Fighting at the gate to the town |
Ivar shouted words of encouragement to his men, but they seemed unappreciative of his efforts. In contrast, the Saxons seemed buoyed, singing as they positioned themselves outside the town walls, no doubt their vocal chords well lubricated by mead. Ivar moved up quickly, hoping to strike a swift blow to the advance portion of the Saxon army. His men rushed to the attack, hurling spears and axes, but then faltered, pausing for breath. The two forces clashed, but the Saxons had the better of it and pushed the vikings away.
The Saxons gain supremacy of numbers |
On the verge of defeat |
(My opponent Matt was using his infamous blue dice of doom. When he uses them, they invariably roll 5's and 6's. When I use them, they revert to 1's and 2's. There's some kind of Saxon skullduggery going on here!)
Dice = shock, skull = Ivar wound, another one on the way! |
(My last ditch chance here was to hope my reinforcing noble activation came before the Saxon Lord, allowing me to charge in and help Ivar. And it did, but Matt played a step forth card to interrupt the sequence and finished me off, curse his Saxon dogs).
The cards and the dice all seemed to favour the Saxons this day and Ivar suffered a hammer blow to his dreams. Two years into the campaign, he has just one sack of gold remaining, while the Saxons had such a mighty victory that they attracted even more to their numbers. As the vikings solemnly rowed back the their camp, utterly defeated, the Saxons began a building program, reinforcing all the border towns with watchtowers. You can get a much better Saxon perspective (and better photos) from the wargamesinthedungeon blog.
I'm not quite sure how we can progress the campaign from here, after half a dozen or so games, the vikings are right back where they started, the Saxons have gained four archers and a handful of towers. While we both enjoy the gaming mechanics, particularly during raid scenarios, the campaign seems painfully slow. I might have a tinker round and try to come up with some improvements, I'm not sure we could stomach another five years of this plodding. I wonder if anybody, anywhere, has actually completed a full blown conquest of a region campaign, it must take dozens of gaming sessions and months, even years of gameplay?