I'm sure many of you are aware of the long pause between posts and hopefully you took the time to read the last post to understand why. If you didn't, then you should. Either way, here's going to be my first post in a long time and don't expect to see many others until Christmas break seeing how I rarely have time to dedicate hours to thinking up posts and post ideas like I used to.



Anywho, here's an army list that I've constructed in honor of this post. Sure it might not be the best one ever, but I've been out of things for awhile, so cut me some slack. Also, I apologize if the points are a little off; I used to have all of this memorized, but now I have to go back and check almost all of the point values.

HQ


Commander Shera (warlord): 2x shield drones,2x fusion blaster, shield generator, Iridium armor, Puretide chip, target lock    204

O'Shera's retinue: 2x Shas'vre (plasma, missile pods, shield)  154


Ethereal: 2x shield drones  74


Elites


Crisis Team: 3x Shas'ui (2 fusion, shield generators) 231 

Crisis Team: 3x Shas'ui (missile pods, plasma and early warning override system) 171

Riptide: Ion accelerator, twin-linked plasma, stimulant injector 220


Troops


Fire Warriors: Shas'ui (markerlight/target lock combo), 7x Shas'la 88

Fire Warriors: Shas'ui (markerlight/target lock combo), 7x Shas'la 88

Fire Warriors: Shas'ui (markerlight/target lock combo), 7x Shas'la 88

Fast Attack


Pathfinders: Shas'ui, 5x Shas'la  132


Pathfinders: Shas'ui, 5x Shas'la  132

Stingwings: 6x Vespids, Leader   136


Heavy Support


Hammerhead: Railgun (submunition rounds), disruption pods, SMS 145

Skyray: disruption pods, SMS  130


Broadside Team: Shas'ui with Heavy Rail rifle, shield generator 2x shield drones and plasma. 119




                                                             Total: 2000 points

General idea here is that the Crisis Suits go and hunt down any transport vehicles that get too close for comfort, Pathfinders and Fire Warriors provide supporting fire via makerlights and their primary weapons, Ethereal (you know what he does!) provides buffs, Riptide and Vespids hunt down any MEQs, Early Warning Crisis Team provides anti-deepstriker support, Skyray takes down flyers or aids other units in doing so, while the Hammerhead and Broadside take out any bits of heavy armor from afar. A pretty general list without too many exciting things, but it should do the job.


I'll try to get something else up by this Sunday; hopefully something a little more exciting than a pretty boring army list.