Learning that the soon to be released Blood Angels digital codex is literally just an errata update was very disappointing. So I had a quick brainstorm and gave the Blood Angels the 'Adepta Sororitas' treatment with warlord traits, relics, etc. I also wanted to update their points costs to 6th edition standard, the simplest way of doing this was to write a mini-supplement for the new Space Marine codex. The Blood Angels follow the Codex Astartes pretty well so it made sense. My usual gaming buddies are usually pretty happy with me trying these thing out so I'll report back once I've had a few games.

You can download a slightly prettier pdf version here.


BLOOD ANGELS
AN UNOFFICIAL CODEX: SPACE MARINES SUPPLEMENT

To use this unofficial supplement you will need both Codex: Space Marines and Codex: Blood Angels. A Blood Angels army is chosen using the army list presented in Codex: Space Marines. There are a number of supplemental rules found below, including rules that will dictate which units you may or may not take in a Blood Angels army.


CHAPTER TACTICS
When creating a Blood Angels army, all models with the Chapter Tactics special rule must use the Blood Angels Chapter Tactic with the following special rules:

Descent of Angels
A unit that entirely consists of models with Chapter Tactics (Blood Angels) with Jump Packs can re-roll failed reserve rolls if arriving by Deep Strike. Also, due to the precision of their descent, it scatters D6" less.

The Red Thirst
After forces have been deployed, but before any scout moves are taken, roll a D6 for each unit with Chapter Tactics (Blood Angels). On a 1 the unit gains the Furious Charge and Fearless special rules instead of the And They Shall Know No Fear special rule for the duration of the game.


WARLORD TRAITS
When generating his Warlord Traits, a Blood Angels Warlord may either roll on the Warlord Traits table in the Warhammer 40,000 rulebook or on the table below:

1. Blood of Sanguinius: The Warlord and his unit have the Fleet and Fear special rules whilst equipped with a Jump Pack. If your Warlord is not equipped with a Jump pack, re-roll this result.

2. Accuracy of Angels: The Warlord, and any unit he joins, does not scatter when arriving by Deep Strike. If your Warlord cannot Deep Strike, re-roll this result.

3. Champion of Baal: The Warlord may re-roll any To Hit rolls while taking part in a challenge.

4. Visions of the Primarch: All units with Chapter Tactics (Blood Angels) in the Warlord's detachment will succumb to its effects on a roll of 3 or less, rather than a roll of 1.

5. Masters of the Sky: The Warlord, and any unit he joins, gains the Skyfire special rule

6. The Rage Consumes: One use only. Declare your Warlord is using this ability at the start of one of your Assault phases. For the duration of the phase, the Warlord and his unit have the Rage special rule.


BLOOD ANGELS ARMOURY
The Blood Angels use a number of Chapter-unique items, and have access to their own Chapter Relics.

Add the following to the Ranged Weapons list:
   - Hand Flamer 10 pts
   - Infernus Pistol 15 pts
Add the following to the Melee Weapons list:
   - Glaive Encarmine 15 pts
Replace the Chapter Relics list with the following:
   - Blood of Heroes 20 pts
   - Wings of Saronath 25 pts
   - Standard of Sanguinius' Bane 50 pts
   - Spear of Telesto 60 pts

Blood of Heroes
It was during the first battles of the Greyhell front against the Tau that the Blood of Heroes was created. The Chapter records that a single Blood Angel, outnumbered and alone, stood against an entire cadre of alien warriors, blessed by a single drop of blood from each of his fallen brothers gathered in a vial. The Battle-Brother claimed his brothers spoke to him through their blood and strengthened his will to survive against his foes. 

A model bearing the Blood of Heroes gains the Adamantium Will and Fearless special rules.

Wings of Saronath
The Wings of Saronath is the jump pack of the legendary Sanguinary Guard Saronath. Saronath was killed by unknown alien attackers on Baraspine, in the Adrantis Nebula. When he was found, his body was a dry husk, his golden armour shattered into thousands of fragments. Only his winged jump pack was salvageable. 

