Range in Battletech is an important aspect to master in the game- with the idea being if you can hit your opponent before they can hit you, then that is an obvious good thing. We see this with sprinkling some long range missile packs into your mech choice- fire off a few long range shots to soften thing up on the way in and then finish things off with medium lasers and other low(ish) heat vs. decent damage weapons.
But what if we wanted to build a lance around the concept of long range engagement?
Something refined that can both punish the opposing lance if they just sit around, while punishing them on the way in to engage at close range, AND when they get there.
It has been my experience that many long range mech builds tend to focus on a heavy or assault mech or two that castles up on the table and then just plinks away.
Augmenting your lance or list with a hard hitting/close range mech like the Hunchback can add some additional punishment to dish out in your lance. (Hunchback AC/20 article is HERE.)
Once of the drawbacks of the AC/20 system is the range- marching across the table means you need a way of approaching the opponent while limiting incoming fire, one needs to go on the offence with high damage vs. short range weapons.
BUT, what if you could bring your opponent and opposing mechs to you?
Use that AC/20 and other meachs as a counter-punch.
Plink away with the long range shots (build) and force the opponent to close- make it so they HAVE to close, but not being able to take turn after turn of long range missile fire, and then when the do close, your AC/20 Hunchbkac, Cyclops, and similar mech is waiting…
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