Well, I got another game in with my Jetbike army. SeerK was kind enough to take a five Wave Serpent list against me at my request. I eventually conceded around Turn 4. I learned a ton about my list in the course of the slaughter. There's no way I can make the Jetbike list competitive in its current form, not tournament competitive anyway. Since getting a list that is capable of winning at least at the RTT level is the goal, I must take my lessons and return to the drawing board.
I've got some things cooking in my mind. The big thing that I feel like I was lacking was staying power with my Jetbikes. Thirty bikes spread across five units just doesn't work. The scoring elements are just too fragile when I roll a solid string of 2's for armor saves. The bikes are ok. But they suffer the same way that any elite, low-model count list does when the dice turn slightly sour.
Fundamental lesson learned. Check.
Now to retool, rework, and relaunch the army. I WILL make Jetbikes work in some fashion, but unsurprisingly, the first draft wasn't a keeper. No problem, this is a fun challenge.
Anyone have any suggestions? I'm back to the brainstorming phase.
Retooling the Jetbike Army
by Spellduckwrong | Oct 21, 2013