Welcome back to the discussion. In my last post I stated that I had more to say about this issue and I even have a couple of synopsis for possible Scenario Packs to work on in the future.

So here goes...

Imagine painting lots of these? Certainly something very different from the Oldhammer norm. 
The Seventh Samurai 

Following on from the '80s tradition of drawing inspiration from a combination of history and popular culture, this idea would draw on the cinematic masterpiece The Seven Samurai as well as Japanese and Chinese history and folklore. Using the published contingent list from Warhammer Armies as a basis, we could develop the rules for the armies of Nippon and Cathay and use Aly Morrison's Samurai range (recently re-released by the Foundry) as the basis of the models.

The plot could concern a goblinoid assault on a province near the Great Wall of Cathay. A select group of samurai are sent to galvanize the local population into action. They are drawn into a conflict that escalates as they discover that a hobgoblin warlord, leading the greenskin forces, has joined forces with a mysterious necromancer to break through the Great Wall, and enter Cathay. As the conflict escalates from skirmish to large scale battle, it emerges that the greenskin/undead force has been displaced by the growing threat of a full scale chaos incursion. Can the Samurai save enough of the local forces to successfully withstand a terrifying siege or will they need to do the unthinkable, and ally themselves with the forces of evil against a far darker peril?
How would a largely human army, lead by a high level character with magical weapons,  manage against the Greater Daemon of Nurgle?
Plague Daemon, The Ignorant Armies or..?

Using a period GW novel, create a series of games and scenarios based on the background and plot. After all, the characters are already designed and their a plenty of key moments that can be developed into games. Plague Daemon contains everything from small scale skirmishes and alluded to larger battles. Perfect for developing a series of linked games. Players could play individual characters during a larger scale battle, with secret objectives and plenty of unexpected twists. This option, particularly, has a rich vein to mine.

Well, hopefully that will have got your creative juices flowing... Have you anything further to add to my two suggestions, or do you have other, more exciting concepts?

Orlygg