was hoped, the remote future might interpret the whole library.

What if the cave paintings of human prehistory are not actually art, or illustration, or tied to religious feeling as such, but represent a record of that time, a gift to us to recognise?

Think of a world of disease and very hard knocks, hostile elements and large creatures resisting the kill with limb and tooth, and low-level conflict within the group and without.

A world in which every young, fragile life is very clearly a thread on which the fate of the group hangs; in which every injury could mean measurable increase in hunger and hardship. An apocalypse round every corner - sudden death or slow, inexorable decline.

Wouldn't these people want to pass down what they knew to us, to the children of their children, to the young inheritors of their world? Or maybe - knowing the likelihood the apocalypse would one day come - down to other beings not quite like them, but close enough. Wouldn't they place it in the safest space they knew or could find, overcoming the fear of the dark, of the unknown, seeking shelter from the volatility of the lit world?

Interestingly, they may even have imagined that the creatures they hunted and ate would do this rediscovering, as being so much more numerous then, and more likely to live on.

Maybe guilt figured too, knowledge they could have done better, or that they did wrong.

If so, how generous.

It also reminds me of Memento, which can be seen as a hint to open the cycles at last. 

 
For a few thoughts on using Warhammer 40,000 for earlier humanity, there's this post.
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