Sanctus Reach mission 2, the Knights headlong charge into the Ork hordes. I am usually loath to use stand-ins for a real game, this time I had no choice. The Imperial side wanted just Knights, to properly represent the "historical" setup. That is five Knight for a 2K game, I only own three. So we used a Tau Riptide and a Eldar Wraithknight at the start of the game and subbed them out for proper Knight models as we took losses.

The Imperial forces must exit the board and half the Orks start in reserve. Sounds like a cakewalk for the Knights. It's not. All Ork reserves have Outflank and the Knights are going the long way down the table. Mrs. Blackheart started all her Dreads and Kans on the field. As awesome as Knights are, they can be overwhelmed. We lost a Knight for three dreads and two Kans.
Then a mob of Tankbustaz arrived right behind the Knight Errant on our left flank. It only took a single point of damage from 15 rokkits, but only killed off three orks in hand to hand. 
The remaining dozen orks with tankbusta bombz did the trick. Of course only two tankbusta boyz survived the resulting explosion.
More ladz arrived but were mown down before they could do enough damage. The three remaining Knights survived, (one had only a single hull point left) and squeaked out a victory, 5-4.
A good, close game. I am having a lot of fun with the Knights, they are powerful, but far from invincible, and look great on the table. Well worth the work I out into them.
Two weeks until the next battle report. In the meantime I will review Mars Attacks and Star Wars: Imperial Assault next week.

For the Emperor!
Orks:1, Imperials:1