Before I start posting again proper, here's a second annual status report, to follow last year's. It's the subset of the material I posted here in 2013 that I think is the most useful.
There were 73 posts in all, well off earlier years, which is partly because there was more gaming going on and partly because a lot of the material got published in other places, most of it under various names other than Porky. Maybe one day I'll link some or all of it in, but for now you'll likely know it when you see it - it's out there in relatively plain sight.
Here's the list then. It's been a bit of a buzz going back to reread some of it, catching up with the specific thinking and recapturing the moments the various ideas came together.
- The single-post old school tactical roleplaying ruleset, with play overview
- The simple system for 40K campaigns, for next to no planning or maps, ...
- ... the basic method for building collaborative campaign locations, and...
- ... the quick ruined city crawling, plus sites for a 'Conan-on-Necromunda'
- A way to create new 40K factions with existing codices, plus 40K nouns
- The noircana project, set running with JD and Gj, my contributions being an introduction, a core system for magical signatures and six new spells, ...
- ... a project influenced in part by a defence of the D&D spell Read Magic, which ran into a possible new approach to magic and psionics in wargaming
- Musings on the nature of adventure, re Dr Bargle's pathetic aesthetic post
- The second crewbrew post, on developing vehicles for wargames like 40K
- A return to the post on celestial body names, with more troid types, and...
- ... a way of sealing us off from outer space, plus SandWyrm's weird idea
- The ten weird wizard's towers, rolled up into Greg's arcane dwellings table
- The lit darkness, on John Blanche, prehistoric art and love for the future, ...
- ... a proposal for opening worlds in mainstream tabletop gaming, and ...
- ... linked with both, the epi-character idea, re Traveller and real-life genetics
- The rules-light architect builder - applied by John Till at The Everwayan to help generate the excellent Abode of Departure - as well as a weird fantasy hold - the First and Last Die - for Chris Kutalik's contest at Hill Cantons
- A take on detailing random encounters in old school D&D, kept rules-light
- The grimdarkling detail project inspired by the inquisitor warband generator at Lasgunpacker, with my 200 entries for heads and 200 for the arms, and...
- ... later in the year the first character concept, Inquisitor Badnut, Xenocog
- Re Swords & Wizardry Appreciation Day, why I dig S&W, with 40K, and...
- ... a new class - the wombull - inspired by the Wombles and 40K's ambull
- A coincidental review of Stalker, followed by a list of Zone-age rumours, my first contribution to John's From the Zones community project at Fate SF
- The year's only deep thought Friday, on fungus and separate lives, and...
- ... the pondering on our possible relationship with the snakes and spiders
Looking for the traditional video summary, I decided last year's still applies, even if it's for slightly different reasons. Given that, as a forecast for the year to come, this might work:
There's a lot building up, and big spaces to explore, so it should be a busy few months.
_