Me and two fellow WZ:R bloggers (http://ishisimperium.blogspot.com and http://moonshriek.blogg.se) was tasked with making some questions to Mark Rapson from Prodos games, the company giving us the new Warzone: Ressurection. So big thanks to Mark for answering these questions.



Could you give us a brief overview on what Warzone is?

Warzone Resurrection is a tabletop miniatures (28mm scale) skirmish game, set in the Mutant Chronicles dark SciFi Future.

The richly visualised Mutant Chronicles dark future has been exciting gamers and science fiction fans all over the world for 20 years.

The Solar System is besieged by abominations from the dark beyond, infernal hybrids of undead alien flesh brought into existence by the Dark Symmetry. Mankind is divided into five rival Megacorporations concerned only with profit and territory as they tear the inner worlds apart in bitter, internecine war. United in faith under the Brotherhood, Mankind may yet prevail – divided, they shall surely fall as the Dark Legion sweeps all before it.


What do you like the most with the IP and setting of Mutant Chronicles, what got you hooked?

So I am a newish recruit to the MC and WZ world, first hearing and reading about it 3 or 4 years ago. Back then, before WZR was anything more than a twinkle in our eyes, I fell in love with the fluff, the art and the general concept. I picked up a few miniatures, but vacuumed up any literature I could find. Now I have nearly all literature published in the MC world and all the Warzone stuff. I love it.


Whats his favourite model/unit in WZR overall. Fluffwise, looks, rules etc?

This is a very hard question. So looks wise I love the Ronin and Meka. I personally thing the product of the concept artists and renderers for the Meka is sublime. The pinnacle of design and a perfect example of Mishima and the reimagining of Mishima for WZR. Rules wise I really like the Blink and Power Blink of the Armoured Chasseurs, a great concept. I also think the Build your own hero and vehicle rules a great, simple but brilliant and in the case of the vehicle rules, so much more realistic that the vehicle rules for other game systems. And fluffwise, I like the new characters, Hamilkar, Henery Thomas, the Necrobeast and Angelika. I am also very pleased with the new Brotherhood squad. 


What single thing about WZR do you think will attract most new players? (Rules, the models, IP etc.). 

I think the models first of all, they are the window to the WZ world, but the fluff and imagery will keep them in. The rules, missions and narrative will keep people coming back for more.



The Fact you can make your own Hero is very appealing to me do you plan on releasing multipart boxes for each faction to create your own hero? 

Many things are in the pipeline, this included. When they will arrive and in what form is yet to be seen, but yes. And let’s not forget that its possible to kitbash WZR models so Im really looking forward to seeing everyones conversions. 

When do you think we will get our hands on Imperial and the next DL wave? 

Well we have 10 new units in the current book, at least 1 for each faction first, but I think 2014 is a very good estimation.

Is there anything you learnt from doing the Kickstarter that you would change if you could go back? 

Not really, it was a rollercoaster, we had our ups and downs, and more than our fair share of trolls, but it exceeded all expectation. 


Do you plan on diversifying in the future into other sectors of the hobby market say Terrain or Paints either solely or with a partner? 

Prodos is a very ambitious company and as such I am certain what we have now (and set for the next year) is just the tip of the iceberg.