This idea crossed my mind many times and I always wanted to share it. Are you guys against the idea of proxying in your games?
I think there are 2 kinds of proxying in the wargaming world: the acceptable and the bullshit one. Let me explain.
The "acceptable" is the one that I use in most of my games (hence the name lol). You have your models, they are the right models, but the weapons that they carry are not the ones that you are using in your army list. Let's show it better with an example: You have your tactical squad, and back in your day, when you build your models, you put one with a flamer and another one with a missile launcher, but in your game against your mate you decide that they are a plasma gun and and heavy bolter, for example. According to de abusive prices that GW put in their models, I can understand that you are not gonna buy 3 boxes just so you can have all the weapon options. Our beloved Dave always gives me shit about using my sternguard(old models finecast) and he says "Oh, you're using a combi melta" which I always respond "No, it's just how the model came. Nothing I could do to change it as I don't know how to convert". I think this kind of proxying is acceptable.
Then is the Bullshit one (which I also have used, but try not to). That's basically have a model and use it as something completely different, not just talking about weapons, but also about unit, even armies. I think this is a good way to try units before buying them, to see how would they work with your army. Before you spend 110$ in a Soul Grinder, you wanna see how would it perform in the table, won't you? But then, there are players that they basically proxy everything. I think that kills the "beauty" of the game in some kind of way. It's hard to have all the weapon options in every single unit of your army, unless you're a master magnetizing, but at least, use the same models.
I don't know. What do you think guys?