So my friend (who shall remain anonymous) has sent me all the rules in the NEW WOOD ELF BOOK!!! This post will be for the new special rules and the rules of the new released models.

I received them this arvo, so hope you find them nice and, well, new! 

Here are photos of him holding the army book, just for proof: 


So obviously you want to see the get the stuff! 

Army wide special rules: 

Blessings of the Ancients: Any model with this special rule adds +1 to cast when in a forest 

Ambush from the Worldroots: A Wood Elf army can place an additional forest (use a citadel wood) on the battlefield. This is done during deployment and must be placed wholly on your half of the battlefield. This is not mysterious terrain - declare it's type when you place it. If you cannot fit it, love other pieces of terrain by shortest necessary distance until it's possible to place. If a forest cannot be placed or the scenario means the Woof Elf army does not have a table half in which to deploy, this forest is not used. 

Forest Spirit: Models with this special rule have the Forest Strider special rule and it's attacks (shooting and combat) are magical. In addition, if the model is not a mount, it has a 6+ ward and Immume to Psychology. 

Forest Stalker: Models with this special rule have the Forest Strider special rule. In addition, if at least half it's models are within a forest: 

- All models that have the Forest Stalker special rule fire in one more rank than normal (if the unit chooses to Volley Fire, this will mean that all the models in the front three ranks and half the models in forth and subsequent ranks are able to shoot)

- All models that have the Forest Stalker special rule can make supporting attacks with one extra rank than normal. This is cumulative with other special rules that allow models to fight in extra ranks. 

- All models that have the Forest Stalker special rule (but not their mounts) re-roll all To Wound rolls of a 1 in combat.

Most Elven units also have, as expected, Always Strikes first. 

So basically a mix of High and Dark Elf special rules if you're in a forest. 

Magic: Spellsinger use one of the eight battle magic lores. Spellweavers use High Magic or Dark Magic or one of the eight other lores, but High Magic and Dark Magic have their own attributes: 

High Magic attribute: Whenever a Wood Elf Wizard successfully casts a spell from this lore, and it is not dispelled, place a protection counter next to him once the spell has been resolved. Whenever the Wizard (or a model in the same unit as him) suffers an unsaved Wound and there are one or  more protection counters next to him, remove a protection counter and treat the Wound as if it had been saved. (WOW!) 

Dark Magic attribute: Whenever a Wood Elf Wizard successfully casts a spell from this lore, and the spell is not dispelled, place a vengeance counter next to each target once the spell has been resolved (do not place counters next to friendly units). Whenver a unit with vengeance counters suffers hits from a spell from the Lore of Dark Magic, remove those counters and increase the number of hits inflicted by D3 for each vengeance counter removed (roll separately for each counter). 

The Armoury of Torgovann:

Asrai Longbow: 30" Range, Str 3, Armour Piercing, Volley Fire 

Blackbriar Javelin: 12" Range, Str User, Armour Piercing, Poisoned Attacks 

Asrai Spear:

- Foot: Combat, Str User, Amour Piercing, Fight in Extra Ranks

- Mounted: Combat, +1 Str (only on the charge), Armour Piercing 
Enchanted Arrows: 

Arcane Bodkins: 30" Range, Str 3, Volley Fire. -3 Armour Saving modifier to wounds caused by Arcane Bodkins. 

Hagbane Tips: 30" Range, Str 3, Armour Piercing, Poisoned Attacks, Volley Fire 

Moonfire Shot: 30" Range, Str 3, Armour Piercing, Flaming Attacks, Volley Fire. Hits from Moonfire Shot have +1 on rolls to Wound against units with a majority model count from Forces of Order. 

Starfire Shafts: 30" Range, Str 3, Armour Piercing, Flaming Attacks, Volley Fire. Hits from Moonfire Shot have +1 on rolls to Wound against units with a majority model count from Forces of Destruction. 

Swiftshiver Shafts: 30" Range, Str 3, Armour Piercing, Multiple Shots (2), Volley Fire 

Trueflight Arrows: 30" Range, Str 3, Armour Piercing, Volley Fire 

Shooting attacks made with Trueflight Arrows do not suffer To Hit penalties. 

 New Units/Models:

Wildwood RangersElven profile with WS5. Always Strikes First, Forest Stalker, Immune to Psychology and

Guardians of the Wildwood: If a model with this rule is in base contact with one model with Fear or Terror, it has +1 Attack. 

Armed with Great Weapons & Light Armour. 

Sisters of the Thorn: Elven profile with BS5. Always Strikes First, Forest Stalker, Fast Cavalry, Poisoned Attacks (Riders Only), 4+ Ward and:

Deepwood Coven: A unit of sisters is considered a Level 2 Wizard with the spells Shield of Thorns (Lore of Life) and Curse lf Anraheir (Lore of Beasts). This doesn't prevent other wizards knowing the same spells. Recievs +1 to cast for each rank of 5 after the first to a max of +3. Choose one sister for the caster or target for purposes of line of sight, range etc. Miscast results in d3 wounds with no saves of any kind allowed. 

Wild Riders: Elven profile with WS5, Str 4. Always Strikes First, Devastating Charge (Riders only), Forest Stalker, Fast Cavalry, Fear, Frenzy and:

Talasmanic Tatoos: 6+ Ward Save

Durthu: M5, WS7, BS7, S6, T6, W6, I2, A6, Ld10

Lvl 1 Wizard that uses Beasts, Blessings of the Ancients, Flammable, Forest Spirit, Frenzy, Hatred, Large Target, Scaly Skin (3+), Stubborn, Terror;

Tree Whack: Make a Tree Whack attack in place of attacking. Must be declared before rolling to hit. Nominate enemy model in base contact. This model must pass an Initiative test or suffer D6 wounds with no armour saves allowed. May be used in a challenge.

A Lamentation of Despairs: 12" Range, Str 2, Killing Blow, Multiple Shots (2d6)

Araloth: M5, WS8, BS7, S4, T3, W3, I8, A5, Ld10

Always Strikes First, Forest Stalker, Stubborn;

Boldest of the Bold: Whilst Araloth is a lone character, he has Unbreakable (replaces Stubborn)

Favour of the Goddess: 4+ Ward Save

Skaryn the Eye Thief: Nominate a single enemy model within 18" of Araloth. This model takes a Str 4 hit. If wound is unsaved and the wound roll was a 6, model suffers -5 penalty to Weapon Skill and Initiative (to a minimum of 1) for the rest of the game. A model can only suffer this penalty once.

So I hope you guys enjoyed those special rules! We will some upcoming articles very soon about the existing units and the Armoury - my contact gave me EVERYTHING!

HERE'S A LINK TO A COMPLETE LIST OF THE NEW MAGIC ITEMS: http://40kwarzone.blogspot.com.au/2014/05/new-wood-elf-magic-items.html

HERE'S A LINK TO A COMPLETE LIST OF SPECIAL CHARACTER PROFILES AND RULES: http://40kwarzone.blogspot.com.au/2014/05/new-wood-elf-special-character-rules.html

Alles gute,
TommyH