A small skirmish in the Badab war where an advancing Blood Angels detachment is ambushed by the Astral Claws. For this game I tried to use the tactics and doctrine of the Astral Claws as described in the Forge World Imperial Armour Vol. 9.

   The Claws use the Tyrant's Legion of humans as an ablative shield to offset their deficiencies in numbers of Space Marines. Accordingly I set up a defensive line with the Legion Auxilia Infantry strung out as bait in a valley between two forested hills [1]. The far hill has an Auxilia Fire Support Unit with armour piercing weapons among the trees [2]. The near hill has an Astral Claw Cohort in the woods [3] and a Hellhound in hiding [4].



   In order to give myself the best possible chance I elected to use my lucky dice.



   On turn two I sprang the rest of the trap. My lucky dice lived up to their name and dumped all my reserves on the battlefield to the rear of the Blood Angels - the Centurion with a bodyguard elite troops bebussed from an Arvus lighter converted into a gunship by the addition of an autocannon escorted by a heavily armed armour busting Vulture Gunship. The Claw Cohort [3] and Hellhound [4] rushed from hiding

   The Blood Anels were surrounded by a ring of steel. Well almost surrounded. The uxilia [2] had taken a hammering but that is what ablative shields are for.



   A perfect plan: pity about the outcome.

   The ablative shield ran away, what was left of it [1]. The heavy weapon Auxia were shredded 2] and the Astral Claws were exterminated to the last man [3&4]. This was not bad luck - I used my lucky dice after all. The Vulture shot poorly but I got all my reserves on where I wanted them on turn two - swings and rounabouts.

   There were better set ups I could have made but only by ignoring Astral Claw doctrine. Does that matter?

   When I play a historical game such as Bolt Action I tend to judge the 'realism' of the game by whether the rules incline you to use the tactics of the time, or what is currently considered to be the tactics of the time, and whether the results seem reasonable.

   The yardstick for judging the realism of a fantasy game must be the fluff. By that standard there is something badly wrong with the Astral Claws as depicted by Forge World.

   Now that irritates me because I am a scenario or narrative gamer. OK, very anal and all that but this is an anal hobby. If it was just about a good game we would all be playing chess.

   Or maybe this just explains why the Astral Claws lost - lousy tactics and  false doctrine.