Die Tyraniden sind da: Bilder und Modellübersicht

Nun geht’s los. Seit gestern Nacht kursieren im Internet die ersten richtigen Bilder der neuen Tyraniden. Selbst auf diesen ist noch nicht sonderlich viel zu erkennen, aber sie geben einen ersten Eindruck von neuen (fliegenden) Monstern! Viele Bilder gibt es bereits auf 4chan (selber suchen!) und auf einigen Blogs wie 40k War Zone oder Talk Wargaming. Von diesen hier ein paar erste Eindrücke, auch vom neuen Big Bug, der nicht ganz so riesig ist, wie befürchtet. Woher diese Bilder stammen ist nicht klar, ich tippe mal auf den kommenden White Dwarf:

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Folgende Modelle sollen uns im Januar erreichen:

via Faeit 212

New Releases January 11th
Codex Tyranids: by the Games Workshop Design Studio $49.5 £30
Tyranid Psychic Cards $6 £3.5
Tyranid Harpy/ Hive Crone $80 £48
Tyranid Haruspex/ Exocrine $73 £44
Tyranid Warriors (3 models) $51 £31
Tyranid Hive Guard/ Tyrant Guard (3 models) $70 £42.5
Carnifex Brood (2 models) $90 £55
Tyranid Swarm (95 models) $170 £105

Auch weitere Informationen aus dem neuen Buch sind bekannt:

via 4chan / Faeit212

New boxes and changes:
>- Flyer: Harpy + 2nd Flyer (not named Erinyes, 2nd flyer gets a weapon type that Tyranids never had before. Haywire potentially.)
>- Big Kit: Haruspex/Artillery Variant (Exocrine most likely)
>- Unit Kit: Hive Guard/Tyrant Guard (Tyrant Guard have several new weapons, Hive have an electric gun)
>- Unit Kit: Warriors (Includes parts for Prime, but no wings)
>- Repack: Carnifex, unknown what changed
>- Removed: Mycetic Spores on the game board are gone.
Rules
>- Psychic Discipline: Dominion (Primaris), Psychic Scream, Warp Blast, Catalyst, Paroxysm, The Horror, Onslaught.
>- Army-wide Move Through Cover.
>- Hormagaunts are cheaper and have fleet, but are not beasts.
>- Rippers are more expensive but are “no longer suicidal”.
>- Gargoyles still have Blind Venom, same function.
>- Tyrants keep the twin devourers setup.
>- Broodlords have a fixed (no rolling) psychic power.
>- Tervigons and Hive Tyrants roll for random powers.
>- Tervigons can still be taken as Troops with a brood of gaunts.
>- New Instinctive Behaviours added. The effect is fixed per-unit, no rolling.

via Endobai on Warseer

I had to find the Tyranid codex and more important had to work for a couple of hours, too addicted to things such was food, drink and shelter to ignore this need. I am no Tyranid player so I wanted to have the codex in sight not to make any mistakes people will in turn mistake for something else.
It is still too early to say too much – hardly enjoyable to be in the spotlight shining like the Astronomican for the Hive Fleets…
I can only say maybe 20% of what I know for now. Soon images should start appearing in the web so it will be possible to comment on some of them.

Warriors.
In my opinion definetely the centerpiece of the release. Much like the Tactical squad for the Marine codex they are something every Tyranid player – new or veteran – will have to buy.
The box includes all or almost all weapon options the Warrior entry in the current (still the current) codex has + something really nice. Still don’t expect all your wishes to come true. Remember it is no more than three infantry sprues in the box.

The unit’s cost.
It depends on the cost of wargear and what special rules give them – namely what Synapse Creature gives them in the new codex. Right now I can see no meaningful point decrease. Still troops though.

Tervigon.
Still troops, but comes with ‘the Gaunt tax’ to occupy the slot. Gaunts are cheaper so it helps a little.

Much depends on the new psychic powers the Tyranids get because it remains a psycher with randomly generated powers so unlike some psychers in the new tyranid codex.

The Big Bug.
It is big, but not that big. Remember that the Wraithknight and Eldar models in general are smooth and do not have so many limbs, vents, horns, bio-guns etc so making something as large as the Eldar fellow would create something really, really expensive – definetely in titan price range. The big bug is thankfully cheaper.

The creature is taken from the Epic 40k, but the difference in size is not so ridiculously… pronounced, but it is large enough.

Ohh and the instinctive behaviour list is expanded – with entirely new modes some creatures will take when separated from the Hive Mind.

Tyrant Guard too got something new, a weapon upgrade they will find really useful.

The poster below was spot on. The Warriors are a new set, the last one was from 2001 so it is as with the Tacticals who got reinvented, multi-optional new sprues. Cool, useful, but they are not super-killy. Can easily be made the core of the army and have access to very many weapon options so good value for money too.

Psychic powers.

I doubt they will remove the access, so far nothing suggests it.

I can safely say something more.
All those sets allow construction of another unit, also the Haruspex which can be assembled as… another creature from Epic 40k.

Hive Guards got another weapon option which can be seen on the leaked image.
The weapon is electricity based. No doubt inspired by Teslas, but I have no idea if it works in a similar way.

Tyrant Guards are very lovely. My most favourite models in the release combining what is the best in the 3rd and 4th metal models.
Several weapon options just like with the warriors.

I think that they got those new 50 mm bases. I was mistaken in the past with the SM Centurions so forgive me if I commit another once again.

Haruspex is damn ugly so you will recognise it immediatelly, but its ‘twin’ is actually really nice looking MC.

Harpy’s ‘brother’ is not called Eridne/however it was called in those rumours.

Hormagaunts
Cheaper and faster. Think of Slaaneshi Daemons.

Lictors
Of course nothing speaks like autonomous, scout, vanguard creature like a model which after landing realises how alone it is, how scary the world is and that everyone wants to kill it – so I hope it regains at least its autonomy. Rather safe bet in my opinion.

Rippers
If I see it right got more expensive, but are no longer suicidal.

Releases
Dual sets (one, lets say, is half-dual), so four MCs including three new beasties.
There are also other boxes, but re-packs/army sets.
No clamshell.