I played two small games last Thursday as people prepped their 200 point armies that they would use for the team tournament.  Both games were fun and played a little different.  Since I wasn't playing in the tournament, I decided to go and make a decent Haqqislam list.  

 The main thing I took away from this match is the best course of action may not be the most expected.  The mission was Quadrant Control.  I took an early lead with my Fiday taking out his Lt.  He choose to spend the 2 orders on actions instead of nominating a new Lt.  Good for me.

I was testing two Kum bikers with chain guns.  He ADHL one and the other rode the left flank.  I successfully killed gun down a cheerleader.  His zero did ARO turn to get a shot on me in ARO if I went to round either corner of the building.  After looking at my options, I noticed the Zero had his back to a window.  I proceeded to get off my bike and mow down some more models.  He ARO and turned to face.  We had a shoot out with neither wounding the other but I fled with the satisfaction of knowing most of his scoring ability has been taken away.

The second game was Seize The Antennae.  This is where I learned position is not always the best.   I choose sides and deployment.  Len had to deploy first and he took first turn.  Unlike our tournament match, he shot down my Lasiq sniper without much trough.  He also got a lot of damage after a successful FO followed by a burst from his remotes.  I was down three orders at the start of my turn.  Not a good way to go.  The moral of the story.  Don't bunch up, remain out of site in low point games and sometime initiative is better. 

The verdict on the 11 point Kum bikers?  They are worth their points.