Nick speaking,

Time to bring my 'Super Phalanx' list concept into the Decurion, and for those of you that are not aware of the concept behind the list, it is pretty simple. The core is based around one big blob of Warriors and an Overlord, backed up by a couple of Ghost Arks. This use to be pretty hard to take down with RP rolls and then repair barge, but now with the Decurion Special rules, they just got a whole lot better!


So what makes them better? OK, so the unit isn't as good in the assault without the faithful Stormtek and Mind Shackle Scarabs from the Overlord, but the unit got a lot more resilient. 4+ RP rolls, re-rolling the ones plus repair barge from two Ghost Arks. these guys are going to be hard to take down, especially now the RP roll is done after you take a wound!


I have to do a bit of a change around with the rest of the army to fit it in with the Decurion restrictions, but adding in the Canoptek Harvest to get me more RP rolls within the army should bode well. I am really happy how the list is looking, but please feel free to let me know your thoughts. Battle reports to follow soon...

Super Phalanx Decurion (2k)

Reclamation Legion
1 x Overlord/Warscythe/Phase Shifter/Shroud (160)
18 x Necron Warriors (234)
10 x Warriors/Ghost Ark (235)
10 x Warriors/Ghost Ark (235)
6 x Immortals/Gauss/Night Scythe (232)
5 x Tomb Blades/Gauss/Looms/Vanes/Scopes (115)
1 x Necron Monolith (200)

Auxilery
6x Deathmarks (108)

Canoptek Harvest
1 x Canoptek Spyder/Prism (60)
8 x Canoptek Scarabs (160) 
6 x Canoptek Wraiths/Coils (258)

1997 points