Greetings Gentlereaders,
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One of the biggest distinctions in talking about units in 40k, especially in light of our recent podcast, is how to make units "worth their points." From a design perspective, this is a much more difficult task than most of us would probably think. Listen to how our discussion grew beyond its stated bounds and began re-designing the whole game from the ground up. Thinking more about the basic mechanics of the game brings me to think the statistic system of the game make calculations of value damnably complex. Hopefully you'll be willing to go through why 40k is so frustrating from a mathematical perspective and how that makes designing 40k such a difficult task. If you're not up to delving into it with me, let's just say that the core rulebook's rules causes drastic shifts in the value of weapons and armor from target to target. That means that making a rule for determining what a stat point is worth is possible, but quite complex.
--Beginning of Math--
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