HQ
O'Shera's retinue: 2x Shas'vre (plasma, missile pods, shield) 154
Ethereal: 2x shield drones 74
Elites
Crisis Team: 3x Shas'ui (2 fusion, shield generators) 231
Crisis Team: 3x Shas'ui (missile pods, plasma and early warning override system) 171
Riptide: Ion accelerator, twin-linked plasma, stimulant injector 220
Troops
Fire Warriors: Shas'ui (markerlight/target lock combo), 7x Shas'la 88
Fire Warriors: Shas'ui (markerlight/target lock combo), 7x Shas'la 88
Fire Warriors: Shas'ui (markerlight/target lock combo), 7x Shas'la 88
Fast Attack
Pathfinders: Shas'ui, 5x Shas'la 132
Pathfinders: Shas'ui, 5x Shas'la 132
Stingwings: 6x Vespids, Leader 136
Heavy Support
Hammerhead: Railgun (submunition rounds), disruption pods, SMS 145
Skyray: disruption pods, SMS 130
Broadside Team: Shas'ui with Heavy Rail rifle, shield generator 2x shield drones and plasma. 119
Total: 2000 points
General idea here is that the Crisis Suits go and hunt down any transport vehicles that get too close for comfort, Pathfinders and Fire Warriors provide supporting fire via makerlights and their primary weapons, Ethereal (you know what he does!) provides buffs, Riptide and Vespids hunt down any MEQs, Early Warning Crisis Team provides anti-deepstriker support, Skyray takes down flyers or aids other units in doing so, while the Hammerhead and Broadside take out any bits of heavy armor from afar. A pretty general list without too many exciting things, but it should do the job.
I'll try to get something else up by this Sunday; hopefully something a little more exciting than a pretty boring army list.