Tonight I wanted to mention a few interesting things I've found in the new Dark Eldar codex, some of which I haven't seen much, if any, discussion about.
UPDATED - rule corrections
I've spent the last week thoroughly enjoying going through the new book for the dark kin. It's easy to gloss over some details on the first couple passes, especially with all the awesome distractions contained within, like new artwork, images, and background. There are a bunch of codex reviews all over the internet already, most of which are pretty negative but there have been a couple beacons of reason among them. It's not all doom and gloom. Here's a couple fun things I'm looking forward to trying out.
The Crucible of Malediction. This piece of Arcane Wargear is only available to the Haemonculus, but it is not limited to one per army; you can take one for each Haemy in your list, and the Coven supplement that drops this weekend gives you the opportunity to field up to 6. Once per game, in place of shooting, this thing causes
Another interesting change, Reavers can now be fielded in units of 12 models! Yup, that means up to 4 blasters or heat lances or 4 models with cluster caltrops and a staggering amount of potential S6 Hammer of Wraths. This unit wouldn't be a bad choice for adding an HQ with Webway delivery as you can safely land anywhere (Skilled Riders FTW), melta-lance some heavy armor then use your eldar jetbike assault move to spread out to avoid blasts/templates and mitigate some return fire. Sure the unit can get a bit pricey depending on their loadout but they can be extremely deadly on the drop and in future turns on the charge. Man I would have loved to have the option to give my Archon or Succubus a jetbike... maybe next time!
This next section was completely wrong so I gutted it and put something better in its place. The credit for this brilliant combo goes to Nick Thrower who I first saw propose this idea on another blog. Thanks Nick!
Shadow Spectres are a rare aspect warrior with gorgeous models produced by Forge World. More than that, they have some pretty amazing rules. Namely, Shadow of Death, which causes enemy units within 12" to roll an extra D6 when taking Leadership tests/Morale checks, using the two highest dice to resolve the test (Fearless models are immune). Pair this with Freakish Spectacle, Armour of Misery, Archangel of Pain, and Soulfright weapons to ruin your opponent's non-fearless units' day. This combination turns up the Leadership & Fear shenanigans to overdrive!
There's so many combos to try with the new Dark Eldar! What do you think about these? What other little gems have you uncovered from Commorragh?