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My lord, what a stunning unit. Lithe, fast and very, very deadly. If you wanted a killer unit, you could go a lot worse. A canny opponent knows it too.

I’m taking a ride, with my best friends…

Do you like Daemonettes, but just get annoyed that they don’t move fast enough? Say hello to the Seekers of Slannesh. Daemonettes with an 18″ move, they WILL be assaulting your opponents units turn two, something really bad happens. Now admittedly terrain is still a bugbear, as you have no grenades and treat all difficult terrain as dangerous.But considering you are getting Actue Senses, Outflank, Cavalry movement and an extra attack for only 3 points more (on top of the very respectable Daemonette stats and abilities), its something that can be overlooked.

For the points, its mighty tempting to take a unit of 20, which will cost you just over 200 point and net you 120 attacks with Rending a turn. Thats painful for anything in the game and even units with 2+ saves are statistically likely to lose a large number of their squads. Throwing in a Rapturous Standard and Heartseeker almost seems like overkill.

A Pain That I’m Used To

After all the advertising of how good they are, it may come as no suprise that as soon as you plonk them down on the table, a smart opponent will make them priority number one. Even in a unit of 5-10 models, they can cause carnage, so the last thing they will want is a unit of two getting their uninjured. This is why you need to start getting tricksy.

The metal Julian Diaz Seekers of Slannesh, painted by LadyCassandra

For a start, unless you are over 2000pts, have several smaller units. If you are going to be running a mono Slaanesh force, its not as if you have anything else to fill Fast Attack with anyway. Outflank at least one unit with a Herald- it will allow for a multi wave approach and keep your opponent guessing what table edge you will be attacking from. With Acute Senses, whatever hole in their defences your opponent reveals, you should be able to exploit it.

Now talking of Heralds, like Daemonettes, they can have an important role to play in making the unit just so much better. Mounted on a Steel with the Locus of Beguilement probably enhances the units potential most, with a Herald and Heartseeker probably being able to rip the heart out of a combat focused squad whilst the Seekers (probably hitting on 3+’s re-rolled) mop up the rest.

Due to the squads speed, I’m even tempted to give them Pyschic Powers, as there are powers from both the Excess and Telepathy disciplines that rock. You are more likely to get something usable out of the Excess powers, but Telepathy makes up for it with some really powerful powers (Invisibility to name one) that synergise with a Seeker and Herald squad, should you be lucky enough to roll them.

Whatever you do, use terrain to your advantage and try to lock down an opponents movement before they can get into some and use it to negate your advantages. Seekers are still squishy and S3, so you need to use your speed to channel enemy units and more importantly, attack where you can do the most damage.

Daemonettes on Seekers by slaanesh-goddess

My next article will focus on the few models that break the S3/T3 barrier for Slaaneshii models- Fiends of Slannesh.

Seekers of Slannesh are available from Firestorm Games for only £15.75 .