The Continuing Saga of Shawn of Rochester and John de Rainham.

Swearing vengeance after his hammering at the peace conference, Shawn assembled his loyal vassals with the usual threats and bribes to launch a full blown chevauchée through John's lands.

Fortunately John received prior notice from his PAVE chain (Peasant and Villein Exhortatory system) and was ready with his full blown host.

Yep, we were ready to play Scenario 1 from Lion Rampant with Shaun as the attacker.

This is what the game looked like after five or six turns.

Shawn had considerable problems getting his host to advance while mine flatly refuse to move at all. I think it took about five turns for John de Rainham's assorted threats and bribes got the archers to advance while his cavalry stayed in a full blown sulk.

By about turn seven things hotted up. I persuaded my archers to fire on Shaun's spearmen who took to their heels - nah, nah, cowardly custards.

Meanwhile Shaun's mounted men at arms started a charge on my other archers in the woods. I marvelled at the horse's bravery as light infantry are at their best in woods.

Shaun's spearmen rallied but his mounted men at arms took a terrible pounding, the survivors fleeing clean off the battlefield. Encouraged, John's mounted men at arms and right flank knights deigned to advance.

Meanwhile an exasperated Shaun of Rochester lost his head and led his personal retinue in a charge on John de Rainham, who was still trying to persuade his own retinue to stop sulking and advance.



Alas, John's retinue promptly counter-charged (automatic response not needing a die roll) and poor Shaun got the worst of it. His retinue promptly fled the field, carrying Shaun with them, and John declared victory.

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I don't know what to make of this. The game was completely controlled by the activation die rolls. I won the game by not managing to do anything. Admittedly there was some terrible die-rolling going on.