Initially I had no idea how I could set the leader of the Enslaver Kill Team of the other xenos-walnut-creatures. I digged through every bits box I have, especially watching out for Tyranid stuff but with no success. Finally I gave up and just sculpted an additional cortex around the centerline of his brain.
Also I was quite unsure what kind of mission objective markers my team could use. As you might know, we have the house rule that every team has to bring three individual mission objective markers to the table. Keeping this tradition the missions with six objective markers are nice to play. The regular ammo boxes and whatnot really did not seem appropriate. So I read through the Enslavers’ background again and thought that an emerging warp portal would be something worth fighting for them.
Thanks to KrautScientiest I went back to the enslaved guardsmen. They got an improved make-up around their eyes. I really liked using the purple tones here again as I now have a colour link between the Enslavers, the mission objective markers and the guardsmen.

The leader of my Kill Team with the additional brain cortex. I wonder if these things actually have names?

The leader of my Kill Team with the additional brain cortex. I wonder if these things actually have names?

Three mission objective markers - emerging warp gates.

Three mission objective markers – emerging warp gates.

The purple glow in their eyes shows that these guys are up to no good. Btw, cursed be the macro mode of my camera! I just saw on this picture that I painted his hairline wrong, hehe.

The purple glow in their eyes shows that these guys are up to no good. Btw, cursed be the macro mode of my camera! I just saw on this picture that I painted his hairline wrong, hehe.

The Enslaver Kill Team so far. Four guardsmen and one Enslaver to go.

The Enslaver Kill Team so far. Four guardsmen and one Enslaver to go.