Here are a couple of rules from Saturdays game.





JJ typing, Determining Cover Saves, 40k6 pg 18.

If, when you come to allocate a Wound, the target model's body (as defined on page 8) is at least 25% obscured from the point of view of at least one firer, Wounds allocated to that model receive a cover save.

Context: Per above pic.  Purifiers were shooting at Khorne Flesh Hounds.  Some were obscured 25% or more.  Few weren't obscured at all.  Cover in 6th ed is model by model based not squad based like in previous editions.  Update.  XVRogue put an excellent way "It's basically saying that the best you roll is the worst of the unit, to avoid rolling shots for each model one at a time."  Even though a weren't obscured as long as some of the models, from rules description and XVRogue's assistance, all the Flesh Hounds would receive a 5+ cover save.

[Requesting feedback] Seize the Initiative, 40k6 pg 122.

If a player who is due to go second wishes to Seize the Initiative, he can roll a D6 before the beginning of the first turn.  On a roll of a 6, he successfully seizes the initiative and goes first instead.  His army has clearly outwitted that of his opponent.

Context: Opponent is of the mindset that someone can attempt to seize the initiative after its already been seized.  Here's the idea: Daemons win roll off and decide to deploy and go first.  Grey Knights deploy and go second.  Grey Knights seized the initiative and now going first.  Since the Daemons are now going second they can attempt to seize the initiative to go first after the Grey Knights already seized initiative.  The basis of this point is that in 5th ed it specifically says you can't attempt to seize after the opponent has seized.  In 6th it doesn't explicitly state that.  Effectively you'll be in a roll off until whoever fails to roll a 6 to seize.  Thoughts?


slainte mhath