The Wings of Saronath is a Jump Pack (and therefore may not be taken with a Space Marine Bike or Terminator armour). In addition, its wearer gains the Fleet special rule and may use its Jump Pack in both Movement and Assault phases if it wishes.

Spear of Telesto
The Spear of Telesto is said to have been wielded by Sanguinius during the Great Crusade. Its blade is shaped like an elongated tear with a hollow in the centre to represent the single drop of blood Sanguinius shed when he swore fealty to the Emperor. The haft is sculpted to show the primarch as a hooded angel of blood and beneath that is a Purity Seal handwritten by the Emperor.

The Spear of Telesto is a weapon with two profiles:

                Range S AP Type
Melee           - +1 3 Melee, Two-handed, Master-crafted, Primarch's Wrath
Shooting Template 5 3 Assault 1, Blood Memory

Primarch's Wrath: The bearer of this weapon has the Rampage and Fear special rules.

Blood Memory: The Spear of Telesto will never cause Wounds against a model with the Chapter Tactics (Blood Angels) special rule, and the template may be placed over friendly models with this rule in contradiction to the normal template rules.

Standard of Sanguinius' Bane
This Standard of Sanguinius' Bane is an ancient banner that usually resides within the Fortress-monastery on Baal, it depicts the fateful duel between Sanguinius and Horus during the Horus Heresy. All Blood Angels that look upon it are driven to near blood lust with anger.

Friendly units within 12" of the bearer with Chapter Tactics (Blood Angels) gain the Fearless, Rage and Hatred special rules.


BLOOD ANGELS UNITS
A Blood Angels detachment may use the following units from Codex: Blood Angels in addition to those found in Codex: Space Marines:
  • Commander Dante
  • Chapter Master Gabriel Seth
  • Astorath the Grim
  • The Sanguinor
  • Mephiston
  • Captain Tycho
  • Sanguinary Guard
  • Furioso Dreadnought
  • Sanguinary Priest (and Brother Corbulo)
  • Death Company (and Lemartes)
  • Death Company Dreadnought
  • Baal Predator

A Blood Angels detachment may not use the following units from Codex: Space Marines:
  • Chapter Master (and therefore Honour Guard)
  • Master of the Forge
  • Ironclad Dreadnought
  • Legion of the Damned
  • Thunderfire Cannon


UNIT ADJUSTMENTS
A number of units in Codex: Space Marines are adjusted in the following ways:

Librarian
Librarians taken in a Blood Angels detachment must generate their powers from the Biomancy, Divination, Telepathy or Telekinesis disciplines instead of those stated in Codex Space Marines.

Chaplain
Chaplains are moved to the Elites section and gain the Blood Rage special rule. The Blood Rage special rule grants re-rolls to Wound in the first turn of combat for any Death Company unit the Chaplain/Reclusiarch joins. A Chaplain may be upgraded to a Reclusiarch for 40 points. A Reclusiarch is an HQ choice instead of Elite and gains +1 to his Wounds, Ballistic Skill, Initiative, and Attacks. A Reclusiarch may take an option a Chaplain can take.

Assault Squad
In a Blood Angels detachment, all Assault Squads are Troops choices instead of Fast Attack choices. Remove the 'Up to two Space Marines may replace their bolt pistols with one of the following:' option and replace with 'For every five models in the squad, one Space Marine may take one item from the Special Weapons list.'

Stormraven
A Stormraven replaces its Stormstrike Missiles with Bloodstrike Missiles.

Lucifer Engines
All models with the Tank unit type in a Blood Angels detachment, except for all variants of Land Raider, may purchase Lucifer Engines for 10 points. Lucifer Engines grant a vehicle the Fast unit type.

Land Raiders
All variants of Land Raider gain the Deep Strike special rule for free and are moved to the Dedicated Transport section. You may not take Land Raider variants as Heavy Support.